Pack.cs 10 KB

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  1. using UnityEngine;
  2. using System;
  3. using System.Xml;
  4. using System.Text;
  5. using System.Collections;
  6. using System.Collections.Generic;
  7. public class Pack : SkillRoot
  8. {
  9. #region 变量
  10. #region 配置
  11. protected int MinUseLv;
  12. protected int MaxUseLv;
  13. protected float Person;
  14. protected float SkillCD;
  15. protected float UseAmt;
  16. protected float CoinOnce;
  17. protected float CoinPerson;
  18. protected float DiamondOnce;
  19. protected float Plus;
  20. protected float PersonBuff;
  21. protected float SkillCdBuff;
  22. protected string Desc;
  23. protected string Label;
  24. protected string Anim;
  25. protected string Flower;
  26. protected Current BuyCur;
  27. #endregion
  28. public SkillStatus _ItemStatus;
  29. public SkillStatus ItemStatus
  30. {
  31. get { return _ItemStatus; }
  32. set
  33. {
  34. _ItemStatus = value;
  35. if (_ItemStatus == SkillStatus.Buy)
  36. {
  37. ItemBtn.interactable = true;
  38. ItemBtnLab.text = string.Format("{0}{1}\n{2}", ImageParse(BuyCur), UseAmt, Language.GetStr("UI", "Fe_BtnLab3"));
  39. }
  40. else if (_ItemStatus == SkillStatus.Lock)
  41. {
  42. ItemBtn.interactable = false;
  43. ItemBtnLab.text = string.Format("{0}\n{1}{2}-{3}", Language.GetStr("UI", "Fe_BtnLab5"), Language.GetStr("UI", "Fe_BtnLab4"), MinUseLv, MaxUseLv);
  44. }
  45. else
  46. {
  47. throw new Exception(_ItemStatus.ToString());
  48. }
  49. }
  50. }
  51. #endregion
  52. public Pack(XmlAttributeCollection attributes)
  53. {
  54. #region 配置
  55. ID = int.Parse(attributes[0].Value);
  56. Icon = attributes[14].Value;
  57. Desc = Language.GetStr("SkillDescription", "Pack" + ID);
  58. Anim = attributes[15].Value;
  59. Label = attributes[16].Value;
  60. Name = Language.GetStr("SkillName", "Pack" + ID);
  61. Flower = attributes[9].Value;
  62. ClassID = IntParse(attributes[3].Value);
  63. UseAmt = FloatParse(attributes[12].Value);
  64. CoinOnce = FloatParse(attributes[7].Value);
  65. DiamondOnce = FloatParse(attributes[8].Value);
  66. SkillTab = SkillClassParse(attributes[2].Value);
  67. BuyCur = CurrentParse(attributes[11].Value);
  68. MinUseLv = MinLevelParse(attributes[10].Value);
  69. MaxUseLv = MaxLevelParse(attributes[10].Value);
  70. ValueBuffParse(out Person, out PersonBuff, attributes[5].Value);
  71. ValueBuffParse(out SkillCD, out SkillCdBuff, attributes[6].Value);
  72. ValueBuffParse(out CoinPerson, out Plus, attributes[4].Value);
  73. #endregion
  74. SkillType = SkillType.Pack;
  75. }
  76. public override void RegistValue(float elapse, List<List<SkillRoot>> ffList)
  77. {
  78. ItemTit.text = Name;
  79. ItemLab.text = Description(0);
  80. ItemBtn.onClick.AddListener(OnClick);
  81. for (int i = 0; i < Level; i++)
  82. {
  83. ManaDebug.Log(string.Format("技能<color=red>{0}</color>已解锁 等级 : {1}", Name, Level));
  84. UsePerma();
  85. }
  86. }
  87. public override void UpdateStatus()
  88. {
  89. if (MaxUseLv == MinUseLv)
