ManaMiniGame.cs 24 KB

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  1. using UnityEngine;
  2. using UnityEngine.UI;
  3. using UnityEngine.Serialization;
  4. using System;
  5. using System.Xml;
  6. using System.Collections;
  7. using System.Collections.Generic;
  8. using System.Text;
  9. using Random = UnityEngine.Random;
  10. public class Award
  11. {
  12. #region 变量
  13. public static int BonusCoin;
  14. public static int BonusDiamond;
  15. public static string Info;
  16. public int DiamondMin;
  17. public int DiamondMax;
  18. public string CoinFml;
  19. public string FlowerFml;
  20. public string DiamondFml;
  21. public List<float> Odds = new List<float>();
  22. public List<float> Standard = new List<float>();
  23. #endregion
  24. public Award(XmlAttributeCollection attribute)
  25. {
  26. Flower.CoinFml = attribute[8].Value;
  27. DropGold.CoinFml = attribute[7].Value;
  28. CoinFml = attribute[1].Value;
  29. FlowerFml = attribute[4].Value;
  30. DiamondFml = attribute[3].Value;
  31. string[] strings = attribute[2].Value.Split(',');
  32. DiamondMin = int.Parse(strings[0]);
  33. DiamondMax = int.Parse(strings[1]);
  34. strings = attribute[5].Value.Split(',');
  35. Odds = new List<float>()
  36. {
  37. float.Parse(strings[0]),
  38. float.Parse(strings[1]),
  39. float.Parse(strings[2]),
  40. };
  41. strings = attribute[6].Value.Split(',');
  42. Standard = new List<float>()
  43. {
  44. float.Parse(strings[0]),
  45. float.Parse(strings[1]),
  46. float.Parse(strings[2]),
  47. };
  48. }
  49. public void GetAward(int score)
  50. {
  51. #region 获得奖励
  52. #region Rate
  53. int rate;
  54. if (score < Standard[1])
  55. {
  56. rate = 0;
  57. }
  58. else if (score < Standard[2])
  59. {
  60. rate = 1;
  61. }
  62. else
  63. {
  64. rate = 2;
  65. }
  66. #endregion
  67. #region Reset
  68. bool flowerFlag = false;
  69. bool diamondFlag = false;
  70. #endregion
  71. StringBuilder sb = new StringBuilder();
  72. #region Coin
  73. int coin = (int)Auxiliary.FmlParse(CoinFml, "s", score.ToString(), "l", Mathf.Clamp(ManaCenter.Level, 1, 9999).ToString());
  74. coin = (int) (coin*(1 + ManaCenter.SkillPlus) + BonusCoin);
  75. ManaCenter.Coin += coin;
  76. sb.AppendFormat("{0}{1}{2} ", Language.GetStr("UI", "J_Info0"), "<(金币)>", coin);
  77. #endregion
  78. #region Diamond
  79. int diamond = 0;
  80. float diamondRate = (float)Auxiliary.FmlParse(DiamondFml, "l", Mathf.Clamp(ManaCenter.Level, 1, 1000).ToString());
  81. if (Random.Range(0, 1f) <= diamondRate)
  82. {
  83. diamondFlag = true;
  84. diamond = (int) (Mathf.Lerp(DiamondMin, DiamondMax, Random.Range(0, 1f)) + BonusDiamond);
  85. ManaCenter.Diamond += diamond;
  86. ManaReso.SetActive("Da_Diamond", true);
  87. sb.AppendFormat("{0}{1}{2} ", Language.GetStr("UI", "J_Info0"), "<(钻石)>", diamond);
  88. }
  89. else
  90. {
  91. if (BonusDiamond > 0)
  92. {
  93. diamondFlag = true;
  94. diamond = BonusDiamond;
  95. ManaCenter.Diamond += diamond;
  96. ManaReso.SetActive("Da_Diamond", true);
