Manager.cs 37 KB

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  1. using LitJson;
  2. using UnityEngine;
  3. using UnityEngine.UI;
  4. using UnityEngine.Events;
  5. using UnityEngine.Analytics;
  6. using UnityEngine.EventSystems;
  7. using System;
  8. using System.Xml;
  9. using System.Collections;
  10. using System.Collections.Generic;
  11. public class Manager : Regist
  12. {
  13. #region Config
  14. #region 成就
  15. public static double PlayADsAmt
  16. {
  17. get { return playADsAmt; }
  18. set
  19. {
  20. playADsAmt = value;
  21. AchieveManager.UpdateStatus(AchieveType.PlayADsAmt, playADsAmt);
  22. }
  23. }
  24. private static double playADsAmt;
  25. public static double UseSkillAmt
  26. {
  27. get { return useSkillAmt; }
  28. set
  29. {
  30. useSkillAmt = value;
  31. AchieveManager.UpdateStatus(AchieveType.UseSkillAmt, useSkillAmt);
  32. }
  33. }
  34. private static double useSkillAmt;
  35. public static double SignAmt
  36. {
  37. get { return signAmt; }
  38. set
  39. {
  40. signAmt = value;
  41. AchieveManager.UpdateStatus(AchieveType.SignAmt, signAmt);
  42. }
  43. }
  44. private static double signAmt;
  45. public static double CloseAmt
  46. {
  47. get { return closeAmt; }
  48. set
  49. {
  50. closeAmt = value;
  51. AchieveManager.UpdateStatus(AchieveType.CloseAmt, closeAmt);
  52. }
  53. }
  54. private static double closeAmt;
  55. public static double ShareAmt
  56. {
  57. get { return shareAmt; }
  58. set
  59. {
  60. shareAmt = value;
  61. AchieveManager.UpdateStatus(AchieveType.ShareAmt, shareAmt);
  62. }
  63. }
  64. private static double shareAmt;
  65. public static double PlayMinigameAmt
  66. {
  67. get { return playMinigameAmt; }
  68. set
  69. {
  70. playMinigameAmt = value;
  71. AchieveManager.UpdateStatus(AchieveType.PlayMinigameAmt, playMinigameAmt);
  72. }
  73. }
  74. private static double playMinigameAmt;
  75. public static double AllElfLevel
  76. {
  77. get { return allElfLevel; }
  78. set
  79. {
  80. allElfLevel = value;
  81. AchieveManager.UpdateStatus(AchieveType.AllElfLevel, allElfLevel);
  82. }
  83. }
  84. private static double allElfLevel;
  85. public static double TotalCoin
  86. {
  87. get { return totalCoin; }
  88. set
  89. {
  90. totalCoin = value;
  91. AchieveManager.UpdateStatus(AchieveType.TotalCoin, totalCoin);
  92. }
  93. }
  94. private static double totalCoin;
  95. public static double TotalFlowerAwardCoin
  96. {
  97. get { return totalFlowerAwardCoin; }
  98. set
  99. {
  100. totalFlowerAwardCoin = value;
  101. AchieveManager.UpdateStatus(AchieveType.TotalFlowerAwardCoin, totalFlowerAwardCoin);
  102. }
  103. }
  104. private static double totalFlowerAwardCoin;
  105. public static double TotalVisitPerson
  106. {
  107. get { return totalVisitPerson; }
  108. set
  109. {
  110. totalVisitPerson = value;
  111. AchieveManager.UpdateStatus(AchieveType.TotalVisitPerson, totalVisitPerson);
  112. }
  113. }
  114. private static double totalVisitPerson;
  115. public static double TotalSpendDiamond
  116. {
  117. get { return totalSpendDiamond; }
  118. set
  119. {
  120. totalSpendDiamond = value;
  121. AchieveManager.UpdateStatus(AchieveType.TotalSpendDiamond, totalSpendDiamond);
  122. }
  123. }
  124. private static double totalSpendDiamond;
  125. public static double CreateRoomAmt
  126. {
  127. get { return createRoomAmt; }
  128. set
  129. {
  130. createRoomAmt = value;
  131. AchieveManager.UpdateStatus(AchieveType.CreateRoomAmt, createRoomAmt);
  132. }
  133. }
  134. private static double createRoomAmt;
  135. public static double CreateChestAmt
  136. {
  137. get { return createChestAmt; }
  138. set
  139. {
  140. createChestAmt = value;
  141. AchieveManager.UpdateStatus(AchieveType.CreateChestAmt, createChestAmt);
  142. }
  143. }
  144. private static double createChestAmt;
  145. public static double CreateLuckyChestAmt
  146. {
  147. get { return createLuckyChestAmt; }
  148. set
  149. {
  150. createLuckyChestAmt = value;
  151. AchieveManager.UpdateStatus(AchieveType.CreateLuckyChestAmt, createLuckyChestAmt);
