Manager.cs 37 KB

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  1. using LitJson;
  2. using UnityEngine;
  3. using UnityEngine.UI;
  4. using UnityEngine.Events;
  5. using UnityEngine.Analytics;
  6. using UnityEngine.EventSystems;
  7. using System;
  8. using System.Xml;
  9. using System.Collections;
  10. using System.Collections.Generic;
  11. public class Manager : Regist
  12. {
  13. #region Config
  14. #region 成就
  15. public static double PlayADsAmt
  16. {
  17. get { return playADsAmt; }
  18. set
  19. {
  20. playADsAmt = value;
  21. AchieveManager.UpdateStatus(AchieveType.PlayADsAmt, playADsAmt);
  22. }
  23. }
  24. private static double playADsAmt;
  25. public static double UseSkillAmt
  26. {
  27. get { return useSkillAmt; }
  28. set
  29. {
  30. useSkillAmt = value;
  31. AchieveManager.UpdateStatus(AchieveType.UseSkillAmt, useSkillAmt);
  32. }
  33. }
  34. private static double useSkillAmt;
  35. public static double SignAmt
  36. {
  37. get { return signAmt; }
  38. set
  39. {
  40. signAmt = value;
  41. AchieveManager.UpdateStatus(AchieveType.SignAmt, signAmt);
  42. }
  43. }
  44. private static double signAmt;
  45. public static double CloseAmt
  46. {
  47. get { return closeAmt; }
  48. set
  49. {
  50. closeAmt = value;
  51. AchieveManager.UpdateStatus(AchieveType.CloseAmt, closeAmt);
  52. }
  53. }
  54. private static double closeAmt;
  55. public static double ShareAmt
  56. {
  57. get { return shareAmt; }
  58. set
  59. {
  60. shareAmt = value;
  61. AchieveManager.UpdateStatus(AchieveType.ShareAmt, shareAmt);
  62. }
  63. }
  64. private static double shareAmt;
  65. public static double PlayMinigameAmt
  66. {
  67. get { return playMinigameAmt; }
  68. set
  69. {
  70. playMinigameAmt = value;
  71. AchieveManager.UpdateStatus(AchieveType.PlayMinigameAmt, playMinigameAmt);
  72. }
  73. }
  74. private static double playMinigameAmt;
  75. public static double AllElfLevel
  76. {
  77. get { return allElfLevel; }
  78. set
  79. {
  80. allElfLevel = value;
  81. AchieveManager.UpdateStatus(AchieveType.AllElfLevel, allElfLevel);
  82. }
  83. }
  84. private static double allElfLevel;
  85. public static double TotalCoin
  86. {
  87. get { return totalCoin; }
  88. set
  89. {
  90. totalCoin = value;
  91. AchieveManager.UpdateStatus(AchieveType.TotalCoin, totalCoin);
  92. }
  93. }
  94. private static double totalCoin;
  95. public static double TotalFlowerAwardCoin
  96. {
  97. get { return totalFlowerAwardCoin; }
  98. set
  99. {
  100. totalFlowerAwardCoin = value;
  101. AchieveManager.UpdateStatus(AchieveType.TotalFlowerAwardCoin, totalFlowerAwardCoin);
  102. }
  103. }
  104. private static double totalFlowerAwardCoin;
  105. public static double TotalVisitPerson
  106. {
  107. get { return totalVisitPerson; }
  108. set
  109. {
  110. totalVisitPerson = value;
  111. AchieveManager.UpdateStatus(AchieveType.TotalVisitPerson, totalVisitPerson);
  112. }
  113. }
  114. private static double totalVisitPerson;
  115. public static double TotalSpendDiamond
  116. {
  117. get { return totalSpendDiamond; }
  118. set
  119. {
  120. totalSpendDiamond = value;
  121. AchieveManager.UpdateStatus(AchieveType.TotalSpendDiamond, totalSpendDiamond);
  122. }
  123. }
  124. private static double totalSpendDiamond;
  125. public static double CreateRoomAmt
  126. {
  127. get { return createRoomAmt; }
  128. set
  129. {
  130. createRoomAmt = value;
  131. AchieveManager.UpdateStatus(AchieveType.CreateRoomAmt, createRoomAmt);
  132. }
  133. }
  134. private static double createRoomAmt;
  135. public static double CreateChestAmt
  136. {
  137. get { return createChestAmt; }
  138. set
  139. {
  140. createChestAmt = value;
  141. AchieveManager.UpdateStatus(AchieveType.CreateChestAmt, createChestAmt);
  142. }
  143. }
  144. private static double createChestAmt;
  145. public static double CreateLuckyChestAmt
  146. {
  147. get { return createLuckyChestAmt; }
  148. set
  149. {
  150. createLuckyChestAmt = value;
  151. AchieveManager.UpdateStatus(AchieveType.CreateLuckyChestAmt, createLuckyChestAmt);
  152. }
