Bundle.cs 14 KB

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  1. using System;
  2. using UnityEngine;
  3. using UnityEngine.Events;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. using System.Diagnostics;
  7. using Debug = UnityEngine.Debug;
  8. using Object = UnityEngine.Object;
  9. public class Bundle : MonoBehaviour
  10. {
  11. #region
  12. public static Bundle Instance;
  13. public static bool Complete;
  14. public static bool Atlas2Complete;
  15. public static AssetBundle Atlas;
  16. public static AssetBundle Atlas2;
  17. public static AssetBundle UI;
  18. public static AssetBundle Effect;
  19. public static AssetBundle Audio;
  20. public static AssetBundle Scene;
  21. public static AssetBundle Config;
  22. public static AssetBundle Discard;
  23. public List<Object> UiList;
  24. public List<Sprite> Atlas2List;
  25. public List<Object> EffectList;
  26. public List<Object> AudioList;
  27. public List<Object> SceneList;
  28. public List<Object> ConfigList;
  29. public List<Object> DiscardList;
  30. #endregion
  31. public void Awake()
  32. {
  33. Instance = this;
  34. LoadAll
  35. (
  36. () => Complete = true
  37. );
  38. }
  39. public static T Load<T>(string goName, Folder folder) where T : Object
  40. {
  41. if (Initializer.Instance.DebugMode)
  42. {
  43. #region MyRegion
  44. if (folder == Folder.UI)
  45. {
  46. for (int i = 0; i < Instance.UiList.Count; i++)
  47. {
  48. if (Instance.UiList[i].name == goName)
  49. {
  50. return (T) Instance.UiList[i];
  51. }
  52. }
  53. }
  54. else if (folder == Folder.Audio)
  55. {
  56. for (int i = 0; i < Instance.AudioList.Count; i++)
  57. {
  58. if (Instance.AudioList[i].name == goName)
  59. {
  60. return (T) Instance.AudioList[i];
  61. }
  62. }
  63. }
  64. else if (folder == Folder.Config)
  65. {
  66. for (int i = 0; i < Instance.ConfigList.Count; i++)
  67. {
  68. if (Instance.ConfigList[i].name == goName)
  69. {
  70. return (T) Instance.ConfigList[i];
  71. }
  72. }
  73. }
  74. else if (folder == Folder.Effect)
  75. {
  76. for (int i = 0; i < Instance.EffectList.Count; i++)
  77. {
  78. if (Instance.EffectList[i].name == goName)
  79. {
  80. return (T) Instance.EffectList[i];
  81. }
  82. }
  83. }
  84. else if (folder == Folder.Scene)
  85. {
  86. for (int i = 0; i < Instance.SceneList.Count; i++)
  87. {
  88. if (Instance.SceneList[i].name == goName)
  89. {
  90. return (T) Instance.SceneList[i];
  91. }
  92. }
  93. }
  94. else if (folder == Folder.Discard)
  95. {
  96. for (int i = 0; i < Instance.DiscardList.Count; i++)
  97. {
  98. if (Instance.DiscardList[i].name == goName)
  99. {
  100. return (T)Instance.DiscardList[i];
  101. }
  102. }
  103. }
  104. else if (folder == Folder.Atlas)
  105. {
  106. return Atlas.LoadAsset<T>(goName);
  107. }
  108. #endregion
  109. }
  110. else
  111. {
  112. #region MyRegion
  113. if (folder == Folder.UI)
  114. {
  115. return UI.LoadAsset<T>(goName);
  116. }
  117. else if (folder == Folder.Audio)
  118. {
  119. return Audio.LoadAsset<T>(goName);
  120. }
  121. else if (folder == Folder.Config)
  122. {
  123. return Config.LoadAsset<T>(goName);
  124. }
