Bundle.cs 16 KB

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  1. using System;
  2. using UnityEngine;
  3. using UnityEngine.Events;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. using System.Diagnostics;
  7. using Debug = UnityEngine.Debug;
  8. using Object = UnityEngine.Object;
  9. public class Bundle : MonoBehaviour
  10. {
  11. #region
  12. public static Bundle Instance;
  13. public static bool Complete;
  14. public static AssetBundle Atlas;
  15. public static AssetBundle Atlas2;
  16. public static AssetBundle UI;
  17. public static AssetBundle Effect;
  18. public static AssetBundle Audio;
  19. public static AssetBundle Scene;
  20. public static AssetBundle Config;
  21. public static AssetBundle Discard;
  22. public static AssetBundle PlazaRoom;
  23. public Texture2D Texture;
  24. public List<Object> UiList;
  25. public List<Object> AtlasList;
  26. public List<Sprite> Atlas2List;
  27. public List<Object> EffectList;
  28. public List<Object> AudioList;
  29. public List<Object> SceneList;
  30. public List<Object> ConfigList;
  31. public List<Object> DiscardList;
  32. public List<Object> PlazaRoomList;
  33. #endregion
  34. public void Awake()
  35. {
  36. Instance = this;
  37. LoadAll
  38. (
  39. () => Complete = true
  40. );
  41. }
  42. public static T Load<T>(string goName, Folder folder) where T : Object
  43. {
  44. if (Initializer.Instance.DebugMode)
  45. {
  46. #region MyRegion
  47. if (folder == Folder.UI)
  48. {
  49. for (int i = 0; i < Instance.UiList.Count; i++)
  50. {
  51. if (Instance.UiList[i].name == goName)
  52. {
  53. return (T) Instance.UiList[i];
  54. }
  55. }
  56. }
  57. else if (folder == Folder.Audio)
  58. {
  59. for (int i = 0; i < Instance.AudioList.Count; i++)
  60. {
  61. if (Instance.AudioList[i].name == goName)
  62. {
  63. return (T) Instance.AudioList[i];
  64. }
  65. }
  66. }
  67. else if (folder == Folder.Config)
  68. {
  69. for (int i = 0; i < Instance.ConfigList.Count; i++)
  70. {
  71. if (Instance.ConfigList[i].name == goName)
  72. {
  73. return (T) Instance.ConfigList[i];
  74. }
  75. }
  76. }
  77. else if (folder == Folder.Effect)
  78. {
  79. for (int i = 0; i < Instance.EffectList.Count; i++)
  80. {
  81. if (Instance.EffectList[i].name == goName)
  82. {
  83. return (T) Instance.EffectList[i];
  84. }
  85. }
  86. }
  87. else if (folder == Folder.Scene)
  88. {
  89. for (int i = 0; i < Instance.SceneList.Count; i++)
  90. {
  91. if (Instance.SceneList[i].name == goName)
  92. {
  93. return (T) Instance.SceneList[i];
  94. }
  95. }
  96. }
  97. else if (folder == Folder.Discard)
  98. {
  99. for (int i = 0; i < Instance.DiscardList.Count; i++)
  100. {
  101. if (Instance.DiscardList[i].name == goName)
  102. {
  103. return (T)Instance.DiscardList[i];
  104. }
  105. }
  106. }
  107. else if (folder == Folder.Atlas)
  108. {
  109. if (goName == "Atlas")
  110. {
  111. return (T) (Object) Sprite.Create(Instance.Texture, new Rect(0, 0, Instance.Texture.width, Instance.Texture.height), new Vector2(0.5f, 0.5f));
  112. }
  113. for (int i = 0; i < Instance.AtlasList.Count; i++)
  114. {
  115. if (Instance.AtlasList[i].name == goName)
  116. {
  117. return (T)Instance.AtlasList[i];
  118. }
  119. }
  120. }
  121. else if (folder == Folder.PlazaRoom)
  122. {
  123. for (int i = 0; i < Instance.PlazaRoomList.Count; i++)
  124. {
  125. if (Instance.PlazaRoomList[i].name == goName)
  126. {
  127. return (T)Instance.PlazaRoomList[i];
  128. }
  129. }
  130. }
  131. #endregion
  132. }
  133. else
  134. {
  135. #region MyRegion
  136. if (folder == Folder.UI)
  137. {
  138. return UI.LoadAsset<T>(goName);
  139. }
