InstanceManager.cs 864 B

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  1. using System.Collections.Generic;
  2. namespace AtlasUtility
  3. {
  4. using UnityEngine;
  5. using UnityEditor;
  6. using System;
  7. using System.IO;
  8. public class InstanceManager
  9. {
  10. public static T SearchInstance<T>()
  11. {
  12. foreach (var path in Directory.GetFiles(Application.dataPath, "SerializeObject.prefab", SearchOption.AllDirectories))
  13. {
  14. T t = AssetDatabase.LoadAssetAtPath<GameObject>(path.GetRelativePath()).GetComponent<T>();
  15. if (t != null)
  16. {
  17. return t;
  18. }
  19. }
  20. throw new Exception("找不到SerializeObject");
  21. }
  22. public static string[] SearchAllFiles(string pattern)
  23. {
  24. return Directory.GetFiles(Application.dataPath, pattern, SearchOption.AllDirectories);
  25. }
  26. }
  27. }