ManaCenter.cs 31 KB

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  1. using LitJson;
  2. using UnityEngine;
  3. using UnityEngine.UI;
  4. using UnityEngine.Events;
  5. using UnityEngine.Analytics;
  6. using UnityEngine.EventSystems;
  7. using System;
  8. using System.Xml;
  9. using System.Collections;
  10. using System.Collections.Generic;
  11. public class ManaCenter : Regist
  12. {
  13. #region 变量
  14. #region 成就
  15. public static double AdAmt
  16. {
  17. get { return AdAmt_; }
  18. set
  19. {
  20. AdAmt_ = value;
  21. ManaAchieve.UpdateStatus(AchieveType.AdAmt, AdAmt_);
  22. }
  23. }
  24. public static double SkillAmt
  25. {
  26. get { return SkillAmt_; }
  27. set
  28. {
  29. SkillAmt_ = value;
  30. ManaAchieve.UpdateStatus(AchieveType.SkillAmt, SkillAmt_);
  31. }
  32. }
  33. public static double SignAmt
  34. {
  35. get { return SignAmt_; }
  36. set
  37. {
  38. SignAmt_ = value;
  39. ManaAchieve.UpdateStatus(AchieveType.SignAmt, SignAmt_);
  40. }
  41. }
  42. public static double CloseAmt
  43. {
  44. get { return CloseAmt_; }
  45. set
  46. {
  47. CloseAmt_ = value;
  48. ManaAchieve.UpdateStatus(AchieveType.CloseAmt, CloseAmt_);
  49. }
  50. }
  51. public static double ShareAmt
  52. {
  53. get { return ShareAmt_; }
  54. set
  55. {
  56. ShareAmt_ = value;
  57. ManaAchieve.UpdateStatus(AchieveType.ShareAmt, ShareAmt_);
  58. }
  59. }
  60. public static double MiniGameAmt
  61. {
  62. get { return MiniGameAmt_; }
  63. set
  64. {
  65. MiniGameAmt_ = value;
  66. ManaAchieve.UpdateStatus(AchieveType.MiniGameAmt, MiniGameAmt_);
  67. }
  68. }
  69. public static double ElfLevel
  70. {
  71. get { return ElfLevel_; }
  72. set
  73. {
  74. ElfLevel_ = value;
  75. ManaAchieve.UpdateStatus(AchieveType.ElfLevel, ElfLevel_);
  76. }
  77. }
  78. public static double TotalCoin
  79. {
  80. get { return TotalCoin_; }
  81. set
  82. {
  83. TotalCoin_ = value;
  84. ManaAchieve.UpdateStatus(AchieveType.TotalCoin, TotalCoin_);
  85. }
  86. }
  87. public static double FlowerCoin
  88. {
  89. get { return FlowerCoin_; }
  90. set
  91. {
  92. FlowerCoin_ = value;
  93. ManaAchieve.UpdateStatus(AchieveType.FlowerCoin, FlowerCoin_);
  94. }
  95. }
  96. public static double TotalPerson
  97. {
  98. get { return TotalPerson_; }
  99. set
  100. {
  101. TotalPerson_ = value;
  102. ManaAchieve.UpdateStatus(AchieveType.TotalPerson, TotalPerson_);
  103. }
  104. }
  105. public static double CostDiamond
  106. {
  107. get { return CostDiamond_; }
  108. set
  109. {
  110. CostDiamond_ = value;
  111. ManaAchieve.UpdateStatus(AchieveType.CostDiamond, CostDiamond_);
  112. }
  113. }
  114. private static double AdAmt_;
  115. private static double SkillAmt_;
  116. private static double SignAmt_;
  117. private static double CloseAmt_;
  118. private static double ShareAmt_;
  119. private static double MiniGameAmt_;
  120. private static double ElfLevel_;
  121. private static double TotalCoin_;
  122. private static double FlowerCoin_;
  123. private static double TotalPerson_;
  124. private static double CostDiamond_;
  125. #endregion
  126. public static int Level
  127. {
  128. get { return Level_; }
  129. set
  130. {
  131. Level_ = value;
  132. if (!Complete)
  133. {
  134. return;
  135. }
  136. ManaVisit.UpdateCost();
