Flower.cs 12 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553
  1. using UnityEngine;
  2. using UnityEngine.UI;
  3. using UnityEngine.Serialization;
  4. using UnityEngine.EventSystems;
  5. using System;
  6. using System.Xml;
  7. using System.Collections;
  8. using System.Collections.Generic;
  9. using Random = UnityEngine.Random;
  10. public enum OpType
  11. {
  12. Rip,
  13. Null,
  14. Water,
  15. Fertilize,
  16. }
  17. public class FlowerInfo
  18. {
  19. #region 变量
  20. public bool Plant
  21. {
  22. get { return _Plant; }
  23. set
  24. {
  25. _Plant = value;
  26. if (_Plant)
  27. {
  28. Text.SetActive(true);
  29. ManaLan.Add(Text, new LanStr("Object", "FlowerItemG_Lab"));
  30. UIPartical.Begin();
  31. }
  32. else
  33. {
  34. Text.SetActive(false);
  35. }
  36. }
  37. }
  38. public bool Unlock
  39. {
  40. get { return _Unlock; }
  41. set
  42. {
  43. _Unlock = value;
  44. if (_Unlock)
  45. {
  46. Image.material = null;
  47. if (Special)
  48. {
  49. if (ManaGarden.MyFlowerSpec == 0)
  50. {
  51. ManaReso.Get("G_Regular").TweenForVec();
  52. ManaReso.SetActive("G_Special", true);
  53. }
  54. ManaGarden.MyFlowerSpec++;
  55. }
  56. else
  57. {
  58. ManaGarden.MyFlowerRegu++;
  59. }
  60. ManaCenter.SkillPlus += 0.1f;
  61. ManaDebug.Log(string.Format("获得<color=red>{0}</color> 收入<color=red>+10%</color>", Name));
  62. }
  63. }
  64. }
  65. public string Name
  66. {
  67. get
  68. {
  69. return Language.GetStr("FlowerName", ID);
  70. }
  71. }
  72. public string ID
  73. {
  74. get
  75. {
  76. return "Flower" + ID_;
  77. }
  78. }
  79. public string Description
  80. {
  81. get { return Language.GetStr("FlowerDesc", ID); }
  82. }
  83. public Sprite Icon
  84. {
  85. get { return ManaReso.Load<Sprite>(Icon_, Folder.Scene); }
  86. }
  87. public int ID_;
  88. public bool _Plant;
  89. public bool _Unlock;
  90. public string Icon_;
  91. public bool Special;
  92. public Slot Slot;
  93. public Text Text;
  94. public Image Image;
  95. public Button Button;
  96. public UIPartical UIPartical;
  97. public Transform FlowerItem;
  98. #endregion
  99. public FlowerInfo(XmlAttributeCollection attribute)
  100. {
  101. FlowerItem = ManaReso.Get("FlowerItem", Folder.UI, false, ManaReso.Get("G_RegularGrid"), false, ObjType.FlowerItem);
  102. Dictionary<string, Transform> dic = new Dictionary<string, Transform>();
  103. Auxiliary.CompileDic(FlowerItem, dic);
  104. Text = dic["Lab"].GetComponent<Text>();
  105. Image = dic["Icon"].GetComponent<Image>();
  106. Button = dic["FlowerItem"].GetComponent<Button>();
  107. UIPartical = dic["UIParticle System"].GetComponent<UIPartical>();
  108. ID_ = int.Parse(attribute[0].Value);
  109. Icon_ = attribute[3].Value;
  110. Image.sprite = Icon;
  111. Vector2 newSize = Icon.rect.size;
  112. newSize.x *= 0.2f;
  113. newSize.y *= 0.2f;
  114. Image.rectTransform.sizeDelta = newSize;
  115. Button.onClick.AddListener