  90. {
  91. ItemStatus = SkillStatus.Buy;
  92. }
  93. else
  94. {
  95. if (ManaData.Level > MaxUseLv || ManaData.Level < MinUseLv)
  96. {
  97. ItemStatus = SkillStatus.Lock;
  98. }
  99. else
  100. {
  101. ItemStatus = SkillStatus.Buy;
  102. }
  103. }
  104. }
  105. protected void OnClick()
  106. {
  107. if (ManaData.Connect == false)
  108. {
  109. ManaReso.Get("Fg_Reconnect").TweenForCG();
  110. return;
  111. }
  112. ManaReso.Get("Fe_Info").TweenForCG();
  113. ManaReso.SetText("Fe_Tit", Name);
  114. if (MinUseLv != MaxUseLv)
  115. {
  116. ManaReso.SetText("Fe_Lab0", string.Format("{0}-{1}级可用", MinUseLv, MaxUseLv));
  117. ManaReso.SetActive("Fe_Lab0", true);
  118. }
  119. else
  120. {
  121. ManaReso.SetActive("Fe_Lab0", false);
  122. }
  123. if (ItemStatus == SkillStatus.Buy)
  124. {
  125. ManaReso.SetText("Fe_Lab1", Description(0));
  126. ManaReso.SetText("Fe_BtnLab", string.Format("{0}({1}{2})", Language.GetStr("UI", "Fe_BtnLab3"), ImageParse(BuyCur), UseAmt));
  127. ManaReso.SetButtonEvent
  128. (
  129. "Fe_Btn",
  130. () =>
  131. {
  132. Buy();
  133. ManaReso.Get("Fe_Info").TweenBacCG();
  134. }
  135. );
  136. }
  137. else
  138. {
  139. throw new Exception();
  140. }
  141. }
  142. protected virtual void Buy()
  143. {
  144. if (ManaData.Pay(UseAmt, BuyCur))
  145. {
  146. #region 调试输出
  147. StringBuilder strb = new StringBuilder();
  148. strb.AppendFormat("使用技能 : <color=red>{0}</color>", Name);
  149. if (Math.Abs(Plus) > 0.0005f)
  150. {
  151. strb.AppendFormat(" 收入加成<color=red>+{0}%</color>", Plus * 100);
  152. }
  153. if (Math.Abs(Person) > 0.0005f)
  154. {
  155. strb.AppendFormat(" 参观人次<color=red>+{0}</color>", Person);
  156. }
  157. if (Math.Abs(PersonBuff) > 0.0005f)
  158. {
  159. strb.AppendFormat(" 参观人次<color=red>+{0}%</color>", PersonBuff * 100);
  160. }
  161. if (Math.Abs(CoinPerson) > 0.0005f)
  162. {
  163. strb.AppendFormat(" 每次金币<color=red>+{0}</color>", CoinPerson);
  164. }
  165. if (Math.Abs(SkillCD) > 0.0005f)
  166. {
  167. strb.AppendFormat(" 减少冷却上限<color=red>{0}</color>", SkillCD);
  168. }
  169. if (Math.Abs(SkillCdBuff) > 0.0005f)
  170. {
  171. strb.AppendFormat(" 减少冷却上限<color=red>{0}%</color>", SkillCdBuff * 100);
  172. }
  173. if (Math.Abs(CoinOnce) > 0.0005f)
  174. {
  175. strb.AppendFormat(" 获得金币<color=red>{0}</color>", CoinOnce);
  176. }
  177. if (Math.Abs(DiamondOnce) > 0.0005f)
  178. {
  179. strb.AppendFormat(" 获得钻石<color=red>{0}</color>", DiamondOnce);
  180. }
  181. if (!string.IsNullOrEmpty(Flower))
  182. {
  183. string[] strings = Flower.Split(' ');
  184. for (int i = 0; i < strings.Length; i++)
  185. {
  186. strb.AppendFormat(" 获得<color=red>{0}</color>", ManaGarden.FlowerInfoList[int.Parse(strings[i])].Name);
  187. }
  188. }
  189. strb.Append(" <color=red>永久有效</color>");
  190. ManaDebug.Log(strb.ToString());
  191. #endregion
  192. UsePerma();
  193. UseImmed();
  194. Level++;
  195. }
  196. }
  197. protected void UsePerma()
  198. {
  199. if (!string.IsNullOrEmpty(Flower))
  200. {