  137. ManaAchieve.UpdateStatus(AchieveType.GardenLevel, Level_);
  138. for (int i = 0; i < SkillList.Count; i++)
  139. {
  140. SkillList[i].UpdateStatus();
  141. }
  142. foreach (var kv in ManaPlayer.CloseUnitDic)
  143. {
  144. kv.Value.OnLevelChange();
  145. }
  146. if (Level_ >= 8)
  147. {
  148. if (ManaTutorial.TutorialC_)
  149. {
  150. ManaTutorial.EnterC1();
  151. }
  152. else
  153. {
  154. ManaReso.SetActive("C_Visit", true);
  155. }
  156. }
  157. if (Level_ >= 13)
  158. {
  159. if (ManaTutorial.TutorialD_)
  160. {
  161. ManaTutorial.EnterD1();
  162. }
  163. }
  164. if (Level_ >= 18)
  165. {
  166. if (ManaTutorial.TutorialB_)
  167. {
  168. ManaTutorial.TutorialB = true;
  169. }
  170. }
  171. }
  172. }
  173. public static float Person
  174. {
  175. get { return Person_; }
  176. set
  177. {
  178. Person_ = value;
  179. ManaReso.SetText("F_PersonLab", (60*(Person_ * (1 + SkillPersonBuff_) + SkillPerson_)).ToString("0"));
  180. }
  181. }
  182. public static float SkillPerson
  183. {
  184. get { return SkillPerson_; }
  185. set
  186. {
  187. SkillPerson_ = value;
  188. TweenOutline tween = ManaReso.Get("F_PersonLab").GetTweenOutline();
  189. if (SkillPerson_.Equal(0))
  190. {
  191. tween.Pause();
  192. tween.Target.enabled = false;
  193. }
  194. else
  195. {
  196. if (tween.InPause)
  197. {
  198. tween.Resume();
  199. tween.Target.enabled = true;
  200. }
  201. else
  202. {
  203. tween.StartForward();
  204. }
  205. }
  206. ManaReso.SetText("F_PersonLab", (60*(Person_ * (1 + SkillPersonBuff_) + SkillPerson_)).ToString("0"));
  207. }
  208. }
  209. public static float CoinPerson
  210. {
  211. get { return CoinPerson_; }
  212. set
  213. {
  214. CoinPerson_ = value;
  215. ManaReso.SetText("F_CoinPersonLab", (CoinPerson_ + SkillCoinPerson_).ToString("0"));
  216. }
  217. }
  218. public static float SkillPersonBuff
  219. {
  220. get { return SkillPersonBuff_; }
  221. set
  222. {
  223. SkillPersonBuff_ = value;
  224. ManaReso.SetText("F_PersonLab", (60 * (Person_ * (1 + SkillPersonBuff_) + SkillPerson_)).ToString("0"));
  225. }
  226. }
  227. public static float SkillCoinPerson
  228. {
  229. get { return SkillCoinPerson_; }
  230. set
  231. {
  232. SkillCoinPerson_ = value;
  233. TweenOutline tween = ManaReso.Get("F_CoinPersonLab").GetTweenOutline();
  234. if (SkillCoinPerson_.Equal(0))
  235. {
  236. tween.Pause();
  237. tween.Target.enabled = false;
  238. }
  239. else
  240. {
  241. if (tween.InPause)
  242. {
  243. tween.Resume();
  244. tween.Target.enabled = true;
  245. }
  246. else
  247. {
  248. tween.StartForward();
  249. }
  250. }
  251. ManaReso.SetText("F_CoinPersonLab", (CoinPerson_ + SkillCoinPerson_).ToString("0"));
  252. }
  253. }
  254. private static int Level_;
  255. private static bool Pause_;
  256. private static float Person_;
  257. private static float CoinPerson_;
  258. public static double Coin
  259. {
  260. get { return Coin_; }
  261. set
  262. {
  263. Coin_ = value;
  264. ManaReso.SetText("F_CoinLab", Auxiliary.ShrinkNumberStr(Coin_));
  265. ManaReso.SetText("C_CoinLab", Auxiliary.ShrinkNumberStr(Coin_));
  266. ManaReso.SetText("P_CoinLab", Auxiliary.ShrinkNumberStr(Coin_));
  267. ManaAchieve.UpdateStatus(AchieveType.CurrentCoin, Coin_);
  268. }