  125. else if (folder == Folder.Effect)
  126. {
  127. return Effect.LoadAsset<T>(goName);
  128. }
  129. else if (folder == Folder.Scene)
  130. {
  131. return Scene.LoadAsset<T>(goName);
  132. }
  133. else if (folder == Folder.Atlas)
  134. {
  135. return Atlas.LoadAsset<T>(goName);
  136. }
  137. else if (folder == Folder.Discard)
  138. {
  139. return Discard.LoadAsset<T>(goName);
  140. }
  141. #endregion
  142. }
  143. throw new Exception();
  144. }
  145. public static void LoadAtlas2Sprite()
  146. {
  147. if (Atlas2Complete)
  148. {
  149. return;
  150. }
  151. Atlas2Complete = true;
  152. if (Initializer.Instance.DebugMode)
  153. {
  154. for (int i = 0; i < Instance.Atlas2List.Count; i++)
  155. {
  156. ManaReso.ObjDic.UniqueAdd(Instance.Atlas2List[i].name, Instance.Atlas2List[i]);
  157. }
  158. }
  159. else
  160. {
  161. #region MyRegion
  162. Sprite[] sprites = Atlas2.LoadAllAssets<Sprite>();
  163. for (int i = 0; i < sprites.Length; i++)
  164. {
  165. ManaReso.ObjDic.UniqueAdd(sprites[i].name, sprites[i]);
  166. }
  167. sprites = Scene.LoadAssetWithSubAssets<Sprite>("FlowerItemAtlas1");
  168. for (int i = 0; i < sprites.Length; i++)
  169. {
  170. ManaReso.ObjDic.UniqueAdd(sprites[i].name, sprites[i]);
  171. }
  172. #endregion
  173. }
  174. }
  175. public static AssetBundleRequest LoadAsync<T>(string goName, Folder folder)
  176. {
  177. if (folder == Folder.UI)
  178. {
  179. return UI.LoadAssetAsync<T>(goName);
  180. }
  181. else if (folder == Folder.Audio)
  182. {
  183. return Audio.LoadAssetAsync<T>(goName);
  184. }
  185. else if (folder == Folder.Config)
  186. {
  187. return Config.LoadAssetAsync<T>(goName);
  188. }
  189. else if (folder == Folder.Effect)
  190. {
  191. return Effect.LoadAssetAsync<T>(goName);
  192. }
  193. else if (folder == Folder.Scene)
  194. {
  195. return Scene.LoadAssetAsync<T>(goName);
  196. }
  197. else if (folder == Folder.Atlas)
  198. {
  199. return Atlas.LoadAssetAsync<T>(goName);
  200. }
  201. else if (folder == Folder.Discard)
  202. {
  203. return Discard.LoadAssetAsync<T>(goName);
  204. }
  205. else
  206. {
  207. throw new Exception();
  208. }
  209. }
  210. public static AssetBundleRequest LoadAllAsync<T>(Folder folder)
  211. {
  212. if (folder == Folder.Atlas2)
  213. {
  214. return Atlas2.LoadAllAssetsAsync<T>();
  215. }
  216. else
  217. {
  218. throw new Exception();
  219. }
  220. }
  221. public static string GetStreamPath()
  222. {
  223. if (Application.isEditor)
  224. // return "file://" + System.Environment.CurrentDirectory.Replace("\\", "/"); // Use the build output folder directly.
  225. return "file://" + Application.streamingAssetsPath + "/Bundle/Windows/";//user local stream
  226. else if (Application.isWebPlayer)
  227. return System.IO.Path.GetDirectoryName(Application.absoluteURL).Replace("\\", "/") + "/StreamingAssets";
  228. else if (Application.platform == RuntimePlatform.IPhonePlayer)
  229. return "file://" + Application.streamingAssetsPath + "/Bundle/IOS/";
  230. else if (Application.isMobilePlatform || Application.isConsolePlatform)
  231. return Application.streamingAssetsPath + "/Bundle/Android/";
  232. else // For standalone player.
