PlazaRoomChest.cs 15 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.Linq;
  5. using DragonBones;
  6. using UnityEngine;
  7. using UnityEngine.EventSystems;
  8. using UnityEngine.UI;
  9. using Random = UnityEngine.Random;
  10. using Transform = UnityEngine.Transform;
  11. public class PlazaRoomChest : MonoBehaviour, IPointerClickHandler
  12. {
  13. #region Config
  14. public float Time = 5;
  15. public float Timer;
  16. public bool IsActive = true;
  17. public Animator Animator
  18. {
  19. get
  20. {
  21. if (Animator_ == null)
  22. {
  23. Animator_ = GetComponentInChildren<Animator>();
  24. }
  25. return Animator_;
  26. }
  27. set { Animator_ = value; }
  28. }
  29. public Animator Animator_;
  30. public ChestData ChestData;
  31. private string AnswerColor;
  32. private FlowerInfo AnswerInfo;
  33. public Text ChestTimerLab;
  34. public Transform ChestTimerTransform;
  35. public float ChestTime = 600;
  36. public float ChestTimer;
  37. public bool CheckLock;
  38. public DateTime LastActivatedTime; //只有系统宝箱才用
  39. public bool Initialized;
  40. public MeshFilter ChestMF;
  41. public MeshFilter ShadowMF;
  42. public MeshRenderer ChestMR;
  43. public MeshRenderer ParentMR;
  44. public MeshRenderer ShadowMR;
  45. private Mesh ShadowMesh
  46. {
  47. get
  48. {
  49. if (shadowMesh == null)
  50. {
  51. shadowMesh = SpriteUtility.CreateMesh(ResourceManager.LoadSprite(ResourceLabel.FlowerShadow, Folder.Scene));
  52. shadowMesh.SetUVs(1, Enumerable.Repeat(new Vector2(0,1), shadowMesh.vertices.Length).ToList());
  53. }
  54. return shadowMesh;
  55. }
  56. }
  57. private Mesh shadowMesh;
  58. private Mesh SystemMesh
  59. {
  60. get
  61. {
  62. if (systemMesh == null)
  63. {
  64. systemMesh = SpriteUtility.CreateMesh(ResourceManager.LoadSprite(ResourceLabel.SystemChest, Folder.Scene));
  65. systemMesh.SetUVs(1, Enumerable.Repeat(new Vector2(1,1), systemMesh.vertices.Length).ToList());
  66. }
  67. return systemMesh;
  68. }
  69. }
  70. private Mesh systemMesh;
  71. private Mesh LuckyMesh
  72. {
  73. get
  74. {
  75. if (luckyMesh == null)
  76. {
  77. luckyMesh = SpriteUtility.CreateMesh(ResourceManager.LoadSprite(ResourceLabel.DiamondChest, Folder.Scene));
  78. luckyMesh.SetUVs(1, Enumerable.Repeat(new Vector2(0,1), luckyMesh.vertices.Length).ToList());
  79. }
  80. return luckyMesh;
  81. }
  82. }
  83. private Mesh luckyMesh;
  84. private Mesh NumberMesh
  85. {
  86. get
  87. {
  88. if (numberMesh == null)
  89. {
  90. //foreach (var uv in ManaReso.LoadSprite("数字宝箱", Folder.Scene).uv)
  91. //{
  92. // Debug.LogWarning(uv);
  93. //}
  94. //Debug.Log(ManaReso.LoadSprite("数字宝箱", Folder.Scene).texture.name);
  95. numberMesh = SpriteUtility.CreateMesh(ResourceManager.LoadSprite(ResourceLabel.NumberChest, Folder.Scene));
  96. numberMesh.SetUVs(1, Enumerable.Repeat(new Vector2(0,1), numberMesh.vertices.Length).ToList());
  97. }
  98. return numberMesh;
  99. }
  100. }
  101. private Mesh numberMesh;
  102. private Mesh ColorMesh
  103. {
  104. get
  105. {
  106. if (colorMesh == null)
  107. {
  108. colorMesh = SpriteUtility.CreateMesh(ResourceManager.LoadSprite(ResourceLabel.FlowerChest, Folder.Scene));
  109. colorMesh.SetUVs(1, Enumerable.Repeat(new Vector2(0,1), colorMesh.vertices.Length).ToList());
  110. }
  111. return colorMesh;
  112. }
  113. }
  114. private Mesh colorMesh;
  115. public TweenGrayMesh TweenGrayMesh;