  140. else if (folder == Folder.Audio)
  141. {
  142. return Audio.LoadAsset<T>(goName);
  143. }
  144. else if (folder == Folder.Config)
  145. {
  146. return Config.LoadAsset<T>(goName);
  147. }
  148. else if (folder == Folder.Effect)
  149. {
  150. return Effect.LoadAsset<T>(goName);
  151. }
  152. else if (folder == Folder.Scene)
  153. {
  154. return Scene.LoadAsset<T>(goName);
  155. }
  156. else if (folder == Folder.Atlas)
  157. {
  158. return Atlas.LoadAsset<T>(goName);
  159. }
  160. else if (folder == Folder.Discard)
  161. {
  162. return Discard.LoadAsset<T>(goName);
  163. }
  164. else if (folder == Folder.PlazaRoom)
  165. {
  166. return PlazaRoom.LoadAsset<T>(goName);
  167. }
  168. #endregion
  169. }
  170. ManaDebug.Log(goName + " " + folder);
  171. throw new Exception(goName + " " + folder);
  172. }
  173. public static void LoadAtlasSprites()
  174. {
  175. if (Initializer.Instance.DebugMode)
  176. {
  177. for (int i = 0; i < Instance.Atlas2List.Count; i++)
  178. {
  179. ManaReso.ObjDic.UniqueAdd(Instance.Atlas2List[i].name, Instance.Atlas2List[i]);
  180. }
  181. }
  182. else
  183. {
  184. #region MyRegion
  185. Sprite[] sprites = Atlas2.LoadAllAssets<Sprite>();
  186. for (int i = 0; i < sprites.Length; i++)
  187. {
  188. ManaReso.ObjDic.UniqueAdd(sprites[i].name, sprites[i]);
  189. }
  190. sprites = Atlas.LoadAllAssets<Sprite>();
  191. for (int i = 0; i < sprites.Length; i++)
  192. {
  193. ManaReso.ObjDic.UniqueAdd(sprites[i].name, sprites[i]);
  194. }
  195. sprites = Scene.LoadAssetWithSubAssets<Sprite>("FlowerItemAtlas1");
  196. for (int i = 0; i < sprites.Length; i++)
  197. {
  198. ManaReso.ObjDic.UniqueAdd(sprites[i].name, sprites[i]);
  199. }
  200. #endregion
  201. }
  202. }
  203. public static AssetBundleRequest LoadAsync<T>(string goName, Folder folder)
  204. {
  205. if (folder == Folder.UI)
  206. {
  207. return UI.LoadAssetAsync<T>(goName);
  208. }
  209. else if (folder == Folder.Audio)
  210. {
  211. return Audio.LoadAssetAsync<T>(goName);
  212. }
  213. else if (folder == Folder.Config)
  214. {
  215. return Config.LoadAssetAsync<T>(goName);
  216. }
  217. else if (folder == Folder.Effect)
  218. {
  219. return Effect.LoadAssetAsync<T>(goName);
  220. }
  221. else if (folder == Folder.Scene)
  222. {
  223. return Scene.LoadAssetAsync<T>(goName);
  224. }
  225. else if (folder == Folder.Atlas)
  226. {
  227. return Atlas.LoadAssetAsync<T>(goName);
  228. }
  229. else if (folder == Folder.Discard)
  230. {
  231. return Discard.LoadAssetAsync<T>(goName);
  232. }
  233. else
  234. {
  235. throw new Exception();
  236. }
  237. }
  238. public static AssetBundleRequest LoadAllAsync<T>(Folder folder)
  239. {
  240. if (folder == Folder.Atlas2)
  241. {
  242. return Atlas2.LoadAllAssetsAsync<T>();
  243. }
  244. else
  245. {
  246. throw new Exception();
  247. }
  248. }
  249. public static string GetStreamPath()
  250. {
  251. if (Application.isEditor)
  252. // return "file://" + System.Environment.CurrentDirectory.Replace("\\", "/"); // Use the build output folder directly.
  253. return "file://" + Application.streamingAssetsPath + "/Bundle/Windows/";//user local stream
  254. else if (Application.isWebPlayer)
  255. return System.IO.Path.GetDirectoryName(Application.absoluteURL).Replace("\\", "/") + "/StreamingAssets";
  256. else if (Application.platform == RuntimePlatform.IPhonePlayer)
  257. return "file://" + Application.streamingAssetsPath + "/Bundle/IOS/";
  258. else if (Application.isMobilePlatform || Application.isConsolePlatform)
  259. return Application.streamingAssetsPath + "/Bundle/Android/";
  260. else // For standalone player.
