Regist.cs 796 B

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263
  1. using UnityEngine;
  2. using System.Collections;
  3. public class Regist : MonoBehaviour
  4. {
  5. #region 变量
  6. public bool RegistLock = false;
  7. #endregion
  8. public virtual void Instantiate()
  9. {
  10. }
  11. public virtual bool RegistImmed()
  12. {
  13. if (RegistLock)
  14. {
  15. return true;
  16. }
  17. else
  18. {
  19. RegistLock = true;
  20. return false;
  21. }
  22. }
  23. public virtual void RegistValueA()
  24. {
  25. }
  26. public virtual void RegistValueB()
  27. {
  28. }
  29. public virtual void RegistValueC()
  30. {
  31. }
  32. public virtual void RegistReference()
  33. {
  34. }
  35. public virtual void Reactive()
  36. {
  37. }
  38. public virtual void TutorialToRegular()
  39. {
  40. }
  41. }