  97. sb.AppendFormat("{0}{1}{2} ", Language.GetStr("UI", "J_Info0"), "<(钻石)>", diamond);
  98. }
  99. }
  100. #endregion
  101. #region Flower
  102. if (ManaTutorial.TutorialA)
  103. {
  104. flowerFlag = true;
  105. FlowerInfo flowerInfo = ManaGarden.FlowerInfoDic[1];
  106. Vector2 newSize = flowerInfo.Icon.rect.size;
  107. newSize.x *= 0.2f;
  108. newSize.y *= 0.2f;
  109. ManaReso.Get<Image>("Da_FlowerIcon").sprite = flowerInfo.Icon;
  110. ManaReso.Get<Image>("Da_FlowerIcon").rectTransform.sizeDelta = newSize;
  111. ManaReso.SetText("Da_FlowerLab", Language.GetStr("FlowerName", "Flower" + flowerInfo.ID_));
  112. sb.AppendFormat("{0}{1}{2}", Language.GetStr("UI", "J_Info0"), "<(花朵)>", flowerInfo.Name);
  113. }
  114. else
  115. {
  116. float flowerRate = (float)Auxiliary.FmlParse(DiamondFml, "l", ManaCenter.Level.ToString(), "f", ManaGarden.MyFlower.ToString());
  117. if (Random.Range(0, 1f) <= flowerRate)
  118. {
  119. if (Random.Range(0, 1f) <= Odds[rate])
  120. {
  121. while (true)
  122. {
  123. FlowerInfo flowerInfo = ManaGarden.FlowerInfoDic.Random();
  124. if (flowerInfo.Unlock)
  125. {
  126. flowerFlag = true;
  127. Vector2 newSize = flowerInfo.Icon.rect.size;
  128. newSize.x *= 0.2f;
  129. newSize.y *= 0.2f;
  130. ManaReso.Get<Image>("Da_FlowerIcon").sprite = flowerInfo.Icon;
  131. ManaReso.Get<Image>("Da_FlowerIcon").rectTransform.sizeDelta = newSize;
  132. ManaReso.SetText("Da_FlowerLab", Language.GetStr("FlowerName", "Flower" + flowerInfo.ID_));
  133. sb.AppendFormat("{0}{1}{2}", Language.GetStr("UI", "J_Info0"), "<(花朵)>", flowerInfo.Name);
  134. break;
  135. }
  136. }
  137. }
  138. }
  139. }
  140. #endregion
  141. Info = sb.ToString();
  142. BonusCoin = 0;
  143. BonusDiamond = 0;
  144. #endregion
  145. #region 构造动画
  146. #region Reset
  147. ManaReso.Get("Da_Info").TweenForCG();
  148. ManaReso.SetText("Da_Tit", Language.GetStr("UI", "Da_Tit1"));
  149. ManaReso.SetText("Da_CoinLab", "0");
  150. ManaReso.SetText("Da_DiamondLab", "0");
  151. ManaReso.SetActive("Da_Lab", false);
  152. ManaReso.SetActive("Da_Quit", false);
  153. ManaReso.SetActive("Da_Cancel", false);
  154. ManaReso.SetActive("Da_CoinLab", false);
  155. ManaReso.SetActive("Da_ScoreTit", false);
  156. ManaReso.SetActive("Da_ScoreLab", false);
  157. ManaReso.SetActive("Da_GetAward", false);
  158. ManaReso.SetActive("Da_DiamondLab", false);
  159. ManaReso.SetActive("Da_VGroup", true);
  160. ManaReso.SetActive("Da_HGroup", false);
  161. ManaReso.SetActive("Da_FlowerGroup", false);
  162. ManaReso.SetActive("Da_DiamondGroup", false);
  163. if (flowerFlag)
  164. {
  165. ManaReso.SetActive("Da_FlowerGroup", true);
  166. }
  167. if (diamondFlag)
  168. {
  169. ManaReso.SetActive("Da_DiamondGroup", true);
  170. }
  171. Auxiliary.Instance.DelayCall
  172. (
  173. () =>
  174. {
  175. ManaReso.Get<VerticalLayoutGroup>("Da_VGroup").enabled = false;
  176. ManaReso.SetActive("Da_CoinGroup", false);
  177. ManaReso.SetActive("Da_FlowerGroup", false);
  178. ManaReso.SetActive("Da_DiamondGroup", false);
  179. },
  180. 1
  181. );
