Manager.cs 35 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265
  1. using LitJson;
  2. using UnityEngine;
  3. using UnityEngine.UI;
  4. using UnityEngine.Events;
  5. using UnityEngine.Analytics;
  6. using UnityEngine.EventSystems;
  7. using System;
  8. using System.Xml;
  9. using System.Collections;
  10. using System.Collections.Generic;
  11. public class Manager : Regist
  12. {
  13. #region 变量
  14. #region 成就
  15. public static double AdAmt
  16. {
  17. get { return AdAmt_; }
  18. set
  19. {
  20. AdAmt_ = value;
  21. AchieveManager.UpdateStatus(AchieveType.AdAmt, AdAmt_);
  22. }
  23. }
  24. public static double SkillAmt
  25. {
  26. get { return SkillAmt_; }
  27. set
  28. {
  29. SkillAmt_ = value;
  30. AchieveManager.UpdateStatus(AchieveType.SkillAmt, SkillAmt_);
  31. }
  32. }
  33. public static double SignAmt
  34. {
  35. get { return SignAmt_; }
  36. set
  37. {
  38. SignAmt_ = value;
  39. AchieveManager.UpdateStatus(AchieveType.SignAmt, SignAmt_);
  40. }
  41. }
  42. public static double CloseAmt
  43. {
  44. get { return CloseAmt_; }
  45. set
  46. {
  47. CloseAmt_ = value;
  48. AchieveManager.UpdateStatus(AchieveType.CloseAmt, CloseAmt_);
  49. }
  50. }
  51. public static double ShareAmt
  52. {
  53. get { return ShareAmt_; }
  54. set
  55. {
  56. ShareAmt_ = value;
  57. AchieveManager.UpdateStatus(AchieveType.ShareAmt, ShareAmt_);
  58. }
  59. }
  60. public static double MiniGameAmt
  61. {
  62. get { return MiniGameAmt_; }
  63. set
  64. {
  65. MiniGameAmt_ = value;
  66. AchieveManager.UpdateStatus(AchieveType.MiniGameAmt, MiniGameAmt_);
  67. }
  68. }
  69. public static double ElfLevel
  70. {
  71. get { return ElfLevel_; }
  72. set
  73. {
  74. ElfLevel_ = value;
  75. AchieveManager.UpdateStatus(AchieveType.ElfLevel, ElfLevel_);
  76. }
  77. }
  78. public static double TotalCoin
  79. {
  80. get { return TotalCoin_; }
  81. set
  82. {
  83. TotalCoin_ = value;
  84. AchieveManager.UpdateStatus(AchieveType.TotalCoin, TotalCoin_);
  85. }
  86. }
  87. public static double FlowerCoin
  88. {
  89. get { return FlowerCoin_; }
  90. set
  91. {
  92. FlowerCoin_ = value;
  93. AchieveManager.UpdateStatus(AchieveType.FlowerCoin, FlowerCoin_);
  94. }
  95. }
  96. public static double TotalPerson
  97. {
  98. get { return TotalPerson_; }
  99. set
  100. {
  101. TotalPerson_ = value;
  102. AchieveManager.UpdateStatus(AchieveType.TotalPerson, TotalPerson_);
  103. }
  104. }
  105. public static double CostDiamond
  106. {
  107. get { return CostDiamond_; }
  108. set
  109. {
  110. CostDiamond_ = value;
  111. AchieveManager.UpdateStatus(AchieveType.CostDiamond, CostDiamond_);
  112. }
  113. }
  114. public static double CreateRoomAmt
  115. {
  116. get { return CreateRoomAmt_; }
  117. set
  118. {
  119. CreateRoomAmt_ = value;
  120. AchieveManager.UpdateStatus(AchieveType.CreateRoomAmt, CreateRoomAmt_);
  121. }
  122. }
  123. public static double CreateChestAmt
  124. {
  125. get { return CreateChestAmt_; }
  126. set
  127. {
  128. CreateChestAmt_ = value;
  129. AchieveManager.UpdateStatus(AchieveType.CreateChestAmt, CreateChestAmt_);
  130. }
  131. }
  132. public static double CreateLuckyChestAmt
  133. {
  134. get { return CreateLuckyChestAmt_; }
  135. set
  136. {
  137. CreateLuckyChestAmt_ = value;
  138. AchieveManager.UpdateStatus(AchieveType.CreateLuckyChestAmt, CreateLuckyChestAmt_);
  139. }
  140. }
  141. public static double CreateGuessColorChestAmt
  142. {
  143. get { return CreateGuessColorChestAmt_; }
  144. set
  145. {
  146. CreateGuessColorChestAmt_ = value;
  147. AchieveManager.UpdateStatus(AchieveType.CreateGuessColorChestAmt, CreateGuessColorChestAmt_);
  148. }
  149. }
  150. public static double CreateGuessNumberChestAmt
  151. {
  152. get { return CreateGuessNumberChestAmt_; }