  153. }
  154. private static double createLuckyChestAmt;
  155. public static double CreateGuessColorChestAmt
  156. {
  157. get { return createGuessColorChestAmt; }
  158. set
  159. {
  160. createGuessColorChestAmt = value;
  161. AchieveManager.UpdateStatus(AchieveType.CreateGuessColorChestAmt, createGuessColorChestAmt);
  162. }
  163. }
  164. private static double createGuessColorChestAmt;
  165. public static double CreateGuessNumberChestAmt
  166. {
  167. get { return createGuessNumberChestAmt; }
  168. set
  169. {
  170. createGuessNumberChestAmt = value;
  171. AchieveManager.UpdateStatus(AchieveType.CreateGuessNumberChestAmt, createGuessNumberChestAmt);
  172. }
  173. }
  174. private static double createGuessNumberChestAmt;
  175. public static double GetChestAwardAmt
  176. {
  177. get { return getChestAwardAmt; }
  178. set
  179. {
  180. getChestAwardAmt = value;
  181. AchieveManager.UpdateStatus(AchieveType.GetChestAwardAmt, getChestAwardAmt);
  182. }
  183. }
  184. private static double getChestAwardAmt;
  185. #endregion
  186. public static Action<int> OnLevelChange;
  187. public static Action<double> OnCoinChange;
  188. public static Action<double> OnDiamondChange;
  189. public static int GardenLevel
  190. {
  191. get { return gardenLevel; }
  192. set
  193. {
  194. gardenLevel = value;
  195. if (!Inited)
  196. {
  197. return;
  198. }
  199. LanguageManager.Add(ResourceManager.Get<Text>(CanvasLabel.C_LevelText), new MulLanStr(LanguageLabel.UI__C_Level), gardenLevel.ToString());
  200. VisitManager.UpdateVisitCost();
  201. AchieveManager.UpdateStatus(AchieveType.GardenLevel, gardenLevel);
  202. for (int i = 0; i < SkillList.Count; i++)
  203. {
  204. SkillList[i].UpdateStatus();
  205. }
  206. foreach (var kv in PlayerManager.CloseItemDictionary)
  207. {
  208. kv.Value.OnLevelChange();
  209. }
  210. if (OnLevelChange != null)
  211. {
  212. OnLevelChange.Invoke(gardenLevel);
  213. }
  214. if (gardenLevel >= TutorialManager.MemoryMinigameTutorialLevel)
  215. {
  216. if (TutorialManager.memoryMinigameTutorial)
  217. {
  218. TutorialManager.MemoryMinigameTutorial = true;
  219. }
  220. }
  221. if (GardenLevel < TutorialManager.DressroomTutorialLevel)
  222. {
  223. ResourceManager.Get<Image>(CanvasLabel.C_DressRoom).material = Lib.GrayMat;
  224. }
  225. else
  226. {
  227. ResourceManager.Get<Image>(CanvasLabel.C_DressRoom).material = null;
  228. }
  229. if (GardenManager.TotalUnlockFlower >= TutorialManager.MinFlowerForFindSoloGame && gardenLevel >= TutorialManager.FindSoloMinigameTutorialLevel)
  230. {
  231. if (TutorialManager.findSoloMinigameTutorial)
  232. {
  233. TutorialManager.PlayFindSoloGame();
  234. }
  235. }
  236. if (GardenManager.TotalUnlockFlower >= TutorialManager.MinFlowerForFindMissingGame && gardenLevel >= TutorialManager.FindMissingMinigameTutorialLevel)
  237. {
  238. if (TutorialManager.findMissingMinigameTutorial)
  239. {
  240. TutorialManager.PlayFindMissingGame();
  241. }
  242. }
  243. if (gardenLevel >= TutorialManager.CommentTutorialLevel)
  244. {
  245. ResourceManager.Get(CanvasLabel.C_CommentParent).TweenForCG();
  246. }
  247. if (gardenLevel >= TutorialManager.VisitTutorialLevel)
  248. {
  249. if (TutorialManager.visitTutorial)
  250. {
  251. TutorialManager.ClickVisitBtn();
  252. return;
  253. }
  254. else
  255. {
  256. ResourceManager.SetActive(CanvasLabel.C_Visit, true);
  257. }
  258. }
  259. if (gardenLevel >= TutorialManager.DressroomTutorialLevel)
  260. {
  261. if (TutorialManager.dressroomTutorial)
  262. {
  263. TutorialManager.ClickDressroomButton();
  264. return;
  265. }
  266. }
  267. if (gardenLevel >= TutorialManager.PlazaRoomTutorialLevel)
  268. {
  269. if (TutorialManager.plazaRoomTutorial)
  270. {
  271. TutorialManager.ClickPlazaRoomBtn();
  272. return;
  273. }
  274. else
  275. {
  276. ResourceManager.SetActive(CanvasLabel.C_EnterPlazaRoom, true);
  277. ResourceManager.SetActive(CanvasLabel.C_EnterPlazaRoom0, true);
  278. }
  279. }
  280. }
  281. }
  282. private static int gardenLevel;
  283. public static float Person
  284. {
