PlatformReference.cs 356 B

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  1. namespace AtlasUtility
  2. {
  3. using UnityEditor;
  4. public class PlatformReference
  5. {
  6. #region Variable
  7. public string Path;
  8. public string GUID = "None";
  9. #endregion
  10. public PlatformReference(string guid)
  11. {
  12. Path = AssetDatabase.GUIDToAssetPath(guid);
  13. GUID = guid;
  14. }
  15. }
  16. }