  152. }
  153. }
  154. private static double createLuckyChestAmt;
  155. public static double CreateGuessColorChestAmt
  156. {
  157. get { return createGuessColorChestAmt; }
  158. set
  159. {
  160. createGuessColorChestAmt = value;
  161. AchieveManager.UpdateStatus(AchieveType.CreateGuessColorChestAmt, createGuessColorChestAmt);
  162. }
  163. }
  164. private static double createGuessColorChestAmt;
  165. public static double CreateGuessNumberChestAmt
  166. {
  167. get { return createGuessNumberChestAmt; }
  168. set
  169. {
  170. createGuessNumberChestAmt = value;
  171. AchieveManager.UpdateStatus(AchieveType.CreateGuessNumberChestAmt, createGuessNumberChestAmt);
  172. }
  173. }
  174. private static double createGuessNumberChestAmt;
  175. public static double GetChestAwardAmt
  176. {
  177. get { return getChestAwardAmt; }
  178. set
  179. {
  180. getChestAwardAmt = value;
  181. AchieveManager.UpdateStatus(AchieveType.GetChestAwardAmt, getChestAwardAmt);
  182. }
  183. }
  184. private static double getChestAwardAmt;
  185. #endregion
  186. public static Action<int> OnLevelChange;
  187. public static Action<double> OnCoinChange;
  188. public static Action<double> OnDiamondChange;
  189. public static int GardenLevel
  190. {
  191. get { return gardenLevel; }
  192. set
  193. {
  194. gardenLevel = value;
  195. if (!Inited)
  196. {
  197. return;
  198. }
  199. LanguageManager.Add(ResourceManager.Get<Text>(CanvasLabel.C_LevelText), new MulLanStr(LanguageLabel.UI__C_Level), gardenLevel.ToString());
  200. VisitManager.UpdateVisitCost();
  201. AchieveManager.UpdateStatus(AchieveType.GardenLevel, gardenLevel);
  202. for (int i = 0; i < SkillList.Count; i++)
  203. {
  204. SkillList[i].UpdateStatus();
  205. }
  206. foreach (var kv in PlayerManager.CloseItemDictionary)
  207. {
  208. kv.Value.OnLevelChange();
  209. }
  210. if (OnLevelChange != null)
  211. {
  212. OnLevelChange.Invoke(gardenLevel);
  213. }
  214. if (gardenLevel >= TutorialManager.MemoryMinigameTutorialLevel)
  215. {
  216. if (TutorialManager.memoryMinigameTutorial)
  217. {
  218. TutorialManager.MemoryMinigameTutorial = true;
  219. }
  220. }
  221. if (GardenLevel < TutorialManager.DressroomTutorialLevel)
  222. {
  223. ResourceManager.Get<Image>(CanvasLabel.C_DressRoom).material = Lib.GrayMat;
  224. }
  225. else
  226. {
  227. ResourceManager.Get<Image>(CanvasLabel.C_DressRoom).material = null;
  228. }
  229. if (GardenManager.TotalUnlockFlower >= TutorialManager.MinFlowerForFindGame && gardenLevel >= TutorialManager.FindMinigameTutorialLevel)
  230. {
  231. if (TutorialManager.findMinigameTutorial)
  232. {
  233. TutorialManager.PlayFindGame();
  234. }
  235. }
  236. if (gardenLevel >= TutorialManager.CommentTutorialLevel)
  237. {
  238. ResourceManager.Get(CanvasLabel.C_CommentParent).TweenForCG();
  239. }
  240. if (gardenLevel >= TutorialManager.VisitTutorialLevel)
  241. {
  242. if (TutorialManager.visitTutorial)
  243. {
  244. TutorialManager.ClickVisitBtn();
  245. return;
  246. }
  247. else
  248. {
  249. ResourceManager.SetActive(CanvasLabel.C_Visit, true);
  250. }
  251. }
  252. if (gardenLevel >= TutorialManager.DressroomTutorialLevel)
  253. {
  254. if (TutorialManager.dressroomTutorial)
  255. {
  256. TutorialManager.ClickDressroomButton();
  257. return;
  258. }
  259. }
  260. if (gardenLevel >= TutorialManager.PlazaRoomTutorialLevel)
  261. {
  262. if (TutorialManager.plazaRoomTutorial)
  263. {
  264. TutorialManager.ClickPlazaRoomBtn();
  265. return;
  266. }
  267. else
  268. {
  269. ResourceManager.SetActive(CanvasLabel.C_EnterPlazaRoom, true);
  270. ResourceManager.SetActive(CanvasLabel.C_EnterPlazaRoom0, true);
  271. }
  272. }
  273. }
  274. }
  275. private static int gardenLevel;
  276. public static float Person
  277. {
  278. get { return person; }
  279. set
  280. {
  281. person = value;
  282. ResourceManager.SetText(CanvasLabel.F_PersonLab, (IncomeDisplayTime*(person * (1 + skillPersonBuff) + skillPerson)).ToString("0"));