  182. float timeCoin = Mathf.Lerp(0, 1.5f, Mathf.Clamp01(coin / 15f));
  183. float timeScore = Mathf.Lerp(0, 1.5f, Mathf.Clamp01(score/50f));
  184. float timeDiamond = Mathf.Lerp(0, 1.5f, Mathf.Clamp01(diamond / 15f));
  185. float time = Mathf.Max(timeCoin, timeDiamond);
  186. ManaReso.Get("Da_CoinLab").CreateTweenNumber(0, coin, time, false, true, Curve.EaseOutQuad);
  187. ManaReso.Get("Da_ScoreLab").CreateTweenNumber(0, score, timeScore, false, true, Curve.EaseOutQuad);
  188. ManaReso.Get("Da_DiamondLab").CreateTweenNumber(0, diamond, time, false, true, Curve.EaseOutQuad);
  189. #endregion
  190. #region 花
  191. TweenRoot tween;
  192. if (flowerFlag)
  193. {
  194. tween = ManaReso.Get("Da_CoinLab").GetTweenNumber();
  195. tween.AddEventOnetime
  196. (
  197. EventType.ForwardFinish,
  198. () =>
  199. {
  200. ManaReso.Get("Da_FlowerGroup").TweenReForScale();
  201. }
  202. );
  203. }
  204. #endregion
  205. #region 按钮
  206. if (flowerFlag)
  207. {
  208. tween = ManaReso.Get("Da_FlowerGroup").GetTweenScale();
  209. tween.AddEventOnetime
  210. (
  211. EventType.ForwardFinish,
  212. () =>
  213. {
  214. ManaReso.Get("Da_GetAward").TweenReForCG();
  215. }
  216. );
  217. }
  218. else
  219. {
  220. tween = ManaReso.Get("Da_CoinLab").GetTweenNumber();
  221. tween.AddEventOnetime
  222. (
  223. EventType.ForwardFinish,
  224. () =>
  225. {
  226. ManaReso.Get("Da_GetAward").TweenForCG();
  227. }
  228. );
  229. }
  230. if (ManaTutorial.TutorialA)
  231. {
  232. tween = ManaReso.Get("Da_GetAward").GetTweenCG();
  233. tween.AddEventOnetime
  234. (
  235. EventType.ForwardFinish,
  236. () =>
  237. {
  238. Tutorial.HightScreen(ManaReso.Get("Da_Arrow0"), ManaReso.Get("Da_Arrow1"), ManaReso.Get("Da_GetAward"));
  239. }
  240. );
  241. }
  242. ManaReso.AddButtonEventOnetime
  243. (
  244. "Da_GetAward",
  245. () =>
  246. {
  247. ManaReso.Get("Da_VGroup").GetComponent<VerticalLayoutGroup>().enabled = true;
  248. }
  249. );
  250. #endregion
  251. #region 得分
  252. if (rate == 0)
  253. {
  254. tween = ManaReso.Get("Da_Star1").GetTweenScale();
  255. }
  256. else if (rate == 1)
  257. {
  258. tween = ManaReso.Get("Da_Star2").GetTweenScale();
  259. }
  260. else if (rate == 2)
  261. {
  262. tween = ManaReso.Get("Da_Star3").GetTweenScale();
  263. }
  264. tween.AddEventOnetime
  265. (
  266. EventType.ForwardFinish,
  267. () =>
  268. {
  269. ManaReso.Get("Da_ScoreTit").TweenReForFont();
  270. }
  271. );
  272. tween = ManaReso.Get("Da_ScoreTit").GetTweenFont();
  273. tween.InOrigin = true;
  274. tween.AddEventOnetime
  275. (
  276. EventType.ForwardFinish,
  277. () =>
  278. {
  279. ManaReso.Get("Da_ScoreLab").TweenReForNumber();
  280. }
  281. );
  282. #endregion
  283. #region 五角星
  284. tween = ManaReso.Get("Da_Star3").GetTweenScale();
  285. tween.InOrigin = true;
  286. tween = ManaReso.Get("Da_Star2").GetTweenScale();
  287. tween.InOrigin = true;
  288. tween = ManaReso.Get("Da_Star1").GetTweenScale();
  289. tween.InOrigin = true;
  290. tween = ManaReso.Get("Da_Info").GetTweenCG();
