TextPlus.cs 15 KB

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  1. using UnityEngine;
  2. using UnityEngine.UI;
  3. using System.Linq;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. using System.Text;
  7. public class ImageInfo
  8. {
  9. public int Left;
  10. public int Right;
  11. public SpriteInfo SpriteInfo;
  12. }
  13. public class TextPlus : Text
  14. {
  15. #region 变量
  16. public ImagePlus ImagePlus
  17. {
  18. get
  19. {
  20. if (ImagePlus_ == null)
  21. {
  22. ImagePlus_ = GetComponentInChildren<ImagePlus>();
  23. if (ImagePlus_ == null)
  24. {
  25. GameObject go = new GameObject("ImagePlus", typeof(ImagePlus));
  26. RectTransform tra = go.GetComponent<RectTransform>();
  27. tra.SetParent(rectTransform);
  28. }
  29. }
  30. return ImagePlus_;
  31. }
  32. set { ImagePlus_ = value; }
  33. }
  34. private ImagePlus ImagePlus_;
  35. public bool Draw;
  36. public float LineHeight;
  37. public VertexHelper ToFill;
  38. public List<int> RemovePos = new List<int>();
  39. public List<int> ImageIndex = new List<int>();
  40. public List<int> RemoveIndex = new List<int>();
  41. public List<int> NewTextIndex = new List<int>();
  42. public List<Vector3> NewTextPos = new List<Vector3>();
  43. public List<UIVertex> TextVertex = new List<UIVertex>();
  44. public List<UIVertex> ImageVertex = new List<UIVertex>();
  45. #endregion
  46. protected override void OnPopulateMesh(VertexHelper toFill)
  47. {
  48. base.OnPopulateMesh(toFill);
  49. List<ImageInfo> imageList = GetImageList();
  50. if (imageList.Count == 0)
  51. {
  52. Draw = false;
  53. }
  54. else
  55. {
  56. Draw = true;
  57. }
  58. if (Draw)
  59. {
  60. Draw = false;
  61. ToFill = toFill;
  62. Initialize();
  63. for (int i = 0; i < imageList.Count; i++)
  64. {
  65. for (int j = imageList[i].Left; j <= imageList[i].Right; j++)
  66. {
  67. ClearChar(j);
  68. }
  69. RemoveChar(imageList[i]);
  70. CreateImage(imageList[i]);
  71. }
  72. for (int i = 0; i < RemovePos.Count; i++)
  73. {
  74. NewTextPos.RemoveAt(RemovePos[i] - i);
  75. }
  76. for (int i = 0; i < RemoveIndex.Count; i++)
  77. {
  78. NewTextIndex.RemoveAt(RemoveIndex[i] - i);
  79. }
  80. #region 调试
  81. //for (int i = 0; i < NewTextPos.Count; i+=6)
  82. //{
  83. // Debug.Log(NewTextPos[i] + " " + NewTextPos[i + 1] + " " + NewTextPos[i + 2] + " " + NewTextPos[i + 3] + " " + NewTextPos[i + 4] + " " + NewTextPos[i + 5]);
  84. //}
  85. //for (int i = 0; i < NewTextIndex.Count; i++)
  86. //{
  87. // Debug.Log(NewTextIndex[i]);
  88. //}
  89. //for (int i = 0; i < ImageIndex.Count; i++)
  90. //{
  91. // Debug.Log(ImageIndex[i]);
  92. //}
  93. #endregion
  94. Retract();
  95. for (int i = 0; i < ImageIndex.Count; i++)
  96. {
  97. UIVertex v0 = ImageVertex[0 + i*4];
  98. UIVertex v1 = ImageVertex[1 + i*4];
  99. UIVertex v2 = ImageVertex[2 + i*4];
  100. UIVertex v3 = ImageVertex[3 + i*4];
  101. v0.position = NewTextPos[0 + (ImageIndex[i] - i)*6];
  102. v1.position = NewTextPos[1 + (ImageIndex[i] - i)*6];
  103. v2.position = NewTextPos[2 + (ImageIndex[i] - i)*6];
  104. v3.position = NewTextPos[4 + (ImageIndex[i] - i)*6];
  105. ImageVertex[0 + i*4] = v0;
  106. ImageVertex[1 + i*4] = v1;
  107. ImageVertex[2 + i*4] = v2;
  108. ImageVertex[3 + i*4] = v3;
