ManaCenter.cs 30 KB

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  1. using LitJson;
  2. using UnityEngine;
  3. using UnityEngine.UI;
  4. using UnityEngine.Events;
  5. using UnityEngine.Analytics;
  6. using UnityEngine.EventSystems;
  7. using System;
  8. using System.Xml;
  9. using System.Collections;
  10. using System.Collections.Generic;
  11. public class ManaCenter : Regist
  12. {
  13. #region 变量
  14. #region 成就
  15. public static double AdAmt
  16. {
  17. get { return AdAmt_; }
  18. set
  19. {
  20. AdAmt_ = value;
  21. ManaAchieve.UpdateStatus(AchieveType.AdAmt, AdAmt_);
  22. }
  23. }
  24. public static double SkillAmt
  25. {
  26. get { return SkillAmt_; }
  27. set
  28. {
  29. SkillAmt_ = value;
  30. ManaAchieve.UpdateStatus(AchieveType.SkillAmt, SkillAmt_);
  31. }
  32. }
  33. public static double SignAmt
  34. {
  35. get { return SignAmt_; }
  36. set
  37. {
  38. SignAmt_ = value;
  39. ManaAchieve.UpdateStatus(AchieveType.SignAmt, SignAmt_);
  40. }
  41. }
  42. public static double CloseAmt
  43. {
  44. get { return CloseAmt_; }
  45. set
  46. {
  47. CloseAmt_ = value;
  48. ManaAchieve.UpdateStatus(AchieveType.CloseAmt, CloseAmt_);
  49. }
  50. }
  51. public static double ShareAmt
  52. {
  53. get { return ShareAmt_; }
  54. set
  55. {
  56. ShareAmt_ = value;
  57. ManaAchieve.UpdateStatus(AchieveType.ShareAmt, ShareAmt_);
  58. }
  59. }
  60. public static double MiniGameAmt
  61. {
  62. get { return MiniGameAmt_; }
  63. set
  64. {
  65. MiniGameAmt_ = value;
  66. ManaAchieve.UpdateStatus(AchieveType.MiniGameAmt, MiniGameAmt_);
  67. }
  68. }
  69. public static double ElfLevel
  70. {
  71. get { return ElfLevel_; }
  72. set
  73. {
  74. ElfLevel_ = value;
  75. ManaAchieve.UpdateStatus(AchieveType.ElfLevel, ElfLevel_);
  76. }
  77. }
  78. public static double TotalCoin
  79. {
  80. get { return TotalCoin_; }
  81. set
  82. {
  83. TotalCoin_ = value;
  84. ManaAchieve.UpdateStatus(AchieveType.TotalCoin, TotalCoin_);
  85. }
  86. }
  87. public static double FlowerCoin
  88. {
  89. get { return FlowerCoin_; }
  90. set
  91. {
  92. FlowerCoin_ = value;
  93. ManaAchieve.UpdateStatus(AchieveType.FlowerCoin, FlowerCoin_);
  94. }
  95. }
  96. public static double TotalPerson
  97. {
  98. get { return TotalPerson_; }
  99. set
  100. {
  101. TotalPerson_ = value;
  102. ManaAchieve.UpdateStatus(AchieveType.TotalPerson, TotalPerson_);
  103. }
  104. }
  105. public static double CostDiamond
  106. {
  107. get { return CostDiamond_; }
  108. set
  109. {
  110. CostDiamond_ = value;
  111. ManaAchieve.UpdateStatus(AchieveType.CostDiamond, CostDiamond_);
  112. }
  113. }
  114. private static double AdAmt_;
  115. private static double SkillAmt_;
  116. private static double SignAmt_;
  117. private static double CloseAmt_;
  118. private static double ShareAmt_;
  119. private static double MiniGameAmt_;
  120. private static double ElfLevel_;
  121. private static double TotalCoin_;
  122. private static double FlowerCoin_;
  123. private static double TotalPerson_;
  124. private static double CostDiamond_;
  125. #endregion
  126. public static int Level
  127. {
  128. get { return Level_; }
  129. set
  130. {
  131. Level_ = value;
  132. if (!Complete)
  133. {
  134. return;
  135. }