  291. tween.AddEventOnetime
  292. (
  293. EventType.ForwardFinish,
  294. () =>
  295. {
  296. ManaReso.Get("Da_Star1").TweenReForScale();
  297. ManaReso.SetActive("Da_HGroup", true);
  298. }
  299. );
  300. if (rate == 0)
  301. {
  302. ManaReso.SetActive("Da_Star2", false);
  303. ManaReso.SetActive("Da_Star3", false);
  304. }
  305. else if (rate == 1)
  306. {
  307. ManaReso.SetActive("Da_Star2", true);
  308. ManaReso.SetActive("Da_Star3", false);
  309. tween = ManaReso.Get("Da_Star1").GetTweenScale();
  310. tween.AddEventOnetime
  311. (
  312. EventType.ForwardFinish,
  313. () =>
  314. {
  315. ManaReso.Get("Da_Star2").TweenReForScale();
  316. }
  317. );
  318. }
  319. else if (rate == 2)
  320. {
  321. ManaReso.SetActive("Da_Star2", true);
  322. ManaReso.SetActive("Da_Star3", true);
  323. tween = ManaReso.Get("Da_Star1").GetTweenScale();
  324. tween.AddEventOnetime
  325. (
  326. EventType.ForwardFinish,
  327. () =>
  328. {
  329. ManaReso.Get("Da_Star2").TweenReForScale();
  330. }
  331. );
  332. tween = ManaReso.Get("Da_Star2").GetTweenScale();
  333. tween.AddEventOnetime
  334. (
  335. EventType.ForwardFinish,
  336. () =>
  337. {
  338. ManaReso.Get("Da_Star3").TweenReForScale();
  339. }
  340. );
  341. }
  342. #endregion
  343. #region 金币钻石
  344. tween = ManaReso.Get("Da_ScoreLab").GetTweenNumber();
  345. tween.AddEventOnetime
  346. (
  347. EventType.ForwardFinish,
  348. () =>
  349. {
  350. ManaReso.Get("Da_CoinGroup").TweenReForScale();
  351. if (diamondFlag)
  352. {
  353. ManaReso.Get("Da_DiamondGroup").TweenReForScale();
  354. }
  355. }
  356. );
  357. tween = ManaReso.Get("Da_CoinGroup").GetTweenScale();
  358. tween.AddEventOnetime
  359. (
  360. EventType.ForwardFinish,
  361. () =>
  362. {
  363. ManaReso.Get("Da_CoinLab").TweenReForNumber();
  364. }
  365. );
  366. if (diamondFlag)
  367. {
  368. tween = ManaReso.Get("Da_DiamondGroup").GetTweenScale();
  369. tween.AddEventOnetime
  370. (
  371. EventType.ForwardFinish,
  372. () =>
  373. {
  374. ManaReso.Get("Da_DiamondLab").TweenReForNumber();
  375. }
  376. );
  377. }
  378. #endregion
  379. #endregion
  380. }
  381. }
  382. public class ManaMiniGame : Regist
  383. {
  384. #region 变量
  385. public static int Score
  386. {
  387. get { return Score_; }
  388. set
  389. {
  390. Score_ = value;
  391. ManaReso.SetText("D_ScoreLab", ScoreLab + Score_.ToString());
  392. }
  393. }
  394. public static bool Game
  395. {
  396. get { return Game_; }
  397. set
  398. {
  399. Game_ = value;
  400. if (Game_)
  401. {
  402. ManaReso.SetText("D_StatusLab", Language.GetStr("UI", "D_StatusLab1"));
  403. }
  404. else
  405. {
  406. ManaReso.SetText("D_StatusLab", Language.GetStr("UI", "D_StatusLab0"));
  407. }
  408. }
  409. }
  410. public static bool Pause
  411. {
  412. get { return Pause_; }
  413. set
  414. {
  415. Pause_ = value;
  416. if (Game)
  417. {
  418. if (Pause_)
  419. {
  420. ManaReso.SetText("D_StatusLab", Language.GetStr("UI", "D_StatusLab2"));
  421. }
  422. else