  285. get { return person; }
  286. set
  287. {
  288. person = value;
  289. ResourceManager.SetText(CanvasLabel.F_PersonLab, (IncomeDisplayTime*(person * (1 + skillPersonBuff) + skillPerson)).ToString("0"));
  290. }
  291. }
  292. private static float person;
  293. public static float SkillPerson
  294. {
  295. get { return skillPerson; }
  296. set
  297. {
  298. skillPerson = value;
  299. TweenOutline tween = ResourceManager.Get(CanvasLabel.F_PersonLab).GetTweenOutline();
  300. if (skillPerson.Equal(0))
  301. {
  302. tween.Pause();
  303. tween.Target.enabled = false;
  304. }
  305. else
  306. {
  307. if (tween.InPause)
  308. {
  309. tween.Resume();
  310. tween.Target.enabled = true;
  311. }
  312. else
  313. {
  314. tween.StartForward();
  315. }
  316. }
  317. ResourceManager.SetText(CanvasLabel.F_PersonLab, (IncomeDisplayTime * (person * (1 + skillPersonBuff) + skillPerson)).ToString("0"));
  318. }
  319. }
  320. public static float skillPerson;
  321. public static float CoinPerson
  322. {
  323. get { return coinPerson; }
  324. set
  325. {
  326. coinPerson = value;
  327. ResourceManager.SetText(CanvasLabel.F_CoinPersonLab, (coinPerson + skillCoinPerson).ToString("0"));
  328. }
  329. }
  330. private static float coinPerson;
  331. public static float SkillPersonBuff
  332. {
  333. get { return skillPersonBuff; }
  334. set
  335. {
  336. skillPersonBuff = value;
  337. ResourceManager.SetText(CanvasLabel.F_PersonLab, (IncomeDisplayTime * (person * (1 + skillPersonBuff) + skillPerson)).ToString("0"));
  338. }
  339. }
  340. public static float skillPersonBuff;
  341. public static float SkillCoinPerson
  342. {
  343. get { return skillCoinPerson; }
  344. set
  345. {
  346. skillCoinPerson = value;
  347. TweenOutline tween = ResourceManager.Get(CanvasLabel.F_CoinPersonLab).GetTweenOutline();
  348. if (skillCoinPerson.Equal(0))
  349. {
  350. tween.Pause();
  351. tween.Target.enabled = false;
  352. }
  353. else
  354. {
  355. if (tween.InPause)
  356. {
  357. tween.Resume();
  358. tween.Target.enabled = true;
  359. }
  360. else
  361. {
  362. tween.StartForward();
  363. }
  364. }
  365. ResourceManager.SetText(CanvasLabel.F_CoinPersonLab, (coinPerson + skillCoinPerson).ToString("0"));
  366. }
  367. }
  368. public static float skillCoinPerson;
  369. public static double Coin
  370. {
  371. get { return coin; }
  372. set
  373. {
  374. coin = value;
  375. ResourceManager.SetText(CanvasLabel.F_CoinLab, Auxiliary.ShrinkNumberStr(coin));
  376. ResourceManager.SetText(CanvasLabel.C_CoinLab, Auxiliary.ShrinkNumberStr(coin));
  377. ResourceManager.SetText(CanvasLabel.P_CoinLab, Auxiliary.ShrinkNumberStr(coin));
  378. AchieveManager.UpdateStatus(AchieveType.CurrentCoin, coin);
  379. OnCoinChange.SafeInvoke(coin);
  380. }
  381. }
  382. public static double coin;
  383. public static double Diamond
  384. {
  385. get { return diamond; }
  386. set
  387. {
  388. diamond = value;
  389. ResourceManager.SetText(CanvasLabel.F_DiamondLab, Auxiliary.ShrinkNumberStr(diamond));
  390. ResourceManager.SetText(CanvasLabel.P_DiamondLab, Auxiliary.ShrinkNumberStr(diamond));
  391. OnDiamondChange.SafeInvoke(diamond);
  392. }
  393. }
  394. public static double diamond;
  395. public static float SkillPlus;
  396. public static float CurrentPerson;
  397. public static float CurrentCoinPerson;
  398. public static bool MinigameFlag;
  399. public static bool UploadConfigFlag;
  400. public static bool LoginFlag;
  401. public static bool OfflineFlag;
  402. public static bool ReactiveFlag;
  403. public static bool DownloadConfigFlag;
  404. public static bool SceneSwitchFlag;
  405. public static bool Inited;
  406. public static bool IsFirstFrame = true;
  407. public static bool InBackground;
  408. public static float IncomeDisplayTime = 60f;
  409. public static float IncomeCircleTime = 10;
  410. public static float IncomeCircleTimer;
  411. public static float CircleIncome
  412. {
  413. get { return (CurrentPerson*CurrentCoinPerson*IncomeCircleTime)*(1 + SkillPlus); }
  414. }
  415. public static float OfflineTime;