  269. }
  270. public static double Diamond
  271. {
  272. get { return Diamond_; }
  273. set
  274. {
  275. Diamond_ = value;
  276. ManaReso.SetText("F_DiamondLab", Auxiliary.ShrinkNumberStr(Diamond_));
  277. ManaReso.SetText("P_DiamondLab", Auxiliary.ShrinkNumberStr(Diamond_));
  278. }
  279. }
  280. public static double Coin_;
  281. public static double Diamond_;
  282. public static bool MiniLock;
  283. public static bool SaveLock;
  284. public static bool LoginLock;
  285. public static bool OfflineLock;
  286. public static bool ReactiveLock;
  287. public static bool DownloadLock;
  288. public static bool SceneSwitchLock;
  289. public static bool Complete;
  290. public static bool FirstFrame = true;
  291. public static bool Background;
  292. public static float Elapse;
  293. public static float CircleTime = 10;
  294. public static float OpTimer;
  295. public static float MiniTimer;
  296. public static float SaveTimer;
  297. public static float LoginTimer;
  298. public static float CircleTimer;
  299. public static float NewPerson;
  300. public static float NewCoinPerson;
  301. public static string OfflineFml;
  302. public static double MaxCoin;
  303. public static double MaxTime;
  304. public static float SkillPlus;
  305. public static float SkillPerson_;
  306. public static float SkillPersonBuff_;
  307. public static float SkillCoinPerson_;
  308. public static DateTime QuitTime;
  309. public static ManaCenter Instance;
  310. public static List<Skill> UseList = new List<Skill>();
  311. public static List<Skill> CoolList = new List<Skill>();
  312. public static List<Skill> TempCoolList = new List<Skill>();
  313. public static List<List<Skill>> TempUseList = new List<List<Skill>>();
  314. public static List<SkillRoot> SkillList = new List<SkillRoot>();
  315. public static Dictionary<string, SkillRoot> SkillDic = new Dictionary<string, SkillRoot>();
  316. #endregion
  317. private void Update()
  318. {
  319. if (ManaTutorial.TutorialA)
  320. {
  321. return;
  322. }
  323. OpThread();
  324. }
  325. private void FixedUpdate()
  326. {
  327. LoginThread();
  328. if (ManaTutorial.TutorialA)
  329. {
  330. return;
  331. }
  332. SkillThread();
  333. MiniThread();
  334. SaveThread();
  335. CircleThread();
  336. }
  337. public static void AddCoin(double amt, StaticsManager.ItemID itemId, StaticsManager.ConsumeModule consumeModule)
  338. {
  339. Coin += amt;
  340. if (amt > 0)
  341. {
  342. TotalCoin += amt;
  343. StaticsManager.GetInstance().RewardItem(itemId, StaticsManager.ItemType.金币, amt.ToString("0"), consumeModule);
  344. }
  345. }
  346. public static void AddDiamond(double amt, StaticsManager.ItemID itemId, StaticsManager.ConsumeModule consumeModule)
  347. {
  348. Diamond += amt;
  349. if (amt > 0)
  350. {
  351. StaticsManager.GetInstance().RewardItem(itemId, StaticsManager.ItemType.钻石, amt.ToString("0"), consumeModule);
  352. }
  353. }
  354. private void OpThread()
  355. {
  356. if (Auxiliary.AnyKeyUp)
  357. {
  358. OpTimer = 0;
  359. ManaReso.Get("C_Group").TweenForCG();
  360. }
  361. else
  362. {
  363. OpTimer += Time.deltaTime;
  364. if (OpTimer >= 60)
  365. {
  366. OpTimer = 0;
  367. ManaReso.Get("C_Group").TweenBacCG();
  368. }
  369. }
  370. }
  371. private void SkillThread()
  372. {