  116. public TweenRenderer TweenRenderer;
  117. public TweenScale TweenScale;
  118. public static InputField InputField;
  119. public static PlazaRoomChest CurrentChest;
  120. public static PlazaRoomChest SystemChest;
  121. #endregion
  122. public void Update()
  123. {
  124. if (!IsActive)
  125. {
  126. if (ChestData.ChestType == ChestType.System && !CheckLock)
  127. {
  128. if (ChestTimer <= 0)
  129. {
  130. SFSManager.GardenSmartFox.EventManager.PlazaRoomEvent.CheckDefaultChestStatus(ChestData.DatabaseRoomID);
  131. CheckLock = true;
  132. }
  133. else
  134. {
  135. ChestTimer -= UnityEngine.Time.deltaTime;
  136. ChestTimerLab.text = ChestTimer.ToString("F0");
  137. }
  138. }
  139. }
  140. else
  141. {
  142. Timer += UnityEngine.Time.deltaTime;
  143. if (Timer >= Time)
  144. {
  145. Timer = 0;
  146. Animator.SetInteger("Count", 0);
  147. }
  148. }
  149. }
  150. public void GetAward(string inputValue)
  151. {
  152. if (ChestData.ChestType == ChestType.System || ChestData.ChestType == ChestType.Lucky)
  153. {
  154. Take();
  155. }
  156. else
  157. {
  158. Guess(inputValue);
  159. }
  160. }
  161. private void Take()
  162. {
  163. Deactive();
  164. TurnGray();
  165. SFSManager.GardenSmartFox.EventManager.PlazaRoomEvent.GetChestAward(ChestData.ID);
  166. if (ChestData.ChestType != ChestType.System)
  167. {
  168. SetColliders(false);
  169. }
  170. }
  171. private void Guess(string inputValue)
  172. {
  173. if (string.IsNullOrEmpty(inputValue))
  174. {
  175. GuessFailed();
  176. }
  177. else
  178. {
  179. inputValue = inputValue.ToLower();
  180. inputValue = inputValue.Trim();
  181. if (ChestData.ChestType == ChestType.GuessColor)
  182. {
  183. if (inputValue == AnswerColor)
  184. {
  185. GuessSucceed();
  186. }
  187. else
  188. {
  189. GuessFailed();
  190. }
  191. }
  192. else
  193. {
  194. int digit = ChestData.Value % 10;
  195. int guessNumber = int.Parse(inputValue);
  196. if (guessNumber == digit)
  197. {
  198. GuessSucceed();
  199. }
  200. else
  201. {
  202. GuessFailed();
  203. }
  204. }
  205. }
  206. }
  207. private void GuessFailed()
  208. {
  209. ChestOperateData chestOperateData;
  210. ChestManager.OperateDataDictionary.TryGetValue(CurrentChest.ChestData.ID, out chestOperateData);
  211. int remainGuessAmt;
  212. if (chestOperateData == null)
  213. {
  214. chestOperateData = new ChestOperateData(false, CurrentChest.ChestData.ID, CurrentChest.ChestData.DatabaseRoomID);
  215. ChestManager.OperateDataDictionary.UniqueAdd(chestOperateData.ChestID, chestOperateData);
  216. remainGuessAmt = ChestManager.PlayerMaxGuessAmt - 1;
  217. }
  218. else if (chestOperateData.RemainGuessAmt == null)
  219. {
  220. remainGuessAmt = ChestManager.PlayerMaxGuessAmt - 1;
  221. }
  222. else
  223. {
  224. remainGuessAmt = (int) chestOperateData.RemainGuessAmt - 1;
  225. }
  226. ChestManager.OperateDataDictionary[CurrentChest.ChestData.ID].RemainGuessAmt = remainGuessAmt;
  227. string hint = Language.GetStr(LanguageLabel.UI__Y_GuessWrong);
  228. hint = hint.Replace(TransferLabel.Value, remainGuessAmt.ToString());
  229. Bubble.Show(null, hint);
  230. if (remainGuessAmt <= 0)
  231. {
  232. ChestManager.CloseCreateChestPanel();
  233. Deactive();
  234. TurnGray();
  235. }
  236. }
  237. private void GuessSucceed()
  238. {
  239. ResourceManager.Get<CanvasGroup>(ObjectLabel.Y_Chest).interactable = false;
