ManaLog.cs 464 B

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  1. using UnityEngine;
  2. using UnityEngine.UI;
  3. using UnityEngine.Serialization;
  4. using System;
  5. using System.Text;
  6. using System.Collections;
  7. using Random = UnityEngine.Random;
  8. public class ManaLog : MonoBehaviour
  9. {
  10. #region 变量
  11. private static Text Lab;
  12. #endregion
  13. private void Awake()
  14. {
  15. Lab = ManaReso.Get<Text>("E_Lab");
  16. }
  17. public static void Log(string message)
  18. {
  19. Lab.text = Lab.text + '\n' + message;
  20. }
  21. }