ManaPlayer.cs 6.8 KB

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  1. using DragonBones;
  2. #if UNITY_EDITOR
  3. using UnityEditor;
  4. #endif
  5. using UnityEngine;
  6. using UnityEngine.UI;
  7. using System;
  8. using System.Xml;
  9. using System.Text;
  10. using System.Linq;
  11. using System.Collections;
  12. using System.Diagnostics;
  13. using System.Collections.Generic;
  14. using Object = UnityEngine.Object;
  15. using Transform = UnityEngine.Transform;
  16. public class ManaPlayer : Regist
  17. {
  18. #region 变量
  19. public static bool Complete;
  20. public static Transform SeleTra;
  21. public static Player Player;
  22. public static Transform DressRoom;
  23. public static Transform PlayerPink;
  24. public static Transform PlayerBlond;
  25. public static Transform PlayerBrown;
  26. public static ManaPlayer Instance;
  27. public static List<int>BoughtCloseList = new List<int>();
  28. public static List<string> DressData = new List<string>();
  29. public static Dictionary<int, CloseUnit> CloseUnitDic = new Dictionary<int, CloseUnit>();
  30. public static Dictionary<string, int> CloseIDDic = new Dictionary<string, int>();
  31. public static Dictionary<string, Sprite> CloseSpriteDic = new Dictionary<string, Sprite>();
  32. #endregion
  33. public override void Instantiate()
  34. {
  35. #region Player
  36. if (!Complete)
  37. {
  38. UnityFactory.factory.LoadDragonBonesData(ManaReso.Load<TextAsset>("stand_ske", Folder.Config));
  39. UnityFactory.factory.LoadTextureAtlasData(ManaReso.Load<TextAsset>("stand_tex", Folder.Config), "stand_texture");
  40. Complete = true;
  41. }
  42. if (!ManaTutorial.TutorialA || ManaTutorial.TutorialIndexA != 1)
  43. {
  44. GetPlayer();
  45. DressData = ManaData.GetDressData();
  46. }
  47. else
  48. {
  49. PlayerPink = ManaReso.Get("Player", Folder.Scene, false, ManaReso.Get("PlayerPos3"), false, ObjType.Player);
  50. PlayerBlond = ManaReso.Get("Player", Folder.Scene, false, ManaReso.Get("PlayerPos2"), false, ObjType.Player);
  51. PlayerBrown = ManaReso.Get("Player", Folder.Scene, false, ManaReso.Get("PlayerPos1"), false, ObjType.Player);
  52. if (PlayerPink.GetComponent<Player>() == null)
  53. {
  54. PlayerPink.AddScript<Player>().BuildPink();
  55. }
  56. if (PlayerBlond.GetComponent<Player>() == null)
  57. {
  58. PlayerBlond.AddScript<Player>().BuildBlond();
  59. }
  60. if (PlayerBrown.GetComponent<Player>() == null)
  61. {
  62. PlayerBrown.AddScript<Player>().BuildBrown();
  63. }
  64. PlayerPink.localScale = new Vector3(0.8f, 0.8f, 0.8f);
  65. PlayerBlond.localScale = new Vector3(0.8f, 0.8f, 0.8f);
  66. PlayerBrown.localScale = new Vector3(0.8f, 0.8f, 0.8f);
  67. SeleTra = PlayerBlond;
  68. }
  69. #endregion
  70. #region DressRoom
  71. List<XmlAttributeCollection> attributeList = ManaData.GetDressRoomConfig();
  72. Player.JumpFrequency = float.Parse(attributeList[0][1].Value);
  73. DressRoom = ManaReso.Get("DressRoom", Folder.Discard, true, null, true, ObjType.DressRoom);
  74. DressRoom.SetActive(false);
  75. List<int> dressList = ManaData.GetDressList();
  76. for (int i = 0; i < dressList.Count; i++)
  77. {
  78. BoughtCloseList.Add(dressList[i]);
  79. }
  80. #endregion
  81. }
  82. public override void RegistValueA()
