HighLight.shader 2.0 KB

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  1. Shader "DashGame/HighLight"
  2. {
  3. Properties
  4. {
  5. [PerRendererData] _MainTex("Sprite Texture", 2D) = "white" {}
  6. _Color("Tint", Color) = (1,1,1,1)
  7. [MaterialToggle] PixelSnap("Pixel snap", Float) = 0
  8. }
  9. SubShader
  10. {
  11. Tags
  12. {
  13. "Queue" = "Transparent"
  14. "IgnoreProjector" = "True"
  15. "RenderType" = "Transparent"
  16. "PreviewType" = "Plane"
  17. "CanUseSpriteAtlas" = "True"
  18. }
  19. Cull Off
  20. Lighting Off
  21. ZWrite Off
  22. Pass
  23. {
  24. Blend SrcAlpha OneMinusSrcAlpha
  25. CGPROGRAM
  26. #pragma vertex vert
  27. #pragma fragment frag
  28. #pragma target 2.0
  29. #pragma multi_compile _ PIXELSNAP_ON
  30. #pragma multi_compile _ ETC1_EXTERNAL_ALPHA
  31. #include "UnityCG.cginc"
  32. struct appdata_t
  33. {
  34. float4 vertex : POSITION;
  35. float4 color : COLOR;
  36. float2 texcoord : TEXCOORD0;
  37. UNITY_VERTEX_INPUT_INSTANCE_ID
  38. };
  39. struct v2f
  40. {
  41. float4 vertex : SV_POSITION;
  42. fixed4 color : COLOR;
  43. float2 texcoord : TEXCOORD0;
  44. UNITY_VERTEX_OUTPUT_STEREO
  45. };
  46. fixed4 _Color;
  47. v2f vert(appdata_t IN)
  48. {
  49. v2f OUT;
  50. UNITY_SETUP_INSTANCE_ID(IN);
  51. UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT);
  52. OUT.vertex = UnityObjectToClipPos(IN.vertex);
  53. OUT.texcoord = IN.texcoord;
  54. OUT.color = IN.color * _Color;
  55. #ifdef PIXELSNAP_ON
  56. OUT.vertex = UnityPixelSnap(OUT.vertex);
  57. #endif
  58. return OUT;
  59. }
  60. sampler2D _MainTex;
  61. sampler2D _AlphaTex;
  62. fixed4 SampleSpriteTexture(float2 uv)
  63. {
  64. fixed4 color = tex2D(_MainTex, uv);
  65. #if ETC1_EXTERNAL_ALPHA
  66. // get the color from an external texture (usecase: Alpha support for ETC1 on android)
  67. color.a = tex2D(_AlphaTex, uv).r;
  68. #endif //ETC1_EXTERNAL_ALPHA
  69. return color;
  70. }
  71. fixed4 frag(v2f IN) : SV_Target
  72. {
  73. fixed4 c = SampleSpriteTexture(IN.texcoord) * IN.color;
  74. c.rgb *= c.a;
  75. if (c.a == 0)
  76. {
  77. discard;
  78. }
  79. else if(c.a < 1)
  80. {
  81. c.rgb = fixed3(1, 1, 1);
  82. }
  83. return c;
  84. }
  85. ENDCG
  86. }
  87. }
  88. }