  233. return "file://" + Application.streamingAssetsPath;
  234. //return "file://" + Application.streamingAssetsPath + "/Bundle/Windows/";
  235. }
  236. public void LoadAll(UnityAction callback)
  237. {
  238. StartCoroutine(ILoadAll(callback));
  239. }
  240. public static IEnumerator ILoadAll(UnityAction callback)
  241. {
  242. yield return LoadConfig();
  243. if (!Logo.Complete && !Initializer.Instance.DebugMode)
  244. {
  245. ManaReso.AddAsyncLoad<TextAsset>("PlayerConfig", Folder.Config, () => { ManaData.PlayerDoc = ManaData.PlayerDoc; ManaServer.SetPackLock(); });
  246. }
  247. else
  248. {
  249. ManaData.PlayerDoc = ManaData.PlayerDoc;
  250. ManaServer.SetPackLock();
  251. }
  252. yield return LoadDiscard();
  253. yield return LoadUI();
  254. if (!Logo.Complete && !Initializer.Instance.DebugMode)
  255. {
  256. ManaReso.AddAsyncLoad("Canvas", 1, Folder.UI, ObjType.Canvas);
  257. ManaReso.AddAsyncLoad("GroupA", 1, Folder.UI, ObjType.GroupA, true);
  258. ManaReso.AddAsyncLoad("GroupB", 1, Folder.UI, ObjType.GroupB, true);
  259. ManaReso.AddAsyncLoad("GroupC", 1, Folder.UI, ObjType.GroupC, true);
  260. ManaReso.AddAsyncLoad("GroupE", 1, Folder.UI, ObjType.GroupE, true);
  261. ManaReso.AddAsyncLoad("GroupD", 1, Folder.UI, ObjType.GroupD, true);
  262. ManaReso.AddAsyncLoad("EventSystem", 1, Folder.UI, ObjType.EventSystem);
  263. ManaReso.AddAsyncLoad("MainCamera", 1, Folder.UI, ObjType.MainCamera);
  264. ManaReso.AddAsyncLoad("SkillItem", 31, Folder.UI, ObjType.SkillItem, true);
  265. ManaReso.AddAsyncLoad("SignItem", 21, Folder.UI, ObjType.SignItem, true);
  266. ManaReso.AddAsyncLoad("FlowerItem", 17, Folder.UI, ObjType.FlowerItem, true);
  267. ManaReso.AddAsyncLoad("AchieveItem", 2, Folder.UI, ObjType.AchieveItem, true);
  268. }
  269. yield return LoadScene();
  270. if (!Logo.Complete && !Initializer.Instance.DebugMode)
  271. {
  272. ManaReso.AddAsyncLoad("Flower", 9, Folder.Scene, ObjType.Flower);
  273. ManaReso.AddAsyncLoad("Page", 2, Folder.Scene, ObjType.Page);
  274. ManaReso.AddAsyncLoad("Garden", 1, Folder.Discard, ObjType.Garden);
  275. ManaReso.AddAsyncLoad("DressRoom", 1, Folder.Discard, ObjType.DressRoom);
  276. }
  277. yield return LoadAudio();
  278. if (!Logo.Complete && !Initializer.Instance.DebugMode)
  279. {
  280. ManaReso.AddAsyncLoad("Music", 1, Folder.Audio, ObjType.Music);
  281. }
  282. yield return LoadAtlas2();
  283. if (!Logo.Complete && !Initializer.Instance.DebugMode)
  284. {
  285. ManaReso.AddAsyncLoad<TextAsset>("skill_config", Folder.Config);
  286. ManaReso.AddAsyncLoad<TextAsset>("pack_config", Folder.Config);
  287. ManaReso.AddAsyncLoad<TextAsset>("ability_config", Folder.Config);
  288. ManaReso.AddAsyncLoad<TextAsset>("achieve_config", Folder.Config);
  289. ManaReso.AddAsyncLoad<TextAsset>("visit_config", Folder.Config);
  290. ManaReso.AddAsyncLoad<TextAsset>("award_config", Folder.Config);
  291. ManaReso.AddAsyncLoad<TextAsset>("flower_config", Folder.Config);
  292. ManaReso.AddAsyncLoad<TextAsset>("offline_config", Folder.Config);
  293. ManaReso.AddAsyncLoad<TextAsset>("signin_config", Folder.Config);
  294. ManaReso.AddAsyncLoad<TextAsset>("dressRoom_config", Folder.Config);
  295. ManaReso.AddAsyncLoad<TextAsset>("English", Folder.Config);
  296. ManaReso.AddAsyncLoad<TextAsset>("ChineseSimplified", Folder.Config);
  297. ManaReso.AddAsyncLoad<TextAsset>("ChineseTraditional", Folder.Config);
  298. ManaReso.AddAsyncLoad<AudioClip>("BtnClip", Folder.Audio);