  83. {
  84. Instance = this;
  85. ManaReso.Get("DressRoom").CreateTweenSr(0, 1, 0.25f, false, true, Curve.EaseOutQuad);
  86. }
  87. public static void InitializeDressRoom()
  88. {
  89. if (Initializer.Instance.DebugMode)
  90. {
  91. #if UNITY_EDITOR
  92. string assetPath = AssetDatabase.GetAssetPath(ManaReso.Load<Texture2D>("stand_texture", Folder.Scene));
  93. Object[] objects = AssetDatabase.LoadAllAssetsAtPath(assetPath);
  94. for (int i = 0; i < objects.Length; i++)
  95. {
  96. Sprite sprite = objects[i] as Sprite;
  97. if (sprite != null)
  98. {
  99. CloseSpriteDic.Add(sprite.name, sprite);
  100. }
  101. }
  102. assetPath = AssetDatabase.GetAssetPath(ManaReso.Load<Texture2D>("Closet_texture", Folder.Scene));
  103. objects = AssetDatabase.LoadAllAssetsAtPath(assetPath);
  104. for (int i = 0; i < objects.Length; i++)
  105. {
  106. Sprite sprite = objects[i] as Sprite;
  107. if (sprite != null)
  108. {
  109. CloseSpriteDic.Add(sprite.name, sprite);
  110. }
  111. }
  112. #endif
  113. }
  114. else
  115. {
  116. Object[] objects = Bundle.Scene.LoadAssetWithSubAssets("stand_texture", typeof(Sprite));
  117. for (int i = 0; i < objects.Length; i++)
  118. {
  119. Sprite sprite = (Sprite)objects[i];
  120. CloseSpriteDic.Add(sprite.name, sprite);
  121. }
  122. //Object[] objects = Bundle.Scene.LoadAssetWithSubAssets("Closet_texture", typeof(Sprite));
  123. //for (int i = 0; i < objects.Length; i++)
  124. //{
  125. // Sprite sprite = (Sprite)objects[i];
  126. // CloseSpriteDic.Add(sprite.name, sprite);
  127. //}
  128. }
  129. List<XmlAttributeCollection> attributeList = ManaData.GetDressRoomConfig();
  130. for (int i = 1; i < attributeList.Count; i++)
  131. {
  132. new CloseUnit(attributeList[i]);
  133. }
  134. for (int i = 0; i < BoughtCloseList.Count; i++)
  135. {
  136. CloseUnitDic[BoughtCloseList[i]].Unlock();
  137. }
  138. }
  139. public Player GetPlayer(XmlNode xmlNode = null)
  140. {
  141. List<string> DressData = new List<string>();
  142. if (xmlNode == null)
  143. {
  144. DressData = ManaData.GetDressData();
  145. }
  146. else
  147. {
  148. DressData = ManaData.GetDressData(xmlNode);
  149. }
  150. Transform tra = ManaReso.Get("Player", Folder.Scene, false, transform, ManaReso.Get("PlayerPosTra").position, ObjType.Player);
  151. tra.SetParent(ManaReso.Get("GardenNormal"));
  152. Player = tra.GetComponent<Player>();
  153. if (Player == null)
  154. {
  155. Player = tra.AddScript<Player>();
  156. Player.Build();
  157. }
  158. BuildPlayer(DressData);
  159. Player.SetAllCollider(true);
  160. tra.localScale = new Vector3(0.5f, 0.5f, 0.5f);
  161. ManaReso.TraDic.Add(tra.name, tra);
  162. return Player;
  163. }
  164. public static void BuildPlayer(List<string> dressData)
  165. {
  166. Player.ChangeClose(BodyPart.Head, dressData[0]);
  167. Player.ChangeClose(BodyPart.Dress, dressData[1]);
  168. Player.ChangeClose(BodyPart.Shoe, dressData[2]);
  169. Player.ChangeClose(BodyPart.Headwear, dressData[3]);
  170. Player.ChangeClose(BodyPart.Top, dressData[4]);
  171. Player.ChangeClose(BodyPart.Eye, dressData[5]);
  172. Player.ChangeClose(BodyPart.Mouse, dressData[6]);
  173. Player.ChangeClose(BodyPart.Wing, dressData[7]);
  174. }
  175. }