  283. }
  284. }
  285. private static float person;
  286. public static float SkillPerson
  287. {
  288. get { return skillPerson; }
  289. set
  290. {
  291. skillPerson = value;
  292. TweenOutline tween = ResourceManager.Get(CanvasLabel.F_PersonLab).GetTweenOutline();
  293. if (skillPerson.Equal(0))
  294. {
  295. tween.Pause();
  296. tween.Target.enabled = false;
  297. }
  298. else
  299. {
  300. if (tween.InPause)
  301. {
  302. tween.Resume();
  303. tween.Target.enabled = true;
  304. }
  305. else
  306. {
  307. tween.StartForward();
  308. }
  309. }
  310. ResourceManager.SetText(CanvasLabel.F_PersonLab, (IncomeDisplayTime * (person * (1 + skillPersonBuff) + skillPerson)).ToString("0"));
  311. }
  312. }
  313. public static float skillPerson;
  314. public static float CoinPerson
  315. {
  316. get { return coinPerson; }
  317. set
  318. {
  319. coinPerson = value;
  320. ResourceManager.SetText(CanvasLabel.F_CoinPersonLab, (coinPerson + skillCoinPerson).ToString("0"));
  321. }
  322. }
  323. private static float coinPerson;
  324. public static float SkillPersonBuff
  325. {
  326. get { return skillPersonBuff; }
  327. set
  328. {
  329. skillPersonBuff = value;
  330. ResourceManager.SetText(CanvasLabel.F_PersonLab, (IncomeDisplayTime * (person * (1 + skillPersonBuff) + skillPerson)).ToString("0"));
  331. }
  332. }
  333. public static float skillPersonBuff;
  334. public static float SkillCoinPerson
  335. {
  336. get { return skillCoinPerson; }
  337. set
  338. {
  339. skillCoinPerson = value;
  340. TweenOutline tween = ResourceManager.Get(CanvasLabel.F_CoinPersonLab).GetTweenOutline();
  341. if (skillCoinPerson.Equal(0))
  342. {
  343. tween.Pause();
  344. tween.Target.enabled = false;
  345. }
  346. else
  347. {
  348. if (tween.InPause)
  349. {
  350. tween.Resume();
  351. tween.Target.enabled = true;
  352. }
  353. else
  354. {
  355. tween.StartForward();
  356. }
  357. }
  358. ResourceManager.SetText(CanvasLabel.F_CoinPersonLab, (coinPerson + skillCoinPerson).ToString("0"));
  359. }
  360. }
  361. public static float skillCoinPerson;
  362. public static double Coin
  363. {
  364. get { return coin; }
  365. set
  366. {
  367. coin = value;
  368. ResourceManager.SetText(CanvasLabel.F_CoinLab, Auxiliary.ShrinkNumberStr(coin));
  369. ResourceManager.SetText(CanvasLabel.C_CoinLab, Auxiliary.ShrinkNumberStr(coin));
  370. ResourceManager.SetText(CanvasLabel.P_CoinLab, Auxiliary.ShrinkNumberStr(coin));
  371. AchieveManager.UpdateStatus(AchieveType.CurrentCoin, coin);
  372. OnCoinChange.SafeInvoke(coin);
  373. }
  374. }
  375. public static double coin;
  376. public static double Diamond
  377. {
  378. get { return diamond; }
  379. set
  380. {
  381. diamond = value;
  382. ResourceManager.SetText(CanvasLabel.F_DiamondLab, Auxiliary.ShrinkNumberStr(diamond));
  383. ResourceManager.SetText(CanvasLabel.P_DiamondLab, Auxiliary.ShrinkNumberStr(diamond));
  384. OnDiamondChange.SafeInvoke(diamond);
  385. }
  386. }
  387. public static double diamond;
  388. public static float SkillPlus;
  389. public static float CurrentPerson;
  390. public static float CurrentCoinPerson;
  391. public static bool MinigameFlag;
  392. public static bool UploadConfigFlag;
  393. public static bool LoginFlag;
  394. public static bool OfflineFlag;
  395. public static bool ReactiveFlag;
  396. public static bool DownloadConfigFlag;
  397. public static bool SceneSwitchFlag;
  398. public static bool Inited;
  399. public static bool IsFirstFrame = true;
  400. public static bool InBackground;
  401. public static float IncomeDisplayTime = 60f;
  402. public static float IncomeCircleTime = 10;
  403. public static float IncomeCircleTimer;
  404. public static float CircleIncome
  405. {
  406. get { return (CurrentPerson*CurrentCoinPerson*IncomeCircleTime)*(1 + SkillPlus); }
  407. }
  408. public static float OfflineTime;
  409. public static string OfflineIncomeFml;
  410. public static double OfflineMaxCoin;
  411. public static double OfflineMaxTime;
  412. public static double OfflineMinTime = 120f;