  136. ManaVisit.UpdateCost();
  137. ManaAchieve.UpdateStatus(AchieveType.GardenLevel, Level_);
  138. for (int i = 0; i < SkillList.Count; i++)
  139. {
  140. SkillList[i].UpdateStatus();
  141. }
  142. foreach (var kv in ManaPlayer.CloseUnitDic)
  143. {
  144. kv.Value.OnLevelChange();
  145. }
  146. if (Level_ >= 8)
  147. {
  148. if (ManaTutorial.TutorialC_)
  149. {
  150. ManaTutorial.EnterC1();
  151. }
  152. else
  153. {
  154. ManaReso.SetActive("C_Visit", true);
  155. }
  156. }
  157. if (Level_ >= 13)
  158. {
  159. if (ManaTutorial.TutorialD_)
  160. {
  161. ManaTutorial.EnterD1();
  162. }
  163. }
  164. if (Level_ >= 18)
  165. {
  166. if (ManaTutorial.TutorialB_)
  167. {
  168. ManaTutorial.TutorialB = true;
  169. }
  170. }
  171. if (Level < 13)
  172. {
  173. ManaReso.Get<Image>("C_DressRoom").material = Lib.GrayMat;
  174. }
  175. else
  176. {
  177. ManaReso.Get<Image>("C_DressRoom").material = null;
  178. }
  179. }
  180. }
  181. public static float Person
  182. {
  183. get { return Person_; }
  184. set
  185. {
  186. Person_ = value;
  187. ManaReso.SetText("F_PersonLab", (60*(Person_ * (1 + SkillPersonBuff_) + SkillPerson_)).ToString("0"));
  188. }
  189. }
  190. public static float SkillPerson
  191. {
  192. get { return SkillPerson_; }
  193. set
  194. {
  195. SkillPerson_ = value;
  196. TweenOutline tween = ManaReso.Get("F_PersonLab").GetTweenOutline();
  197. if (SkillPerson_.Equal(0))
  198. {
  199. tween.Pause();
  200. tween.Target.enabled = false;
  201. }
  202. else
  203. {
  204. if (tween.InPause)
  205. {
  206. tween.Resume();
  207. tween.Target.enabled = true;
  208. }
  209. else
  210. {
  211. tween.StartForward();
  212. }
  213. }
  214. ManaReso.SetText("F_PersonLab", (60*(Person_ * (1 + SkillPersonBuff_) + SkillPerson_)).ToString("0"));
  215. }
  216. }
  217. public static float CoinPerson
  218. {
  219. get { return CoinPerson_; }
  220. set
  221. {
  222. CoinPerson_ = value;
  223. ManaReso.SetText("F_CoinPersonLab", (CoinPerson_ + SkillCoinPerson_).ToString("0"));
  224. }
  225. }
  226. public static float SkillPersonBuff
  227. {
  228. get { return SkillPersonBuff_; }
  229. set
  230. {
  231. SkillPersonBuff_ = value;
  232. ManaReso.SetText("F_PersonLab", (60 * (Person_ * (1 + SkillPersonBuff_) + SkillPerson_)).ToString("0"));
  233. }
  234. }
  235. public static float SkillCoinPerson
  236. {
  237. get { return SkillCoinPerson_; }
  238. set
  239. {
  240. SkillCoinPerson_ = value;
  241. TweenOutline tween = ManaReso.Get("F_CoinPersonLab").GetTweenOutline();
  242. if (SkillCoinPerson_.Equal(0))
  243. {
  244. tween.Pause();
  245. tween.Target.enabled = false;
  246. }
  247. else
  248. {
  249. if (tween.InPause)
  250. {
  251. tween.Resume();
  252. tween.Target.enabled = true;
  253. }
  254. else
  255. {
  256. tween.StartForward();
  257. }
  258. }
  259. ManaReso.SetText("F_CoinPersonLab", (CoinPerson_ + SkillCoinPerson_).ToString("0"));
  260. }
  261. }
  262. private static int Level_;
  263. private static bool Pause_;
  264. private static float Person_;
  265. private static float CoinPerson_;
  266. public static double Coin
  267. {
  268. get { return Coin_; }
  269. set
  270. {
  271. Coin_ = value;
  272. ManaReso.SetText("F_CoinLab", Auxiliary.ShrinkNumberStr(Coin_));
