Language.cs 6.0 KB

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  1. using UnityEngine;
  2. using System;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using System.Xml;
  6. public class Language
  7. {
  8. public enum Enabled:int
  9. {
  10. ChineseSimplified = 0,
  11. English = 1,
  12. ChineseTraditional = 2,
  13. }
  14. public enum LangType
  15. {
  16. Public
  17. }
  18. public static string[] availableArr = new string[]{Enabled.ChineseSimplified.ToString(), Enabled.English.ToString(), Enabled.ChineseTraditional.ToString() };
  19. private static SystemLanguage defaultLan = SystemLanguage.English;
  20. public static XmlDocument xml;
  21. public static string lan = SystemLanguage.English.ToString();
  22. public static string lanForUI = SystemLanguage.English.ToString();
  23. public static void Initialize()
  24. {
  25. TextAsset textAsset = (TextAsset)Resources.Load(@"XML\lan\ChineseSimplified");
  26. xml = new XmlDocument();
  27. xml.LoadXml(textAsset.text);
  28. }
  29. //public static void Init(string lan)
  30. //{
  31. // Debug.Log("Init Language " + lan);
  32. // Language.lan = lan;
  33. // string path = "XML/Language/";
  34. // TextAsset textAsset = ResourcesUtil.GetInstance().GetTextAsset("XML/Language/" + lan);
  35. // if (textAsset == null)
  36. // {
  37. // Debug.LogError("Can not find language use default " + defaultLan);
  38. // textAsset = ResourcesUtil.GetInstance().GetTextAsset("XML/Language/" + defaultLan.ToString());
  39. // Language.lan = defaultLan.ToString();
  40. // }
  41. // if (xml == null)
  42. // xml = new XmlDocument();
  43. // xml.LoadXml(text);
  44. //}
  45. public static bool initialized
  46. {
  47. get{
  48. return xml != null;
  49. }
  50. }
  51. public static void LoadFromResource()
  52. {
  53. //TextAsset textasset = ResourcesManager.Instance.LoadConfig("xml/lan", lan);
  54. xml = new XmlDocument ();
  55. //xml.LoadXml (textasset.text);
  56. }
  57. public static void Load(System.Action callBack)
  58. {
  59. //Language.lan = GetSpecifiedLang();
  60. // ResourcesManager.Instance.LoadAsset<TextAsset> ("xml/lan", lan, (objs) => {
  61. // if (objs != null && objs.Length > 0 && objs[0] != null) {
  62. // xml = new XmlDocument ();
  63. // xml.LoadXml ((objs[0] as TextAsset).text);
  64. //// Debug.LogError("bundleLoad-->"+(objs[0] as TextAsset).text);
  65. // } else {
  66. // TextAsset textasset = ResourcesManager.Instance.LoadConfig("xml/lan", lan);
  67. // xml = new XmlDocument ();
  68. // xml.LoadXml (textasset.text);
  69. //// Debug.LogError("resourceLoad-->"+(textasset.text));
  70. // }
  71. // callBack();
  72. // });
  73. // AssetBundleLoader.Load(path, lan.ToString(), typeof(TextAsset), (object asset)=>{
  74. // xml = new XmlDocument();
  75. // xml.LoadXml((asset as TextAsset).text);
  76. //// AssetBundleUtil.GetInstance().GetFont(AssetBundleUtil.Url.Font, lan.ToString(), (Font assetFont)=>{
  77. //// font = assetFont;
  78. //// });
  79. // font = ResourcesUtil.GetInstance().GetFont(ResourcesUtil.Url.Font, lan);
  80. //// font = ResourcesUtil.GetInstance().GetFont(ResourcesUtil.Url.Font, Enabled.Chinese.ToString());
  81. // callBack();
  82. // }, true);
  83. }
  84. /// <summary>
  85. /// 替换字符获取新的字符串
  86. /// </summary>
  87. /// <param name="old">需要替换的字符串</param>
  88. /// <param name="_replace">替换的数组</param>
  89. /// <returns></returns>
  90. public static string GetReplacedText(string old, params System.Object[] _replace)
  91. {
  92. if (old == "" || old == null) return "";
  93. string replaceStr = old;
  94. int length = _replace.Length;
  95. for (int i = 0; i < length; i++)
  96. {
  97. replaceStr = replaceStr.Replace("_$" + i + "_", _replace[i].ToString());
  98. }
  99. return replaceStr;
  100. }
  101. public static string GetStr(string id,LangType type = LangType.Public)
  102. {
  103. return GetStr (type.ToString(),id);
  104. }
  105. public static string GetStr(string page, string id)
  106. {
  107. if(xml == null)
  108. {
  109. Initialize();
  110. }
  111. try
  112. {
  113. XmlNode pageNode = xml.SelectSingleNode("lan/"+page);
  114. XmlNode node = pageNode.SelectSingleNode(id);
  115. if(node != null)
  116. return node.InnerText.Replace("\\n", "\n");
  117. }
  118. catch(Exception e)
  119. {
  120. Debug.LogException(e);
  121. }
  122. string error = "Topic missing page["+page+"] id["+id+"]";
  123. Debug.LogError(error);
  124. return error;
  125. }
  126. private static Font defaultFont;
  127. public static Font font; //todo Public改为private
  128. public static Font GetFont()
  129. {
  130. if (xml == null || font == null)
  131. {
  132. if(defaultFont == null)
  133. {
  134. Debug.LogError("Language not init");
  135. defaultFont = Font.CreateDynamicFontFromOSFont("Arial", 20);
  136. }
  137. return defaultFont;
  138. }
  139. return font;
  140. //return "Fonts/" + SystemLanguage.ChineseTraditional.ToString();
  141. //return "Fonts/" + SystemLanguage.Chinese.ToString();
  142. }
  143. public static Font GetFont(Enabled font)
  144. {
  145. return null;
  146. //return ResourcesUtil.GetInstance().GetFont(ResourcesUtil.Url.Font, font.ToString());
  147. }
  148. public static Font GetSystemFont()
  149. {
  150. return Font.CreateDynamicFontFromOSFont("Arial", 20);
  151. }
  152. public static Font GetNumberFont()
  153. {
  154. return null;
  155. //return ResourcesUtil.GetInstance().GetFont(ResourcesUtil.Url.Font, "Number");
  156. }
  157. public static string GetSpecifiedLang1()
  158. {
  159. string language = "";
  160. if (Application.systemLanguage.ToString() == SystemLanguage.ChineseSimplified.ToString())
  161. language = SystemLanguage.Chinese.ToString();
  162. else
  163. language = Application.systemLanguage.ToString();
  164. if (!isInEnabled(language))
  165. language = defaultLan.ToString();
  166. #if UNITY_EDITOR || UNITY_STANDALONE
  167. language = SystemLanguage.English.ToString();
  168. #endif
  169. // language = SystemLanguage.Chinese.ToString();
  170. language = SystemLanguage.English.ToString();
  171. return language;
  172. }
  173. private static bool isInEnabled(string value)
  174. {
  175. bool isIn = false;
  176. foreach (string name in Enum.GetNames(typeof(Enabled)))
  177. {
  178. if (value == name)
  179. return true;
  180. }
  181. return isIn;
  182. }
  183. public static bool IsLanguageInit()
  184. {
  185. return (xml == null) ? false : true;
  186. }
  187. public static string GetLanguagePath()
  188. {
  189. return "XML/lan/" + lan;
  190. }
  191. }