  240. SFSManager.GardenSmartFox.EventManager.PlazaRoomEvent.GetChestAward(ChestData.ID);
  241. }
  242. public void RetriveChest()
  243. {
  244. if (ChestData.ChestType == ChestType.System)
  245. {
  246. ResourceManager.Save(ChestTimerTransform);
  247. }
  248. TweenRenderer.StartBackward();
  249. }
  250. public void Init(ChestData chestData)
  251. {
  252. BaseInit(chestData);
  253. if (chestData.ChestType == ChestType.GuessColor)
  254. {
  255. AnswerInfo = GardenManager.FlowerInfoDic.Random();
  256. AnswerColor = Language.GetStr(LabelUtility.CombineLanguageLabel(LanguageLabel.FlowerColor, AnswerInfo.FullID)).ToLower();
  257. }
  258. }
  259. public void SystemChestInit(ChestData chestData)
  260. {
  261. BaseInit(chestData);
  262. Deactive();
  263. TurnGray();
  264. ChestTimerTransform = ResourceManager.Get("ChestTimer", Folder.UI, false, ResourceManager.Get(ObjectLabel.W_HudParent), false, ObjType.ChestTimer);
  265. ChestTimerLab = ChestTimerTransform.GetComponentInChildren<Text>();
  266. HudTarget hudTarget = ChestTimerTransform.GetComponent<HudTarget>();
  267. if (hudTarget == null)
  268. {
  269. hudTarget = ChestTimerTransform.AddComponent<HudTarget>();
  270. ChestTimerTransform.CreateTweenCG(0, 1, 0.25f, false, true, Curve.EaseOutQuad);
  271. PlazaRoom.DepthDictionary.Add(transform, new List<Transform> {ChestTimerTransform});
  272. }
  273. hudTarget.PosTra = transform.parent.FindChild("Hud");
  274. ResetChestTimer();
  275. SFSManager.GardenSmartFox.EventManager.PlazaRoomEvent.CheckDefaultChestStatus(chestData.DatabaseRoomID);
  276. SystemChest = this;
  277. }
  278. private void BaseInit(ChestData chestData)
  279. {
  280. ChestData = chestData;
  281. if (InputField == null)
  282. {
  283. InputField = ResourceManager.Get<InputField>(ObjectLabel.Y_InputField);
  284. }
  285. if (!Initialized)
  286. {
  287. Initialized = true;
  288. ParentMR = transform.parent.GetComponent<MeshRenderer>();
  289. ChestMF = transform.GetComponent<MeshFilter>();
  290. ChestMR = transform.GetComponent<MeshRenderer>();
  291. ShadowMF = transform.parent.GetChild(1).GetComponent<MeshFilter>();
  292. ShadowMR = transform.parent.GetChild(1).GetComponent<MeshRenderer>();
  293. ShadowMF.mesh = ShadowMesh;
  294. TweenRenderer = new TweenRenderer(ParentMR, new Color(1, 1, 1, 0), Color.white, 0.25f, true, true, Curve.EaseOutQuad, false, true);
  295. TweenRenderer.OnBackwardFinish = () => { ResourceManager.Save(transform.parent.gameObject); };
  296. TweenScale = transform.CreateTweenScale(0, 0.8f, 0.25f, false, true, Curve.EaseOutQuad);
  297. TweenScale.StartForward();
  298. }
  299. else
  300. {
  301. TweenScale.InOrigin = true;
  302. TweenScale.StartForward();
  303. }
  304. SetColliders(true);
  305. ParentMR.sharedMaterial = UnityFactory.Materials[0];
  306. ChestMR.sharedMaterial = UnityFactory.Materials[0];
  307. ShadowMR.sharedMaterial = UnityFactory.Materials[0];
  308. GetMesh(chestData.ChestType);
  309. TweenGrayMesh = new TweenGrayMesh(ChestMF, 1, 0, 0.25f, true, true, Curve.EaseOutQuad);
  310. TweenGrayMesh.InDestination = true;
  311. }
  312. private void GetMesh(ChestType chestType)
  313. {
  314. if (chestType == ChestType.System)
  315. {
  316. if (ChestMF.mesh != SystemMesh)
  317. ChestMF.mesh = SystemMesh;
  318. }
  319. else if (chestType == ChestType.Lucky)
  320. {
  321. if (ChestMF.mesh != LuckyMesh)
  322. ChestMF.mesh = LuckyMesh;
  323. }