  423. {
  424. ManaReso.SetText("D_StatusLab", Language.GetStr("UI", "D_StatusLab1"));
  425. }
  426. }
  427. else if (Prepare)
  428. {
  429. if (Pause_)
  430. {
  431. PrepareLab.GetStreamScale().Pause();
  432. }
  433. else
  434. {
  435. PrepareLab.GetStreamScale().Resume();
  436. }
  437. }
  438. }
  439. }
  440. public static bool Panalty
  441. {
  442. get { return Panalty_; }
  443. set
  444. {
  445. Panalty_ = value;
  446. if (Game)
  447. {
  448. if (Panalty_)
  449. {
  450. ManaReso.SetText("D_StatusLab", Language.GetStr("UI", "D_StatusLab3"));
  451. }
  452. else
  453. {
  454. ManaReso.SetText("D_StatusLab", Language.GetStr("UI", "D_StatusLab1"));
  455. }
  456. }
  457. }
  458. }
  459. public static float GameTimer
  460. {
  461. get { return GameTimer_; }
  462. set
  463. {
  464. GameTimer_ = value;
  465. TimerLab.text = (GameTime-GameTimer_).ToString("0.0");
  466. TimerBk.fillAmount = GameTimer_/GameTime;
  467. TimerBk.material.SetFloat("_Fill", TimerBk.fillAmount);
  468. }
  469. }
  470. private static int Score_;
  471. private static bool Game_;
  472. private static bool Pause_;
  473. private static bool Panalty_;
  474. private static float GameTimer_;
  475. public static Text BtnLab;
  476. public static Text TimerLab;
  477. public static Text PrepareLab;
  478. public static Image TimerBk;
  479. public static Award Award;
  480. public static List<Drop> DropList = new List<Drop>();
  481. public static List<Flower> OpList = new List<Flower>();
  482. public static List<Flower> IdleList = new List<Flower>();
  483. public static int Flower;
  484. public static int MiniGameIndex;
  485. public static bool Prepare;
  486. public static bool TutorialValidA = true;
  487. public static bool DropDiamond;
  488. public static float OpTime = 1.5f;
  489. public static float OpTimer;
  490. public static float GoldTimer;
  491. public static float GameTime = 5;
  492. public static float PanaltyTime = 1;
  493. public static float NewOpTime;
  494. public static float PanaltyTimer;
  495. public static float PrepareTimer;
  496. public static float DiamondTimer;
  497. public static string ScoreLab;
  498. #endregion
  499. private void FixedUpdate()
  500. {
  501. if (Game)
  502. {
  503. GameThread();
  504. }
  505. if (Prepare)
  506. {
  507. PrepareThread();
  508. }
  509. }
  510. private void GameThread()
  511. {
  512. if (Pause)
  513. {
  514. return;
  515. }
  516. GameTimer += Time.fixedDeltaTime;
  517. if (GameTimer >= GameTime)
  518. {
  519. GameOver();
  520. return;
  521. }
  522. if (Panalty)
  523. {
  524. PanaltyTimer -= Time.fixedDeltaTime;
  525. if (PanaltyTimer <= 0)
  526. {
  527. Panalty = false;
  528. }
  529. }
  530. if (IdleList.Count > 0)
  531. {
  532. OpTimer -= Time.fixedDeltaTime;
  533. if (OpTimer <= 0)
  534. {
  535. NewOpTime -= NewOpTime * 0.03f;
  536. OpTimer = NewOpTime;
  537. CreateOperate();
  538. }
  539. }
  540. BonusThread();
  541. }
  542. private void BonusThread()
  543. {
  544. if (Pause)
  545. {
  546. return;