  273. ManaReso.SetText("C_CoinLab", Auxiliary.ShrinkNumberStr(Coin_));
  274. ManaReso.SetText("P_CoinLab", Auxiliary.ShrinkNumberStr(Coin_));
  275. ManaAchieve.UpdateStatus(AchieveType.CurrentCoin, Coin_);
  276. }
  277. }
  278. public static double Diamond
  279. {
  280. get { return Diamond_; }
  281. set
  282. {
  283. Diamond_ = value;
  284. ManaReso.SetText("F_DiamondLab", Auxiliary.ShrinkNumberStr(Diamond_));
  285. ManaReso.SetText("P_DiamondLab", Auxiliary.ShrinkNumberStr(Diamond_));
  286. }
  287. }
  288. public static double Coin_;
  289. public static double Diamond_;
  290. public static bool MiniLock;
  291. public static bool SaveLock;
  292. public static bool LoginLock;
  293. public static bool OfflineLock;
  294. public static bool ReactiveLock;
  295. public static bool DownloadLock;
  296. public static bool SceneSwitchLock;
  297. public static bool Complete;
  298. public static bool FirstFrame = true;
  299. public static bool Background;
  300. public static float Elapse;
  301. public static float CircleTime = 10;
  302. public static float OpTimer;
  303. public static float MiniTimer;
  304. public static float SaveTimer;
  305. public static float LoginTimer;
  306. public static float CircleTimer;
  307. public static float NewPerson;
  308. public static float NewCoinPerson;
  309. public static string OfflineFml;
  310. public static double MaxCoin;
  311. public static double MaxTime;
  312. public static float SkillPlus;
  313. public static float SkillPerson_;
  314. public static float SkillPersonBuff_;
  315. public static float SkillCoinPerson_;
  316. public static DateTime QuitTime;
  317. public static ManaCenter Instance;
  318. public static List<Skill> UseList = new List<Skill>();
  319. public static List<Skill> CoolList = new List<Skill>();
  320. public static List<Skill> TempCoolList = new List<Skill>();
  321. public static List<List<Skill>> TempUseList = new List<List<Skill>>();
  322. public static List<SkillRoot> SkillList = new List<SkillRoot>();
  323. public static Dictionary<string, SkillRoot> SkillDic = new Dictionary<string, SkillRoot>();
  324. #endregion
  325. private void Update()
  326. {
  327. LoginThread();
  328. if (ManaTutorial.TutorialA)
  329. {
  330. return;
  331. }
  332. OpThread();
  333. SkillThread();
  334. MiniThread();
  335. SaveThread();
  336. CircleThread();
  337. }
  338. public static void AddCoin(double amt, StaticsManager.ItemID itemId, StaticsManager.ConsumeModule consumeModule)
  339. {
  340. Coin += amt;
  341. if (amt > 0)
  342. {
  343. TotalCoin += amt;
  344. StaticsManager.GetInstance().RewardItem(itemId, StaticsManager.ItemType.金币, amt.ToString("0"), consumeModule);
  345. }
  346. }
  347. public static void AddDiamond(double amt, StaticsManager.ItemID itemId, StaticsManager.ConsumeModule consumeModule)
  348. {
  349. Diamond += amt;
  350. if (amt > 0)
  351. {
  352. StaticsManager.GetInstance().RewardItem(itemId, StaticsManager.ItemType.钻石, amt.ToString("0"), consumeModule);
  353. }
  354. }
  355. private void OpThread()
  356. {
  357. if (Auxiliary.AnyKeyUp)
  358. {
  359. OpTimer = 0;
  360. ManaReso.Get("C_Group").TweenForCG();
  361. }
  362. else
  363. {
  364. OpTimer += Time.deltaTime;
  365. if (OpTimer >= 60)