  413. public static float InputDetectTime = 60f;
  414. public static float InputDetectTimer;
  415. public static float LoginTime = 10f;
  416. public static float LoginTimer;
  417. public static float MinigameCDTimer;
  418. public static float UploadConfigTime = 60f;
  419. public static float UploadConfigTimer;
  420. public static Manager Instance;
  421. public static DateTime LastQuitTime;
  422. public static List<Skill> UsingSkillList = new List<Skill>();
  423. public static List<Skill> CoolSkillList = new List<Skill>();
  424. public static List<Skill> OfflineCoolSkillList = new List<Skill>();
  425. public static List<List<Skill>> OfflineUsingSkillList = new List<List<Skill>>();
  426. public static List<SkillRoot> SkillList = new List<SkillRoot>();
  427. public static Dictionary<string, SkillRoot> SkillDictionary = new Dictionary<string, SkillRoot>();
  428. #endregion
  429. private void Update()
  430. {
  431. LoginThread();
  432. if (TutorialManager.NewplayerTutorial)
  433. {
  434. return;
  435. }
  436. InputDetectThread();
  437. ProcessSkillThread();
  438. MinigameCDThread();
  439. UploadConfigThread();
  440. IncomeCircleThread();
  441. }
  442. private void InputDetectThread()
  443. {
  444. if (Auxiliary.AnyKeyUp)
  445. {
  446. InputDetectTimer = 0;
  447. ResourceManager.Get(CanvasLabel.C_Group).TweenForCG();
  448. }
  449. else
  450. {
  451. InputDetectTimer += Time.deltaTime;
  452. if (InputDetectTimer >= InputDetectTime)
  453. {
  454. InputDetectTimer = 0;
  455. ResourceManager.Get(CanvasLabel.C_Group).TweenBacCG();
  456. }
  457. }
  458. }
  459. private void ProcessSkillThread()
  460. {
  461. for (int i = 0; i < UsingSkillList.Count; i++)
  462. {
  463. if (UsingSkillList[i].DoUpdate())
  464. {
  465. UsingSkillList.RemoveAt(i--);
  466. }
  467. }
  468. for (int i = 0; i < CoolSkillList.Count; i++)
  469. {
  470. if (CoolSkillList[i].DoCD())
  471. {
  472. CoolSkillList.RemoveAt(i--);
  473. }
  474. }
  475. }
  476. private void MinigameCDThread()
  477. {
  478. if (!MinigameFlag)
  479. {
  480. MinigameCDTimer -= Time.deltaTime;
  481. ResourceManager.SetText(CanvasLabel.C_MiniGameLab, Mathf.CeilToInt(MinigameCDTimer).ToString());
  482. if (MinigameCDTimer < 0)
  483. {
  484. MinigameFlag = true;
  485. ResourceManager.Get(CanvasLabel.C_MiniGame).TweenBacRect();
  486. ResourceManager.SetText(CanvasLabel.C_MiniGameLab, "");
  487. StaticsManager.GetInstance().RewardItem(StaticsManager.ItemID.获得小游戏, StaticsManager.ItemType.小游戏, "1", StaticsManager.ConsumeModule.None);
  488. }
  489. }
  490. }
  491. private void UploadConfigThread()
  492. {
  493. if (DownloadConfigFlag)
  494. {
  495. return;
  496. }
  497. UploadConfigTimer += Time.deltaTime;
  498. if (UploadConfigTimer >= UploadConfigTime)
  499. {
  500. UploadConfigTimer = 0;
  501. if (!PlayerPrefManager.GetBool(PlayerPrefManager.INTERACT_CONFIG, false))
  502. {
  503. HttpManager.GetSelfConfig();
  504. }
  505. else
  506. {
  507. HttpManager.UploadConfig();
  508. }
  509. }
  510. }
  511. private void LoginThread()
  512. {
  513. LoginTimer += Time.deltaTime;
  514. if (LoginTimer >= LoginTime)
  515. {
  516. LoginTimer = 0;
  517. HttpManager.Login();
  518. StaticsManager.GetInstance().Online();
  519. }
  520. }
  521. private void IncomeCircleThread()
  522. {
  523. IncomeCircleTimer -= Time.deltaTime;
  524. if (IncomeCircleTimer < 0)
  525. {
  526. IncomeCircleTimer = IncomeCircleTime;
  527. CurrentPerson = Person * (1 + SkillPersonBuff) + SkillPerson;
  528. CurrentCoinPerson = CoinPerson + SkillCoinPerson;
  529. TotalVisitPerson += CurrentPerson * IncomeCircleTime;
  530. float circleIncome = CircleIncome;
  531. AddCoin(circleIncome, StaticsManager.ItemID.获得金币, StaticsManager.ConsumeModule.Income);
  532. ResourceManager.Get(CanvasLabel.C_IncomeLab).TweenReForGra();
  533. ResourceManager.Get(CanvasLabel.C_IncomeLab).TweenReForVec();
  534. ResourceManager.SetText(CanvasLabel.C_IncomeLab, "+" + Auxiliary.ShrinkNumberStr(circleIncome, 0));
  535. }
  536. }