  373. for (int i = 0; i < UseList.Count; i++)
  374. {
  375. if (UseList[i].DoUse())
  376. {
  377. UseList.RemoveAt(i--);
  378. }
  379. }
  380. for (int i = 0; i < CoolList.Count; i++)
  381. {
  382. if (CoolList[i].DoCool())
  383. {
  384. CoolList.RemoveAt(i--);
  385. }
  386. }
  387. }
  388. private void MiniThread()
  389. {
  390. if (!MiniLock)
  391. {
  392. MiniTimer -= Time.deltaTime;
  393. ManaReso.SetText("C_MiniGameLab", Mathf.CeilToInt(MiniTimer).ToString());
  394. if (MiniTimer < 0)
  395. {
  396. MiniLock = true;
  397. ManaReso.Get("C_MiniGame").TweenBacRect();
  398. ManaReso.SetText("C_MiniGameLab", "");
  399. StaticsManager.GetInstance().RewardItem(StaticsManager.ItemID.获得小游戏, StaticsManager.ItemType.小游戏, "1", StaticsManager.ConsumeModule.None);
  400. }
  401. }
  402. }
  403. private void SaveThread()
  404. {
  405. if (DownloadLock)
  406. {
  407. return;
  408. }
  409. SaveTimer += Time.fixedDeltaTime;
  410. if (SaveTimer >= 60)
  411. {
  412. SaveTimer = 0;
  413. ManaServer.Save();
  414. }
  415. }
  416. private void LoginThread()
  417. {
  418. LoginTimer += Time.fixedDeltaTime;
  419. if (LoginTimer >= 10)
  420. {
  421. LoginTimer = 0;
  422. ManaServer.Login();
  423. StaticsManager.GetInstance().Online();
  424. }
  425. }
  426. private void CircleThread()
  427. {
  428. CircleTimer -= Time.deltaTime;
  429. if (CircleTimer < 0)
  430. {
  431. CircleTimer = CircleTime;
  432. NewPerson = Person * (1 + SkillPersonBuff) + SkillPerson;
  433. NewCoinPerson = CoinPerson + SkillCoinPerson;
  434. TotalPerson += NewPerson * CircleTime;
  435. float temp = (NewPerson * NewCoinPerson * CircleTime) * (1 + SkillPlus);
  436. AddCoin(temp, StaticsManager.ItemID.获得金币, StaticsManager.ConsumeModule.Income);
  437. ManaReso.Get("C_IncomeLab").TweenReForGra();
  438. ManaReso.Get("C_IncomeLab").TweenReForVec();
  439. ManaReso.SetText("C_IncomeLab", "+" + Auxiliary.ShrinkNumberStr(temp, 0));
  440. ManaDebug.Log(string.Format("参观收益<color=red>{0:0.0}</color> = <color=red>{1}</color> * <color=red>{2}</color> * <color=red>{3}</color> * <color=red>{4}</color> (人次*金币*时间*加成)", temp, NewPerson, NewCoinPerson, CircleTime, 1 + SkillPlus));
  441. }
  442. }
  443. public override void Reactive()
  444. {
  445. foreach (var kv in SkillDic)
  446. {
  447. kv.Value.Reactive();
  448. }
  449. RegistSkill(false);
  450. RegistIncome();
  451. if (OfflineLock)
  452. {
  453. if (!ManaTutorial.TutorialA && !ManaTutorial.TutorialB)
  454. {
  455. ManaReso.Get("C_Group").TweenBacCG();
  456. ManaReso.Get("B_SignIn").TweenForCG();
  457. ManaReso.Get("Ba_Notice").TweenForCG();
  458. }
  459. }
  460. }
  461. public override void Instantiate()
  462. {
  463. #region 生成技能条
  464. #region 读技能配置
  465. List<XmlAttributeCollection> attributeList = ManaData.GetSkillConfig();
  466. for (int i = 0; i < attributeList.Count; i++)
  467. {
  468. SkillRoot skillRoot;
  469. #region MyRegion
  470. if (attributeList[i].Count == 18)
  471. {
  472. skillRoot = new Pack(attributeList[i]);
  473. }
  474. else if (attributeList[i].Count == 24)
  475. {
  476. skillRoot = new Ability(attributeList[i]);
  477. }
  478. else if (attributeList[i].Count == 34)
  479. {
  480. if (string.IsNullOrEmpty(attributeList[i][4].Value))
  481. {
  482. skillRoot = new Skill(attributeList[i]);