  261. return "file://" + Application.streamingAssetsPath;
  262. //return "file://" + Application.streamingAssetsPath + "/Bundle/Windows/";
  263. }
  264. public void LoadAll(UnityAction callback)
  265. {
  266. StartCoroutine(ILoadAll(callback));
  267. }
  268. public static IEnumerator ILoadAll(UnityAction callback)
  269. {
  270. yield return LoadConfig();
  271. if (!Logo.Complete && !Initializer.Instance.DebugMode)
  272. {
  273. ManaReso.AddAsyncLoad<TextAsset>("PlayerConfig", Folder.Config, () => { ManaData.PlayerDoc = ManaData.PlayerDoc; ManaServer.PackTypeRequest(); });
  274. }
  275. else
  276. {
  277. ManaData.PlayerDoc = ManaData.PlayerDoc;
  278. ManaServer.PackTypeRequest();
  279. }
  280. yield return LoadDiscard();
  281. yield return LoadUI();
  282. if (!Logo.Complete && !Initializer.Instance.DebugMode)
  283. {
  284. ManaReso.AddAsyncLoad("Canvas", 1, Folder.UI, ObjType.Canvas);
  285. ManaReso.AddAsyncLoad("GroupA", 1, Folder.UI, ObjType.GroupA, true);
  286. ManaReso.AddAsyncLoad("GroupB", 1, Folder.UI, ObjType.GroupB, true);
  287. ManaReso.AddAsyncLoad("GroupC", 1, Folder.UI, ObjType.GroupC, true);
  288. ManaReso.AddAsyncLoad("GroupE", 1, Folder.UI, ObjType.GroupE, true);
  289. ManaReso.AddAsyncLoad("GroupD", 1, Folder.UI, ObjType.GroupD, true);
  290. ManaReso.AddAsyncLoad("EventSystem", 1, Folder.UI, ObjType.EventSystem);
  291. ManaReso.AddAsyncLoad("MainCamera", 1, Folder.UI, ObjType.MainCamera);
  292. ManaReso.AddAsyncLoad("SkillItem", 31, Folder.UI, ObjType.SkillItem, true);
  293. ManaReso.AddAsyncLoad("SignItem", 21, Folder.UI, ObjType.SignItem, true);
  294. ManaReso.AddAsyncLoad("FlowerItem", 17, Folder.UI, ObjType.FlowerItem, true);
  295. ManaReso.AddAsyncLoad("AchieveItem", 2, Folder.UI, ObjType.AchieveItem, true);
  296. }
  297. yield return LoadScene();
  298. if (!Logo.Complete && !Initializer.Instance.DebugMode)
  299. {
  300. ManaReso.AddAsyncLoad("Flower", 9, Folder.Scene, ObjType.Flower);
  301. ManaReso.AddAsyncLoad("Page", 2, Folder.Scene, ObjType.Page);
  302. ManaReso.AddAsyncLoad("Garden", 1, Folder.Discard, ObjType.Garden);
  303. ManaReso.AddAsyncLoad("DressRoom", 1, Folder.Discard, ObjType.DressRoom);
  304. }
  305. yield return LoadAudio();
  306. if (!Logo.Complete && !Initializer.Instance.DebugMode)
  307. {
  308. ManaReso.AddAsyncLoad("Music", 1, Folder.Audio, ObjType.Music);
  309. }
  310. yield return LoadAtlas2();
  311. if (!Logo.Complete && !Initializer.Instance.DebugMode)
  312. {
  313. ManaReso.AddAsyncLoad<TextAsset>("skill_config", Folder.Config);
  314. ManaReso.AddAsyncLoad<TextAsset>("pack_config", Folder.Config);
  315. ManaReso.AddAsyncLoad<TextAsset>("ability_config", Folder.Config);
  316. ManaReso.AddAsyncLoad<TextAsset>("achieve_config", Folder.Config);
  317. ManaReso.AddAsyncLoad<TextAsset>("visit_config", Folder.Config);
  318. ManaReso.AddAsyncLoad<TextAsset>("award_config", Folder.Config);
  319. ManaReso.AddAsyncLoad<TextAsset>("flower_config", Folder.Config);
  320. ManaReso.AddAsyncLoad<TextAsset>("offline_config", Folder.Config);
  321. ManaReso.AddAsyncLoad<TextAsset>("signin_config", Folder.Config);
  322. ManaReso.AddAsyncLoad<TextAsset>("dressRoom_config", Folder.Config);
  323. ManaReso.AddAsyncLoad<TextAsset>("English", Folder.Config);
  324. ManaReso.AddAsyncLoad<TextAsset>("ChineseSimplified", Folder.Config);
  325. ManaReso.AddAsyncLoad<TextAsset>("ChineseTraditional", Folder.Config);
  326. ManaReso.AddAsyncLoad<AudioClip>("BtnClip", Folder.Audio);
  327. ManaReso.AddAsyncLoad<AudioClip>("SkillClip", Folder.Audio);
