TweenVec.cs 2.9 KB

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  1. using UnityEngine;
  2. using System;
  3. using System.Collections;
  4. public class TweenVec : Tween
  5. {
  6. #region
  7. protected Vector3 Delta;
  8. protected Vector3 Origin;
  9. protected Vector3 Destination;
  10. protected Transform Target;
  11. protected CanvasGroup CG;
  12. protected CurveFunctionV Func;
  13. #endregion
  14. public TweenVec(Transform target, Vector3 origin, Vector3 destination, float duration, bool originActive, bool destActive, Curve curve)
  15. {
  16. CG = target.GetComponent<CanvasGroup>();
  17. Func = ManaAnim.FunctionDicV[curve];
  18. Target = target;
  19. IsForward = false;
  20. IsBackward = false;
  21. Delta = destination - origin;
  22. Origin = origin;
  23. Duration = duration;
  24. DestActive = destActive;
  25. Destination = destination;
  26. OriginActive = originActive;
  27. OnForwardStart += () =>
  28. {
  29. Target.SetActive(true);
  30. if (CG != null)
  31. {
  32. CG.interactable = false;
  33. }
  34. };
  35. OnForwardFinish += () =>
  36. {
  37. Target.SetActive(DestActive);
  38. if (CG != null)
  39. {
  40. CG.interactable = DestActive;
  41. }
  42. };
  43. OnBackwardStart += () =>
  44. {
  45. Target.SetActive(true);
  46. if (CG != null)
  47. {
  48. CG.interactable = false;
  49. }
  50. };
  51. OnBackwardFinish += () =>
  52. {
  53. Target.SetActive(OriginActive);
  54. if (CG != null)
  55. {
  56. CG.interactable = OriginActive;
  57. }
  58. };
  59. }
  60. public override void StartForward()
  61. {
  62. base.StartForward();
  63. if (IsBackward)
  64. {
  65. Timer = Duration - Timer;
  66. }
  67. }
  68. public override void StartBackward()
  69. {
  70. base.StartBackward();
  71. if (IsForward)
  72. {
  73. Timer = Duration - Timer;
  74. }
  75. }
  76. public override bool DoForward()
  77. {
  78. Timer += Time.fixedDeltaTime;
  79. if (Timer > Duration)
  80. {
  81. Timer = 0;
  82. Target.position = Destination;
  83. IsForward = false;
  84. OnForwardFinish.Invoke();
  85. ManaAnim.TweenForList.Remove(this);
  86. return true;
  87. }
  88. else
  89. {
  90. Target.position = Func(Timer, Duration, Origin, Delta);
  91. return false;
  92. }
  93. }
  94. public override bool DoBackward()
  95. {
  96. Timer += Time.fixedDeltaTime;
  97. if (Timer > Duration)
  98. {
  99. Timer = 0;
  100. Target.position = Origin;
  101. IsBackward = false;
  102. OnBackwardFinish.Invoke();
  103. ManaAnim.TweenBacList.Remove(this);
  104. return true;
  105. }
  106. else
  107. {
  108. Target.position = Func(Timer, Duration, Destination, -Delta);
  109. return false;
  110. }
  111. }
  112. }