Language.cs 10 KB

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  1. using UnityEngine;
  2. using System;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using System.Xml;
  6. using UnityEngine.UI;
  7. public class Language
  8. {
  9. public enum Enabled
  10. {
  11. English,
  12. ChineseSimplified,
  13. ChineseTraditional,
  14. }
  15. public enum LangType
  16. {
  17. Public
  18. }
  19. public static string[] availableArr = new string[]{Enabled.ChineseSimplified.ToString(), Enabled.English.ToString(), Enabled.ChineseTraditional.ToString() };
  20. private static SystemLanguage defaultLan = SystemLanguage.English;
  21. public static XmlDocument xml;
  22. public static string lan = SystemLanguage.English.ToString();
  23. public static string lanForUI = SystemLanguage.English.ToString();
  24. public static Dictionary<CurrentLanguage, TextAsset> LanguageDic = new Dictionary<CurrentLanguage, TextAsset>();
  25. public static void Initialize()
  26. {
  27. LanguageManager.CurrentLanguage = ConfigManager.GetPlayerString("Language").ToEnum<CurrentLanguage>();
  28. LanguageDic.Add(CurrentLanguage.English, ResourceManager.Load<TextAsset>("English", Folder.Config));
  29. LanguageDic.Add(CurrentLanguage.ChineseSimplified, ResourceManager.Load<TextAsset>("ChineseSimplified", Folder.Config));
  30. LanguageDic.Add(CurrentLanguage.ChineseTraditional, ResourceManager.Load<TextAsset>("ChineseTraditional", Folder.Config));
  31. if (LanguageManager.CurrentLanguage == CurrentLanguage.Default)
  32. {
  33. if (Application.systemLanguage == SystemLanguage.ChineseSimplified)
  34. {
  35. LanguageManager.CurrentLanguage = CurrentLanguage.ChineseSimplified;
  36. }
  37. else if (Application.systemLanguage == SystemLanguage.ChineseTraditional)
  38. {
  39. LanguageManager.CurrentLanguage = CurrentLanguage.ChineseTraditional;
  40. }
  41. else
  42. {
  43. LanguageManager.CurrentLanguage = CurrentLanguage.English;
  44. }
  45. }
  46. TextAsset textAsset = LanguageDic[LanguageManager.CurrentLanguage];
  47. xml = new XmlDocument();
  48. xml.LoadXml(textAsset.text);
  49. if (LanguageManager.CurrentLanguage == CurrentLanguage.English)
  50. {
  51. ResourceManager.Get<Button>(ObjectLabel.L_TraChi).interactable = true;
  52. ResourceManager.Get<Button>(ObjectLabel.L_SimChi).interactable = true;
  53. ResourceManager.Get<Button>(ObjectLabel.L_English).interactable = false;
  54. ResourceManager.Get<Button>(ObjectLabel.L_TraChi).image.color = Lib.LightGray;
  55. ResourceManager.Get<Button>(ObjectLabel.L_SimChi).image.color = Lib.LightGray;
  56. ResourceManager.Get<Button>(ObjectLabel.L_English).image.color = Lib.Orange;
  57. }
  58. else if (LanguageManager.CurrentLanguage == CurrentLanguage.ChineseSimplified)
  59. {
  60. ResourceManager.Get<Button>(ObjectLabel.L_TraChi).interactable = true;
  61. ResourceManager.Get<Button>(ObjectLabel.L_SimChi).interactable = false;
  62. ResourceManager.Get<Button>(ObjectLabel.L_English).interactable = true;
  63. ResourceManager.Get<Button>(ObjectLabel.L_TraChi).image.color = Lib.LightGray;
  64. ResourceManager.Get<Button>(ObjectLabel.L_SimChi).image.color = Lib.Orange;
  65. ResourceManager.Get<Button>(ObjectLabel.L_English).image.color = Lib.LightGray;
  66. }
  67. else if (LanguageManager.CurrentLanguage == CurrentLanguage.ChineseTraditional)
  68. {
  69. ResourceManager.Get<Button>(ObjectLabel.L_TraChi).interactable = false;
  70. ResourceManager.Get<Button>(ObjectLabel.L_SimChi).interactable = true;
  71. ResourceManager.Get<Button>(ObjectLabel.L_English).interactable = true;