  547. }
  548. GoldTimer -= Time.fixedDeltaTime;
  549. if (GoldTimer < 0)
  550. {
  551. GoldTimer = Random.Range(3f, 6f);
  552. DropList.Add(ManaReso.GetDrop(ObjType.DropGold));
  553. }
  554. if (DropDiamond)
  555. {
  556. DiamondTimer -= Time.fixedDeltaTime;
  557. if (DiamondTimer < 0)
  558. {
  559. DropDiamond = false;
  560. DropList.Add(ManaReso.GetDrop(ObjType.DropDiamond));
  561. }
  562. }
  563. }
  564. private void PrepareThread()
  565. {
  566. if (Pause)
  567. {
  568. return;
  569. }
  570. PrepareTimer -= Time.fixedDeltaTime;
  571. if (PrepareTimer <= 0)
  572. {
  573. Prepare = false;
  574. GameBegin();
  575. }
  576. }
  577. private void CreateOperate()
  578. {
  579. ManaAudio.PlayClip(Clip.BubbleClip);
  580. if (ManaTutorial.TutorialA && TutorialValidA)
  581. {
  582. Pause = true;
  583. TutorialValidA = false;
  584. Flower flower = IdleList[4];
  585. flower.CreateOp(OpList.Count, OpType.Water);
  586. OpList.Add(flower);
  587. IdleList.Remove(flower);
  588. Tutorial.HightScreen(ManaReso.Get("D_WaterArrow0"), ManaReso.Get("D_WaterArrow1"), ManaReso.Get("D_Water1"));
  589. Tutorial.SetArea(OpList[0].OperateIcon.transform, 0.1f, 0.125f);
  590. ManaReso.AddButtonEventOnetime
  591. (
  592. "D_Water2",
  593. () =>
  594. {
  595. Pause = false;
  596. Tutorial.HightDisable();
  597. }
  598. );
  599. }
  600. else
  601. {
  602. Flower flower = IdleList[Random.Range(0, IdleList.Count)];
  603. flower.CreateOp(OpList.Count);
  604. OpList.Add(flower);
  605. IdleList.Remove(flower);
  606. }
  607. }
  608. public override void RegistValueA()
  609. {
  610. Award = new Award(ManaData.GetAwardConfig());
  611. MiniGameIndex = ManaData.GetPlayerInt("MiniGameIndex");
  612. }
  613. public override void RegistReference()
  614. {
  615. BtnLab = ManaReso.Get<Text>("D_BeginLab");
  616. TimerLab = ManaReso.Get<Text>("D_TimerLab");
  617. PrepareLab = ManaReso.Get<Text>("D_PrepareLab");
  618. TimerBk = ManaReso.Get<Image>("D_TimerIcon");
  619. }
  620. #region MiniGame
  621. public static void Operate(OpType opType)
  622. {
  623. if (Panalty || !OpList.Valid())
  624. {
  625. return;
  626. }
  627. if (OpList[0].Operate(opType))
  628. {
  629. IdleList.Add(OpList[0]);
  630. OpList.Remove(OpList[0]);
  631. if (OpList.Count >= 2)
  632. {
  633. OpList[0].FirstOp();
  634. OpList[1].SecondOp();
  635. }
  636. else if (OpList.Count >= 1)
  637. {
  638. OpList[0].FirstOp();
  639. }
  640. }
  641. else
  642. {
  643. Panalty = true;
  644. PanaltyTimer = PanaltyTime;
  645. }
  646. }
  647. public static void GameEnd()
  648. {
  649. PrepareLab.GetStreamScale().InOrigin = true;
  650. if (Game)
  651. {
  652. ManaCenter.MiniLock = false;
  653. ManaCenter.MiniTimer = Mathf.Lerp(180, 300, Random.Range(0, 1f));
  654. ManaDebug.Log(string.Format("<color=red>{0:0}</color>秒后激活小游戏", ManaCenter.MiniTimer));
  655. }
  656. if (ManaCenter.MiniTimer <= 0)
  657. {
  658. ManaReso.Get("C_MiniGame").TweenForCG();
  659. }
  660. Score = 0;
  661. Pause = false;
  662. Game = false;