  116. (
  117. () =>
  118. {
  119. if (Unlock)
  120. {
  121. ManaGarden.PlantFlower(this);
  122. }
  123. else
  124. {
  125. Toast.Show(1.5f, Name + " " + Language.GetStr("Common", "Unlock"));
  126. }
  127. }
  128. );
  129. }
  130. }
  131. public class Flower : Regist, IPointerClickHandler
  132. {
  133. #region 变量
  134. #region MiniGame
  135. public OpType OpType
  136. {
  137. get { return OpType_; }
  138. set
  139. {
  140. OpType_ = value;
  141. if (OpType_ == OpType.Rip)
  142. {
  143. OperateIcon.sprite = RipSprite;
  144. }
  145. else if (OpType_ == OpType.Water)
  146. {
  147. OperateIcon.sprite = WaterSprite;
  148. }
  149. else if (OpType_ == OpType.Fertilize)
  150. {
  151. OperateIcon.sprite = FertilizeSprite;
  152. }
  153. }
  154. }
  155. public OpType OpType_;
  156. public SpriteRenderer FlowerIcon;
  157. public SpriteRenderer OperateBk;
  158. public SpriteRenderer OperateIcon;
  159. public SpriteRenderer OperateOutline;
  160. #endregion
  161. public bool Award
  162. {
  163. get { return Award_; }
  164. set
  165. {
  166. Award_ = value;
  167. if (Award_)
  168. {
  169. ShowAward();
  170. }
  171. else
  172. {
  173. GetAward();
  174. }
  175. }
  176. }
  177. public Sprite RipSprite
  178. {
  179. get
  180. {
  181. return ManaReso.Load<Sprite>("Rip", Folder.UI);
  182. }
  183. }
  184. public Sprite WaterSprite
  185. {
  186. get
  187. {
  188. return ManaReso.Load<Sprite>("Water", Folder.UI);
  189. }
  190. }
  191. public Sprite FertilizeSprite
  192. {
  193. get
  194. {
  195. return ManaReso.Load<Sprite>("Fertilize", Folder.UI);
  196. }
  197. }
  198. public FlowerInfo FlowerInfo
  199. {
  200. get { return FlowerInfo_; }
  201. set
  202. {
  203. FlowerInfo_ = value;
  204. ID = FlowerInfo.ID_;
  205. FlowerIcon.sprite = FlowerInfo.Icon;
  206. }
  207. }
  208. public bool Award_;
  209. private FlowerInfo FlowerInfo_;
  210. public int ID;
  211. public static string CoinFml;
  212. public Slot Slot;
  213. public Animator ParticleAC;
  214. public Transform GoldBk;
  215. public Transform GoldIcon;
  216. public List<Transform> ElfList = new List<Transform>();
  217. private Dictionary<string, Transform> ChildDic = new Dictionary<string, Transform>();
  218. #endregion
  219. public override void RegistImmed()
  220. {
  221. if (RegistFlag)
  222. {
  223. return;
  224. }
  225. else
  226. {
  227. RegistFlag = true;
  228. }
  229. enabled = true;
  230. Auxiliary.CompileDic(transform, ChildDic);
  231. GoldBk = ChildDic["GoldBk"];
  232. GoldIcon = ChildDic["GoldIcon"];
  233. ParticleAC = ChildDic["FlashLight"].GetComponent<Animator>();
  234. FlowerIcon = ChildDic["FlowerIcon"].GetComponent<SpriteRenderer>();
  235. OperateBk = ChildDic["OperateBk"].GetComponent<SpriteRenderer>();
  236. OperateIcon = ChildDic["OperateIcon"].GetComponent<SpriteRenderer>();
  237. OperateOutline = ChildDic["OperateOutline1"].GetComponent<SpriteRenderer>();