  72. ResourceManager.Get<Button>(ObjectLabel.L_TraChi).image.color = Lib.Orange;
  73. ResourceManager.Get<Button>(ObjectLabel.L_SimChi).image.color = Lib.LightGray;
  74. ResourceManager.Get<Button>(ObjectLabel.L_English).image.color = Lib.LightGray;
  75. }
  76. }
  77. public static void SwitchLanguage(CurrentLanguage currentLanguage)
  78. {
  79. LanguageManager.CurrentLanguage = currentLanguage;
  80. TextAsset textAsset = LanguageDic[currentLanguage];
  81. xml = new XmlDocument();
  82. xml.LoadXml(textAsset.text);
  83. }
  84. //public static void Init(string lan)
  85. //{
  86. // Debug.Log("Init Language " + lan);
  87. // Language.lan = lan;
  88. // string path = "XML/Language/";
  89. // TextAsset textAsset = ResourcesUtil.GetInstance().GetTextAsset("XML/Language/" + lan);
  90. // if (textAsset == null)
  91. // {
  92. // Debug.LogError("Can not find language use default " + defaultLan);
  93. // textAsset = ResourcesUtil.GetInstance().GetTextAsset("XML/Language/" + defaultLan.ToString());
  94. // Language.lan = defaultLan.ToString();
  95. // }
  96. // if (xml == null)
  97. // xml = new XmlDocument();
  98. // xml.LoadXml(text);
  99. //}
  100. public static bool initialized
  101. {
  102. get{
  103. return xml != null;
  104. }
  105. }
  106. public static void LoadFromResource()
  107. {
  108. //TextAsset textasset = ResourcesManager.Instance.LoadConfig("xml/lan", lan);
  109. xml = new XmlDocument ();
  110. //xml.LoadXml (textasset.text);
  111. }
  112. public static void Load(System.Action callBack)
  113. {
  114. //Language.lan = GetSpecifiedLang();
  115. // ResourcesManager.Instance.LoadAsset<TextAsset> ("xml/lan", lan, (objs) => {
  116. // if (objs != null && objs.Length > 0 && objs[0] != null) {
  117. // xml = new XmlDocument ();
  118. // xml.LoadXml ((objs[0] as TextAsset).text);
  119. //// Debug.LogError("bundleLoad-->"+(objs[0] as TextAsset).text);
  120. // } else {
  121. // TextAsset textasset = ResourcesManager.Instance.LoadConfig("xml/lan", lan);
  122. // xml = new XmlDocument ();
  123. // xml.LoadXml (textasset.text);
  124. //// Debug.LogError("resourceLoad-->"+(textasset.text));
  125. // }
  126. // callBack();
  127. // });
  128. // AssetBundleLoader.Load(path, lan.ToString(), typeof(TextAsset), (object asset)=>{
  129. // xml = new XmlDocument();
  130. // xml.LoadXml((asset as TextAsset).text);
  131. //// AssetBundleUtil.GetInstance().GetFont(AssetBundleUtil.Url.Font, lan.ToString(), (Font assetFont)=>{
  132. //// font = assetFont;
  133. //// });
  134. // font = ResourcesUtil.GetInstance().GetFont(ResourcesUtil.Url.Font, lan);
  135. //// font = ResourcesUtil.GetInstance().GetFont(ResourcesUtil.Url.Font, Enabled.Chinese.ToString());
  136. // callBack();
  137. // }, true);
  138. }
  139. /// <summary>
  140. /// 替换字符获取新的字符串
  141. /// </summary>
  142. /// <param name="old">需要替换的字符串</param>
  143. /// <param name="_replace">替换的数组</param>
  144. /// <returns></returns>
  145. public static string GetReplacedText(string old, params System.Object[] _replace)
  146. {
  147. if (old == "" || old == null) return "";
  148. string replaceStr = old;
  149. int length = _replace.Length;
  150. for (int i = 0; i < length; i++)
  151. {
  152. replaceStr = replaceStr.Replace("_$" + i + "_", _replace[i].ToString());
  153. }
  154. return replaceStr;
  155. }
  156. public static string GetStr(string id,LangType type = LangType.Public)
  157. {
  158. return GetStr (type.ToString(),id);
  159. }
  160. public static string GetStr(string pageAndID)
  161. {
  162. string[] strings = pageAndID.Split(new[] {"__"}, StringSplitOptions.None);
