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- using UnityEngine;
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using Object = UnityEngine.Object;
- public class SpriteInfo
- {
- #region 变量
- public float Width;
- public float Height;
- public string Name;
- public Sprite Sprite;
- public List<Vector2> UvList;
- #endregion
- }
- public class SpriteAsset : MonoBehaviour
- {
- #region 变量
- public static Dictionary<string, SpriteInfo> SpriteInfoDic
- {
- get
- {
- if (_SpriteInfoDic == null)
- {
- GetSpriteInfo();
- }
- return _SpriteInfoDic;
- }
- set { _SpriteInfoDic = value; }
- }
- public static Dictionary<string, SpriteInfo> _SpriteInfoDic;
- #endregion
- public static void GetSpriteInfo()
- {
- Object[] objects = Resources.LoadAll("Sprite/SpriteUI/Atlas");
- Texture2D texture = Resources.Load<Texture2D>("Sprite/SpriteUI/Atlas");
- _SpriteInfoDic = new Dictionary<string, SpriteInfo>();
- for (int i = 0; i < objects.Length; i++)
- {
- if (objects[i] is Sprite)
- {
- Sprite sprite = (Sprite)objects[i];
- SpriteInfo spriteInfo = new SpriteInfo();
- spriteInfo.Sprite = sprite;
- spriteInfo.Name = sprite.name;
- spriteInfo.Width = sprite.rect.width;
- spriteInfo.Height = sprite.rect.height;
- float width = texture.width;
- float height = texture.height;
- Vector2 llUv = new Vector2(sprite.rect.xMin / width, sprite.rect.yMin / height);
- Vector2 ulUv = new Vector2(sprite.rect.xMin / width, sprite.rect.yMax / height);
- Vector2 urUv = new Vector2(sprite.rect.xMax / width, sprite.rect.yMax / height);
- Vector2 lrUv = new Vector2(sprite.rect.xMax / width, sprite.rect.yMin / height);
- spriteInfo.UvList = new List<Vector2>();
- spriteInfo.UvList.Add(llUv);
- spriteInfo.UvList.Add(ulUv);
- spriteInfo.UvList.Add(urUv);
- spriteInfo.UvList.Add(lrUv);
-
- _SpriteInfoDic.Add(spriteInfo.Name, spriteInfo);
- }
- }
- }
- }
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