  153. set
  154. {
  155. CreateGuessNumberChestAmt_ = value;
  156. AchieveManager.UpdateStatus(AchieveType.CreateGuessNumberChestAmt, CreateGuessNumberChestAmt_);
  157. }
  158. }
  159. public static double GetChestAwardAmt
  160. {
  161. get { return GetChestAwardAmt_; }
  162. set
  163. {
  164. GetChestAwardAmt_ = value;
  165. AchieveManager.UpdateStatus(AchieveType.GetChestAwardAmt, GetChestAwardAmt_);
  166. }
  167. }
  168. private static double AdAmt_;
  169. private static double SkillAmt_;
  170. private static double SignAmt_;
  171. private static double CloseAmt_;
  172. private static double ShareAmt_;
  173. private static double MiniGameAmt_;
  174. private static double ElfLevel_;
  175. private static double TotalCoin_;
  176. private static double FlowerCoin_;
  177. private static double TotalPerson_;
  178. private static double CostDiamond_;
  179. private static double CreateRoomAmt_;
  180. private static double CreateChestAmt_;
  181. private static double CreateLuckyChestAmt_;
  182. private static double CreateGuessColorChestAmt_;
  183. private static double CreateGuessNumberChestAmt_;
  184. private static double GetChestAwardAmt_;
  185. #endregion
  186. public static Action OnLevelChange;
  187. public static int Level
  188. {
  189. get { return Level_; }
  190. set
  191. {
  192. Level_ = value;
  193. if (!Complete)
  194. {
  195. return;
  196. }
  197. VisitManager.UpdateCost();
  198. if (OnLevelChange != null)
  199. {
  200. OnLevelChange.Invoke();
  201. }
  202. AchieveManager.UpdateStatus(AchieveType.GardenLevel, Level_);
  203. for (int i = 0; i < SkillList.Count; i++)
  204. {
  205. SkillList[i].UpdateStatus();
  206. }
  207. foreach (var kv in PlayerManager.CloseItemDic)
  208. {
  209. kv.Value.OnLevelChange();
  210. }
  211. if (Level_ >= TutorialManager.MemoryMinigameTutorialLevel)
  212. {
  213. if (TutorialManager.memoryMinigameTutorial)
  214. {
  215. TutorialManager.MemoryMinigameTutorial = true;
  216. }
  217. }
  218. if (Level < TutorialManager.DressroomTutorialLevel)
  219. {
  220. ResourceManager.Get<Image>(ObjectLabel.C_DressRoom).material = Lib.GrayMat;
  221. }
  222. else
  223. {
  224. ResourceManager.Get<Image>(ObjectLabel.C_DressRoom).material = null;
  225. }
  226. if (GardenManager.MyFlower >= TutorialManager.MinFlowerForFindGame && Level_ >= TutorialManager.FindMinigameTutorialLevel)
  227. {
  228. if (TutorialManager.findMinigameTutorial)
  229. {
  230. TutorialManager.PlayFindGame();
  231. }
  232. }
  233. if (Level_ >= TutorialManager.VisitTutorialLevel)
  234. {
  235. if (TutorialManager.visitTutorial)
  236. {
  237. TutorialManager.ClickVisitBtn();
  238. return;
  239. }
  240. else
  241. {
  242. ResourceManager.SetActive(ObjectLabel.C_Visit, true);
  243. }
  244. }
  245. if (Level_ >= TutorialManager.DressroomTutorialLevel)
  246. {
  247. if (TutorialManager.dressroomTutorial)
  248. {
  249. TutorialManager.ClickDressroomButton();
  250. return;
  251. }
  252. }
  253. if (Level_ >= TutorialManager.PlazaRoomTutorialLevel)
  254. {
  255. if (TutorialManager.plazaRoomTutorial)
  256. {
  257. TutorialManager.ClickPlazaRoomBtn();
  258. return;
  259. }
  260. else
  261. {
  262. ResourceManager.SetActive(ObjectLabel.C_EnterPlazaRoom, true);
  263. }
  264. }
  265. }
  266. }
  267. public static float Person
  268. {
  269. get { return Person_; }
  270. set
  271. {
  272. Person_ = value;
  273. ResourceManager.SetText(ObjectLabel.F_PersonLab, (60*(Person_ * (1 + SkillPersonBuff_) + SkillPerson_)).ToString("0"));
  274. }
  275. }
  276. public static float SkillPerson
  277. {
  278. get { return SkillPerson_; }
  279. set
  280. {
  281. SkillPerson_ = value;
  282. TweenOutline tween = ResourceManager.Get(ObjectLabel.F_PersonLab).GetTweenOutline();