  663. Panalty = false;
  664. Prepare = false;
  665. GameTimer = GameTime;
  666. for (int i = 0; i < OpList.Count; i++)
  667. {
  668. OpList[i].GameOver();
  669. }
  670. for (int i = 0; i < IdleList.Count; i++)
  671. {
  672. IdleList[i].GameOver();
  673. }
  674. for (int i = 0; i < DropList.Count; i++)
  675. {
  676. DropList[i].Retrieve();
  677. DropList.RemoveAt(i--);
  678. }
  679. }
  680. public static void GameOver()
  681. {
  682. ManaAudio.PlayClip(Clip.MiniEndClip);
  683. Award.GetAward(Score);
  684. ManaCenter.MiniGameAmt++;
  685. GameEnd();
  686. }
  687. public static void GameEnter()
  688. {
  689. if (ManaGarden.MyFlower < ManaGarden.TotalFlower)
  690. {
  691. while (true)
  692. {
  693. FlowerInfo flowerInfo = ManaGarden.FlowerInfoDic.Random();
  694. if (!flowerInfo.Unlock)
  695. {
  696. Flower = flowerInfo.ID_;
  697. break;
  698. }
  699. }
  700. }
  701. else
  702. {
  703. Flower = Random.Range(0, ManaGarden.FlowerInfoDic.Count);
  704. }
  705. int flowerAmt = 1;
  706. while (true)
  707. {
  708. FlowerInfo flowerInfo = ManaGarden.FlowerInfoDic.Random();
  709. if (flowerInfo.Unlock)
  710. {
  711. IdleList.Add(ManaReso.GetFlower(flowerInfo, ManaReso.Get("SlotMini" + flowerAmt)));
  712. flowerAmt++;
  713. if (flowerAmt == 10)
  714. {
  715. break;
  716. }
  717. }
  718. }
  719. ScoreLab = Language.GetStr("UI", "D_ScoreLab");
  720. TimerBk.fillAmount = 0;
  721. TimerLab.text = GameTime.ToString("0");
  722. ManaReso.Get("C_MiniGame").TweenBacCG();
  723. ManaReso.SetActive("D_Rip1", false);
  724. ManaReso.SetActive("D_Begin", true);
  725. ManaReso.SetActive("D_Water1", false);
  726. ManaReso.SetActive("D_Fertilize1", false);
  727. }
  728. public static void GameBegin()
  729. {
  730. Game = true;
  731. MiniGameIndex++;
  732. OpTimer = OpTime;
  733. GoldTimer = Random.Range(3f, 6f);
  734. GameTimer = 0;
  735. NewOpTime = OpTime;
  736. DiamondTimer = Random.Range(0f, GameTime - 5);
  737. ManaDebug.Log(string.Format("第<color=red>{0}</color>次小游戏", MiniGameIndex));
  738. for (int i = 0; i < IdleList.Count; i++)
  739. {
  740. IdleList[i].GameBegin();
  741. }
  742. if (Random.Range(5, 9) <= MiniGameIndex)
  743. {
  744. MiniGameIndex = 0;
  745. DropDiamond = true;
  746. }
  747. else
  748. {
  749. if (Random.Range(0, 1f) <= 0.01f)
  750. {
  751. DropDiamond = true;
  752. }
  753. else
  754. {
  755. DropDiamond = false;
  756. }
  757. }
  758. }
  759. public static void GamePrepare()
  760. {
  761. Prepare = true;
  762. PrepareTimer = 3;
  763. ManaReso.Get("D_Rip1").SetActive(true);
  764. ManaReso.Get("D_Water1").SetActive(true);
  765. ManaReso.Get("D_Fertilize1").SetActive(true);
  766. ManaReso.Get("D_Begin").SetActive(false);
  767. PrepareLab.StreamForScale();
  768. }
  769. #endregion
  770. public void OnApplicationPause(bool pause)
  771. {
  772. if (!pause)
  773. {
  774. if (!ManaTutorial.TutorialA)
  775. {
  776. if (Game || Prepare)
  777. {
  778. ManaReso.Get<Button>("D_Quit").onClick.Invoke();
  779. }
  780. }
  781. }
  782. }
  783. }