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- namespace AtlasUtility
- {
- using UnityEditor;
- using System.Collections.Generic;
- public class GUIDManager
- {
- public static List<string> GetGUID(List<string> assetPathList)
- {
- List<string> guidList = new List<string>();
- foreach (var assetPath in assetPathList)
- {
- guidList.Add(AssetDatabase.AssetPathToGUID(assetPath));
- }
- return guidList;
- }
- }
- }
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