  283. if (SkillPerson_.Equal(0))
  284. {
  285. tween.Pause();
  286. tween.Target.enabled = false;
  287. }
  288. else
  289. {
  290. if (tween.InPause)
  291. {
  292. tween.Resume();
  293. tween.Target.enabled = true;
  294. }
  295. else
  296. {
  297. tween.StartForward();
  298. }
  299. }
  300. ResourceManager.SetText(ObjectLabel.F_PersonLab, (60*(Person_ * (1 + SkillPersonBuff_) + SkillPerson_)).ToString("0"));
  301. }
  302. }
  303. public static float CoinPerson
  304. {
  305. get { return CoinPerson_; }
  306. set
  307. {
  308. CoinPerson_ = value;
  309. ResourceManager.SetText(ObjectLabel.F_CoinPersonLab, (CoinPerson_ + SkillCoinPerson_).ToString("0"));
  310. }
  311. }
  312. public static float SkillPersonBuff
  313. {
  314. get { return SkillPersonBuff_; }
  315. set
  316. {
  317. SkillPersonBuff_ = value;
  318. ResourceManager.SetText(ObjectLabel.F_PersonLab, (60 * (Person_ * (1 + SkillPersonBuff_) + SkillPerson_)).ToString("0"));
  319. }
  320. }
  321. public static float SkillCoinPerson
  322. {
  323. get { return SkillCoinPerson_; }
  324. set
  325. {
  326. SkillCoinPerson_ = value;
  327. TweenOutline tween = ResourceManager.Get(ObjectLabel.F_CoinPersonLab).GetTweenOutline();
  328. if (SkillCoinPerson_.Equal(0))
  329. {
  330. tween.Pause();
  331. tween.Target.enabled = false;
  332. }
  333. else
  334. {
  335. if (tween.InPause)
  336. {
  337. tween.Resume();
  338. tween.Target.enabled = true;
  339. }
  340. else
  341. {
  342. tween.StartForward();
  343. }
  344. }
  345. ResourceManager.SetText(ObjectLabel.F_CoinPersonLab, (CoinPerson_ + SkillCoinPerson_).ToString("0"));
  346. }
  347. }
  348. private static int Level_;
  349. private static bool Pause_;
  350. private static float Person_;
  351. private static float CoinPerson_;
  352. public static double Coin
  353. {
  354. get { return Coin_; }
  355. set
  356. {
  357. Coin_ = value;
  358. ResourceManager.SetText(ObjectLabel.F_CoinLab, Auxiliary.ShrinkNumberStr(Coin_));
  359. ResourceManager.SetText(ObjectLabel.C_CoinLab, Auxiliary.ShrinkNumberStr(Coin_));
  360. ResourceManager.SetText(ObjectLabel.P_CoinLab, Auxiliary.ShrinkNumberStr(Coin_));
  361. AchieveManager.UpdateStatus(AchieveType.CurrentCoin, Coin_);
  362. }
  363. }
  364. public static double Diamond
  365. {
  366. get { return Diamond_; }
  367. set
  368. {
  369. Diamond_ = value;
  370. ResourceManager.SetText(ObjectLabel.F_DiamondLab, Auxiliary.ShrinkNumberStr(Diamond_));
  371. ResourceManager.SetText(ObjectLabel.P_DiamondLab, Auxiliary.ShrinkNumberStr(Diamond_));
  372. }
  373. }
  374. public static double Coin_;
  375. public static double Diamond_;
  376. public static bool MiniLock;
  377. public static bool SaveLock;
  378. public static bool LoginLock;
  379. public static bool OfflineLock;
  380. public static bool ReactiveLock;
  381. public static bool DownloadLock;
  382. public static bool SceneSwitchLock;
  383. public static bool Complete;
  384. public static bool FirstFrame = true;
  385. public static bool Background;
  386. public static float Elapse;
  387. public static float CircleTime = 10;
  388. public static float OpTimer;
  389. public static float MiniTimer;
  390. public static float SaveTimer;
  391. public static float LoginTimer;
  392. public static float CircleTimer;
  393. public static float NewPerson;
  394. public static float NewCoinPerson;
  395. public static string OfflineFml;
  396. public static double MaxCoin;
  397. public static double MaxTime;
  398. public static float SkillPlus;
  399. public static float SkillPerson_;
  400. public static float SkillPersonBuff_;
  401. public static float SkillCoinPerson_;
  402. public static DateTime QuitTime;
  403. public static Manager Instance;
  404. public static List<Skill> UseList = new List<Skill>();
