Flower.cs 15 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640
  1. using UnityEngine;
  2. using UnityEngine.UI;
  3. using UnityEngine.Serialization;
  4. using UnityEngine.EventSystems;
  5. using System;
  6. using System.Xml;
  7. using System.Collections;
  8. using System.Collections.Generic;
  9. using Random = UnityEngine.Random;
  10. public enum OpType
  11. {
  12. Rip,
  13. Null,
  14. Water,
  15. Fertilize,
  16. }
  17. public class FlowerInfo
  18. {
  19. #region 变量
  20. public bool Plant
  21. {
  22. get { return Plant_; }
  23. set
  24. {
  25. Plant_ = value;
  26. if (Plant_)
  27. {
  28. Text.SetActive(true);
  29. ManaLan.Add(Text, new LanStr("Object", "FlowerItemG_Lab"));
  30. UIPartical.Begin();
  31. }
  32. else
  33. {
  34. Text.SetActive(false);
  35. }
  36. }
  37. }
  38. public bool Unlock
  39. {
  40. get { return Unlock_; }
  41. set
  42. {
  43. Unlock_ = value;
  44. if (Unlock_)
  45. {
  46. Image.material = null;
  47. if (Special)
  48. {
  49. if (ManaGarden.MyFlowerSpec == 0)
  50. {
  51. ManaReso.Get("G_Regular").TweenForVec();
  52. ManaReso.SetActive("G_Special", true);
  53. }
  54. ManaGarden.MyFlowerSpec++;
  55. }
  56. else
  57. {
  58. ManaGarden.MyFlowerRegu++;
  59. }
  60. ManaCenter.SkillPlus += 0.1f;
  61. }
  62. }
  63. }
  64. public string ID
  65. {
  66. get
  67. {
  68. return "Flower" + ID_;
  69. }
  70. }
  71. public string Name
  72. {
  73. get
  74. {
  75. return Language.GetStr("FlowerName", ID);
  76. }
  77. }
  78. public string Description
  79. {
  80. get { return Language.GetStr("FlowerDesc", ID); }
  81. }
  82. public Sprite Icon
  83. {
  84. get { return ManaReso.LoadSprite(Icon_, Folder.Atlas2); }
  85. }
  86. public int ID_;
  87. public bool Plant_;
  88. public bool Unlock_;
  89. public string Icon_;
  90. public bool Special;
  91. public int UnlockAmt;
  92. public Current UnlockCur;
  93. public Slot Slot;
  94. public Text Text;
  95. public Image Image;
  96. public Button Button;
  97. public UIPartical UIPartical;
  98. public Transform FlowerItem;
  99. public Dictionary<string, Transform> ChildDic = new Dictionary<string, Transform>();
  100. #endregion
  101. public FlowerInfo(XmlAttributeCollection attribute)
  102. {
  103. FlowerItem = ManaReso.Get("FlowerItem", Folder.UI, false, ManaReso.Get("G_RegularGrid"), false, ObjType.FlowerItem);
  104. Auxiliary.CompileDic(FlowerItem, ChildDic);
  105. Text = ChildDic["Lab"].GetComponent<Text>();
  106. Image = ChildDic["Icon"].GetComponent<Image>();
  107. Button = ChildDic["FlowerItem"].GetComponent<Button>();
  108. UIPartical = ChildDic["UIParticle System"].GetComponent<UIPartical>();
  109. ID_ = int.Parse(attribute[0].Value);
  110. Icon_ = attribute[5].Value;
  111. UnlockCur = Auxiliary.CurrentParse(attribute[3].Value);
  112. UnlockAmt = Auxiliary.IntParse(attribute[4].Value, 0);
  113. Image.sprite = Icon;
  114. Image.Resize(true, 0.2f, 0.2f);
  115. Button.onClick.AddListener
  116. (
  117. () =>
  118. {
  119. if (Plant)
  120. {
  121. ManaAudio.PlayClip(Clip.BtnClip);
  122. ManaGarden.ShowRetrieveCard(this);
  123. }
  124. else if (Unlock)
  125. {
  126. ManaGarden.PlantFlower(this);
  127. }
  128. else
  129. {
  130. ManaGarden.ShowUnlockCard(this);
  131. }
  132. }
  133. );
  134. }
  135. }
  136. public class Flower : Regist, IPointerClickHandler
  137. {
  138. #region 变量
  139. #region MiniGame
  140. public OpType OpType
  141. {
  142. get { return OpType_; }
  143. set
  144. {
  145. OpType_ = value;