  324. else if (chestType == ChestType.GuessColor)
  325. {
  326. if (ChestMF.mesh != ColorMesh)
  327. ChestMF.mesh = ColorMesh;
  328. }
  329. else if (chestType == ChestType.GuessNumber)
  330. {
  331. if (ChestMF.mesh != NumberMesh)
  332. ChestMF.mesh = NumberMesh;
  333. }
  334. }
  335. public void ResetChestTimer()
  336. {
  337. CheckLock = false;
  338. ChestTimerTransform.TweenForCG();
  339. ChestTimer = ChestTime;
  340. }
  341. public void OnFinish()
  342. {
  343. Animator.SetInteger("Count", Animator.GetInteger("Count") + 1);
  344. }
  345. public void Deactive()
  346. {
  347. IsActive = false;
  348. }
  349. public void Active()
  350. {
  351. IsActive = true;
  352. }
  353. public void SetColliders(bool enable)
  354. {
  355. foreach (var collider in GetComponentsInChildren<Collider>())
  356. {
  357. collider.enabled = enable;
  358. }
  359. }
  360. public void TurnGray()
  361. {
  362. TweenGrayMesh.StartBackward();
  363. }
  364. public void TurnNormalColor()
  365. {
  366. TweenGrayMesh.StartForward();
  367. }
  368. public void OnPointerClick(PointerEventData eventData)
  369. {
  370. CurrentChest = this;
  371. AudioManager.PlayClip(Clip.BtnClip);
  372. if (ChestData.ChestType == ChestType.Lucky)
  373. {
  374. GetAward(null);
  375. }
  376. else if (ChestData.ChestType == ChestType.System)
  377. {
  378. if (IsActive)
  379. {
  380. GetAward(null);
  381. }
  382. else
  383. {
  384. Bubble.Show(null, Language.GetStr(LanguageLabel.UI__Y_Unactive));
  385. }
  386. }
  387. else
  388. {
  389. if (!IsActive)
  390. {
  391. Bubble.Show(null, Language.GetStr(LanguageLabel.UI__Y_OutOfChance));
  392. return;
  393. }
  394. ResourceManager.Get(ObjectLabel.Y_Chest).TweenForCG();
  395. ResourceManager.SetActive(ObjectLabel.Ya_GetAward, false);
  396. ResourceManager.SetActive(ObjectLabel.Y_Guess, true);
  397. ResourceManager.SetActive(ObjectLabel.Yb_CreateChest, false);
  398. if (ChestData.ChestType == ChestType.GuessColor)
  399. {
  400. ResourceManager.SetActive(ObjectLabel.Y_RewardLab, false);
  401. ResourceManager.SetActive(ObjectLabel.Y_RewardIcon, true);
  402. ResourceManager.Get<Image>(ObjectLabel.Y_RewardIcon).sprite = AnswerInfo.Icon;
  403. ResourceManager.Get<Image>(ObjectLabel.Y_RewardIcon).Resize(true, 0.3125f, 0.3125f);
  404. ResourceManager.Get<Image>(ObjectLabel.Y_RewardIcon).color = Color.white;
  405. LanguageManager.Add(ResourceManager.Get<Text>(ObjectLabel.Y_Tit), new MulLanStr(LanguageLabel.UI__Yb_GuessColor));
  406. LanguageManager.Add(ResourceManager.Get<Text>(ObjectLabel.Y_Desc), new MulLanStr(LanguageLabel.UI__Y_GuessColorDesc));
  407. InputField.text = "";
  408. InputField.characterLimit = 30;
  409. }
  410. else
  411. {
  412. ResourceManager.SetActive(ObjectLabel.Y_RewardLab, true);
  413. ResourceManager.SetActive(ObjectLabel.Y_RewardIcon, false);
  414. LanguageManager.Add(ResourceManager.Get<Text>(ObjectLabel.Y_Tit), new MulLanStr(LanguageLabel.UI__Yb_GuessNumber));
  415. LanguageManager.Add(ResourceManager.Get<Text>(ObjectLabel.Y_Desc), new MulLanStr(LanguageLabel.UI__Y_GuessNumberDesc));
  416. InputField.text = "";
  417. InputField.characterLimit = 1;
  418. }
  419. }
  420. }
  421. public void OnApplicationPause(bool pause)
  422. {
  423. if (!pause)
  424. {
  425. SFSManager.GardenSmartFox.EventManager.PlazaRoomEvent.CheckDefaultChestStatus(ChestData.DatabaseRoomID);
  426. }
  427. }
  428. }