  163. return GetStr(strings[0], strings[1]);
  164. }
  165. public static string GetStr(string page, string id)
  166. {
  167. if(xml == null)
  168. {
  169. Initialize();
  170. }
  171. try
  172. {
  173. XmlNode pageNode = xml.SelectSingleNode("lan/"+page);
  174. XmlNode node = pageNode.SelectSingleNode(id);
  175. if(node != null)
  176. return node.InnerText.Replace("\\n", "\n");
  177. }
  178. catch(Exception e)
  179. {
  180. Debug.LogException(e);
  181. }
  182. string error = "Topic missing page["+page+"] id["+id+"]";
  183. Debug.LogError(error);
  184. return error;
  185. }
  186. public static string GetShareUrl()
  187. {
  188. XmlDocument tempXML = new XmlDocument();
  189. tempXML.LoadXml(LanguageDic[CurrentLanguage.ChineseSimplified].text);
  190. string page;
  191. if (Application.isEditor)
  192. {
  193. page = "Android";
  194. }
  195. else if (Application.platform == RuntimePlatform.IPhonePlayer)
  196. {
  197. page = "IOS";
  198. }
  199. else if (Application.isMobilePlatform)
  200. {
  201. page = "Android";
  202. }
  203. else
  204. {
  205. throw new Exception();
  206. }
  207. try
  208. {
  209. XmlNode pageNode = tempXML.SelectSingleNode("lan/" + page);
  210. XmlNode node = pageNode.SelectSingleNode("ShareUrl");
  211. if (node != null)
  212. return node.InnerText.Replace("\\n", "\n");
  213. }
  214. catch (Exception e)
  215. {
  216. Debug.LogException(e);
  217. }
  218. string error = "Topic missing page[" + page + "] id[" + "ShareUrl" + "]";
  219. Debug.LogError(error);
  220. return error;
  221. }
  222. private static Font defaultFont;
  223. public static Font font;
  224. public static Font GetFont()
  225. {
  226. if (xml == null || font == null)
  227. {
  228. if(defaultFont == null)
  229. {
  230. Debug.LogError("Language not init");
  231. defaultFont = Font.CreateDynamicFontFromOSFont("Arial", 20);
  232. }
  233. return defaultFont;
  234. }
  235. return font;
  236. //return "Fonts/" + SystemLanguage.ChineseTraditional.ToString();
  237. //return "Fonts/" + SystemLanguage.Chinese.ToString();
  238. }
  239. public static Font GetFont(Enabled font)
  240. {
  241. return null;
  242. //return ResourcesUtil.GetInstance().GetFont(ResourcesUtil.Url.Font, font.ToString());
  243. }
  244. public static Font GetSystemFont()
  245. {
  246. return Font.CreateDynamicFontFromOSFont("Arial", 20);
  247. }
  248. public static Font GetNumberFont()
  249. {
  250. return null;
  251. //return ResourcesUtil.GetInstance().GetFont(ResourcesUtil.Url.Font, "Number");
  252. }
  253. public static string GetSpecifiedLang1()
  254. {
  255. string language = "";
  256. if (Application.systemLanguage.ToString() == SystemLanguage.ChineseSimplified.ToString())
  257. language = SystemLanguage.Chinese.ToString();
  258. else
  259. language = Application.systemLanguage.ToString();
  260. if (!isInEnabled(language))
  261. language = defaultLan.ToString();
  262. #if UNITY_EDITOR || UNITY_STANDALONE
  263. language = SystemLanguage.English.ToString();
  264. #endif
  265. // language = SystemLanguage.Chinese.ToString();
  266. language = SystemLanguage.English.ToString();
  267. return language;
  268. }
  269. private static bool isInEnabled(string value)
  270. {
  271. bool isIn = false;
  272. foreach (string name in Enum.GetNames(typeof(Enabled)))
  273. {
  274. if (value == name)
  275. return true;
  276. }
  277. return isIn;
  278. }
  279. public static bool IsLanguageInit()
  280. {
  281. return (xml == null) ? false : true;
  282. }
  283. public static string GetLanguagePath()
  284. {
  285. return "XML/lan/" + lan;
  286. }
  287. }