  146. if (OpType_ == OpType.Rip)
  147. {
  148. OperateIcon.sprite = RipSprite;
  149. }
  150. else if (OpType_ == OpType.Water)
  151. {
  152. OperateIcon.sprite = WaterSprite;
  153. }
  154. else if (OpType_ == OpType.Fertilize)
  155. {
  156. OperateIcon.sprite = FertilizeSprite;
  157. }
  158. }
  159. }
  160. public OpType OpType_;
  161. public SpriteRenderer FlowerIcon;
  162. public SpriteRenderer OperateBk;
  163. public SpriteRenderer OperateIcon;
  164. public SpriteRenderer OperateOutline;
  165. #endregion
  166. public bool Award
  167. {
  168. get { return Award_; }
  169. set
  170. {
  171. Award_ = value;
  172. if (Award_)
  173. {
  174. ShowAward();
  175. }
  176. else
  177. {
  178. GetAward();
  179. }
  180. }
  181. }
  182. public Sprite RipSprite
  183. {
  184. get
  185. {
  186. return ManaReso.LoadSprite("Rip", Folder.UI);
  187. }
  188. }
  189. public Sprite WaterSprite
  190. {
  191. get
  192. {
  193. return ManaReso.LoadSprite("Water", Folder.UI);
  194. }
  195. }
  196. public Sprite FertilizeSprite
  197. {
  198. get
  199. {
  200. return ManaReso.LoadSprite("Fertilize", Folder.UI);
  201. }
  202. }
  203. public FlowerInfo FlowerInfo
  204. {
  205. get { return FlowerInfo_; }
  206. set
  207. {
  208. FlowerInfo_ = value;
  209. ID = FlowerInfo.ID_;
  210. FlowerIcon.sprite = FlowerInfo.Icon;
  211. }
  212. }
  213. public SpriteRenderer ShadowSr;
  214. public bool Award_;
  215. private FlowerInfo FlowerInfo_;
  216. public int ID;
  217. public Slot Slot;
  218. public Animator FlashLightAC;
  219. public Transform GoldBk;
  220. public Transform GoldIcon;
  221. public MaterialUnit NewFlowerEffectMatUnit;
  222. protected ParticleSystem NewFlowerEffect;
  223. public List<Transform> ElfList = new List<Transform>();
  224. public Dictionary<string, Transform> ChildDic = new Dictionary<string, Transform>();
  225. public static string CoinFml;
  226. #endregion
  227. public override bool RegistImmed()
  228. {
  229. if (base.RegistImmed())
  230. {
  231. return true;
  232. }
  233. enabled = true;
  234. Auxiliary.CompileDic(transform, ChildDic);
  235. GoldBk = ChildDic["GoldBk"];
  236. GoldIcon = ChildDic["GoldIcon"];
  237. FlashLightAC = ChildDic["FlashLight"].GetComponent<Animator>();
  238. FlowerIcon = ChildDic["FlowerIcon"].GetComponent<SpriteRenderer>();
  239. OperateBk = ChildDic["OperateBk"].GetComponent<SpriteRenderer>();
  240. OperateIcon = ChildDic["OperateIcon"].GetComponent<SpriteRenderer>();
  241. OperateOutline = ChildDic["OperateOutline1"].GetComponent<SpriteRenderer>();
  242. NewFlowerEffect = ChildDic["NewFlowerEffect"].GetComponent<ParticleSystem>();
  243. ShadowSr = ChildDic["FlowerShadow"].GetComponent<SpriteRenderer>();
  244. GoldBk.CreateTweenSr(0, 1, 1f, false, true, Curve.EaseOutQuad);
  245. GoldIcon.CreateTweenSr(0, 1, 1f, false, true, Curve.EaseOutQuad);
  246. #region 新花粒子特效
  247. Renderer renderer = NewFlowerEffect.GetComponent<Renderer>();
  248. Material material = new Material(renderer.material);
  249. renderer.material = material;
  250. NewFlowerEffectMatUnit = new MaterialUnit(material, NewFlowerEffect.transform, new List<string>() { "_Alpha" });
  251. NewFlowerEffectMatUnit.CreateTweenMatFloat(0, 1, 0.25f, false, true, Curve.EaseOutQuad);
  252. #endregion
  253. TweenRoot tween = FlowerIcon.CreateTweenSr(new Color(1, 1, 1), new Color(1, 0.5f, 0.5f), 0.2f, true, true, Curve.EaseOutQuad, false, true);
  254. tween.OnForwardFinish += () =>
  255. {
  256. FlowerIcon.TweenBacSr();
  257. };