  537. public static void AddCoin(double amt, StaticsManager.ItemID itemId, StaticsManager.ConsumeModule consumeModule)
  538. {
  539. Coin += amt;
  540. if (amt > 0)
  541. {
  542. TotalCoin += amt;
  543. StaticsManager.GetInstance().RewardItem(itemId, StaticsManager.ItemType.金币, amt.ToString("0"), consumeModule);
  544. }
  545. }
  546. public static void AddDiamond(double amt, StaticsManager.ItemID itemId, StaticsManager.ConsumeModule consumeModule)
  547. {
  548. Diamond += amt;
  549. if (amt > 0)
  550. {
  551. StaticsManager.GetInstance().RewardItem(itemId, StaticsManager.ItemType.钻石, amt.ToString("0"), consumeModule);
  552. }
  553. }
  554. public override void Reactive()
  555. {
  556. foreach (var kv in SkillDictionary)
  557. {
  558. kv.Value.Reactive();
  559. }
  560. InitAllSkill(false);
  561. GetOfflineIncome();
  562. SignManager.ShowPanels();
  563. }
  564. public override void InstantiatePrefabs()
  565. {
  566. #region 生成技能条
  567. #region 读技能配置
  568. List<XmlAttributeCollection> attributeList = ConfigManager.GetSkillConfig();
  569. for (int i = 0; i < attributeList.Count; i++)
  570. {
  571. SkillRoot skillRoot;
  572. #region MyRegion
  573. if (attributeList[i].Count == 18)
  574. {
  575. skillRoot = new Pack(attributeList[i]);
  576. }
  577. else if (attributeList[i].Count == 24)
  578. {
  579. skillRoot = new Ability(attributeList[i]);
  580. }
  581. else if (attributeList[i].Count == 34)
  582. {
  583. if (string.IsNullOrEmpty(attributeList[i][4].Value))
  584. {
  585. skillRoot = new Skill(attributeList[i]);
  586. }
  587. else
  588. {
  589. skillRoot = new BigSkill(attributeList[i]);
  590. }
  591. }
  592. else
  593. {
  594. throw new Exception(attributeList[i].Count.ToString());
  595. }
  596. #endregion
  597. SkillDictionary.Add(skillRoot.FullID, skillRoot);
  598. SkillList.Add(skillRoot);
  599. }
  600. SkillList.Sort(SkillRoot.Sort);
  601. #endregion
  602. for (int i = 0; i < SkillList.Count; i++)
  603. {
  604. if (SkillList[i].SkillTab != SkillTab.Null)
  605. {
  606. ResourceManager.GetSkillItem(SkillList[i]);
  607. }
  608. }
  609. #endregion
  610. }
  611. public override void FirstInit()
  612. {
  613. ResourceManager.Get<Graphic>(CanvasLabel.F_Elf).material = Lib.GrayMat;
  614. ResourceManager.Get<Graphic>(CanvasLabel.F_Store).material = Lib.GrayMat;
  615. ResourceManager.Get<Graphic>(CanvasLabel.F_Magic).material = Lib.GrayMat;
  616. ResourceManager.Get<Graphic>(CanvasLabel.F_ElfLab).material = Lib.GrayMat;
  617. ResourceManager.Get<Graphic>(CanvasLabel.F_StoreLab).material = Lib.GrayMat;
  618. ResourceManager.Get<Graphic>(CanvasLabel.F_MagicLab).material = Lib.GrayMat;
  619. ResourceManager.Get<Button>(CanvasLabel.F_Elf).interactable = false;
  620. ResourceManager.Get<Button>(CanvasLabel.F_Store).interactable = false;
  621. ResourceManager.Get<Button>(CanvasLabel.F_Magic).interactable = false;
  622. List<XmlAttributeCollection> attributeList = ConfigManager.GetSkillList();
  623. for (int i = 0; i < attributeList.Count; i++)
  624. {
  625. SkillRoot skillRoot = SkillDictionary[attributeList[i][0].Value];
  626. if (!(skillRoot is Skill))
  627. {
  628. skillRoot.RegistReference();
  629. skillRoot.Init(true, OfflineTime, OfflineUsingSkillList, attributeList[i]);
  630. }
  631. }
  632. }
  633. public override void SecondInit()
  634. {
  635. Instance = this;
  636. Coin = ConfigManager.GetDoubleFormConfig(PlayerConfigLabel.Coin);
  637. Diamond = ConfigManager.GetDoubleFormConfig(PlayerConfigLabel.Diamond);
  638. MinigameCDTimer = ConfigManager.GetFloatFormConfig(PlayerConfigLabel.MiniTimer);
  639. IncomeCircleTimer = ConfigManager.GetFloatFormConfig(PlayerConfigLabel.CircleTimer);
  640. if (MinigameCDTimer > 0)
  641. {
  642. ResourceManager.Get(CanvasLabel.C_MiniGame).TweenForRect();
  643. }
  644. else
  645. {
  646. MinigameFlag = true;
  647. }
  648. HttpManager.ID = ConfigManager.GetStringFormConfig(PlayerConfigLabel.ID);
  649. HttpManager.SerialNumber = ConfigManager.GetStringFormConfig(PlayerConfigLabel.SerialNumber);