  416. public static string OfflineIncomeFml;
  417. public static double OfflineMaxCoin;
  418. public static double OfflineMaxTime;
  419. public static double OfflineMinTime = 120f;
  420. public static float InputDetectTime = 60f;
  421. public static float InputDetectTimer;
  422. public static float LoginTime = 10f;
  423. public static float LoginTimer;
  424. public static float MinigameCDTimer;
  425. public static float UploadConfigTime = 60f;
  426. public static float UploadConfigTimer;
  427. public static Manager Instance;
  428. public static DateTime LastQuitTime;
  429. public static List<Skill> UsingSkillList = new List<Skill>();
  430. public static List<Skill> CoolSkillList = new List<Skill>();
  431. public static List<Skill> OfflineCoolSkillList = new List<Skill>();
  432. public static List<List<Skill>> OfflineUsingSkillList = new List<List<Skill>>();
  433. public static List<SkillRoot> SkillList = new List<SkillRoot>();
  434. public static Dictionary<string, SkillRoot> SkillDictionary = new Dictionary<string, SkillRoot>();
  435. #endregion
  436. private void Update()
  437. {
  438. LoginThread();
  439. if (TutorialManager.NewplayerTutorial)
  440. {
  441. return;
  442. }
  443. InputDetectThread();
  444. ProcessSkillThread();
  445. MinigameCDThread();
  446. UploadConfigThread();
  447. IncomeCircleThread();
  448. }
  449. private void InputDetectThread()
  450. {
  451. if (Auxiliary.AnyKeyUp)
  452. {
  453. InputDetectTimer = 0;
  454. ResourceManager.Get(CanvasLabel.C_Group).TweenForCG();
  455. }
  456. else
  457. {
  458. InputDetectTimer += Time.deltaTime;
  459. if (InputDetectTimer >= InputDetectTime)
  460. {
  461. InputDetectTimer = 0;
  462. ResourceManager.Get(CanvasLabel.C_Group).TweenBacCG();
  463. }
  464. }
  465. }
  466. private void ProcessSkillThread()
  467. {
  468. for (int i = 0; i < UsingSkillList.Count; i++)
  469. {
  470. if (UsingSkillList[i].DoUpdate())
  471. {
  472. UsingSkillList.RemoveAt(i--);
  473. }
  474. }
  475. for (int i = 0; i < CoolSkillList.Count; i++)
  476. {
  477. if (CoolSkillList[i].DoCD())
  478. {
  479. CoolSkillList.RemoveAt(i--);
  480. }
  481. }
  482. }
  483. private void MinigameCDThread()
  484. {
  485. if (!MinigameFlag)
  486. {
  487. MinigameCDTimer -= Time.deltaTime;
  488. ResourceManager.SetText(CanvasLabel.C_MiniGameLab, Mathf.CeilToInt(MinigameCDTimer).ToString());
  489. if (MinigameCDTimer < 0)
  490. {
  491. MinigameFlag = true;
  492. ResourceManager.Get(CanvasLabel.C_MiniGame).TweenBacRect();
  493. ResourceManager.SetText(CanvasLabel.C_MiniGameLab, "");
  494. StaticsManager.GetInstance().RewardItem(StaticsManager.ItemID.获得小游戏, StaticsManager.ItemType.小游戏, "1", StaticsManager.ConsumeModule.None);
  495. }
  496. }
  497. }
  498. private void UploadConfigThread()
  499. {
  500. if (DownloadConfigFlag)
  501. {
  502. return;
  503. }
  504. UploadConfigTimer += Time.deltaTime;
  505. if (UploadConfigTimer >= UploadConfigTime)
  506. {
  507. UploadConfigTimer = 0;
  508. if (!PlayerPrefManager.GetBool(PlayerPrefManager.INTERACT_CONFIG, false))
  509. {
  510. HttpManager.GetSelfConfig();
  511. }
  512. else
  513. {
  514. HttpManager.UploadConfig();
  515. }
  516. }
  517. }
  518. private void LoginThread()
  519. {
  520. LoginTimer += Time.deltaTime;
  521. if (LoginTimer >= LoginTime)
  522. {
  523. LoginTimer = 0;
  524. HttpManager.Login();
  525. StaticsManager.GetInstance().Online();
  526. }
  527. }
  528. private void IncomeCircleThread()
  529. {
  530. IncomeCircleTimer -= Time.deltaTime;
  531. if (IncomeCircleTimer < 0)
  532. {
  533. IncomeCircleTimer = IncomeCircleTime;
  534. CurrentPerson = Person * (1 + SkillPersonBuff) + SkillPerson;
  535. CurrentCoinPerson = CoinPerson + SkillCoinPerson;
  536. TotalVisitPerson += CurrentPerson * IncomeCircleTime;
  537. float circleIncome = CircleIncome;
  538. AddCoin(circleIncome, StaticsManager.ItemID.获得金币, StaticsManager.ConsumeModule.Income);
  539. ResourceManager.Get(CanvasLabel.C_IncomeLab).TweenReForGra();
  540. ResourceManager.Get(CanvasLabel.C_IncomeLab).TweenReForVec();