  483. }
  484. else
  485. {
  486. skillRoot = new BigSkill(attributeList[i]);
  487. }
  488. }
  489. else
  490. {
  491. throw new Exception(attributeList[i].Count.ToString());
  492. }
  493. #endregion
  494. SkillDic.Add(skillRoot.ID, skillRoot);
  495. SkillList.Add(skillRoot);
  496. }
  497. SkillList.Sort(SkillRoot.Sort);
  498. #endregion
  499. for (int i = 0; i < SkillList.Count; i++)
  500. {
  501. if (SkillList[i].SkillTab != SkillTab.Null)
  502. {
  503. ManaReso.GetSkillItem(SkillList[i]);
  504. }
  505. }
  506. #endregion
  507. }
  508. public override void RegistValueA()
  509. {
  510. ManaReso.Get<Graphic>("F_Elf").material = ManaReso.Load<Material>("GrayMat", Folder.UI);
  511. ManaReso.Get<Graphic>("F_Store").material = ManaReso.Load<Material>("GrayMat", Folder.UI);
  512. ManaReso.Get<Graphic>("F_Magic").material = ManaReso.Load<Material>("GrayMat", Folder.UI);
  513. ManaReso.Get<Graphic>("F_ElfLab").material = ManaReso.Load<Material>("GrayMat", Folder.UI);
  514. ManaReso.Get<Graphic>("F_StoreLab").material = ManaReso.Load<Material>("GrayMat", Folder.UI);
  515. ManaReso.Get<Graphic>("F_MagicLab").material = ManaReso.Load<Material>("GrayMat", Folder.UI);
  516. ManaReso.Get<Button>("F_Elf").interactable = false;
  517. ManaReso.Get<Button>("F_Store").interactable = false;
  518. ManaReso.Get<Button>("F_Magic").interactable = false;
  519. List<XmlAttributeCollection> attributeList = ManaData.GetSkillList();
  520. for (int i = 0; i < attributeList.Count; i++)
  521. {
  522. SkillRoot skillRoot = SkillDic[attributeList[i][0].Value];
  523. if (!(skillRoot is Skill))
  524. {
  525. skillRoot.RegistReference();
  526. skillRoot.RegistValue(true, Elapse, TempUseList, attributeList[i]);
  527. }
  528. }
  529. }
  530. public override void RegistValueB()
  531. {
  532. Instance = this;
  533. Coin = ManaData.GetPlayerDouble("Coin");
  534. Diamond = ManaData.GetPlayerDouble("Diamond");
  535. MiniTimer = ManaData.GetPlayerFloat("MiniTimer");
  536. CircleTimer = ManaData.GetPlayerFloat("CircleTimer");
  537. if (MiniTimer > 0)
  538. {
  539. ManaReso.Get("C_MiniGame").TweenForRect();
  540. }
  541. else
  542. {
  543. MiniLock = true;
  544. }
  545. ManaServer.ID = ManaData.GetPlayerString("ID");
  546. List<string> offlineList = ManaData.GetOfflineConfig();
  547. MaxCoin = Auxiliary.LongParse(offlineList[1], 999999999999999999);
  548. MaxTime = Auxiliary.LongParse(offlineList[2], 999999999999999999);
  549. OfflineFml = offlineList[0];
  550. List<double> dataList = ManaData.GetAchieveData();
  551. AdAmt = dataList[0];
  552. ElfLevel = dataList[4];
  553. SkillAmt = dataList[1];
  554. SignAmt = dataList[2];
  555. ShareAmt = dataList[3];
  556. FlowerCoin = dataList[6];
  557. TotalPerson = dataList[7];
  558. CostDiamond = dataList[8];
  559. MiniGameAmt = dataList[5];
  560. }
  561. public static void RegistSkill(bool firstRegist)
  562. {
  563. OfflineLock = false;
  564. ManaReso.SetActive("Ba_Lab2", false);
  565. if (ManaServer.Connect && ManaData.GetPlayerBool("QuitFlag"))
  566. {
  567. QuitTime = DateTime.Parse(ManaData.GetPlayerString("QuitTime"));
  568. Elapse = (float)ManaServer.Time.Subtract(QuitTime).TotalSeconds;
  569. MiniTimer -= Elapse;
  570. ManaDebug.Log(string.Format("离线时间<color=red>{0}</color>", Elapse));
  571. if (Elapse <= 120)
