Note.shader 499 B

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  1. Shader "DashGame/Particles/PlazaRoomStar"
  2. {
  3. Properties{
  4. _MainTex("Particle Texture", 2D) = "white" {}
  5. }
  6. Category{
  7. Tags{ "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" "PreviewType" = "Plane" }
  8. Blend SrcAlpha zero
  9. Cull Off Lighting Off ZWrite Off Fog{ Color(0,0,0,0) }
  10. BindChannels{
  11. Bind "Color", color
  12. Bind "Vertex", vertex
  13. Bind "TexCoord", texcoord
  14. }
  15. SubShader{
  16. Pass{
  17. SetTexture[_MainTex]{
  18. combine texture * primary
  19. }
  20. }
  21. }
  22. }
  23. }