  109. NewTextPos.RemoveAt(0 + (ImageIndex[i] - i)*6);
  110. NewTextPos.RemoveAt(0 + (ImageIndex[i] - i)*6);
  111. NewTextPos.RemoveAt(0 + (ImageIndex[i] - i)*6);
  112. NewTextPos.RemoveAt(0 + (ImageIndex[i] - i)*6);
  113. NewTextPos.RemoveAt(0 + (ImageIndex[i] - i)*6);
  114. NewTextPos.RemoveAt(0 + (ImageIndex[i] - i)*6);
  115. NewTextIndex.RemoveAt(ImageIndex[i] - i);
  116. }
  117. for (int i = 0; i < NewTextIndex.Count; i++)
  118. {
  119. int index0 = 0 + NewTextIndex[i]*6;
  120. int index1 = 1 + NewTextIndex[i]*6;
  121. int index2 = 2 + NewTextIndex[i]*6;
  122. int index3 = 4 + NewTextIndex[i]*6;
  123. UIVertex v0 = TextVertex[index0];
  124. UIVertex v1 = TextVertex[index1];
  125. UIVertex v2 = TextVertex[index2];
  126. UIVertex v3 = TextVertex[index3];
  127. v0.position = NewTextPos[0 + i*6];
  128. v1.position = NewTextPos[1 + i*6];
  129. v2.position = NewTextPos[2 + i*6];
  130. v3.position = NewTextPos[4 + i*6];
  131. toFill.SetUIVertex(v0, 0 + NewTextIndex[i]*4);
  132. toFill.SetUIVertex(v1, 1 + NewTextIndex[i]*4);
  133. toFill.SetUIVertex(v2, 2 + NewTextIndex[i]*4);
  134. toFill.SetUIVertex(v3, 3 + NewTextIndex[i]*4);
  135. }
  136. ImagePlus.UpdateStatus(true, new VertexHelper(), ImageVertex);
  137. }
  138. else
  139. {
  140. ImagePlus.UpdateStatus(false, new VertexHelper(), null);
  141. }
  142. }
  143. protected void Initialize()
  144. {
  145. LineHeight = preferredHeight / cachedTextGenerator.lineCount;
  146. ImageIndex = new List<int>();
  147. RemovePos = new List<int>();
  148. RemoveIndex = new List<int>();
  149. NewTextIndex = new List<int>();
  150. NewTextPos = new List<Vector3>();
  151. ImageVertex = new List<UIVertex>();
  152. ToFill.GetUIVertexStream(TextVertex);
  153. for (int i = 0; i < text.Length; i++)
  154. {
  155. NewTextIndex.Add(i);
  156. }
  157. for (int i = 0; i < TextVertex.Count; i++)
  158. {
  159. NewTextPos.Add(TextVertex[i].position);
  160. }
  161. }
  162. protected void Move(int index1, int index2, float x, float y)
  163. {
  164. Vector3 offset = new Vector3(x, y, 0);
  165. for (int i = index1; i <= index2; i++)
  166. {
  167. NewTextPos[0 + i * 6] += offset;
  168. NewTextPos[1 + i * 6] += offset;
  169. NewTextPos[2 + i * 6] += offset;
  170. NewTextPos[3 + i * 6] += offset;
  171. NewTextPos[4 + i * 6] += offset;
  172. NewTextPos[5 + i * 6] += offset;
  173. }
  174. }
  175. protected void Retract()
  176. {
  177. StringBuilder sb = new StringBuilder();
  178. for (int i = 0; i < NewTextIndex.Count; i++)
  179. {
  180. sb.Append(text[NewTextIndex[i]]);
  181. }
  182. string newText = sb.ToString();
  183. List<int> endIndex = new List<int>();
  184. List<int> startIndex = new List<int>();
  185. List<List<int>> imageGroup = new List<List<int>>();
  186. imageGroup.Add(new List<int>());
  187. startIndex.Add(0);
  188. for (int i = 0; i < newText.Length; i++)
  189. {
  190. if (newText[i] == '\n')
  191. {
  192. endIndex.Add(i);
  193. startIndex.Add(i + 1);
  194. imageGroup.Add(new List<int>());
  195. }
  196. else if (newText[i] == '<')
  197. {
  198. ImageIndex.Add(i);
  199. }
  200. }
  201. endIndex.Add(-1);
  202. for (int i = 0; i < ImageIndex.Count; i++)
  203. {
  204. for (int j = 0; j < endIndex.Count; j++)
  205. {
  206. if (ImageIndex[i] < endIndex[j])
  207. {
  208. imageGroup[j].Add(ImageIndex[i]);