  572. {
  573. Elapse = 0;
  574. }
  575. else
  576. {
  577. OfflineLock = true;
  578. }
  579. if (Elapse > MaxTime)
  580. {
  581. Elapse = (long)MaxTime;
  582. ManaReso.SetText("Ba_Lab2", Language.GetStr("UI", "Ba_Lab2"));
  583. ManaReso.SetActive("Ba_Lab2", true);
  584. }
  585. }
  586. TempUseList = new List<List<Skill>>();
  587. TempCoolList = new List<Skill>();
  588. if (Elapse > CircleTimer)
  589. {
  590. int circle = 1 + Mathf.FloorToInt((Elapse - CircleTimer) / CircleTime);
  591. for (int i = 0; i < circle; i++)
  592. {
  593. TempUseList.Add(new List<Skill>());
  594. }
  595. ManaDebug.Log(string.Format("离线周期<color=red>{0}</color>", circle));
  596. }
  597. List<XmlAttributeCollection> attributeList = ManaData.GetSkillList();
  598. for (int i = 0; i < attributeList.Count; i++)
  599. {
  600. SkillRoot skillRoot = SkillDic[attributeList[i][0].Value];
  601. if (skillRoot is Skill)
  602. {
  603. skillRoot.RegistReference();
  604. skillRoot.RegistValue(firstRegist, Elapse, TempUseList, attributeList[i]);
  605. }
  606. }
  607. }
  608. public static void RegistIncome()
  609. {
  610. double coin = 0;
  611. for (int i = 0; i < TempUseList.Count; i++)
  612. {
  613. for (int j = 0; j < TempCoolList.Count; j++)
  614. {
  615. TempCoolList[j].CoolTimer -= CircleTime;
  616. }
  617. for (int j = 0; j < TempUseList[i].Count; j++)
  618. {
  619. TempUseList[i][j].AnnulA();
  620. TempCoolList.Add(TempUseList[i][j]);
  621. }
  622. NewPerson = Person*(1 + SkillPersonBuff_) + SkillPerson;
  623. NewCoinPerson = CoinPerson + SkillCoinPerson;
  624. TotalPerson += NewPerson*CircleTime;
  625. coin += (NewPerson*NewCoinPerson*CircleTime)*(1 + SkillPlus);
  626. }
  627. CircleTimer = (Elapse - CircleTimer)%CircleTime;
  628. for (int j = 0; j < TempCoolList.Count; j++)
  629. {
  630. TempCoolList[j].CoolTimer -= CircleTime - CircleTimer;
  631. }
  632. coin = (long) Auxiliary.FmlParse(OfflineFml, "c", coin.ToString());
  633. if (coin > MaxCoin)
  634. {
  635. coin = MaxCoin;
  636. ManaReso.SetText("Ba_Lab2", Language.GetStr("UI", "Ba_Lab2"));
  637. ManaReso.SetActive("Ba_Lab2", true);
  638. }
  639. AddCoin(coin, StaticsManager.ItemID.获得金币, StaticsManager.ConsumeModule.Income);
  640. ManaReso.SetText("Ba_IconLab", Auxiliary.ShrinkNumberStr(coin));
  641. }
  642. public static void SwitchLanguage()
  643. {
  644. Coin = Coin;
  645. AddDiamond(0, StaticsManager.ItemID.None, StaticsManager.ConsumeModule.None);
  646. }
  647. public static void Pay(string id, double amt, Current current, UnityAction succeedCallback, StaticsManager.ItemID itemId, StaticsManager.ConsumeModule consumeModule, bool navigate = true, bool useBubbleTweenNavigate = true, UnityAction navigateCall = null)
  648. {
  649. if (ManaTutorial.PayExempt)
  650. {
  651. succeedCallback.Invoke();
  652. return;
  653. }
  654. amt = Auxiliary.ShrinkNumber(amt);
  655. if (current == Current.Free)
  656. {
  657. succeedCallback.Invoke();
  658. }
  659. else if (current == Current.AD)
  660. {
  661. ManaIAP.PlayAD(succeedCallback);
  662. }
  663. else if (current == Current.Cash)
  664. {
  665. ManaIAP.Purchase(id);
  666. }
  667. else if (current == Current.Coin)
  668. {
  669. #region MyRegion
  670. if (Coin >= amt)
  671. {
  672. Coin -= amt;
  673. succeedCallback.Invoke();