  541. ResourceManager.SetText(CanvasLabel.C_IncomeLab, "+" + Auxiliary.ShrinkNumberStr(circleIncome, 0));
  542. }
  543. }
  544. public static void AddCoin(double amt, StaticsManager.ItemID itemId, StaticsManager.ConsumeModule consumeModule)
  545. {
  546. Coin += amt;
  547. if (amt > 0)
  548. {
  549. TotalCoin += amt;
  550. StaticsManager.GetInstance().RewardItem(itemId, StaticsManager.ItemType.金币, amt.ToString("0"), consumeModule);
  551. }
  552. }
  553. public static void AddDiamond(double amt, StaticsManager.ItemID itemId, StaticsManager.ConsumeModule consumeModule)
  554. {
  555. Diamond += amt;
  556. if (amt > 0)
  557. {
  558. StaticsManager.GetInstance().RewardItem(itemId, StaticsManager.ItemType.钻石, amt.ToString("0"), consumeModule);
  559. }
  560. }
  561. public override void Reactive()
  562. {
  563. foreach (var kv in SkillDictionary)
  564. {
  565. kv.Value.Reactive();
  566. }
  567. InitAllSkill(false);
  568. GetOfflineIncome();
  569. SignManager.ShowPanels();
  570. }
  571. public override void InstantiatePrefabs()
  572. {
  573. #region 生成技能条
  574. #region 读技能配置
  575. List<XmlAttributeCollection> attributeList = ConfigManager.GetSkillConfig();
  576. for (int i = 0; i < attributeList.Count; i++)
  577. {
  578. SkillRoot skillRoot;
  579. #region MyRegion
  580. if (attributeList[i].Count == 18)
  581. {
  582. skillRoot = new Pack(attributeList[i]);
  583. }
  584. else if (attributeList[i].Count == 24)
  585. {
  586. skillRoot = new Ability(attributeList[i]);
  587. }
  588. else if (attributeList[i].Count == 34)
  589. {
  590. if (string.IsNullOrEmpty(attributeList[i][4].Value))
  591. {
  592. skillRoot = new Skill(attributeList[i]);
  593. }
  594. else
  595. {
  596. skillRoot = new BigSkill(attributeList[i]);
  597. }
  598. }
  599. else
  600. {
  601. throw new Exception(attributeList[i].Count.ToString());
  602. }
  603. #endregion
  604. SkillDictionary.Add(skillRoot.FullID, skillRoot);
  605. SkillList.Add(skillRoot);
  606. }
  607. SkillList.Sort(SkillRoot.Sort);
  608. #endregion
  609. for (int i = 0; i < SkillList.Count; i++)
  610. {
  611. if (SkillList[i].SkillTab != SkillTab.Null)
  612. {
  613. ResourceManager.GetSkillItem(SkillList[i]);
  614. }
  615. }
  616. #endregion
  617. }
  618. public override void FirstInit()
  619. {
  620. ResourceManager.Get<Graphic>(CanvasLabel.F_Elf).material = Lib.GrayMat;
  621. ResourceManager.Get<Graphic>(CanvasLabel.F_Store).material = Lib.GrayMat;
  622. ResourceManager.Get<Graphic>(CanvasLabel.F_Magic).material = Lib.GrayMat;
  623. ResourceManager.Get<Graphic>(CanvasLabel.F_ElfLab).material = Lib.GrayMat;
  624. ResourceManager.Get<Graphic>(CanvasLabel.F_StoreLab).material = Lib.GrayMat;
  625. ResourceManager.Get<Graphic>(CanvasLabel.F_MagicLab).material = Lib.GrayMat;
  626. ResourceManager.Get<Button>(CanvasLabel.F_Elf).interactable = false;
  627. ResourceManager.Get<Button>(CanvasLabel.F_Store).interactable = false;
  628. ResourceManager.Get<Button>(CanvasLabel.F_Magic).interactable = false;
  629. List<XmlAttributeCollection> attributeList = ConfigManager.GetSkillList();
  630. for (int i = 0; i < attributeList.Count; i++)
  631. {
  632. SkillRoot skillRoot = SkillDictionary[attributeList[i][0].Value];
  633. if (!(skillRoot is Skill))
  634. {
  635. skillRoot.RegistReference();
  636. skillRoot.Init(true, OfflineTime, OfflineUsingSkillList, attributeList[i]);
  637. }
  638. }
  639. }
  640. public override void SecondInit()
  641. {
  642. Instance = this;
  643. Coin = ConfigManager.GetDoubleFormConfig(PlayerConfigLabel.Coin);
  644. Diamond = ConfigManager.GetDoubleFormConfig(PlayerConfigLabel.Diamond);
  645. MinigameCDTimer = ConfigManager.GetFloatFormConfig(PlayerConfigLabel.MiniTimer);
  646. IncomeCircleTimer = ConfigManager.GetFloatFormConfig(PlayerConfigLabel.CircleTimer);
  647. if (MinigameCDTimer > 0)
  648. {
  649. ResourceManager.Get(CanvasLabel.C_MiniGame).TweenForRect();
  650. }
  651. else
  652. {
  653. MinigameFlag = true;
  654. }
  655. HttpManager.ID = ConfigManager.GetStringFormConfig(PlayerConfigLabel.ID);
  656. HttpManager.SerialNumber = ConfigManager.GetStringFormConfig(PlayerConfigLabel.SerialNumber);