  299. ManaReso.AddAsyncLoad<AudioClip>("SkillClip", Folder.Audio);
  300. ManaReso.AddAsyncLoad<AudioClip>("ErrorClip", Folder.Audio);
  301. ManaReso.AddAsyncLoad<AudioClip>("DropClip", Folder.Audio);
  302. ManaReso.AddAsyncLoad<AudioClip>("CloseClip", Folder.Audio);
  303. ManaReso.AddAsyncLoad<AudioClip>("FlowerClip", Folder.Audio);
  304. ManaReso.AddAsyncLoad<AudioClip>("BubbleClip", Folder.Audio);
  305. ManaReso.AddAsyncLoad<AudioClip>("CurrentClip", Folder.Audio);
  306. ManaReso.AddAsyncLoad<AudioClip>("MiniEndClip", Folder.Audio);
  307. ManaReso.AddAsyncLoad<TextAsset>("stand_tex", Folder.Config);
  308. ManaReso.AddAsyncLoad<TextAsset>("stand_ske", Folder.Config);
  309. ManaReso.AddAsyncLoad<Texture2D>("stand_texture", Folder.Scene);
  310. ManaReso.AddAsyncLoad<TextAsset>("Closet_tex", Folder.Config);
  311. ManaReso.AddAsyncLoad<TextAsset>("Closet_ske", Folder.Config);
  312. ManaReso.AddAsyncLoad<Texture2D>("Closet_texture", Folder.Scene);
  313. }
  314. yield return LoadAtlas();
  315. yield return LoadEffect();
  316. if (callback != null)
  317. {
  318. callback.Invoke();
  319. }
  320. }
  321. public static IEnumerator LoadUI()
  322. {
  323. WWW www = new WWW(GetStreamPath() + "ui");
  324. yield return www;
  325. if (string.IsNullOrEmpty(www.error))
  326. {
  327. UI = www.assetBundle;
  328. }
  329. else
  330. {
  331. Debug.Log(www.error);
  332. }
  333. }
  334. public static IEnumerator LoadAtlas()
  335. {
  336. WWW www = new WWW(GetStreamPath() + "atlas");
  337. yield return www;
  338. if (string.IsNullOrEmpty(www.error))
  339. {
  340. Atlas = www.assetBundle;
  341. }
  342. else
  343. {
  344. Debug.Log(www.error);
  345. }
  346. }
  347. public static IEnumerator LoadAtlas2()
  348. {
  349. WWW www = new WWW(GetStreamPath() + "atlas2");
  350. yield return www;
  351. if (string.IsNullOrEmpty(www.error))
  352. {
  353. Atlas2 = www.assetBundle;
  354. }
  355. else
  356. {
  357. Debug.Log(www.error);
  358. }
  359. }
  360. public static IEnumerator LoadAudio()
  361. {
  362. WWW www = new WWW(GetStreamPath() + "audio");
  363. yield return www;
  364. if (string.IsNullOrEmpty(www.error))
  365. {
  366. Audio = www.assetBundle;
  367. }
  368. else
  369. {
  370. Debug.Log(www.error);
  371. }
  372. }
  373. public static IEnumerator LoadConfig()
  374. {
  375. WWW www = new WWW(GetStreamPath() + "config");
  376. yield return www;
  377. if (string.IsNullOrEmpty(www.error))
  378. {
  379. Config = www.assetBundle;
  380. }
  381. else
  382. {
  383. Debug.Log(www.error);
  384. }
  385. }
  386. public static IEnumerator LoadEffect()
  387. {
  388. WWW www = new WWW(GetStreamPath() + "effect");
  389. yield return www;
  390. if (string.IsNullOrEmpty(www.error))
  391. {
  392. Effect = www.assetBundle;
  393. }
  394. else
  395. {
  396. Debug.Log(www.error);
  397. }
  398. }
  399. public static IEnumerator LoadScene()
  400. {
  401. WWW www = new WWW(GetStreamPath() + "scene");
  402. yield return www;
  403. if (string.IsNullOrEmpty(www.error))
  404. {
  405. Scene = www.assetBundle;
  406. }
  407. else
  408. {
  409. Debug.Log(www.error);
  410. }
  411. }
  412. public static IEnumerator LoadDiscard()
  413. {
  414. WWW www = new WWW(GetStreamPath() + "discard");
  415. yield return www;
  416. if (string.IsNullOrEmpty(www.error))
  417. {
  418. Discard = www.assetBundle;
  419. }
  420. else
  421. {
  422. Debug.Log(www.error);
  423. }
  424. }
  425. }