  650. List<string> offlineList = ConfigManager.GetOfflineConfig();
  651. OfflineMaxCoin = Auxiliary.StringToLong(offlineList[1], 999999999999999999);
  652. OfflineMaxTime = Auxiliary.StringToLong(offlineList[2], 999999999999999999);
  653. OfflineIncomeFml = offlineList[0];
  654. List<double> dataList = ConfigManager.GetAchieveValues();
  655. PlayADsAmt = dataList[0];
  656. AllElfLevel = dataList[4];
  657. UseSkillAmt = dataList[1];
  658. SignAmt = dataList[2];
  659. ShareAmt = dataList[3];
  660. TotalFlowerAwardCoin = dataList[6];
  661. TotalVisitPerson = dataList[7];
  662. TotalSpendDiamond = dataList[8];
  663. PlayMinigameAmt = dataList[5];
  664. CreateRoomAmt = dataList[9];
  665. CreateChestAmt = dataList[10];
  666. CreateLuckyChestAmt = dataList[11];
  667. CreateGuessColorChestAmt = dataList[12];
  668. CreateGuessNumberChestAmt = dataList[13];
  669. GetChestAwardAmt = dataList[14];
  670. }
  671. public static void InitAllSkill(bool firstRegist)
  672. {
  673. OfflineFlag = false;
  674. ResourceManager.SetActive(CanvasLabel.Ba_Lab2, false);
  675. if (HttpManager.IsConnect && ConfigManager.GetBoolFormConfig(PlayerConfigLabel.QuitFlag))
  676. {
  677. LastQuitTime = DateTime.Parse(ConfigManager.GetStringFormConfig(PlayerConfigLabel.QuitTime));
  678. OfflineTime = (float)HttpManager.CurrentDateTime.Subtract(LastQuitTime).TotalSeconds;
  679. MinigameCDTimer -= OfflineTime;
  680. if (OfflineTime <= OfflineMinTime)
  681. {
  682. OfflineTime = 0;
  683. }
  684. else
  685. {
  686. OfflineFlag = true;
  687. }
  688. if (OfflineTime > OfflineMaxTime)
  689. {
  690. OfflineTime = (long)OfflineMaxTime;
  691. ResourceManager.SetText(CanvasLabel.Ba_Lab2, Language.GetStr(LanguageLabel.UI__Ba_Lab2));
  692. ResourceManager.SetActive(CanvasLabel.Ba_Lab2, true);
  693. }
  694. }
  695. OfflineUsingSkillList = new List<List<Skill>>();
  696. OfflineCoolSkillList = new List<Skill>();
  697. if (OfflineTime > IncomeCircleTimer)
  698. {
  699. int circle = 1 + Mathf.FloorToInt((OfflineTime - IncomeCircleTimer) / IncomeCircleTime);
  700. for (int i = 0; i < circle; i++)
  701. {
  702. OfflineUsingSkillList.Add(new List<Skill>());
  703. }
  704. }
  705. List<XmlAttributeCollection> attributeList = ConfigManager.GetSkillList();
  706. for (int i = 0; i < attributeList.Count; i++)
  707. {
  708. SkillRoot skillRoot = SkillDictionary[attributeList[i][0].Value];
  709. if (skillRoot is Skill)
  710. {
  711. skillRoot.RegistReference();
  712. skillRoot.Init(firstRegist, OfflineTime, OfflineUsingSkillList, attributeList[i]);
  713. }
  714. }
  715. }
  716. public static void GetOfflineIncome()
  717. {
  718. double coin = 0;
  719. for (int i = 0; i < OfflineUsingSkillList.Count; i++)
  720. {
  721. for (int j = 0; j < OfflineCoolSkillList.Count; j++)
  722. {
  723. OfflineCoolSkillList[j].CoolTimer -= IncomeCircleTime;
  724. }
  725. for (int j = 0; j < OfflineUsingSkillList[i].Count; j++)
  726. {
  727. OfflineUsingSkillList[i][j].AnnulEffect();
  728. OfflineCoolSkillList.Add(OfflineUsingSkillList[i][j]);
  729. }
  730. CurrentPerson = Person*(1 + skillPersonBuff) + SkillPerson;
  731. CurrentCoinPerson = CoinPerson + SkillCoinPerson;
  732. TotalVisitPerson += CurrentPerson*IncomeCircleTime;
  733. coin += (CurrentPerson*CurrentCoinPerson*IncomeCircleTime)*(1 + SkillPlus);
  734. }
  735. IncomeCircleTimer = (OfflineTime - IncomeCircleTimer)%IncomeCircleTime;
  736. for (int j = 0; j < OfflineCoolSkillList.Count; j++)
  737. {
  738. OfflineCoolSkillList[j].CoolTimer -= IncomeCircleTime - IncomeCircleTimer;
  739. }
  740. coin = (long) Auxiliary.FmlParse(OfflineIncomeFml, "c", coin.ToString());
  741. if (coin > OfflineMaxCoin)
  742. {
  743. coin = OfflineMaxCoin;
  744. ResourceManager.SetText(CanvasLabel.Ba_Lab2, Language.GetStr(LanguageLabel.UI__Ba_Lab2));
  745. ResourceManager.SetActive(CanvasLabel.Ba_Lab2, true);
  746. }
  747. AddCoin(coin, StaticsManager.ItemID.获得金币, StaticsManager.ConsumeModule.Income);
  748. ResourceManager.SetText(CanvasLabel.Ba_IconLab, Auxiliary.ShrinkNumberStr(coin));
  749. }