  657. List<string> offlineList = ConfigManager.GetOfflineConfig();
  658. OfflineMaxCoin = Auxiliary.StringToLong(offlineList[1], 999999999999999999);
  659. OfflineMaxTime = Auxiliary.StringToLong(offlineList[2], 999999999999999999);
  660. OfflineIncomeFml = offlineList[0];
  661. List<double> dataList = ConfigManager.GetAchieveValues();
  662. PlayADsAmt = dataList[0];
  663. AllElfLevel = dataList[4];
  664. UseSkillAmt = dataList[1];
  665. SignAmt = dataList[2];
  666. ShareAmt = dataList[3];
  667. TotalFlowerAwardCoin = dataList[6];
  668. TotalVisitPerson = dataList[7];
  669. TotalSpendDiamond = dataList[8];
  670. PlayMinigameAmt = dataList[5];
  671. CreateRoomAmt = dataList[9];
  672. CreateChestAmt = dataList[10];
  673. CreateLuckyChestAmt = dataList[11];
  674. CreateGuessColorChestAmt = dataList[12];
  675. CreateGuessNumberChestAmt = dataList[13];
  676. GetChestAwardAmt = dataList[14];
  677. }
  678. public static void InitAllSkill(bool firstRegist)
  679. {
  680. OfflineFlag = false;
  681. ResourceManager.SetActive(CanvasLabel.Ba_Lab2, false);
  682. if (HttpManager.IsConnect && ConfigManager.GetBoolFormConfig(PlayerConfigLabel.QuitFlag))
  683. {
  684. LastQuitTime = DateTime.Parse(ConfigManager.GetStringFormConfig(PlayerConfigLabel.QuitTime));
  685. OfflineTime = (float)HttpManager.CurrentDateTime.Subtract(LastQuitTime).TotalSeconds;
  686. MinigameCDTimer -= OfflineTime;
  687. if (OfflineTime <= OfflineMinTime)
  688. {
  689. OfflineTime = 0;
  690. }
  691. else
  692. {
  693. OfflineFlag = true;
  694. }
  695. if (OfflineTime > OfflineMaxTime)
  696. {
  697. OfflineTime = (long)OfflineMaxTime;
  698. ResourceManager.SetText(CanvasLabel.Ba_Lab2, Language.GetStr(LanguageLabel.UI__Ba_Lab2));
  699. ResourceManager.SetActive(CanvasLabel.Ba_Lab2, true);
  700. }
  701. }
  702. OfflineUsingSkillList = new List<List<Skill>>();
  703. OfflineCoolSkillList = new List<Skill>();
  704. if (OfflineTime > IncomeCircleTimer)
  705. {
  706. int circle = 1 + Mathf.FloorToInt((OfflineTime - IncomeCircleTimer) / IncomeCircleTime);
  707. for (int i = 0; i < circle; i++)
  708. {
  709. OfflineUsingSkillList.Add(new List<Skill>());
  710. }
  711. }
  712. List<XmlAttributeCollection> attributeList = ConfigManager.GetSkillList();
  713. for (int i = 0; i < attributeList.Count; i++)
  714. {
  715. SkillRoot skillRoot = SkillDictionary[attributeList[i][0].Value];
  716. if (skillRoot is Skill)
  717. {
  718. skillRoot.RegistReference();
  719. skillRoot.Init(firstRegist, OfflineTime, OfflineUsingSkillList, attributeList[i]);
  720. }
  721. }
  722. }
  723. public static void GetOfflineIncome()
  724. {
  725. double coin = 0;
  726. for (int i = 0; i < OfflineUsingSkillList.Count; i++)
  727. {
  728. for (int j = 0; j < OfflineCoolSkillList.Count; j++)
  729. {
  730. OfflineCoolSkillList[j].CoolTimer -= IncomeCircleTime;
  731. }
  732. for (int j = 0; j < OfflineUsingSkillList[i].Count; j++)
  733. {
  734. OfflineUsingSkillList[i][j].AnnulEffect();
  735. OfflineCoolSkillList.Add(OfflineUsingSkillList[i][j]);
  736. }
  737. CurrentPerson = Person*(1 + skillPersonBuff) + SkillPerson;
  738. CurrentCoinPerson = CoinPerson + SkillCoinPerson;
  739. TotalVisitPerson += CurrentPerson*IncomeCircleTime;
  740. coin += (CurrentPerson*CurrentCoinPerson*IncomeCircleTime)*(1 + SkillPlus);
  741. }
  742. IncomeCircleTimer = (OfflineTime - IncomeCircleTimer)%IncomeCircleTime;
  743. for (int j = 0; j < OfflineCoolSkillList.Count; j++)
  744. {
  745. OfflineCoolSkillList[j].CoolTimer -= IncomeCircleTime - IncomeCircleTimer;
  746. }
  747. coin = (long) Auxiliary.FmlParse(OfflineIncomeFml, "c", coin.ToString());
  748. if (coin > OfflineMaxCoin)
  749. {
  750. coin = OfflineMaxCoin;
  751. ResourceManager.SetText(CanvasLabel.Ba_Lab2, Language.GetStr(LanguageLabel.UI__Ba_Lab2));
  752. ResourceManager.SetActive(CanvasLabel.Ba_Lab2, true);
  753. }
  754. AddCoin(coin, StaticsManager.ItemID.获得金币, StaticsManager.ConsumeModule.Income);
  755. ResourceManager.SetText(CanvasLabel.Ba_IconLab, Auxiliary.ShrinkNumberStr(coin));
  756. }