  674. StaticsManager.GetInstance().UseItem(itemId, StaticsManager.ItemType.金币, "1", consumeModule);
  675. }
  676. else
  677. {
  678. ManaReso.Get("Fe_Info").TweenBacCG();
  679. if (navigate)
  680. {
  681. Bubble.Show
  682. (
  683. Language.GetStr("Common", "ShortCoin"),
  684. Language.GetStr("Common", "NavigateCoin"),
  685. ManaReso.LoadSprite("金币", Folder.UI),
  686. () =>
  687. {
  688. navigateCall.SafeInvoke();
  689. if (useBubbleTweenNavigate)
  690. {
  691. TweenRoot tween = ManaReso.Get("K_Bubble0").GetTweenScale();
  692. tween.AddEventOnetime
  693. (
  694. EventType.BackwardFinish,
  695. () =>
  696. {
  697. ManaUI.NavigateBuyCoin();
  698. }
  699. );
  700. }
  701. else
  702. {
  703. TweenRoot tween = ManaReso.Get("F_Manage0").GetTweenVec();
  704. tween.AddEventOnetime
  705. (
  706. EventType.ForwardFinish,
  707. () =>
  708. {
  709. ManaUI.NavigateBuyCoin();
  710. }
  711. );
  712. }
  713. }
  714. );
  715. }
  716. else
  717. {
  718. Bubble.Show
  719. (
  720. Language.GetStr("Common", "ShortCoin"),
  721. null,
  722. ManaReso.LoadSprite("金币", Folder.UI)
  723. );
  724. }
  725. }
  726. #endregion
  727. }
  728. else if (current == Current.Diamond)
  729. {
  730. #region MyRegion
  731. if (Diamond >= amt)
  732. {
  733. Diamond -= amt;
  734. CostDiamond += amt;
  735. succeedCallback.Invoke();
  736. StaticsManager.GetInstance().PurchaseItem(itemId, StaticsManager.ItemType.钻石, "1", amt.ToString("0"), consumeModule);
  737. }
  738. else
  739. {
  740. ManaReso.Get("Fe_Info").TweenBacCG();
  741. if (navigate)
  742. {
  743. Bubble.Show
  744. (
  745. Language.GetStr("Common", "ShortDiamond"),
  746. Language.GetStr("Common", "NavigateDiamond"),
  747. ManaReso.LoadSprite("钻石", Folder.UI),
  748. () =>
  749. {
  750. navigateCall.SafeInvoke();
  751. if (useBubbleTweenNavigate)
  752. {
  753. TweenRoot tween = ManaReso.Get("K_Bubble0").GetTweenScale();
  754. tween.AddEventOnetime
  755. (
  756. EventType.BackwardFinish,
  757. () =>
  758. {
  759. ManaUI.NavigateBuyDiamond();
  760. }
  761. );
  762. }
  763. else
  764. {
  765. TweenRoot tween = ManaReso.Get("F_Manage0").GetTweenVec();
  766. tween.AddEventOnetime
  767. (
  768. EventType.ForwardFinish,
  769. () =>
  770. {
  771. ManaUI.NavigateBuyDiamond();
  772. }
  773. );
  774. }
  775. }
  776. );
  777. }
  778. else
  779. {
  780. Bubble.Show
  781. (
  782. Language.GetStr("Common", "ShortDiamond"),
  783. null,
  784. ManaReso.LoadSprite("钻石", Folder.UI)
  785. );
  786. }
  787. }
  788. #endregion
  789. }
  790. else
  791. {
  792. throw new Exception(current.ToString());
  793. }
  794. }
  795. public static void LoginCallbackInitial(JsonData jsonData)
  796. {
  797. if (!Initializer.Complete || !ManaServer.Complete || Complete)
  798. {
  799. return;
  800. }
  801. ManaServer.SetPackLock();
  802. if (ManaServer.Connect)
  803. {
  804. if (ManaData.GetPlayerString("ID") == "Default")
  805. {
  806. ManaServer.ID = ManaServer.JsonData["o"].ToString();
  807. ManaReso.SetText("L_UserLab", ManaServer.ID);
  808. }
  809. }
  810. RegistSkill(true);
  811. RegistIncome();
  812. if (OfflineLock)
  813. {
  814. if (!ManaTutorial.TutorialA)
  815. {
  816. ManaReso.Get("B_SignIn").TweenForCG();
  817. ManaReso.Get("Ba_Notice").TweenForCG();
  818. }
  819. }