  405. public static List<Skill> CoolList = new List<Skill>();
  406. public static List<Skill> TempCoolList = new List<Skill>();
  407. public static List<List<Skill>> TempUseList = new List<List<Skill>>();
  408. public static List<SkillRoot> SkillList = new List<SkillRoot>();
  409. public static Dictionary<string, SkillRoot> SkillDic = new Dictionary<string, SkillRoot>();
  410. #endregion
  411. private void Update()
  412. {
  413. LoginThread();
  414. if (TutorialManager.NewplayerTutorial)
  415. {
  416. return;
  417. }
  418. OpThread();
  419. SkillThread();
  420. MiniThread();
  421. SaveThread();
  422. CircleThread();
  423. }
  424. public static void AddCoin(double amt, StaticsManager.ItemID itemId, StaticsManager.ConsumeModule consumeModule)
  425. {
  426. Coin += amt;
  427. if (amt > 0)
  428. {
  429. TotalCoin += amt;
  430. StaticsManager.GetInstance().RewardItem(itemId, StaticsManager.ItemType.金币, amt.ToString("0"), consumeModule);
  431. }
  432. }
  433. public static void AddDiamond(double amt, StaticsManager.ItemID itemId, StaticsManager.ConsumeModule consumeModule)
  434. {
  435. Diamond += amt;
  436. if (amt > 0)
  437. {
  438. StaticsManager.GetInstance().RewardItem(itemId, StaticsManager.ItemType.钻石, amt.ToString("0"), consumeModule);
  439. }
  440. }
  441. private void OpThread()
  442. {
  443. if (Auxiliary.AnyKeyUp)
  444. {
  445. OpTimer = 0;
  446. ResourceManager.Get(ObjectLabel.C_Group).TweenForCG();
  447. }
  448. else
  449. {
  450. OpTimer += Time.deltaTime;
  451. if (OpTimer >= 60)
  452. {
  453. OpTimer = 0;
  454. ResourceManager.Get(ObjectLabel.C_Group).TweenBacCG();
  455. }
  456. }
  457. }
  458. private void SkillThread()
  459. {
  460. for (int i = 0; i < UseList.Count; i++)
  461. {
  462. if (UseList[i].DoUpdate())
  463. {
  464. UseList.RemoveAt(i--);
  465. }
  466. }
  467. for (int i = 0; i < CoolList.Count; i++)
  468. {
  469. if (CoolList[i].DoCool())
  470. {
  471. CoolList.RemoveAt(i--);
  472. }
  473. }
  474. }
  475. private void MiniThread()
  476. {
  477. if (!MiniLock)
  478. {
  479. MiniTimer -= Time.deltaTime;
  480. ResourceManager.SetText(ObjectLabel.C_MiniGameLab, Mathf.CeilToInt(MiniTimer).ToString());
  481. if (MiniTimer < 0)
  482. {
  483. MiniLock = true;
  484. ResourceManager.Get(ObjectLabel.C_MiniGame).TweenBacRect();
  485. ResourceManager.SetText(ObjectLabel.C_MiniGameLab, "");
  486. StaticsManager.GetInstance().RewardItem(StaticsManager.ItemID.获得小游戏, StaticsManager.ItemType.小游戏, "1", StaticsManager.ConsumeModule.None);
  487. }
  488. }
  489. }
  490. private void SaveThread()
  491. {
  492. if (DownloadLock)
  493. {
  494. return;
  495. }
  496. SaveTimer += Time.deltaTime;
  497. if (SaveTimer >= 60)
  498. {
  499. SaveTimer = 0;
  500. HttpManager.Save();
  501. }
  502. }
  503. private void LoginThread()
  504. {
  505. LoginTimer += Time.deltaTime;
  506. if (LoginTimer >= 10)
  507. {
  508. LoginTimer = 0;
  509. HttpManager.Login();
  510. StaticsManager.GetInstance().Online();
  511. }
  512. }
  513. private void CircleThread()
  514. {
  515. CircleTimer -= Time.deltaTime;
  516. if (CircleTimer < 0)
  517. {
  518. CircleTimer = CircleTime;
  519. NewPerson = Person * (1 + SkillPersonBuff) + SkillPerson;
  520. NewCoinPerson = CoinPerson + SkillCoinPerson;
  521. TotalPerson += NewPerson * CircleTime;
  522. float temp = (NewPerson * NewCoinPerson * CircleTime) * (1 + SkillPlus);
  523. AddCoin(temp, StaticsManager.ItemID.获得金币, StaticsManager.ConsumeModule.Income);
  524. ResourceManager.Get(ObjectLabel.C_IncomeLab).TweenReForGra();
  525. ResourceManager.Get(ObjectLabel.C_IncomeLab).TweenReForVec();
  526. ResourceManager.SetText(ObjectLabel.C_IncomeLab, "+" + Auxiliary.ShrinkNumberStr(temp, 0));
