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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.EventSystems;
- public class ADChest : Chest, IPointerClickHandler
- {
- public override void OnPointerClick(PointerEventData eventData)
- {
- base.OnPointerClick(eventData);
- Bubble.Show
- (
- Language.GetStr(LanguageLabel.Object__Chest),
- null,
- null,
- ResourceManager.LoadSprite(ResourceLabel.Chest, Folder.Scene),
- () =>
- {
- IAPManager.PlayAD
- (
- () =>
- {
- SetCollider(false);
- SpriteRenderer.TweenBacSr();
- IAPManager.ChestList.Remove(this);
- ResourceManager.Get(ObjectLabel.C_Group).TweenBacCG();
- ResourceManager.Get(ObjectLabel.B_SignIn).TweenForCG();
- Lottery.EnterAnimation(false);
- }
- );
- }
- );
- }
- }
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