  328. ManaReso.AddAsyncLoad<AudioClip>("ErrorClip", Folder.Audio);
  329. ManaReso.AddAsyncLoad<AudioClip>("DropClip", Folder.Audio);
  330. ManaReso.AddAsyncLoad<AudioClip>("CloseClip", Folder.Audio);
  331. ManaReso.AddAsyncLoad<AudioClip>("FlowerClip", Folder.Audio);
  332. ManaReso.AddAsyncLoad<AudioClip>("BubbleClip", Folder.Audio);
  333. ManaReso.AddAsyncLoad<AudioClip>("CurrentClip", Folder.Audio);
  334. ManaReso.AddAsyncLoad<AudioClip>("MiniEndClip", Folder.Audio);
  335. ManaReso.AddAsyncLoad<TextAsset>("stand_tex", Folder.Config);
  336. ManaReso.AddAsyncLoad<TextAsset>("stand_ske", Folder.Config);
  337. ManaReso.AddAsyncLoad<Texture2D>("stand_texture", Folder.Scene);
  338. }
  339. yield return LoadAtlas();
  340. yield return LoadEffect();
  341. //yield return LoadPlazaRoom();
  342. SpriteAsset.AddBundleSpriteInfo();
  343. if (callback != null)
  344. {
  345. callback.Invoke();
  346. }
  347. }
  348. public static IEnumerator LoadUI()
  349. {
  350. WWW www = new WWW(GetStreamPath() + "ui");
  351. yield return www;
  352. if (string.IsNullOrEmpty(www.error))
  353. {
  354. UI = www.assetBundle;
  355. }
  356. else
  357. {
  358. Debug.Log(www.error);
  359. }
  360. }
  361. public static IEnumerator LoadAtlas()
  362. {
  363. WWW www = new WWW(GetStreamPath() + "atlas");
  364. yield return www;
  365. if (string.IsNullOrEmpty(www.error))
  366. {
  367. Atlas = www.assetBundle;
  368. }
  369. else
  370. {
  371. Debug.Log(www.error);
  372. }
  373. }
  374. public static IEnumerator LoadAtlas2()
  375. {
  376. WWW www = new WWW(GetStreamPath() + "atlas2");
  377. yield return www;
  378. if (string.IsNullOrEmpty(www.error))
  379. {
  380. Atlas2 = www.assetBundle;
  381. }
  382. else
  383. {
  384. Debug.Log(www.error);
  385. }
  386. }
  387. public static IEnumerator LoadAudio()
  388. {
  389. WWW www = new WWW(GetStreamPath() + "audio");
  390. yield return www;
  391. if (string.IsNullOrEmpty(www.error))
  392. {
  393. Audio = www.assetBundle;
  394. }
  395. else
  396. {
  397. Debug.Log(www.error);
  398. }
  399. }
  400. public static IEnumerator LoadConfig()
  401. {
  402. WWW www = new WWW(GetStreamPath() + "config");
  403. yield return www;
  404. if (string.IsNullOrEmpty(www.error))
  405. {
  406. Config = www.assetBundle;
  407. }
  408. else
  409. {
  410. Debug.Log(www.error);
  411. }
  412. }
  413. public static IEnumerator LoadEffect()
  414. {
  415. WWW www = new WWW(GetStreamPath() + "effect");
  416. yield return www;
  417. if (string.IsNullOrEmpty(www.error))
  418. {
  419. Effect = www.assetBundle;
  420. }
  421. else
  422. {
  423. Debug.Log(www.error);
  424. }
  425. }
  426. public static IEnumerator LoadScene()
  427. {
  428. WWW www = new WWW(GetStreamPath() + "scene");
  429. yield return www;
  430. if (string.IsNullOrEmpty(www.error))
  431. {
  432. Scene = www.assetBundle;
  433. }
  434. else
  435. {
  436. Debug.Log(www.error);
  437. }
  438. }
  439. public static IEnumerator LoadDiscard()
  440. {
  441. WWW www = new WWW(GetStreamPath() + "discard");
  442. yield return www;
  443. if (string.IsNullOrEmpty(www.error))
  444. {
  445. Discard = www.assetBundle;
  446. }
  447. else
  448. {
  449. Debug.Log(www.error);
  450. }
  451. }
  452. public static IEnumerator LoadPlazaRoom()
  453. {
  454. WWW www = new WWW(GetStreamPath() + "plazaroom");
  455. yield return www;
  456. if (string.IsNullOrEmpty(www.error))
  457. {
  458. PlazaRoom = www.assetBundle;
  459. }
  460. else
  461. {
  462. Debug.Log(www.error);
  463. }
  464. }
  465. }