Star.cs 4.0 KB

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  1. using UnityEngine;
  2. using UnityEngine.EventSystems;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. public class Star : MonoBehaviour, IPointerClickHandler
  6. {
  7. #region Config
  8. public Rigidbody2D Rigidbody
  9. {
  10. get
  11. {
  12. if (Rigidbody_ == null)
  13. {
  14. Rigidbody_ = GetComponent<Rigidbody2D>();
  15. }
  16. return Rigidbody_;
  17. }
  18. set { Rigidbody_ = value; }
  19. }
  20. public BoxCollider2D BoxCollider
  21. {
  22. get
  23. {
  24. if (BoxCollider_ == null)
  25. {
  26. BoxCollider_ = GetComponent<BoxCollider2D>();
  27. }
  28. return BoxCollider_;
  29. }
  30. set { BoxCollider_ = value; }
  31. }
  32. public SpriteRenderer SpriteRenderer
  33. {
  34. get
  35. {
  36. if (SpriteRenderer_ == null)
  37. {
  38. SpriteRenderer_ = GetComponentInChildren<SpriteRenderer>();
  39. SpriteRenderer_.CreateTweenScale(0, 0.75f, 0.25f, false, true, Curve.EaseOutQuad);
  40. TweenRoot tween = SpriteRenderer_.CreateTweenSr(0, 1, 0.25f, true, false, Curve.EaseOutQuad);
  41. tween.OnBackwardFinish = () =>
  42. {
  43. ResourceManager.Save(gameObject, true);
  44. GardenManager.StarList.Remove(this);
  45. };
  46. }
  47. return SpriteRenderer_;
  48. }
  49. set { SpriteRenderer_ = value; }
  50. }
  51. public Rigidbody2D Rigidbody_;
  52. public BoxCollider2D BoxCollider_;
  53. public SpriteRenderer SpriteRenderer_;
  54. public float Timer;
  55. public float SpeedY = 6f;
  56. public float FreezeY;
  57. public static float CD;
  58. public static float Time;
  59. #endregion
  60. public void Update()
  61. {
  62. Timer += UnityEngine.Time.deltaTime;
  63. if (Timer >= Time)
  64. {
  65. Timer = 0;
  66. SpriteRenderer.TweenBacSr();
  67. }
  68. if (transform.position.y <= FreezeY - 0.1f)
  69. {
  70. Rigidbody.velocity = new Vector2();
  71. Rigidbody.isKinematic = true;
  72. }
  73. }
  74. private float MinSpeed = 1.5f;
  75. private float MaxSpeed = 3f;
  76. public void Initialize(float freezY, bool forceLeft, bool forceRight)
  77. {
  78. AudioManager.PlayClip(Clip.BubbleClip);
  79. float speedX = Mathf.Lerp(MinSpeed, MaxSpeed, Random.Range(0f, 1f));
  80. if (forceLeft)
  81. {
  82. speedX = -speedX;
  83. }
  84. else if (forceRight)
  85. {
  86. }
  87. else
  88. {
  89. if (Random.Range(0f, 1f) < 0.5f)
  90. {
  91. speedX = -speedX;
  92. }
  93. }
  94. Rigidbody.velocity = new Vector2(speedX, SpeedY);
  95. Rigidbody.isKinematic = false;
  96. BoxCollider.enabled = true;
  97. Timer = 0;
  98. FreezeY = freezY;
  99. SpriteRenderer.GetTweenSr().InDestination = true;
  100. SpriteRenderer.GetTweenScale().InOrigin = true;
  101. SpriteRenderer.TweenForScale();
  102. }
  103. public void OnPointerClick(PointerEventData eventData)
  104. {
  105. AudioManager.PlayClip(Clip.CurrentClip);
  106. Rigidbody.velocity = new Vector2();
  107. Rigidbody.isKinematic = true;
  108. BoxCollider.enabled = false;
  109. InfoBoxManager.GardenInfoBox.Show(Language.GetStr(LanguageLabel.Object__Star) + CD.ToString("0") + Auxiliary.GetUnit((int)CD, Unit.Second), 10f, Color.white, ResourceManager.LoadSprite("Atlas", Folder.Atlas));
  110. Move2D move2D = new Move2D(transform);
  111. move2D.Restrain2D = Restrain2D.Y;
  112. Vector3 destination = PlayerManager.Player.ChildDic["EnterGameTra"].position;
  113. move2D.StartMove(destination, 0.5f, false, Curve.EaseOutQuad);
  114. move2D = new Move2D(transform);
  115. move2D.Restrain2D = Restrain2D.X;
  116. destination = PlayerManager.Player.ChildDic["EnterGameTra"].position;
  117. move2D.StartMove(destination, 0.5f, false, Curve.Linear);
  118. DelayCall.Call
  119. (
  120. 0.4f,
  121. () =>
  122. {
  123. SpriteRenderer.TweenBacSr();
  124. Manager.MiniTimer -= CD;
  125. }
  126. );
  127. }
  128. }