  201. string[] strings = Flower.Split(' ');
  202. for (int i = 0; i < strings.Length; i++)
  203. {
  204. FlowerInfo flowerInfo = ManaGarden.FlowerInfoList[int.Parse(strings[i])];
  205. if (flowerInfo.Unlock == false)
  206. {
  207. flowerInfo.Unlock = true;
  208. }
  209. }
  210. }
  211. ManaData.SkillPlus += Plus;
  212. ManaData.SkillPerson += Person;
  213. ManaData.SkillPersonBuff += PersonBuff;
  214. ManaData.SkillCoinPerson += CoinPerson;
  215. if (Math.Abs(SkillCD) > 0.0005f)
  216. {
  217. for (int i = 0; i < ManaData.SkillList.Count; i++)
  218. {
  219. ManaData.SkillList[i].ReceiveCool(SkillCD, false, false);
  220. }
  221. }
  222. if (Math.Abs(SkillCdBuff) > 0.0005f)
  223. {
  224. for (int i = 0; i < ManaData.SkillList.Count; i++)
  225. {
  226. ManaData.SkillList[i].ReceiveCool(SkillCdBuff, false, true);
  227. }
  228. }
  229. }
  230. protected void UseImmed()
  231. {
  232. ManaData.Coin += CoinOnce;
  233. ManaData.Diamond += DiamondOnce;
  234. }
  235. #region 解读器
  236. protected int MinLevelParse(string str)
  237. {
  238. if (string.IsNullOrEmpty(str))
  239. {
  240. return 0;
  241. }
  242. else
  243. {
  244. return IntParse(str.Split(',')[0]);
  245. }
  246. }
  247. protected int MaxLevelParse(string str)
  248. {
  249. if (string.IsNullOrEmpty(str))
  250. {
  251. return 0;
  252. }
  253. else
  254. {
  255. return IntParse(str.Split(',')[1]);
  256. }
  257. }
  258. protected string Description(int offset)
  259. {
  260. string[] strings = Desc.Split('[', ']');
  261. StringBuilder stringBuilder = new StringBuilder();
  262. for (int i = 0; i < strings.Length; i++)
  263. {
  264. if (strings[i].Contains("lv"))
  265. {
  266. }
  267. else if (strings[i].Contains("&coin&"))
  268. {
  269. #region MyRegion
  270. if (Math.Abs(CoinOnce) > 0.0005f)
  271. {
  272. stringBuilder.Append(CoinOnce);
  273. }
  274. #endregion
  275. }
  276. else if (strings[i].Contains("&flower&"))
  277. {
  278. #region MyRegion
  279. if (!string.IsNullOrEmpty(Flower))
  280. {
  281. string[] strings1 = Flower.Split(' ');
  282. for (int j = 0; j < strings1.Length; j++)
  283. {
  284. stringBuilder.Append(Language.GetStr("FlowerName", "Flower" + strings1[j]));
  285. if (j != strings1.Length - 1)
  286. {
  287. stringBuilder.Append(",");
  288. }
  289. }
  290. }
  291. #endregion
  292. }
  293. else if (strings[i].Contains("&diamond&"))
  294. {
  295. #region MyRegion
  296. if (Math.Abs(DiamondOnce) > 0.0005f)
  297. {
  298. stringBuilder.Append(DiamondOnce);
  299. }
  300. #endregion
  301. }
  302. else if (strings[i].Contains("&coin_person&"))
  303. {
  304. #region MyRegion
  305. if (Math.Abs(Plus) > 0.0005f)
  306. {
  307. stringBuilder.Append(string.Format("{0}%", Plus*100));
  308. }
  309. else if (Math.Abs(CoinPerson) > 0.0005f)
  310. {
  311. stringBuilder.Append(CoinPerson);
  312. }
  313. #endregion
  314. }
  315. else
  316. {
  317. stringBuilder.Append(strings[i]);
  318. }
  319. }
  320. return stringBuilder.ToString();
  321. }
  322. #endregion
  323. }