  258. tween = OperateBk.CreateTweenSr(new Color(1, 1, 1), new Color(1, 0.5f, 0.5f), 0.2f, true, true, Curve.EaseOutQuad, false, true);
  259. tween.OnForwardFinish += () =>
  260. {
  261. OperateBk.TweenBacSr();
  262. };
  263. tween = OperateBk.CreateTweenScale(OperateBk.transform.localScale + new Vector3(0.1f, 0.1f, 0.1f), 0.25f, false, true, Curve.EaseOutQuad);
  264. tween.OnBackwardFinish += () =>
  265. {
  266. if (OpType != OpType.Null)
  267. {
  268. OperateBk.SetActive(true);
  269. }
  270. };
  271. return false;
  272. }
  273. #region MiniGame
  274. public void GameOver()
  275. {
  276. OpType = OpType.Null;
  277. ChildDic["MiniGame"].SetActive(false);
  278. OperateBk.TweenBacScale();
  279. }
  280. public void GameBegin()
  281. {
  282. ChildDic["MiniGame"].SetActive(true);
  283. OperateBk.SetActive(false);
  284. }
  285. public void SetFirstOp()
  286. {
  287. OperateBk.TweenForScale();
  288. OperateIcon.SetAlpha(1);
  289. OperateOutline.SetAlpha(1);
  290. OperateIcon.SetActive(true);
  291. OperateOutline.SetActive(true);
  292. }
  293. public void SetThirdOp()
  294. {
  295. OperateIcon.SetAlpha(0.5f);
  296. OperateOutline.SetAlpha(0.5f);
  297. OperateIcon.SetActive(true);
  298. OperateOutline.SetActive(false);
  299. }
  300. public void SetSecondOp()
  301. {
  302. OperateIcon.SetAlpha(1);
  303. OperateOutline.SetAlpha(1);
  304. OperateIcon.SetActive(true);
  305. OperateOutline.SetActive(false);
  306. }
  307. public void CreateOp(int sequence)
  308. {
  309. float random = Random.Range(0f, 1f);
  310. OperateBk.SetActive(true);
  311. if (random <= 0.3333333f)
  312. {
  313. OpType = OpType.Rip;
  314. }
  315. else if (random <= 0.6666666f)
  316. {
  317. OpType = OpType.Water;
  318. }
  319. else
  320. {
  321. OpType = OpType.Fertilize;
  322. }
  323. if (sequence == 0)
  324. {
  325. SetFirstOp();
  326. }
  327. else if (sequence == 1)
  328. {
  329. SetSecondOp();
  330. }
  331. else
  332. {
  333. SetThirdOp();
  334. }
  335. }
  336. public void CreateOp(int sequence, OpType opType)
  337. {
  338. OpType = opType;
  339. OperateBk.SetActive(true);
  340. if (sequence == 0)
  341. {
  342. SetFirstOp();
  343. }
  344. else if (sequence == 1)
  345. {
  346. SetSecondOp();
  347. }
  348. else
  349. {
  350. SetThirdOp();
  351. }
  352. }
  353. public bool Operate(OpType opType)
  354. {
  355. if (opType == OpType.Rip)
  356. {
  357. ManaReso.Get("D_Rip2").TweenForScale();
  358. }
  359. else if (opType == OpType.Water)
  360. {
  361. ManaReso.Get("D_Water2").TweenForScale();
  362. }
  363. else if (opType == OpType.Fertilize)
  364. {
  365. ManaReso.Get("D_Fertilize2").TweenForScale();
  366. }
  367. if (opType != OpType)
  368. {
  369. OperateBk.TweenForSr();
  370. FlowerIcon.TweenForSr();
  371. OperateIcon.Shake(0.5f, 3, new Vector3(0.2f, 0, 0), Curve.EaseOutQuad);
  372. ManaAudio.PlayClip(Clip.ErrorClip);
  373. return false;
  374. }
  375. else
  376. {
  377. ManaReso.GetHudText("+15", Color.white, 90, ChildDic["ScorePosTra"], ManaReso.Get("D_HudParent"), true);
  378. ManaMiniGame.Score += 15;
  379. PlayFlashLight();
  380. OpType = OpType.Null;
  381. OperateBk.TweenBacScale();
  382. OperateBk.SetActive(false);
  383. OperateIcon.SetActive(false);
  384. OperateOutline.SetActive(false);
  385. ManaAudio.PlayClip(Clip.BtnClip);
  386. return true;
  387. }
  388. }
  389. #endregion
  390. public void GetElf(ElfType elfType, float xMin = -0.75f, float xMax = 0.75f, float yMin = 0, float yMax = 0.75f)
  391. {
