ManaAchieve.cs 12 KB

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  1. using UnityEngine;
  2. using UnityEngine.UI;
  3. using UnityEngine.Events;
  4. using System;
  5. using System.Xml;
  6. using System.Text;
  7. using System.Collections;
  8. using System.Collections.Generic;
  9. using Object = UnityEngine.Object;
  10. public enum AchieveType
  11. {
  12. TotalPerson,
  13. ElfLevel,
  14. GardenLevel,
  15. AdAmt,
  16. SkillAmt,
  17. SignAmt,
  18. ShareAmt,
  19. FlowerAmt,
  20. MiniGameAmt,
  21. TotalCoin,
  22. FlowerCoin,
  23. CurrentCoin,
  24. }
  25. public class Achieve
  26. {
  27. #region 变量
  28. public string ID
  29. {
  30. get
  31. {
  32. return "Achieve" + ID_;
  33. }
  34. }
  35. public string Desc
  36. {
  37. get
  38. {
  39. return Language.GetStr("AchieveDesc", ID);
  40. }
  41. }
  42. public string Name
  43. {
  44. get
  45. {
  46. return Language.GetStr("AchieveName", ID);
  47. }
  48. }
  49. public Sprite Icon
  50. {
  51. get { return ManaReso.Load<Sprite>(Icon_, Folder.UI); }
  52. }
  53. public double CurrentValue
  54. {
  55. get { return CurrentValue_; }
  56. set
  57. {
  58. CurrentValue_ = value;
  59. Slider.value = (float)(CurrentValue_ / TargetValue);
  60. if (CurrentValue_ >= TargetValue)
  61. {
  62. ToComplete();
  63. }
  64. else
  65. {
  66. ToProcess(CurrentValue_);
  67. }
  68. }
  69. }
  70. public int ID_;
  71. public string Icon_;
  72. public double CurrentValue_;
  73. public int Index;
  74. public int Parent;
  75. public float Person;
  76. public float CoinPerson;
  77. public float DiamondOnce;
  78. public bool Lock = true;
  79. public bool Delete;
  80. public bool Complete;
  81. public double TargetValue;
  82. public Achieve PostAchieve;
  83. public AchieveType AchieveType;
  84. public Text Tit;
  85. public Text Lab;
  86. public Text BtnLab;
  87. public Slider Slider;
  88. public Image Image;
  89. public Button Button;
  90. public Transform AchieveItem;
  91. #endregion
  92. public Achieve(XmlAttributeCollection attribute)
  93. {
  94. Icon_ = attribute[11].Value;
  95. Delete = Auxiliary.BoolParse(attribute[7].Value, false);
  96. Parent = Auxiliary.IntParse(attribute[6].Value, -1);
  97. AchieveType = TypeParse(attribute[4].Value);
  98. ID_ = int.Parse(attribute[0].Value);
  99. Index = int.Parse(attribute[1].Value) - 1;
  100. TargetValue = double.Parse(attribute[5].Value);
  101. Person = Auxiliary.FloatParse(attribute[10].Value, 0);
  102. CoinPerson = Auxiliary.FloatParse(attribute[9].Value, 0);
  103. DiamondOnce = Auxiliary.FloatParse(attribute[8].Value, 0);
  104. ManaAchieve.AchieveDic.Add(ID_, this);
  105. if (Parent != -1)
  106. {
  107. ManaAchieve.AchieveDic[Parent].PostAchieve = this;
  108. }
  109. }
  110. public void Regist()
  111. {
  112. AchieveItem = ManaReso.GetAchieveItem();
  113. Dictionary<string, Transform> dic = new Dictionary<string, Transform>();
  114. Auxiliary.CompileDic(AchieveItem, dic);
  115. Tit = dic["Tit"].GetComponent<Text>();
  116. Lab = dic["Lab"].GetComponent<Text>();
  117. Slider = dic["Slider"].GetComponent<Slider>();
  118. Image = dic["Icon"].GetComponent<Image>();
  119. Button = dic["Btn"].GetComponent<Button>();
  120. BtnLab = dic["BtnLab"].GetComponent<Text>();
  121. Lab.text = GetDescription(Desc, TargetValue);
  122. Image.sprite = Icon;
  123. AchieveItem.SetSiblingIndex(Index);
  124. Button.onClick.RemoveAllListeners();
  125. Button.onClick.AddListener(GetAward);
  126. ManaLan.Add(Tit, new LanStr("AchieveName", ID));
  127. if (Lock)
  128. {
  129. UpdateStatus();
  130. ManaAchieve.DeleDic.Add(AchieveType, UpdateStatus);
  131. }
  132. else
  133. {
  134. ToFinish();
  135. }
  136. }
  137. public void GetAward()
  138. {
  139. Lock = false;
  140. ManaCenter.Diamond += DiamondOnce;
  141. ManaCenter.SkillPerson += Person;
  142. ManaCenter.SkillCoinPerson += CoinPerson;
  143. ManaAudio.PlayClip(Clip.CurrentClip);