  527. //ManaDebug.Log(string.Format("参观收益<color=red>{0:0.0}</color> = <color=red>{1}</color> * <color=red>{2}</color> * <color=red>{3}</color> * <color=red>{4}</color> (人次*金币*时间*加成)", temp, NewPerson, NewCoinPerson, CircleTime, 1 + SkillPlus));
  528. }
  529. }
  530. public override void Reactive()
  531. {
  532. foreach (var kv in SkillDic)
  533. {
  534. kv.Value.Reactive();
  535. }
  536. RegistSkill(false);
  537. RegistIncome();
  538. SignManager.ShowOfflinePanel();
  539. }
  540. public override void InstantiatePrefabs()
  541. {
  542. #region 生成技能条
  543. #region 读技能配置
  544. List<XmlAttributeCollection> attributeList = ConfigManager.GetSkillConfig();
  545. for (int i = 0; i < attributeList.Count; i++)
  546. {
  547. SkillRoot skillRoot;
  548. #region MyRegion
  549. if (attributeList[i].Count == 18)
  550. {
  551. skillRoot = new Pack(attributeList[i]);
  552. }
  553. else if (attributeList[i].Count == 24)
  554. {
  555. skillRoot = new Ability(attributeList[i]);
  556. }
  557. else if (attributeList[i].Count == 34)
  558. {
  559. if (string.IsNullOrEmpty(attributeList[i][4].Value))
  560. {
  561. skillRoot = new Skill(attributeList[i]);
  562. }
  563. else
  564. {
  565. skillRoot = new BigSkill(attributeList[i]);
  566. }
  567. }
  568. else
  569. {
  570. throw new Exception(attributeList[i].Count.ToString());
  571. }
  572. #endregion
  573. //Debug.Log(skillRoot.ID);
  574. SkillDic.Add(skillRoot.FullID, skillRoot);
  575. SkillList.Add(skillRoot);
  576. }
  577. SkillList.Sort(SkillRoot.Sort);
  578. #endregion
  579. for (int i = 0; i < SkillList.Count; i++)
  580. {
  581. if (SkillList[i].SkillTab != SkillTab.Null)
  582. {
  583. ResourceManager.GetSkillItem(SkillList[i]);
  584. }
  585. }
  586. #endregion
  587. }
  588. public override void FirstInit()
  589. {
  590. ResourceManager.Get<Graphic>(ObjectLabel.F_Elf).material = ResourceManager.Load<Material>("GrayMat", Folder.UI);
  591. ResourceManager.Get<Graphic>(ObjectLabel.F_Store).material = ResourceManager.Load<Material>("GrayMat", Folder.UI);
  592. ResourceManager.Get<Graphic>(ObjectLabel.F_Magic).material = ResourceManager.Load<Material>("GrayMat", Folder.UI);
  593. ResourceManager.Get<Graphic>(ObjectLabel.F_ElfLab).material = ResourceManager.Load<Material>("GrayMat", Folder.UI);
  594. ResourceManager.Get<Graphic>(ObjectLabel.F_StoreLab).material = ResourceManager.Load<Material>("GrayMat", Folder.UI);
  595. ResourceManager.Get<Graphic>(ObjectLabel.F_MagicLab).material = ResourceManager.Load<Material>("GrayMat", Folder.UI);
  596. ResourceManager.Get<Button>(ObjectLabel.F_Elf).interactable = false;
  597. ResourceManager.Get<Button>(ObjectLabel.F_Store).interactable = false;
  598. ResourceManager.Get<Button>(ObjectLabel.F_Magic).interactable = false;
  599. List<XmlAttributeCollection> attributeList = ConfigManager.GetSkillList();
  600. for (int i = 0; i < attributeList.Count; i++)
  601. {
  602. SkillRoot skillRoot = SkillDic[attributeList[i][0].Value];
  603. if (!(skillRoot is Skill))
  604. {
  605. skillRoot.RegistReference();
  606. skillRoot.Init(true, Elapse, TempUseList, attributeList[i]);
  607. }
  608. }
  609. }
  610. public override void SecondInit()
  611. {
  612. Instance = this;
  613. Coin = ConfigManager.GetPlayerDouble(PlayerConfigLabel.Coin);
  614. Diamond = ConfigManager.GetPlayerDouble(PlayerConfigLabel.Diamond);
  615. MiniTimer = ConfigManager.GetPlayerFloat(PlayerConfigLabel.MiniTimer);
  616. CircleTimer = ConfigManager.GetPlayerFloat(PlayerConfigLabel.CircleTimer);
  617. if (MiniTimer > 0)
  618. {
  619. ResourceManager.Get(ObjectLabel.C_MiniGame).TweenForRect();
  620. }
  621. else
  622. {
  623. MiniLock = true;
  624. }
  625. HttpManager.ID = ConfigManager.GetPlayerString(PlayerConfigLabel.ID);
  626. HttpManager.SerialNumber = ConfigManager.GetPlayerString(PlayerConfigLabel.SerialNumber);
