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- Shader "DashGame/Particles/PlazaRoomStar"
- {
- Properties{
- _MainTex("Particle Texture", 2D) = "white" {}
- }
- Category{
- Tags{ "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" "PreviewType" = "Plane" }
- Blend SrcAlpha zero
- Cull Off Lighting Off ZWrite Off Fog{ Color(0,0,0,0) }
- BindChannels{
- Bind "Color", color
- Bind "Vertex", vertex
- Bind "TexCoord", texcoord
- }
- SubShader{
- Pass{
- SetTexture[_MainTex]{
- combine texture * primary
- }
- }
- }
- }
- }
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