Initializer.cs 2.8 KB

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  1. using LitJson;
  2. using UnityEngine;
  3. using UnityEngine.EventSystems;
  4. using System;
  5. using System.Xml;
  6. using System.Collections;
  7. using System.Collections.Generic;
  8. public class Initializer : MonoBehaviour
  9. {
  10. #region 变量
  11. public static bool LoadComplete;
  12. public static Initializer Instance;
  13. public static Transform Transform;
  14. public static List<Regist> RegistList = new List<Regist>();
  15. #endregion
  16. private void Awake()
  17. {
  18. DontDestroyOnLoad(gameObject);
  19. ManaServer.Login(ManaData.LoginCallbackInitial);
  20. Instance = this;
  21. Transform = transform;
  22. gameObject.AddComponent<ManagerIAP>();
  23. gameObject.AddScript<Bundle>();
  24. gameObject.AddScript<Auxiliary>();
  25. gameObject.AddScript<ManaLan>();
  26. gameObject.AddScript<ManaReso>();
  27. gameObject.AddScript<ManaAnim>();
  28. gameObject.AddScript<ManaAudio>();
  29. gameObject.AddScript<ManaTutorial>();
  30. gameObject.AddScript<ManaAchieve>();
  31. gameObject.AddScript<ManaUI>();
  32. gameObject.AddScript<ManaSign>();
  33. gameObject.AddScript<ManaGarden>();
  34. gameObject.AddScript<ManaData>();
  35. gameObject.AddScript<ManaPlayer>();
  36. gameObject.AddScript<ManaServer>();
  37. gameObject.AddScript<ManaDebug>();
  38. gameObject.AddScript<ManaMiniGame>();
  39. StartCoroutine(IInitialize());
  40. }
  41. public static void Initialize()
  42. {
  43. ManaTutorial.TutorialA = Data.GetPlayerBool("TutorialA");
  44. ManaTutorial.TutorialB_ = Data.GetPlayerBool("TutorialB");
  45. ManaTutorial.TutorialIndexA = Data.GetPlayerInt("TutorialIndexA");
  46. ManaTutorial.TutorialIndexB = Data.GetPlayerInt("TutorialIndexB");
  47. for (int i = 0; i < RegistList.Count; i++)
  48. {
  49. RegistList[i].Instantiate();
  50. }
  51. for (int i = 0; i < RegistList.Count; i++)
  52. {
  53. RegistList[i].RegistReference();
  54. }
  55. for (int i = 0; i < RegistList.Count; i++)
  56. {
  57. RegistList[i].RegistValueA();
  58. }
  59. for (int i = 0; i < RegistList.Count; i++)
  60. {
  61. RegistList[i].RegistValueB();
  62. }
  63. for (int i = 0; i < RegistList.Count; i++)
  64. {
  65. RegistList[i].RegistValueC();
  66. RegistList[i].enabled = true;
  67. }
  68. LoadComplete = true;
  69. ManaData.LoginCallbackInitial(new JsonData());
  70. ManaReso.Get("I_BlackMask").TweenForCG();
  71. ManaReso.SetActive("I_Lab", false);
  72. ManagerIAP.Initialize();
  73. }
  74. public IEnumerator IInitialize()
  75. {
  76. while (Bundle.LoadComplete == false)
  77. {
  78. yield return null;
  79. }
  80. while (!Logo.LogoComplete)
  81. {
  82. yield return null;
  83. }
  84. //ManaUI.InitialInstantiate();
  85. Initialize();
  86. }
  87. }