  757. public new static void SwitchLanguage()
  758. {
  759. Coin = Coin;
  760. AddDiamond(0, StaticsManager.ItemID.None, StaticsManager.ConsumeModule.None);
  761. }
  762. public static void Pay(string id, double amt, Current current, UnityAction succeedCallback, StaticsManager.ItemID itemId, StaticsManager.ConsumeModule consumeModule, bool navigate = true, bool useBubbleTweenNavigate = true, UnityAction navigateCall = null, int buyAmount = 1)
  763. {
  764. if (TutorialManager.PayExempt)
  765. {
  766. succeedCallback.Invoke();
  767. return;
  768. }
  769. amt = Auxiliary.ShrinkNumber(amt);
  770. if (current == Current.Free)
  771. {
  772. succeedCallback.Invoke();
  773. }
  774. else if (current == Current.AD)
  775. {
  776. IAPManager.PlayAD(succeedCallback);
  777. }
  778. else if (current == Current.Cash)
  779. {
  780. IAPManager.TryPurchase(id);
  781. }
  782. else if (current == Current.Coin)
  783. {
  784. #region MyRegion
  785. if (Coin >= amt)
  786. {
  787. Coin -= amt;
  788. succeedCallback.Invoke();
  789. StaticsManager.GetInstance().UseItem(itemId, StaticsManager.ItemType.金币, buyAmount.ToString(), consumeModule);
  790. }
  791. else
  792. {
  793. ResourceManager.Get(CanvasLabel.Fe_Info).TweenBacCG();
  794. if (navigate)
  795. {
  796. Bubble.Show
  797. (
  798. Language.GetStr(LanguageLabel.Common__ShortCoin),
  799. Language.GetStr(LanguageLabel.Common__NavigateCoin),
  800. null,
  801. Lib.GoldSprite,
  802. () =>
  803. {
  804. navigateCall.SafeInvoke();
  805. if (useBubbleTweenNavigate)
  806. {
  807. TweenRoot tween = ResourceManager.Get(CanvasLabel.K_Bubble0).GetTweenScale();
  808. tween.AddEventOnetime
  809. (
  810. EventType.BackwardFinish,
  811. () =>
  812. {
  813. UIManager.NavigateToBuyCoin();
  814. }
  815. );
  816. }
  817. else
  818. {
  819. TweenRoot tween = ResourceManager.Get(CanvasLabel.F_Manage0).GetTweenVec();
  820. tween.AddEventOnetime
  821. (
  822. EventType.ForwardFinish,
  823. () =>
  824. {
  825. UIManager.NavigateToBuyCoin();
  826. }
  827. );
  828. }
  829. }
  830. );
  831. }
  832. else
  833. {
  834. Bubble.Show
  835. (
  836. Language.GetStr(LanguageLabel.Common__ShortCoin),
  837. null,
  838. null,
  839. Lib.GoldSprite
  840. );
  841. }
  842. }
  843. #endregion
  844. }
  845. else if (current == Current.Diamond)
  846. {
  847. #region MyRegion
  848. if (Diamond >= amt)
  849. {
  850. Diamond -= amt;
  851. TotalSpendDiamond += amt;
  852. succeedCallback.Invoke();
  853. StaticsManager.GetInstance().PurchaseItem(itemId, StaticsManager.ItemType.钻石, buyAmount.ToString(), amt.ToString("0"), consumeModule);
  854. }
  855. else
  856. {
  857. ResourceManager.Get(CanvasLabel.Fe_Info).TweenBacCG();
  858. if (navigate)
  859. {
  860. Bubble.Show
  861. (
  862. Language.GetStr(LanguageLabel.Common__ShortDiamond),
  863. Language.GetStr(LanguageLabel.Common__NavigateDiamond),
  864. null,
  865. Lib.DiamondSprite,
  866. () =>
  867. {
  868. navigateCall.SafeInvoke();
  869. if (useBubbleTweenNavigate)
  870. {
  871. TweenRoot tween = ResourceManager.Get(CanvasLabel.K_Bubble0).GetTweenScale();
  872. tween.AddEventOnetime
  873. (
  874. EventType.BackwardFinish,
  875. () =>
  876. {
  877. UIManager.NavigateToBuyDiamond();
  878. }
  879. );
  880. }
  881. else
  882. {
  883. TweenRoot tween = ResourceManager.Get(CanvasLabel.F_Manage0).GetTweenVec();
  884. tween.AddEventOnetime
  885. (
  886. EventType.ForwardFinish,
  887. () =>
  888. {
  889. UIManager.NavigateToBuyDiamond();
  890. }
  891. );
  892. }
  893. }
  894. );
  895. }
  896. else
  897. {
  898. Bubble.Show
  899. (
  900. Language.GetStr(LanguageLabel.Common__ShortDiamond),
  901. null,
  902. null,
  903. Lib.DiamondSprite
  904. );
  905. }
  906. }
  907. #endregion
  908. }
  909. else
  910. {
  911. throw new Exception(current.ToString());
  912. }
  913. }
  914. public static void FirstTimeLoginCallback(JsonData jsonData)
  915. {
  916. if (!Initializer.Inited || !HttpManager.Inited || Inited)
  917. {
  918. return;
  919. }
  920. HttpManager.GetBuyPackLimitFlag();
  921. if (HttpManager.IsConnect)