  238. GoldBk.CreateTweenSr(new Color(1, 1, 1, 0), new Color(1, 1, 1, 1), 1f, false, true, Curve.EaseOutQuad);
  239. GoldIcon.CreateTweenSr(new Color(1, 1, 1, 0), new Color(1, 1, 1, 1), 1f, false, true, Curve.EaseOutQuad);
  240. TweenRoot tween = FlowerIcon.CreateTweenSr(new Color(1, 1, 1), new Color(1, 0.5f, 0.5f), 0.2f, true, true, Curve.EaseOutQuad);
  241. tween.OnForwardFinish += () =>
  242. {
  243. FlowerIcon.TweenBacSr();
  244. };
  245. tween = OperateIcon.CreateTweenSr(new Color(1, 1, 1), new Color(1, 0.5f, 0.5f), 0.2f, true, true, Curve.EaseOutQuad);
  246. tween.OnForwardFinish += () =>
  247. {
  248. OperateIcon.TweenBacSr();
  249. };
  250. tween = OperateBk.CreateTweenSr(new Color(1, 1, 1), new Color(1, 0.5f, 0.5f), 0.2f, true, true, Curve.EaseOutQuad);
  251. tween.OnForwardFinish += () =>
  252. {
  253. OperateBk.TweenBacSr();
  254. };
  255. tween = OperateBk.CreateTweenScale(OperateBk.transform.localScale + new Vector3(0.1f, 0.1f, 0.1f), 0.25f, false, true, Curve.EaseOutQuad);
  256. tween.OnBackwardFinish += () =>
  257. {
  258. if (OpType != OpType.Null)
  259. {
  260. OperateBk.SetActive(true);
  261. }
  262. };
  263. }
  264. #region MiniGame
  265. public void GameOver()
  266. {
  267. OpType = OpType.Null;
  268. ChildDic["MiniGame"].SetActive(false);
  269. OperateBk.TweenBacScale();
  270. }
  271. public void GameBegin()
  272. {
  273. ChildDic["MiniGame"].SetActive(true);
  274. OperateIcon.SetActive(false);
  275. }
  276. public void FirstOp()
  277. {
  278. OperateBk.TweenForScale();
  279. OperateIcon.SetAlpha(1);
  280. OperateOutline.SetAlpha(1);
  281. OperateIcon.SetActive(true);
  282. OperateOutline.SetActive(true);
  283. }
  284. public void SecondOp()
  285. {
  286. OperateIcon.SetAlpha(1);
  287. OperateOutline.SetAlpha(1);
  288. OperateIcon.SetActive(true);
  289. OperateOutline.SetActive(false);
  290. }
  291. public void ThirdOp()
  292. {
  293. OperateIcon.SetAlpha(0.5f);
  294. OperateOutline.SetAlpha(0.5f);
  295. OperateIcon.SetActive(true);
  296. OperateOutline.SetActive(false);
  297. }
  298. public void CreateOp(int sequence)
  299. {
  300. float random = Random.Range(0f, 1f);
  301. OperateBk.SetActive(true);
  302. if (random <= 0.3333333f)
  303. {
  304. OpType = OpType.Rip;
  305. }
  306. else if (random <= 0.6666666f)
  307. {
  308. OpType = OpType.Water;
  309. }
  310. else
  311. {
  312. OpType = OpType.Fertilize;
  313. }
  314. if (sequence == 0)
  315. {
  316. FirstOp();
  317. }
  318. else if (sequence == 1)
  319. {
  320. SecondOp();
  321. }
  322. else
  323. {
  324. ThirdOp();
  325. }
  326. }
  327. public void CreateOp(int sequence, OpType opType)
  328. {
  329. OpType = opType;
  330. OperateBk.SetActive(true);
  331. if (sequence == 0)
  332. {
  333. FirstOp();
  334. }
  335. else if (sequence == 1)
  336. {
  337. SecondOp();
  338. }
  339. else
  340. {
  341. ThirdOp();
  342. }
  343. }
  344. public bool Operate(OpType opType)