  820. else
  821. {
  822. if (!ManaTutorial.TutorialA && ManaData.GetPlayerBool("QuitFlag") && ManaServer.Connect)
  823. {
  824. int daySpan = ManaServer.Time.Day - ManaSign.SignTime.Day;
  825. int yearSpan = ManaServer.Time.Year - ManaSign.SignTime.Year;
  826. int monthSpan = ManaServer.Time.Month - ManaSign.SignTime.Month;
  827. if (daySpan >= 1 || yearSpan >= 1 || monthSpan >= 1)
  828. {
  829. ManaReso.Get("B_SignIn").TweenForCG();
  830. ManaReso.Get("Bb_SignIn").TweenForCG();
  831. }
  832. }
  833. }
  834. Analytics.SetUserId(ManaServer.ID);
  835. Complete = true;
  836. Level = Level;
  837. }
  838. public static void LoginCallbackReactive(JsonData jsonData)
  839. {
  840. LoginLock = false;
  841. for (int i = 0; i < Initializer.RegistList.Count; i++)
  842. {
  843. Initializer.RegistList[i].Reactive();
  844. }
  845. }
  846. public static void Download(string id)
  847. {
  848. ManaReso.SetText("La_Lab", "连接中");
  849. ManaReso.SetActive("La_Lab", true);
  850. ManaReso.SetActive("La_Mask", true);
  851. ManaServer.Download(id, DownloadCallback);
  852. }
  853. public static void DownloadCallback(JsonData jsonData)
  854. {
  855. if (jsonData.Inst_Object.Keys.Contains("l"))
  856. {
  857. ManaReso.Get("La_Info").TweenBacCG();
  858. ManaReso.SetText("La_Lab", Language.GetStr("UI", "La_Lab0"));
  859. ManaData.PlayerDoc.LoadXml(jsonData["l"].ToString());
  860. ManaData.PlayerNode = ManaData.PlayerDoc.SelectSingleNode("PlayerConfig");
  861. ManaReso.SetText("L_UserLab", ManaData.GetPlayerString("ID"));
  862. ManaServer.ID = ManaData.GetPlayerString("ID");
  863. Bubble.Show(null, Language.GetStr("UI", "La_Lab0"), null, () => { Application.Quit(); }, null, false);
  864. SaveLock = true;
  865. DownloadLock = true;
  866. ManaData.SaveXml();
  867. }
  868. else
  869. {
  870. ManaReso.SetText("La_Lab", Language.GetStr("UI", "La_Lab1"));
  871. ManaReso.SetActive("La_Mask", false);
  872. }
  873. }
  874. public void OnApplicationQuit()
  875. {
  876. if (!SaveLock)
  877. {
  878. ManaVisit.DataReverse();
  879. ManaData.SavePlayerConfig();
  880. ManaData.SaveXml();
  881. }
  882. }
  883. public void OnApplicationPause(bool pause)
  884. {
  885. if (pause)
  886. {
  887. Background = true;
  888. if (DownloadLock)
  889. {
  890. return;
  891. }
  892. ManaVisit.DataReverse();
  893. ManaData.SavePlayerConfig();
  894. ManaData.SaveXml();
  895. }
  896. else
  897. {
  898. StaticsManager.GetInstance().StartSession();
  899. Background = false;
  900. if (FirstFrame)
  901. {
  902. FirstFrame = false;
  903. }
  904. else
  905. {
  906. if (!Initializer.Complete)
  907. {
  908. return;
  909. }
  910. if (DownloadLock)
  911. {
  912. return;
  913. }
  914. ManaVisit.DataRecover();
  915. if (LoginLock)
  916. {
  917. return;
  918. }
  919. if (ReactiveLock)
  920. {
  921. ReactiveLock = false;
  922. return;
  923. }
  924. LoginLock = true;
  925. ManaServer.Login(LoginCallbackReactive);
  926. }
  927. }
  928. }
  929. }
  930. #region DebugList
  931. //离线期间的收入
  932. //{
  933. // 技能等级大于1时
  934. // 有单个临时加成时
  935. // 有单个永久加成时
  936. // 有多个临时加成时
  937. // 有多个永久加成时
  938. //}
  939. //离线期间的使用时间
  940. //离线期间的冷却时间
  941. //离线期间从使用变为冷却
  942. //技能的存档
  943. //技能的效果
  944. //技能的Reactive
  945. //技能升级后的效果
  946. //技能结束后的效果
  947. #endregion