  627. List<string> offlineList = ConfigManager.GetOfflineConfig();
  628. MaxCoin = Auxiliary.StringToLong(offlineList[1], 999999999999999999);
  629. MaxTime = Auxiliary.StringToLong(offlineList[2], 999999999999999999);
  630. OfflineFml = offlineList[0];
  631. List<double> dataList = ConfigManager.GetAchieveData();
  632. AdAmt = dataList[0];
  633. ElfLevel = dataList[4];
  634. SkillAmt = dataList[1];
  635. SignAmt = dataList[2];
  636. ShareAmt = dataList[3];
  637. FlowerCoin = dataList[6];
  638. TotalPerson = dataList[7];
  639. CostDiamond = dataList[8];
  640. MiniGameAmt = dataList[5];
  641. CreateRoomAmt = dataList[9];
  642. CreateChestAmt = dataList[10];
  643. CreateLuckyChestAmt = dataList[11];
  644. CreateGuessColorChestAmt = dataList[12];
  645. CreateGuessNumberChestAmt = dataList[13];
  646. GetChestAwardAmt = dataList[14];
  647. }
  648. public static void RegistSkill(bool firstRegist)
  649. {
  650. OfflineLock = false;
  651. ResourceManager.SetActive(ObjectLabel.Ba_Lab2, false);
  652. if (HttpManager.Connect && ConfigManager.GetPlayerBool(PlayerConfigLabel.QuitFlag))
  653. {
  654. QuitTime = DateTime.Parse(ConfigManager.GetPlayerString(PlayerConfigLabel.QuitTime));
  655. Elapse = (float)HttpManager.Time.Subtract(QuitTime).TotalSeconds;
  656. MiniTimer -= Elapse;
  657. //ManaDebug.Log(string.Format("离线时间<color=red>{0}</color>", Elapse));
  658. if (Elapse <= 120)
  659. {
  660. Elapse = 0;
  661. }
  662. else
  663. {
  664. OfflineLock = true;
  665. }
  666. if (Elapse > MaxTime)
  667. {
  668. Elapse = (long)MaxTime;
  669. ResourceManager.SetText(ObjectLabel.Ba_Lab2, Language.GetStr(LanguageLabel.UI__Ba_Lab2));
  670. ResourceManager.SetActive(ObjectLabel.Ba_Lab2, true);
  671. }
  672. }
  673. TempUseList = new List<List<Skill>>();
  674. TempCoolList = new List<Skill>();
  675. if (Elapse > CircleTimer)
  676. {
  677. int circle = 1 + Mathf.FloorToInt((Elapse - CircleTimer) / CircleTime);
  678. for (int i = 0; i < circle; i++)
  679. {
  680. TempUseList.Add(new List<Skill>());
  681. }
  682. //ManaDebug.Log(string.Format("离线周期<color=red>{0}</color>", circle));
  683. }
  684. List<XmlAttributeCollection> attributeList = ConfigManager.GetSkillList();
  685. for (int i = 0; i < attributeList.Count; i++)
  686. {
  687. SkillRoot skillRoot = SkillDic[attributeList[i][0].Value];
  688. if (skillRoot is Skill)
  689. {
  690. skillRoot.RegistReference();
  691. skillRoot.Init(firstRegist, Elapse, TempUseList, attributeList[i]);
  692. }
  693. }
  694. }
  695. public static void RegistIncome()
  696. {
  697. double coin = 0;
  698. for (int i = 0; i < TempUseList.Count; i++)
  699. {
  700. for (int j = 0; j < TempCoolList.Count; j++)
  701. {
  702. TempCoolList[j].CoolTimer -= CircleTime;
  703. }
  704. for (int j = 0; j < TempUseList[i].Count; j++)
  705. {
  706. TempUseList[i][j].AnnulEffect();
  707. TempCoolList.Add(TempUseList[i][j]);
  708. }
  709. NewPerson = Person*(1 + SkillPersonBuff_) + SkillPerson;
  710. NewCoinPerson = CoinPerson + SkillCoinPerson;
  711. TotalPerson += NewPerson*CircleTime;
  712. coin += (NewPerson*NewCoinPerson*CircleTime)*(1 + SkillPlus);
  713. }
  714. CircleTimer = (Elapse - CircleTimer)%CircleTime;
  715. for (int j = 0; j < TempCoolList.Count; j++)
  716. {
  717. TempCoolList[j].CoolTimer -= CircleTime - CircleTimer;
  718. }
  719. coin = (long) Auxiliary.FmlParse(OfflineFml, "c", coin.ToString());
  720. if (coin > MaxCoin)
  721. {
  722. coin = MaxCoin;
  723. ResourceManager.SetText(ObjectLabel.Ba_Lab2, Language.GetStr(LanguageLabel.UI__Ba_Lab2));
  724. ResourceManager.SetActive(ObjectLabel.Ba_Lab2, true);
  725. }
  726. AddCoin(coin, StaticsManager.ItemID.获得金币, StaticsManager.ConsumeModule.Income);
  727. ResourceManager.SetText(ObjectLabel.Ba_IconLab, Auxiliary.ShrinkNumberStr(coin));
  728. }
  729. public static void SwitchLanguage()
