Language.cs 5.8 KB

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  1. using UnityEngine;
  2. using System;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using System.Xml;
  6. public class Language
  7. {
  8. public enum Enabled:int
  9. {
  10. ChineseSimplified = 0,
  11. English = 1,
  12. ChineseTraditional = 2,
  13. }
  14. public enum LangType
  15. {
  16. Public
  17. }
  18. public static string[] availableArr = new string[]{Enabled.ChineseSimplified.ToString(), Enabled.English.ToString(), Enabled.ChineseTraditional.ToString() };
  19. private static SystemLanguage defaultLan = SystemLanguage.English;
  20. private static XmlDocument xml;
  21. public static string lan = SystemLanguage.English.ToString();
  22. public static string lanForUI = SystemLanguage.English.ToString();
  23. // public static void Init (string lan)
  24. // {
  25. // Debug.Log("Init Language "+lan);
  26. //
  27. // Language.lan = lan;
  28. //
  29. // string path = "XML/Language/";
  30. // TextAsset textAsset = ResourcesUtil.GetInstance().GetTextAsset("XML/Language/" + lan);
  31. // if(textAsset == null)
  32. // {
  33. // Debug.LogError("Can not find language use default "+defaultLan);
  34. // textAsset = ResourcesUtil.GetInstance().GetTextAsset("XML/Language/"+defaultLan.ToString());
  35. // Language.lan = defaultLan.ToString();
  36. // }
  37. //
  38. // if(xml == null)
  39. // xml = new XmlDocument();
  40. // xml.LoadXml(text);
  41. // }
  42. public static bool initialized
  43. {
  44. get{
  45. return xml != null;
  46. }
  47. }
  48. public static void LoadFromResource()
  49. {
  50. //TextAsset textasset = ResourcesManager.Instance.LoadConfig("xml/lan", lan);
  51. xml = new XmlDocument ();
  52. //xml.LoadXml (textasset.text);
  53. }
  54. public static void Load(System.Action callBack)
  55. {
  56. //Language.lan = GetSpecifiedLang();
  57. // ResourcesManager.Instance.LoadAsset<TextAsset> ("xml/lan", lan, (objs) => {
  58. // if (objs != null && objs.Length > 0 && objs[0] != null) {
  59. // xml = new XmlDocument ();
  60. // xml.LoadXml ((objs[0] as TextAsset).text);
  61. //// Debug.LogError("bundleLoad-->"+(objs[0] as TextAsset).text);
  62. // } else {
  63. // TextAsset textasset = ResourcesManager.Instance.LoadConfig("xml/lan", lan);
  64. // xml = new XmlDocument ();
  65. // xml.LoadXml (textasset.text);
  66. //// Debug.LogError("resourceLoad-->"+(textasset.text));
  67. // }
  68. // callBack();
  69. // });
  70. // AssetBundleLoader.Load(path, lan.ToString(), typeof(TextAsset), (object asset)=>{
  71. // xml = new XmlDocument();
  72. // xml.LoadXml((asset as TextAsset).text);
  73. //// AssetBundleUtil.GetInstance().GetFont(AssetBundleUtil.Url.Font, lan.ToString(), (Font assetFont)=>{
  74. //// font = assetFont;
  75. //// });
  76. // font = ResourcesUtil.GetInstance().GetFont(ResourcesUtil.Url.Font, lan);
  77. //// font = ResourcesUtil.GetInstance().GetFont(ResourcesUtil.Url.Font, Enabled.Chinese.ToString());
  78. // callBack();
  79. // }, true);
  80. }
  81. /// <summary>
  82. /// 替换字符获取新的字符串
  83. /// </summary>
  84. /// <param name="old">需要替换的字符串</param>
  85. /// <param name="_replace">替换的数组</param>
  86. /// <returns></returns>
  87. public static string GetReplacedText(string old, params System.Object[] _replace)
  88. {
  89. if (old == "" || old == null) return "";
  90. string replaceStr = old;
  91. int length = _replace.Length;
  92. for (int i = 0; i < length; i++)
  93. {
  94. replaceStr = replaceStr.Replace("_$" + i + "_", _replace[i].ToString());
  95. }
  96. return replaceStr;
  97. }
  98. public static string GetStr(string id,LangType type = LangType.Public)
  99. {
  100. return GetStr (type.ToString(),id);
  101. }
  102. public static string GetStr(string page, string id)
  103. {
  104. if(xml == null)
  105. {
  106. Debug.LogError("Language not init");
  107. return "Language not init";
  108. }
  109. try
  110. {
  111. XmlNode pageNode = xml.SelectSingleNode("lan/"+page);
  112. XmlNode node = pageNode.SelectSingleNode(id);
  113. if(node != null)
  114. return node.InnerText.Replace("\\n", "\n");
  115. }
  116. catch(Exception e)
  117. {
  118. Debug.LogException(e);
  119. }
  120. string error = "Topic missing page["+page+"] id["+id+"]";
  121. Debug.LogError(error);
  122. return error;
  123. }
  124. private static Font defaultFont;
  125. public static Font font; //todo Public改为private
  126. public static Font GetFont()
  127. {
  128. if (xml == null || font == null)
  129. {
  130. if(defaultFont == null)
  131. {
  132. Debug.LogError("Language not init");
  133. defaultFont = Font.CreateDynamicFontFromOSFont("Arial", 20);
  134. }
  135. return defaultFont;
  136. }
  137. return font;
  138. //return "Fonts/" + SystemLanguage.ChineseTraditional.ToString();
  139. //return "Fonts/" + SystemLanguage.Chinese.ToString();
  140. }
  141. public static Font GetFont(Enabled font)
  142. {
  143. return null;
  144. //return ResourcesUtil.GetInstance().GetFont(ResourcesUtil.Url.Font, font.ToString());
  145. }
  146. public static Font GetSystemFont()
  147. {
  148. return Font.CreateDynamicFontFromOSFont("Arial", 20);
  149. }
  150. public static Font GetNumberFont()
  151. {
  152. return null;
  153. //return ResourcesUtil.GetInstance().GetFont(ResourcesUtil.Url.Font, "Number");
  154. }
  155. public static string GetSpecifiedLang1()
  156. {
  157. string language = "";
  158. if (Application.systemLanguage.ToString() == SystemLanguage.ChineseSimplified.ToString())
  159. language = SystemLanguage.Chinese.ToString();
  160. else
  161. language = Application.systemLanguage.ToString();
  162. if (!isInEnabled(language))
  163. language = defaultLan.ToString();
  164. #if UNITY_EDITOR || UNITY_STANDALONE
  165. language = SystemLanguage.English.ToString();
  166. #endif
  167. // language = SystemLanguage.Chinese.ToString();
  168. language = SystemLanguage.English.ToString();
  169. return language;
  170. }
  171. private static bool isInEnabled(string value)
  172. {
  173. bool isIn = false;
  174. foreach (string name in Enum.GetNames(typeof(Enabled)))
  175. {
  176. if (value == name)
  177. return true;
  178. }
  179. return isIn;
  180. }
  181. public static bool IsLanguageInit()
  182. {
  183. return (xml == null) ? false : true;
  184. }
  185. public static string GetLanguagePath()
  186. {
  187. return "XML/lan/" + lan;
  188. }
  189. }