PlayerConfigLabel.cs 3.3 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public class PlayerConfigLabel
  5. {
  6. public static string RefundNode = "Refund";
  7. public static string ReceivedNode = "Received";
  8. public static string RootNode = "PlayerConfig";
  9. public static string ExtraSlot = "ExtraSlot";
  10. public static string Version = "Version";
  11. public static string ReplayVersion = "ReplayVersion";
  12. public static string SkillList = "SkillList";
  13. public static string Skill = "Skill";
  14. public static string ID = "ID";
  15. public static string SkillType = "SkillType";
  16. public static string ItemStatus = "ItemStatus";
  17. public static string Level = "Level";
  18. public static string CoolTimer = "CoolTimer";
  19. public static string UseTimer = "UseTimer";
  20. public static string BarStatus = "BarStatus";
  21. public static string DressList = "DressList";
  22. public static string DressData = "DressData";
  23. public static string AchieveList = "AchieveList";
  24. public static string AchieveData = "AchieveData";
  25. public static string PlantList = "PlantList";
  26. public static string Coin = "Coin";
  27. public static string Diamond = "Diamond";
  28. public static string SignTime = "SignTime";
  29. public static string SignIndex = "SignIndex";
  30. public static string SignRound = "SignRound";
  31. public static string QuitFlag = "QuitFlag";
  32. public static string QuitTime = "QuitTime";
  33. public static string MiniTimer = "MiniTimer";
  34. public static string CircleTimer = "CircleTimer";
  35. public static string SerialNumber = "SerialNumber";
  36. public static string Language = "Language";
  37. public static string MiniGameIndex = "MiniGameIndex";
  38. public static string TutorialA = "TutorialA";
  39. public static string TutorialB = "TutorialB";
  40. public static string TutorialC = "TutorialC";
  41. public static string TutorialD = "TutorialD";
  42. public static string TutorialE = "TutorialE";
  43. public static string TutorialPlazaRoom = "TutorialPlazaRoom";
  44. public static string TutorialIndexA = "TutorialIndexA";
  45. public static string TutorialIndexB = "TutorialIndexB";
  46. public static string TutorialIndexC = "TutorialIndexC";
  47. public static string TutorialIndexD = "TutorialIndexD";
  48. public static string TutorialIndexE = "TutorialIndexE";
  49. public static string TutorialIndexPlazaRoom = "TutorialIndexPlazaRoom";
  50. public static string FlowerList = "FlowerList";
  51. public static string FlowerAmtList = "FlowerAmtList";
  52. public static string ADPlayTime = "ADPlayTime";
  53. public static string NotificationIndex = "NotificationIndex";
  54. public static string NickName = "NickName";
  55. public static string LeftLongSleeveSlot = "LeftLongSleeveSlot";
  56. public static string LeftShortSleeveSlot = "LeftShortSleeveSlot";
  57. public static string RightLongSleeveSlot = "RightLongSleeveSlot";
  58. public static string RightShortSleeveSlot = "RightShortSleeveSlot";
  59. public static string NewFlowerFlag = "NewFlowerFlag";
  60. public static string CreateRoomAmt = "CreateRoomAmt";
  61. public static string CreateChestAmt = "CreateChestAmt";
  62. public static string CreateLuckyChestAmt = "CreateLuckyChestAmt";
  63. public static string CreateGuessColorChestAmt = "CreateGuessColorChestAmt";
  64. public static string CreateGuessNumberChestAmt = "CreateGuessNumberChestAmt";
  65. public static string GetChestAwardAmt = "GetChestAwardAmt";
  66. }