  392. ElfList.Add(ManaReso.GetElf(this, new Vector4(xMin, xMax, yMin, yMax), elfType));
  393. }
  394. public void Retrieve()
  395. {
  396. ChildDic["Flash"].SetActive(false);
  397. ChildDic["Particle System"].SetActive(false);
  398. FlowerInfo.ChildDic["UIFlash"].SetActive(false);
  399. FlowerInfo.ChildDic["UIParticle System"].SetActive(false);
  400. StopNewFlowerEffec();
  401. ManaReso.Save(this);
  402. RetrieveElf();
  403. Award_ = false;
  404. ResetAward();
  405. }
  406. public void RetrieveElf()
  407. {
  408. for (int i = 0; i < ElfList.Count; i++)
  409. {
  410. ManaReso.Save(ElfList[i]);
  411. }
  412. ElfList = new List<Transform>();
  413. }
  414. public void PlayFlashLight()
  415. {
  416. FlashLightAC.SetTrigger("Play");
  417. }
  418. public void PlayNewFlowerEffec()
  419. {
  420. NewFlowerEffectMatUnit.TweenForMatFloat();
  421. }
  422. public void StopNewFlowerEffec()
  423. {
  424. NewFlowerEffectMatUnit.TweenBacMatFloat();
  425. }
  426. public void SetShadow()
  427. {
  428. //ShadowSr.transform.SetLX((FlowerIcon.sprite.pivot.x - 0.5f)*FlowerIcon.sprite.rect.width/100);
  429. //ShadowSr.transform.SetLY((FlowerIcon.sprite.pivot.y - 0.5f)*FlowerIcon.sprite.rect.height/100);
  430. }
  431. public void GetAward()
  432. {
  433. ManaAudio.PlayClip(Clip.CurrentClip);
  434. PlayFlashLight();
  435. int coin;
  436. if (ManaVisit.InVisit)
  437. {
  438. int awardMin = Mathf.CeilToInt((float) Auxiliary.FmlParse(ManaVisit.AwardMinFml, "l", ManaCenter.Level.ToString()));
  439. int awardMax = Mathf.CeilToInt((float) Auxiliary.FmlParse(ManaVisit.AwardMaxFml, "l", ManaCenter.Level.ToString()));
  440. coin = Mathf.CeilToInt(Mathf.Lerp(awardMin, awardMax, Random.Range(0f, 1f)));
  441. ManaCenter.AddCoin(coin, StaticsManager.ItemID.获得金币, StaticsManager.ConsumeModule.ClickFlower);
  442. }
  443. else
  444. {
  445. coin = Mathf.CeilToInt((float)Auxiliary.FmlParse(CoinFml, "l", Mathf.Clamp(ManaCenter.Level, 1, Mathf.Infinity).ToString()));
  446. ManaCenter.AddCoin(coin, StaticsManager.ItemID.获得金币, StaticsManager.ConsumeModule.ClickFlower);
  447. ManaCenter.FlowerCoin++;
  448. }
  449. ManaReso.GetHudText("<(金币)>+" + coin, Color.white, 90, ChildDic["GoldPosTra"], ManaReso.Get("A_HudParent"), true);
  450. ResetAward();
  451. }
  452. public void ResetAward()
  453. {
  454. GoldBk.SetActive(false);
  455. GoldBk.GetTweenSr().Pause();
  456. GoldIcon.GetTweenSr().Pause();
  457. GoldBk.GetTweenSr().InOrigin = true;
  458. GoldIcon.GetTweenSr().InOrigin = true;
  459. }
  460. public void ShowAward()
  461. {
  462. //if (Slot.Index%9 == 3 || Slot.Index%9 == 8)
  463. //{
  464. GoldBk.SetX(ChildDic["GoldBKPosLeft"].position.x);
  465. GoldBk.GetComponent<SpriteRenderer>().flipX = true;
  466. //}
  467. //else
  468. //{
  469. // GoldBk.SetX(ChildDic["GoldBKPosRight"].position.x);
  470. // GoldBk.GetComponent<SpriteRenderer>().flipX = false;
  471. //}
  472. GoldBk.SetY(transform.position.y + 2.5f);
  473. GoldBk.TweenReForSr();
  474. GoldIcon.TweenReForSr();
  475. GoldBk.MoveOffset2D
  476. (
  477. new Vector3(0, 0.5f, 0),
  478. 1f,
  479. true,
  480. Curve.EaseOutQuad
  481. );
  482. }
  483. public void OnPointerClick(PointerEventData eventData)
  484. {
  485. if (eventData.rawPointerPress.transform == transform)
  486. {
  487. if (ManaVisit.InVisit)
  488. {
  489. return;
  490. }
  491. ManaReso.Get("G_Flower").TweenForCG();
  492. ManaGarden.ShowRetrieveCard(FlowerInfo);
  493. }
  494. else if (eventData.rawPointerPress.transform == GoldBk)
  495. {
  496. Award = false;
  497. }
  498. }
  499. }