  750. public new static void SwitchLanguage()
  751. {
  752. Coin = Coin;
  753. AddDiamond(0, StaticsManager.ItemID.None, StaticsManager.ConsumeModule.None);
  754. }
  755. public static void Pay(string id, double amt, Current current, UnityAction succeedCallback, StaticsManager.ItemID itemId, StaticsManager.ConsumeModule consumeModule, bool navigate = true, bool useBubbleTweenNavigate = true, UnityAction navigateCall = null, int buyAmount = 1)
  756. {
  757. if (TutorialManager.PayExempt)
  758. {
  759. succeedCallback.Invoke();
  760. return;
  761. }
  762. amt = Auxiliary.ShrinkNumber(amt);
  763. if (current == Current.Free)
  764. {
  765. succeedCallback.Invoke();
  766. }
  767. else if (current == Current.AD)
  768. {
  769. IAPManager.PlayAD(succeedCallback);
  770. }
  771. else if (current == Current.Cash)
  772. {
  773. IAPManager.TryPurchase(id);
  774. }
  775. else if (current == Current.Coin)
  776. {
  777. #region MyRegion
  778. if (Coin >= amt)
  779. {
  780. Coin -= amt;
  781. succeedCallback.Invoke();
  782. StaticsManager.GetInstance().UseItem(itemId, StaticsManager.ItemType.金币, buyAmount.ToString(), consumeModule);
  783. }
  784. else
  785. {
  786. ResourceManager.Get(CanvasLabel.Fe_Info).TweenBacCG();
  787. if (navigate)
  788. {
  789. Bubble.Show
  790. (
  791. Language.GetStr(LanguageLabel.Common__ShortCoin),
  792. Language.GetStr(LanguageLabel.Common__NavigateCoin),
  793. null,
  794. Lib.GoldSprite,
  795. () =>
  796. {
  797. navigateCall.SafeInvoke();
  798. if (useBubbleTweenNavigate)
  799. {
  800. TweenRoot tween = ResourceManager.Get(CanvasLabel.K_Bubble0).GetTweenScale();
  801. tween.AddEventOnetime
  802. (
  803. EventType.BackwardFinish,
  804. () =>
  805. {
  806. UIManager.NavigateToBuyCoin();
  807. }
  808. );
  809. }
  810. else
  811. {
  812. TweenRoot tween = ResourceManager.Get(CanvasLabel.F_Manage0).GetTweenVec();
  813. tween.AddEventOnetime
  814. (
  815. EventType.ForwardFinish,
  816. () =>
  817. {
  818. UIManager.NavigateToBuyCoin();
  819. }
  820. );
  821. }
  822. }
  823. );
  824. }
  825. else
  826. {
  827. Bubble.Show
  828. (
  829. Language.GetStr(LanguageLabel.Common__ShortCoin),
  830. null,
  831. null,
  832. Lib.GoldSprite
  833. );
  834. }
  835. }
  836. #endregion
  837. }
  838. else if (current == Current.Diamond)
  839. {
  840. #region MyRegion
  841. if (Diamond >= amt)
  842. {
  843. Diamond -= amt;
  844. TotalSpendDiamond += amt;
  845. succeedCallback.Invoke();
  846. StaticsManager.GetInstance().PurchaseItem(itemId, StaticsManager.ItemType.钻石, buyAmount.ToString(), amt.ToString("0"), consumeModule);
  847. }
  848. else
  849. {
  850. ResourceManager.Get(CanvasLabel.Fe_Info).TweenBacCG();
  851. if (navigate)
  852. {
  853. Bubble.Show
  854. (
  855. Language.GetStr(LanguageLabel.Common__ShortDiamond),
  856. Language.GetStr(LanguageLabel.Common__NavigateDiamond),
  857. null,
  858. Lib.DiamondSprite,
  859. () =>
  860. {
  861. navigateCall.SafeInvoke();
  862. if (useBubbleTweenNavigate)
  863. {
  864. TweenRoot tween = ResourceManager.Get(CanvasLabel.K_Bubble0).GetTweenScale();
  865. tween.AddEventOnetime
  866. (
  867. EventType.BackwardFinish,
  868. () =>
  869. {
  870. UIManager.NavigateToBuyDiamond();
  871. }
  872. );
  873. }
  874. else
  875. {
  876. TweenRoot tween = ResourceManager.Get(CanvasLabel.F_Manage0).GetTweenVec();
  877. tween.AddEventOnetime
  878. (
  879. EventType.ForwardFinish,
  880. () =>
  881. {
  882. UIManager.NavigateToBuyDiamond();
  883. }
  884. );
  885. }
  886. }
  887. );
  888. }
  889. else
  890. {
  891. Bubble.Show
  892. (
  893. Language.GetStr(LanguageLabel.Common__ShortDiamond),
  894. null,
  895. null,
  896. Lib.DiamondSprite
  897. );
  898. }
  899. }
  900. #endregion
  901. }
  902. else
  903. {
  904. throw new Exception(current.ToString());
  905. }
  906. }
  907. public static void FirstTimeLoginCallback(JsonData jsonData)
  908. {
  909. if (!Initializer.Inited || !HttpManager.Inited || Inited)
  910. {
  911. return;
  912. }
  913. HttpManager.GetBuyPackLimitFlag();