  209. i++;
  210. j = 0;
  211. }
  212. }
  213. imageGroup.Last(0).Add(ImageIndex[i]);
  214. }
  215. for (int i = 0; i < imageGroup.Count; i++)
  216. {
  217. RetractLine(endIndex[i], imageGroup[i]);
  218. }
  219. float offset;
  220. if (alignment == TextAnchor.LowerCenter || alignment == TextAnchor.MiddleCenter || alignment == TextAnchor.UpperCenter)
  221. {
  222. //for (int i = 0; i < UPPER; i++)
  223. //{
  224. //}
  225. }
  226. else if (alignment == TextAnchor.LowerRight || alignment == TextAnchor.MiddleRight || alignment == TextAnchor.UpperRight)
  227. {
  228. }
  229. else if (alignment == TextAnchor.LowerLeft || alignment == TextAnchor.MiddleLeft || alignment == TextAnchor.UpperLeft)
  230. {
  231. }
  232. if (alignment == TextAnchor.LowerCenter || alignment == TextAnchor.LowerLeft || alignment == TextAnchor.LowerRight)
  233. {
  234. }
  235. else if (alignment == TextAnchor.MiddleCenter || alignment == TextAnchor.MiddleLeft || alignment == TextAnchor.MiddleRight)
  236. {
  237. }
  238. else if (alignment == TextAnchor.UpperCenter || alignment == TextAnchor.UpperLeft || alignment == TextAnchor.UpperRight)
  239. {
  240. }
  241. }
  242. protected void RetractLine(int endIndex, List<int> imageIndex)
  243. {
  244. if (imageIndex.Count == 0)
  245. {
  246. return;
  247. }
  248. int rear;
  249. int front;
  250. if (imageIndex.Count == 1)
  251. {
  252. rear = endIndex - 1;
  253. front = imageIndex[0] + 1;
  254. if (endIndex == -1)
  255. {
  256. rear = NewTextIndex.Count - 1;
  257. }
  258. if (rear <= front)
  259. {
  260. return;
  261. }
  262. Move(front, rear, -GetSpan(imageIndex[0], front), 0);
  263. }
  264. else
  265. {
  266. for (int i = 0; i < imageIndex.Count; i++)
  267. {
  268. if (endIndex == -1)
  269. {
  270. rear = NewTextIndex.Count - 1;
  271. }
  272. else
  273. {
  274. rear = endIndex - 1;
  275. }
  276. front = imageIndex.Last(i) + 1;
  277. if (rear <= front)
  278. {
  279. continue;
  280. }
  281. Move(front, rear, -GetSpan(imageIndex.Last(i), front), 0);
  282. }
  283. }
  284. }
  285. protected void ClearChar(int index)
  286. {
  287. UIVertex v0 = TextVertex[0 + index*6];
  288. UIVertex v1 = TextVertex[1 + index*6];
  289. UIVertex v2 = TextVertex[2 + index*6];
  290. UIVertex v3 = TextVertex[4 + index*6];
  291. v0.uv0 = new Vector2();
  292. v1.uv0 = new Vector2();
  293. v2.uv0 = new Vector2();
  294. v3.uv0 = new Vector2();
  295. ToFill.SetUIVertex(v0, 0 + index * 4);
  296. ToFill.SetUIVertex(v1, 1 + index * 4);
  297. ToFill.SetUIVertex(v2, 2 + index * 4);
  298. ToFill.SetUIVertex(v3, 3 + index * 4);
  299. }
  300. protected void RemoveChar(ImageInfo imageInfo)
  301. {
  302. for (int i = imageInfo.Left + 1; i <= imageInfo.Right; i++)
  303. {
  304. RemoveIndex.Add(i);
  305. RemovePos.Add(0 + i*6);
  306. RemovePos.Add(1 + i*6);
  307. RemovePos.Add(2 + i*6);
  308. RemovePos.Add(3 + i*6);
  309. RemovePos.Add(4 + i*6);
  310. RemovePos.Add(5 + i*6);
  311. }
  312. }
  313. protected void CreateImage(ImageInfo imageInfo)
  314. {
  315. float height = LineHeight;
  316. float width = (height/imageInfo.SpriteInfo.Height)*imageInfo.SpriteInfo.Width;
  317. bool first = false;
  318. if (imageInfo.Left == 0)
  319. {
  320. first = true;
  321. }
  322. else if (!SameLine(imageInfo.Left, imageInfo.Right))