  922. {
  923. if (ConfigManager.GetStringFormConfig(PlayerConfigLabel.ID) == PlayerConfigLabel.DefaultID)
  924. {
  925. HttpManager.ID = HttpManager.LoginCallbackData["o"].ToString();
  926. ResourceManager.SetText(CanvasLabel.L_UserLab, HttpManager.ID);
  927. }
  928. if (ConfigManager.GetStringFormConfig(PlayerConfigLabel.SerialNumber) == PlayerConfigLabel.DefaultSerialNumber)
  929. {
  930. HttpManager.SerialNumber = HttpManager.LoginCallbackData["i"].ToString();
  931. }
  932. }
  933. InitAllSkill(true);
  934. GetOfflineIncome();
  935. SignManager.ShowPanels();
  936. Analytics.SetUserId(HttpManager.ID);
  937. Inited = true;
  938. GardenLevel = GardenLevel;
  939. if (!PlayerPrefManager.GetBool(PlayerPrefManager.INTERACT_CONFIG, false))
  940. {
  941. HttpManager.GetSelfConfig();
  942. }
  943. else
  944. {
  945. HttpManager.UploadConfig();
  946. }
  947. }
  948. public static void ReactiveLoginCallback(JsonData jsonData)
  949. {
  950. LoginFlag = false;
  951. for (int i = 0; i < Initializer.RegistList.Count; i++)
  952. {
  953. Initializer.RegistList[i].Reactive();
  954. }
  955. }
  956. public static void SwitchConfig(string id)
  957. {
  958. ResourceManager.SetText(CanvasLabel.La_Lab, Language.GetStr(LanguageLabel.UI__L_Downloading));
  959. ResourceManager.SetActive(CanvasLabel.La_Lab, true);
  960. ResourceManager.SetActive(CanvasLabel.La_Mask, true);
  961. HttpManager.GetConfigByID(id, SwitchConfigCallback);
  962. }
  963. public static void SwitchConfigCallback(JsonData jsonData)
  964. {
  965. if (jsonData.Inst_Object.Keys.Contains("l"))
  966. {
  967. ResourceManager.Get(CanvasLabel.La_Info).TweenBacCG();
  968. ResourceManager.SetText(CanvasLabel.La_Lab, Language.GetStr(LanguageLabel.UI__La_Lab0));
  969. ConfigManager.ConfigDocument.LoadXml(jsonData["l"].ToString());
  970. ConfigManager.ConfigRootNode = ConfigManager.ConfigDocument.SelectSingleNode(PlayerConfigLabel.RootNode);
  971. ResourceManager.SetText(CanvasLabel.L_UserLab, ConfigManager.GetStringFormConfig(PlayerConfigLabel.ID));
  972. HttpManager.ID = ConfigManager.GetStringFormConfig(PlayerConfigLabel.ID);
  973. HttpManager.SerialNumber = ConfigManager.GetStringFormConfig(PlayerConfigLabel.SerialNumber);
  974. Bubble.Show(null, Language.GetStr(LanguageLabel.UI__La_Lab0), null, null, () => { Application.Quit(); }, null, false);
  975. UploadConfigFlag = true;
  976. DownloadConfigFlag = true;
  977. ConfigManager.SaveConfigDocumentToDisk();
  978. PlayerPrefs.SetString(Lib.ConfigPrefs, "");
  979. }
  980. else
  981. {
  982. ResourceManager.SetText(CanvasLabel.La_Lab, Language.GetStr(LanguageLabel.UI__La_Lab1));
  983. ResourceManager.SetActive(CanvasLabel.La_Mask, false);
  984. }
  985. }
  986. public void OnApplicationQuit()
  987. {
  988. if (!UploadConfigFlag)
  989. {
  990. VisitManager.ReverseConfigData();
  991. ConfigManager.SaveConfigDocument();
  992. ConfigManager.SaveConfigDocumentToDisk();
  993. }
  994. }
  995. public void OnApplicationPause(bool pause)
  996. {
  997. if (pause)
  998. {
  999. InBackground = true;
  1000. if (DownloadConfigFlag)
  1001. {
  1002. return;
  1003. }
  1004. VisitManager.ReverseConfigData();
  1005. ConfigManager.SaveConfigDocument();
  1006. ConfigManager.SaveConfigDocumentToDisk();
  1007. }
  1008. else
  1009. {
  1010. StaticsManager.GetInstance().StartSession();
  1011. InBackground = false;
  1012. if (IsFirstFrame)
  1013. {
  1014. IsFirstFrame = false;
  1015. }
  1016. else
  1017. {
  1018. if (TutorialManager.NewplayerTutorial)
  1019. {
  1020. return;
  1021. }
  1022. if (!Initializer.Inited)
  1023. {
  1024. return;
  1025. }
  1026. if (!Initializer.IsGameActivated)
  1027. {
  1028. return;
  1029. }
  1030. if (DownloadConfigFlag)
  1031. {
  1032. return;
  1033. }
  1034. VisitManager.RecoverConfigData();
  1035. if (LoginFlag)
  1036. {
  1037. return;
  1038. }
  1039. if (ReactiveFlag)
  1040. {
  1041. ReactiveFlag = false;
  1042. return;
  1043. }
  1044. LoginFlag = true;
  1045. HttpManager.Login(ReactiveLoginCallback);
  1046. HttpManager.GetMailAwardData();
  1047. }
  1048. }
  1049. }
  1050. }