  914. if (HttpManager.IsConnect)
  915. {
  916. if (ConfigManager.GetStringFormConfig(PlayerConfigLabel.ID) == PlayerConfigLabel.DefaultID)
  917. {
  918. HttpManager.ID = HttpManager.LoginCallbackData["o"].ToString();
  919. ResourceManager.SetText(CanvasLabel.L_UserLab, HttpManager.ID);
  920. }
  921. if (ConfigManager.GetStringFormConfig(PlayerConfigLabel.SerialNumber) == PlayerConfigLabel.DefaultSerialNumber)
  922. {
  923. HttpManager.SerialNumber = HttpManager.LoginCallbackData["i"].ToString();
  924. }
  925. }
  926. InitAllSkill(true);
  927. GetOfflineIncome();
  928. SignManager.ShowPanels();
  929. Analytics.SetUserId(HttpManager.ID);
  930. Inited = true;
  931. GardenLevel = GardenLevel;
  932. if (!PlayerPrefManager.GetBool(PlayerPrefManager.INTERACT_CONFIG, false))
  933. {
  934. HttpManager.GetSelfConfig();
  935. }
  936. else
  937. {
  938. HttpManager.UploadConfig();
  939. }
  940. }
  941. public static void ReactiveLoginCallback(JsonData jsonData)
  942. {
  943. LoginFlag = false;
  944. for (int i = 0; i < Initializer.RegistList.Count; i++)
  945. {
  946. Initializer.RegistList[i].Reactive();
  947. }
  948. }
  949. public static void SwitchConfig(string id)
  950. {
  951. ResourceManager.SetText(CanvasLabel.La_Lab, Language.GetStr(LanguageLabel.UI__L_Downloading));
  952. ResourceManager.SetActive(CanvasLabel.La_Lab, true);
  953. ResourceManager.SetActive(CanvasLabel.La_Mask, true);
  954. HttpManager.GetConfigByID(id, SwitchConfigCallback);
  955. }
  956. public static void SwitchConfigCallback(JsonData jsonData)
  957. {
  958. if (jsonData.Inst_Object.Keys.Contains("l"))
  959. {
  960. ResourceManager.Get(CanvasLabel.La_Info).TweenBacCG();
  961. ResourceManager.SetText(CanvasLabel.La_Lab, Language.GetStr(LanguageLabel.UI__La_Lab0));
  962. ConfigManager.ConfigDocument.LoadXml(jsonData["l"].ToString());
  963. ConfigManager.ConfigRootNode = ConfigManager.ConfigDocument.SelectSingleNode(PlayerConfigLabel.RootNode);
  964. ResourceManager.SetText(CanvasLabel.L_UserLab, ConfigManager.GetStringFormConfig(PlayerConfigLabel.ID));
  965. HttpManager.ID = ConfigManager.GetStringFormConfig(PlayerConfigLabel.ID);
  966. HttpManager.SerialNumber = ConfigManager.GetStringFormConfig(PlayerConfigLabel.SerialNumber);
  967. Bubble.Show(null, Language.GetStr(LanguageLabel.UI__La_Lab0), null, null, () => { Application.Quit(); }, null, false);
  968. UploadConfigFlag = true;
  969. DownloadConfigFlag = true;
  970. ConfigManager.SaveConfigDocumentToDisk();
  971. PlayerPrefs.SetString(Lib.ConfigPrefs, "");
  972. }
  973. else
  974. {
  975. ResourceManager.SetText(CanvasLabel.La_Lab, Language.GetStr(LanguageLabel.UI__La_Lab1));
  976. ResourceManager.SetActive(CanvasLabel.La_Mask, false);
  977. }
  978. }
  979. public void OnApplicationQuit()
  980. {
  981. if (!UploadConfigFlag)
  982. {
  983. VisitManager.ReverseConfigData();
  984. ConfigManager.SaveConfigDocument();
  985. ConfigManager.SaveConfigDocumentToDisk();
  986. }
  987. }
  988. public void OnApplicationPause(bool pause)
  989. {
  990. if (pause)
  991. {
  992. InBackground = true;
  993. if (DownloadConfigFlag)
  994. {
  995. return;
  996. }
  997. VisitManager.ReverseConfigData();
  998. ConfigManager.SaveConfigDocument();
  999. ConfigManager.SaveConfigDocumentToDisk();
  1000. }
  1001. else
  1002. {
  1003. StaticsManager.GetInstance().StartSession();
  1004. InBackground = false;
  1005. if (IsFirstFrame)
  1006. {
  1007. IsFirstFrame = false;
  1008. }
  1009. else
  1010. {
  1011. if (TutorialManager.NewplayerTutorial)
  1012. {
  1013. return;
  1014. }
  1015. if (!Initializer.Inited)
  1016. {
  1017. return;
  1018. }
  1019. if (DownloadConfigFlag)
  1020. {
  1021. return;
  1022. }
  1023. VisitManager.RecoverConfigData();
  1024. if (LoginFlag)
  1025. {
  1026. return;
  1027. }
  1028. if (ReactiveFlag)
  1029. {
  1030. ReactiveFlag = false;
  1031. return;
  1032. }
  1033. LoginFlag = true;
  1034. HttpManager.Login(ReactiveLoginCallback);
  1035. HttpManager.GetMailAwardData();
  1036. }
  1037. }
  1038. }
  1039. }