  323. {
  324. first = true;
  325. }
  326. UIVertex v0 = new UIVertex();
  327. UIVertex v1 = new UIVertex();
  328. UIVertex v2 = new UIVertex();
  329. UIVertex v3 = new UIVertex();
  330. v0.color = Color.white;
  331. v1.color = Color.white;
  332. v2.color = Color.white;
  333. v3.color = Color.white;
  334. v0.uv0 = imageInfo.SpriteInfo.UvList[0];
  335. v1.uv0 = imageInfo.SpriteInfo.UvList[1];
  336. v2.uv0 = imageInfo.SpriteInfo.UvList[2];
  337. v3.uv0 = imageInfo.SpriteInfo.UvList[3];
  338. if (first)
  339. {
  340. Vector3 middleLeft = (TextVertex[0 + imageInfo.Left*6].position + TextVertex[4 + imageInfo.Left*6].position)/2;
  341. v0.position = middleLeft + new Vector3(0, height/2);
  342. v1.position = middleLeft + new Vector3(width, height / 2);
  343. v2.position = middleLeft + new Vector3(width, -height / 2);
  344. v3.position = middleLeft + new Vector3(0, -height / 2);
  345. ImageVertex.Add(v0);
  346. ImageVertex.Add(v1);
  347. ImageVertex.Add(v2);
  348. ImageVertex.Add(v3);
  349. }
  350. else
  351. {
  352. Vector3 middleRight = (TextVertex[1 + (imageInfo.Left - 1) * 6].position + TextVertex[2 + (imageInfo.Left - 1) * 6].position) / 2;
  353. v0.position = middleRight + new Vector3(0, height / 2);
  354. v1.position = middleRight + new Vector3(width, height / 2);
  355. v2.position = middleRight + new Vector3(width, -height / 2);
  356. v3.position = middleRight + new Vector3(0, -height / 2);
  357. ImageVertex.Add(v0);
  358. ImageVertex.Add(v1);
  359. ImageVertex.Add(v2);
  360. ImageVertex.Add(v3);
  361. }
  362. NewTextPos[0 + imageInfo.Left*6] = v0.position;
  363. NewTextPos[1 + imageInfo.Left*6] = v1.position;
  364. NewTextPos[2 + imageInfo.Left*6] = v2.position;
  365. NewTextPos[3 + imageInfo.Left*6] = v2.position;
  366. NewTextPos[4 + imageInfo.Left*6] = v3.position;
  367. NewTextPos[5 + imageInfo.Left*6] = v0.position;
  368. }
  369. protected bool SameLine(int index1, int index2)
  370. {
  371. if (Mathf.Abs(GetCenter(index1).y - GetCenter(index2).y) < LineHeight/4)
  372. {
  373. return true;
  374. }
  375. else
  376. {
  377. return false;
  378. }
  379. }
  380. protected float GetSpan(int index1, int index2)
  381. {
  382. return (NewTextPos[0 + index2*6].x - NewTextPos[1 + index1*6].x);
  383. }
  384. protected Vector3 GetCenter(int index)
  385. {
  386. return (TextVertex[0 + index*6].position + TextVertex[3 + index*6].position)/2;
  387. }
  388. protected List<ImageInfo> GetImageList()
  389. {
  390. List<ImageInfo> imageList = new List<ImageInfo>();
  391. ImageInfo imageInfo = new ImageInfo();
  392. for (int i = 0; i < text.Length; i++)
  393. {
  394. if (text[i] == '<')
  395. {
  396. if (i + 1 != text.Length)
  397. {
  398. if (text[i + 1] == '(')
  399. {
  400. imageInfo = new ImageInfo();
  401. imageInfo.Left = i;
  402. }
  403. }
  404. }
  405. else if (text[i] == ')')
  406. {
  407. if (i + 1 != text.Length)
  408. {
  409. if (text[i + 1] == '>')
  410. {
  411. imageInfo.Right = i + 1;
  412. string imageName = text.Between(imageInfo.Left + 2, imageInfo.Right - 2);
  413. if (SpriteAsset.SpriteInfoDic.TryGetValue(imageName, out imageInfo.SpriteInfo))
  414. {
  415. imageList.Add(imageInfo);
  416. }
  417. }
  418. }
  419. }
  420. }
  421. return imageList;
  422. }
  423. }