  144. ManaAchieve.AchieveDepth--;
  145. ManaAchieve.DeleDic.Remove(AchieveType);
  146. if (Delete)
  147. {
  148. ManaReso.Save(AchieveItem);
  149. AchieveItem = null;
  150. if (PostAchieve != null)
  151. {
  152. PostAchieve.Regist();
  153. }
  154. }
  155. else
  156. {
  157. ToFinish();
  158. }
  159. }
  160. public void UpdateStatus()
  161. {
  162. if (AchieveType == AchieveType.TotalPerson)
  163. {
  164. UpdateStatus(ManaCenter.TotalPerson);
  165. }
  166. else if (AchieveType == AchieveType.ElfLevel)
  167. {
  168. UpdateStatus(ManaCenter.ElfLevel);
  169. }
  170. else if (AchieveType == AchieveType.GardenLevel)
  171. {
  172. UpdateStatus(ManaCenter.Level);
  173. }
  174. else if (AchieveType == AchieveType.AdAmt)
  175. {
  176. UpdateStatus(ManaCenter.AdAmt);
  177. }
  178. else if (AchieveType == AchieveType.SkillAmt)
  179. {
  180. UpdateStatus(ManaCenter.SkillAmt);
  181. }
  182. else if (AchieveType == AchieveType.SignAmt)
  183. {
  184. UpdateStatus(ManaCenter.SignAmt);
  185. }
  186. else if (AchieveType == AchieveType.ShareAmt)
  187. {
  188. UpdateStatus(ManaCenter.ShareAmt);
  189. }
  190. else if (AchieveType == AchieveType.FlowerAmt)
  191. {
  192. UpdateStatus(ManaGarden.MyFlower);
  193. }
  194. else if (AchieveType == AchieveType.MiniGameAmt)
  195. {
  196. UpdateStatus(ManaCenter.MiniGameAmt);
  197. }
  198. else if (AchieveType == AchieveType.TotalCoin)
  199. {
  200. UpdateStatus(ManaCenter.TotalCoin);
  201. }
  202. else if (AchieveType == AchieveType.FlowerCoin)
  203. {
  204. UpdateStatus(ManaCenter.FlowerCoin);
  205. }
  206. else if (AchieveType == AchieveType.CurrentCoin)
  207. {
  208. UpdateStatus(ManaCenter.Coin);
  209. }
  210. else
  211. {
  212. throw new Exception();
  213. }
  214. }
  215. public void UpdateStatus(double value)
  216. {
  217. CurrentValue = value;
  218. }
  219. public void ToFinish()
  220. {
  221. Slider.value = 1;
  222. Complete = false;
  223. Button.interactable = false;
  224. Button.image.material = null;
  225. ManaLan.Add(BtnLab, new LanStr("Object", "AchieveItem_BtnLab2"));
  226. }
  227. public void ToProcess(double value)
  228. {
  229. Complete = false;
  230. Button.interactable = false;
  231. Button.image.material = Shortcut.GrayMat;
  232. List<object> objList = new List<object>();
  233. objList.Add(new LanStr("Object", "AchieveItem_BtnLab0"));
  234. objList.Add("\n");
  235. if (!DiamondOnce.Equal(0))
  236. {
  237. objList.Add("<(钻石)>" + DiamondOnce.ToString("0") + " ");
  238. }
  239. if (!CoinPerson.Equal(0))
  240. {
  241. objList.Add(new LanStr("Common", "CoinPerson"));
  242. objList.Add("+");
  243. objList.Add(CoinPerson.ToString("0") + " ");
  244. }
  245. if (!Person.Equal(0))
  246. {
  247. objList.Add(new LanStr("Common", "Person"));
  248. objList.Add("+");
  249. objList.Add(Person.ToString("0") + " ");
  250. }
  251. ManaLan.Add(BtnLab, objList.ToArray());
  252. }
  253. public void ToComplete()
  254. {
  255. if (Complete)
  256. {
  257. return;
  258. }
  259. ManaAchieve.AchieveDepth++;
  260. Complete = true;
  261. Button.interactable = true;
  262. Button.image.material = null;
  263. List<object> objList = new List<object>();
  264. objList.Add(new LanStr("Object", "AchieveItem_BtnLab1"));
  265. objList.Add("\n");
  266. if (!DiamondOnce.Equal(0))
  267. {
  268. objList.Add("<(钻石)>" + DiamondOnce.ToString("0") + " ");
  269. }
  270. if (!CoinPerson.Equal(0))
  271. {
  272. objList.Add(new LanStr("Common", "CoinPerson"));
  273. objList.Add("+");
  274. objList.Add(CoinPerson.ToString("0") + " ");
  275. }
  276. if (!Person.Equal(0))
  277. {
  278. objList.Add(new LanStr("Common", "Person"));
  279. objList.Add("+");
  280. objList.Add(Person.ToString("0") + " ");
  281. }
  282. ManaLan.Add(BtnLab, objList.ToArray());
  283. }
  284. public AchieveType TypeParse(string str)
  285. {
  286. int integer = int.Parse(str);
