DropDiamond.cs 584 B

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  1. using UnityEngine;
  2. using UnityEngine.EventSystems;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. public class DropDiamond : Drop
  6. {
  7. private int MinValue = 1;
  8. private int MaxValue = 7;
  9. public override void OnPointerClick(PointerEventData eventData)
  10. {
  11. base.OnPointerClick(eventData);
  12. int diamond = Random.Range(MinValue, MaxValue);
  13. Award.BonusDiamond += diamond;
  14. ResourceManager.GetHudText($"{TransferLabel.DiamondSprite}+diamond", Color.white, 90, transform, ResourceManager.Get(ObjectLabel.D_HudParent), true);
  15. }
  16. }