  730. {
  731. Coin = Coin;
  732. AddDiamond(0, StaticsManager.ItemID.None, StaticsManager.ConsumeModule.None);
  733. }
  734. public static void Pay(string id, double amt, Current current, UnityAction succeedCallback, StaticsManager.ItemID itemId, StaticsManager.ConsumeModule consumeModule, bool navigate = true, bool useBubbleTweenNavigate = true, UnityAction navigateCall = null)
  735. {
  736. if (TutorialManager.PayExempt)
  737. {
  738. succeedCallback.Invoke();
  739. return;
  740. }
  741. amt = Auxiliary.ShrinkNumber(amt);
  742. if (current == Current.Free)
  743. {
  744. succeedCallback.Invoke();
  745. }
  746. else if (current == Current.AD)
  747. {
  748. IAPManager.PlayAD(succeedCallback);
  749. }
  750. else if (current == Current.Cash)
  751. {
  752. IAPManager.Purchase(id);
  753. }
  754. else if (current == Current.Coin)
  755. {
  756. #region MyRegion
  757. if (Coin >= amt)
  758. {
  759. Coin -= amt;
  760. succeedCallback.Invoke();
  761. StaticsManager.GetInstance().UseItem(itemId, StaticsManager.ItemType.金币, "1", consumeModule);
  762. }
  763. else
  764. {
  765. ResourceManager.Get(ObjectLabel.Fe_Info).TweenBacCG();
  766. if (navigate)
  767. {
  768. Bubble.Show
  769. (
  770. Language.GetStr(LanguageLabel.Common__ShortCoin),
  771. Language.GetStr(LanguageLabel.Common__NavigateCoin),
  772. null,
  773. Lib.GoldSprite,
  774. () =>
  775. {
  776. navigateCall.SafeInvoke();
  777. if (useBubbleTweenNavigate)
  778. {
  779. TweenRoot tween = ResourceManager.Get(ObjectLabel.K_Bubble0).GetTweenScale();
  780. tween.AddEventOnetime
  781. (
  782. EventType.BackwardFinish,
  783. () =>
  784. {
  785. UIManager.NavigateBuyCoin();
  786. }
  787. );
  788. }
  789. else
  790. {
  791. TweenRoot tween = ResourceManager.Get(ObjectLabel.F_Manage0).GetTweenVec();
  792. tween.AddEventOnetime
  793. (
  794. EventType.ForwardFinish,
  795. () =>
  796. {
  797. UIManager.NavigateBuyCoin();
  798. }
  799. );
  800. }
  801. }
  802. );
  803. }
  804. else
  805. {
  806. Bubble.Show
  807. (
  808. Language.GetStr(LanguageLabel.Common__ShortCoin),
  809. null,
  810. null,
  811. Lib.GoldSprite
  812. );
  813. }
  814. }
  815. #endregion
  816. }
  817. else if (current == Current.Diamond)
  818. {
  819. #region MyRegion
  820. if (Diamond >= amt)
  821. {
  822. Diamond -= amt;
  823. CostDiamond += amt;
  824. succeedCallback.Invoke();
  825. StaticsManager.GetInstance().PurchaseItem(itemId, StaticsManager.ItemType.钻石, "1", amt.ToString("0"), consumeModule);
  826. }
  827. else
  828. {
  829. ResourceManager.Get(ObjectLabel.Fe_Info).TweenBacCG();
  830. if (navigate)
  831. {
  832. Bubble.Show
  833. (
  834. Language.GetStr(LanguageLabel.Common__ShortDiamond),
  835. Language.GetStr(LanguageLabel.Common__NavigateDiamond),
  836. null,
  837. Lib.DiamondSprite,
  838. () =>
  839. {
  840. navigateCall.SafeInvoke();
  841. if (useBubbleTweenNavigate)
  842. {
  843. TweenRoot tween = ResourceManager.Get(ObjectLabel.K_Bubble0).GetTweenScale();
  844. tween.AddEventOnetime
  845. (
  846. EventType.BackwardFinish,
  847. () =>
  848. {
  849. UIManager.NavigateBuyDiamond();
  850. }
  851. );
  852. }
  853. else
  854. {
  855. TweenRoot tween = ResourceManager.Get(ObjectLabel.F_Manage0).GetTweenVec();
  856. tween.AddEventOnetime
  857. (
  858. EventType.ForwardFinish,
  859. () =>
  860. {
  861. UIManager.NavigateBuyDiamond();
  862. }
  863. );
  864. }
  865. }
  866. );
  867. }
  868. else
  869. {
  870. Bubble.Show
  871. (
  872. Language.GetStr(LanguageLabel.Common__ShortDiamond),
  873. null,
  874. null,
  875. Lib.DiamondSprite
  876. );
  877. }
  878. }
  879. #endregion
  880. }
  881. else
  882. {
  883. throw new Exception(current.ToString());
  884. }
  885. }
  886. public static void LoginCallbackInitial(JsonData jsonData)
