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- namespace AtlasUtility
- {
- using UnityEditor;
- public class PlatformReference
- {
- #region Variable
- public string Path;
- public string GUID = "None";
- #endregion
- public PlatformReference(string guid)
- {
- Path = AssetDatabase.GUIDToAssetPath(guid);
- GUID = guid;
- }
- }
- }
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