  345. {
  346. if (opType == OpType.Rip)
  347. {
  348. ManaReso.Get("D_Rip2").TweenForScale();
  349. }
  350. else if (opType == OpType.Water)
  351. {
  352. ManaReso.Get("D_Water2").TweenForScale();
  353. }
  354. else if (opType == OpType.Fertilize)
  355. {
  356. ManaReso.Get("D_Fertilize2").TweenForScale();
  357. }
  358. if (opType != OpType) //操作错误
  359. {
  360. OperateBk.TweenForSr();
  361. FlowerIcon.TweenForSr();
  362. OperateIcon.TweenForSr();
  363. OperateIcon.Shake(0.5f, 3, new Vector3(0.2f, 0, 0), Curve.EaseOutQuad);
  364. ManaAudio.PlayClip(Clip.ErrorClip);
  365. return false;
  366. }
  367. else //操作正确
  368. {
  369. ManaReso.GetHudText("+15", Color.white, 90, ChildDic["ScorePosTra"], ManaReso.Get("D_Status"), true);
  370. ManaMiniGame.Score += 15;
  371. PlayParticle();
  372. OpType = OpType.Null;
  373. OperateBk.TweenBacScale();
  374. OperateBk.SetActive(false);
  375. OperateIcon.SetActive(false);
  376. OperateOutline.SetActive(false);
  377. ManaAudio.PlayClip(Clip.BtnClip);
  378. return true;
  379. }
  380. }
  381. #endregion
  382. public void GetElf(ObjType obj, float xMin = -0.75f, float xMax = 0.75f, float yMin = 0, float yMax = 0.75f)
  383. {
  384. ElfList.Add(ManaReso.GetElf(this, new Vector4(xMin, xMax, yMin, yMax), obj));
  385. }
  386. public void PlayParticle()
  387. {
  388. ParticleAC.SetTrigger("Play");
  389. }
  390. public void GetAward()
  391. {
  392. ManaAudio.PlayClip(Clip.CurrentClip);
  393. PlayParticle();
  394. int coin;
  395. if (ManaVisit.InVisit)
  396. {
  397. coin = Mathf.CeilToInt(Mathf.Lerp(ManaVisit.AwardMin, ManaVisit.AwardMax, Random.Range(0f, 1f)));
  398. ManaCenter.Coin += coin;
  399. }
  400. else
  401. {
  402. coin = Mathf.CeilToInt((float)Auxiliary.FmlParse(CoinFml, "l", Mathf.Clamp(ManaCenter.Level, 1, Mathf.Infinity).ToString()));
  403. ManaCenter.Coin += coin;
  404. ManaCenter.FlowerCoin++;
  405. }
  406. ManaReso.GetHudText("+" + coin, Color.white, 90, ChildDic["GoldPosTra"], ManaReso.Get("A_HudParent"), true);
  407. GoldBk.SetActive(false);
  408. GoldBk.GetTweenSr().Pause();
  409. GoldIcon.GetTweenSr().Pause();
  410. GoldBk.GetTweenSr().InOrigin = true;
  411. GoldIcon.GetTweenSr().InOrigin = true;
  412. }
  413. public void ShowAward()
  414. {
  415. GoldBk.SetY(transform.position.y + 2.5f);
  416. GoldBk.TweenReForSr();
  417. GoldIcon.TweenReForSr();
  418. GoldBk.MoveOffset2D
  419. (
  420. new Vector3(0, 0.5f, 0),
  421. 1f,
  422. true,
  423. Curve.EaseOutQuad
  424. );
  425. }
  426. public void OnPointerClick(PointerEventData eventData)
  427. {
  428. if (eventData.rawPointerPress.transform == transform)
  429. {
  430. if (ManaVisit.InVisit)
  431. {
  432. return;
  433. }
  434. ManaReso.Get("G_Flower").TweenForCG();
  435. ManaGarden.ShowFlowerCard(FlowerInfo);
  436. }
  437. else if (eventData.rawPointerPress.transform == GoldBk)
  438. {
  439. Award = false;
  440. }
  441. }
  442. }