  887. {
  888. if (!Initializer.Complete || !HttpManager.Complete || Complete)
  889. {
  890. return;
  891. }
  892. HttpManager.PackTypeRequest();
  893. if (HttpManager.Connect)
  894. {
  895. if (ConfigManager.GetPlayerString(PlayerConfigLabel.ID) == "Default")
  896. {
  897. HttpManager.ID = HttpManager.JsonData["o"].ToString();
  898. ResourceManager.SetText(ObjectLabel.L_UserLab, HttpManager.ID);
  899. }
  900. if (ConfigManager.GetPlayerString(PlayerConfigLabel.SerialNumber) == "Default")
  901. {
  902. HttpManager.SerialNumber = HttpManager.JsonData["i"].ToString();
  903. }
  904. }
  905. //ManaSocial.UpdatePage(true);
  906. RegistSkill(true);
  907. RegistIncome();
  908. SignManager.ShowOfflinePanel();
  909. Analytics.SetUserId(HttpManager.ID);
  910. Complete = true;
  911. Level = Level;
  912. }
  913. public static void LoginCallbackReactive(JsonData jsonData)
  914. {
  915. LoginLock = false;
  916. for (int i = 0; i < Initializer.RegistList.Count; i++)
  917. {
  918. Initializer.RegistList[i].Reactive();
  919. }
  920. }
  921. public static void Download(string id)
  922. {
  923. ResourceManager.SetText(ObjectLabel.La_Lab, Language.GetStr(LanguageLabel.UI__L_Downloading));
  924. ResourceManager.SetActive(ObjectLabel.La_Lab, true);
  925. ResourceManager.SetActive(ObjectLabel.La_Mask, true);
  926. HttpManager.DownloadByID(id, DownloadCallback);
  927. }
  928. public static void DownloadCallback(JsonData jsonData)
  929. {
  930. if (jsonData.Inst_Object.Keys.Contains("l"))
  931. {
  932. ResourceManager.Get(ObjectLabel.La_Info).TweenBacCG();
  933. ResourceManager.SetText(ObjectLabel.La_Lab, Language.GetStr(LanguageLabel.UI__La_Lab0));
  934. ConfigManager.PlayerDoc.LoadXml(jsonData["l"].ToString());
  935. ConfigManager.PlayerNode = ConfigManager.PlayerDoc.SelectSingleNode(PlayerConfigLabel.RootNode);
  936. ResourceManager.SetText(ObjectLabel.L_UserLab, ConfigManager.GetPlayerString(PlayerConfigLabel.ID));
  937. HttpManager.ID = ConfigManager.GetPlayerString(PlayerConfigLabel.ID);
  938. HttpManager.SerialNumber = ConfigManager.GetPlayerString(PlayerConfigLabel.SerialNumber);
  939. Bubble.Show(null, Language.GetStr(LanguageLabel.UI__La_Lab0), null, null, () => { Application.Quit(); }, null, false);
  940. SaveLock = true;
  941. DownloadLock = true;
  942. ConfigManager.SaveXml();
  943. PlayerPrefs.SetString(Lib.ConfigPrefs, "");
  944. }
  945. else
  946. {
  947. ResourceManager.SetText(ObjectLabel.La_Lab, Language.GetStr(LanguageLabel.UI__La_Lab1));
  948. ResourceManager.SetActive(ObjectLabel.La_Mask, false);
  949. }
  950. }
  951. public void OnApplicationQuit()
  952. {
  953. if (!SaveLock)
  954. {
  955. VisitManager.DataReverse();
  956. ConfigManager.SavePlayerConfig();
  957. ConfigManager.SaveXml();
  958. }
  959. }
  960. public void OnApplicationPause(bool pause)
  961. {
  962. if (pause)
  963. {
  964. Background = true;
  965. if (DownloadLock)
  966. {
  967. return;
  968. }
  969. VisitManager.DataReverse();
  970. ConfigManager.SavePlayerConfig();
  971. ConfigManager.SaveXml();
  972. }
  973. else
  974. {
  975. StaticsManager.GetInstance().StartSession();
  976. Background = false;
  977. if (FirstFrame)
  978. {
  979. FirstFrame = false;
  980. }
  981. else
  982. {
  983. if (TutorialManager.NewplayerTutorial)
  984. {
  985. return;
  986. }
  987. if (!Initializer.Complete)
  988. {
  989. return;
  990. }
  991. if (DownloadLock)
  992. {
  993. return;
  994. }
  995. VisitManager.DataRecover();
  996. if (LoginLock)
  997. {
  998. return;
  999. }
  1000. if (ReactiveLock)
  1001. {
  1002. ReactiveLock = false;
  1003. return;
  1004. }
  1005. LoginLock = true;
  1006. HttpManager.Login(LoginCallbackReactive);
  1007. HttpManager.MailRequest();
  1008. }
  1009. }
  1010. }
  1011. }