  287. if (integer == 1)
  288. {
  289. return AchieveType.GardenLevel;
  290. }
  291. else if (integer == 2)
  292. {
  293. return AchieveType.CurrentCoin;
  294. }
  295. else if (integer == 3)
  296. {
  297. return AchieveType.TotalCoin;
  298. }
  299. else if (integer == 4)
  300. {
  301. return AchieveType.ElfLevel;
  302. }
  303. else if (integer == 5)
  304. {
  305. return AchieveType.FlowerAmt;
  306. }
  307. else if (integer == 6)
  308. {
  309. return AchieveType.TotalPerson;
  310. }
  311. else if (integer == 7)
  312. {
  313. return AchieveType.SkillAmt;
  314. }
  315. else if (integer == 8)
  316. {
  317. return AchieveType.AdAmt;
  318. }
  319. else if (integer == 9)
  320. {
  321. return AchieveType.SignAmt;
  322. }
  323. else if (integer == 10)
  324. {
  325. return AchieveType.ShareAmt;
  326. }
  327. else if (integer == 11)
  328. {
  329. return AchieveType.MiniGameAmt;
  330. }
  331. else if (integer == 12)
  332. {
  333. return AchieveType.FlowerCoin;
  334. }
  335. else
  336. {
  337. throw new Exception();
  338. }
  339. }
  340. public static string GetDescription(string desc, double value)
  341. {
  342. return desc.Replace("[&value&]", value.ToString("0"));
  343. }
  344. }
  345. public class ManaAchieve : Regist
  346. {
  347. #region 变量
  348. public static int AchieveDepth
  349. {
  350. get { return AchieveDepth_; }
  351. set
  352. {
  353. AchieveDepth_ = value;
  354. if (ManaTutorial.TutorialA)
  355. {
  356. return;
  357. }
  358. TweenOutline tween = ManaReso.Get<Outline>("C_Achieve").GetTweenOutline();
  359. if (tween == null)
  360. {
  361. return;
  362. }
  363. if (AchieveDepth_ == 0)
  364. {
  365. tween.Target.enabled = false;
  366. tween.Pause();
  367. }
  368. else if (AchieveDepth_ > 0)
  369. {
  370. if (tween.InPause)
  371. {
  372. tween.Resume();
  373. tween.Target.enabled = true;
  374. }
  375. else
  376. {
  377. tween.StartForward();
  378. }
  379. }
  380. else
  381. {
  382. throw new Exception();
  383. }
  384. }
  385. }
  386. public static int AchieveDepth_;
  387. public static Dictionary<int, Achieve> AchieveDic = new Dictionary<int, Achieve>();
  388. public static Dictionary<AchieveType, UnityAction<double>> DeleDic = new Dictionary<AchieveType, UnityAction<double>>();
  389. public static ManaAchieve Instance;
  390. #endregion
  391. public override void RegistValueA()
  392. {
  393. Instance = this;
  394. List<XmlAttributeCollection> attributeList = ManaData.GetAchieveConfig();
  395. for (int i = 0; i < attributeList.Count; i++)
  396. {
  397. new Achieve(attributeList[i]);
  398. }
  399. List<int> achieveList = ManaData.GetAchieveList();
  400. for (int i = 0; i < achieveList.Count; i++)
  401. {
  402. AchieveDic[achieveList[i]].Lock = false;
  403. }
  404. foreach (var kv in AchieveDic)
  405. {
  406. if (kv.Value.Lock)
  407. {
  408. if (kv.Value.Parent == -1 || !AchieveDic[kv.Value.Parent].Lock)
  409. {
  410. kv.Value.Regist();
  411. }
  412. }
  413. else
  414. {
  415. if (!kv.Value.Delete)
  416. {
  417. kv.Value.Regist();
  418. }
  419. }
  420. }
  421. }
  422. public override void RegistValueB()
  423. {
  424. AchieveDepth = AchieveDepth;
  425. }
  426. public static void UpdateStatus(AchieveType type, double value)
  427. {
  428. UnityAction<double> action;
  429. if (DeleDic.TryGetValue(type, out action))
  430. {
  431. DeleDic[type].SafeInvoke(value);
  432. }
  433. }
  434. public static void Reload()
  435. {
  436. foreach (var kv in AchieveDic)
  437. {
  438. if (kv.Value.AchieveItem != null)
  439. {
  440. ManaReso.Save(kv.Value.AchieveItem, true);
  441. }
  442. }
  443. DeleDic = new Dictionary<AchieveType, UnityAction<double>>();
  444. AchieveDic = new Dictionary<int, Achieve>();
  445. Instance.RegistValueA();
  446. }
  447. }
  448. #region DebugList
  449. //状态的转换(进行中->待领取->已完成)
  450. //成就的存档(进行中 已完成)
  451. //Reload后的成就
  452. #endregion