  366. {
  367. OpTimer = 0;
  368. ManaReso.Get("C_Group").TweenBacCG();
  369. }
  370. }
  371. }
  372. private void SkillThread()
  373. {
  374. for (int i = 0; i < UseList.Count; i++)
  375. {
  376. if (UseList[i].DoUse())
  377. {
  378. UseList.RemoveAt(i--);
  379. }
  380. }
  381. for (int i = 0; i < CoolList.Count; i++)
  382. {
  383. if (CoolList[i].DoCool())
  384. {
  385. CoolList.RemoveAt(i--);
  386. }
  387. }
  388. }
  389. private void MiniThread()
  390. {
  391. if (!MiniLock)
  392. {
  393. MiniTimer -= Time.deltaTime;
  394. ManaReso.SetText("C_MiniGameLab", Mathf.CeilToInt(MiniTimer).ToString());
  395. if (MiniTimer < 0)
  396. {
  397. MiniLock = true;
  398. ManaReso.Get("C_MiniGame").TweenBacRect();
  399. ManaReso.SetText("C_MiniGameLab", "");
  400. StaticsManager.GetInstance().RewardItem(StaticsManager.ItemID.获得小游戏, StaticsManager.ItemType.小游戏, "1", StaticsManager.ConsumeModule.None);
  401. }
  402. }
  403. }
  404. private void SaveThread()
  405. {
  406. if (DownloadLock)
  407. {
  408. return;
  409. }
  410. SaveTimer += Time.deltaTime;
  411. if (SaveTimer >= 60)
  412. {
  413. SaveTimer = 0;
  414. ManaServer.Save();
  415. }
  416. }
  417. private void LoginThread()
  418. {
  419. LoginTimer += Time.deltaTime;
  420. if (LoginTimer >= 10)
  421. {
  422. LoginTimer = 0;
  423. ManaServer.Login();
  424. StaticsManager.GetInstance().Online();
  425. }
  426. }
  427. private void CircleThread()
  428. {
  429. CircleTimer -= Time.deltaTime;
  430. if (CircleTimer < 0)
  431. {
  432. CircleTimer = CircleTime;
  433. NewPerson = Person * (1 + SkillPersonBuff) + SkillPerson;
  434. NewCoinPerson = CoinPerson + SkillCoinPerson;
  435. TotalPerson += NewPerson * CircleTime;
  436. float temp = (NewPerson * NewCoinPerson * CircleTime) * (1 + SkillPlus);
  437. AddCoin(temp, StaticsManager.ItemID.获得金币, StaticsManager.ConsumeModule.Income);
  438. ManaReso.Get("C_IncomeLab").TweenReForGra();
  439. ManaReso.Get("C_IncomeLab").TweenReForVec();
  440. ManaReso.SetText("C_IncomeLab", "+" + Auxiliary.ShrinkNumberStr(temp, 0));
  441. ManaDebug.Log(string.Format("参观收益<color=red>{0:0.0}</color> = <color=red>{1}</color> * <color=red>{2}</color> * <color=red>{3}</color> * <color=red>{4}</color> (人次*金币*时间*加成)", temp, NewPerson, NewCoinPerson, CircleTime, 1 + SkillPlus));
  442. }
  443. }
  444. public override void Reactive()
  445. {
  446. foreach (var kv in SkillDic)
  447. {
  448. kv.Value.Reactive();
  449. }
  450. RegistSkill(false);
  451. RegistIncome();
  452. ManaSign.ShowOfflineReward();
  453. }
  454. public override void Instantiate()
  455. {
  456. #region 生成技能条
  457. #region 读技能配置
  458. List<XmlAttributeCollection> attributeList = ManaData.GetSkillConfig();
  459. for (int i = 0; i < attributeList.Count; i++)
  460. {
  461. SkillRoot skillRoot;
  462. #region MyRegion
  463. if (attributeList[i].Count == 18)
  464. {
  465. skillRoot = new Pack(attributeList[i]);
  466. }
  467. else if (attributeList[i].Count == 24)
  468. {
  469. skillRoot = new Ability(attributeList[i]);
  470. }
  471. else if (attributeList[i].Count == 34)
  472. {
  473. if (string.IsNullOrEmpty(attributeList[i][4].Value))
  474. {
  475. skillRoot = new Skill(attributeList[i]);
  476. }
  477. else
  478. {
  479. skillRoot = new BigSkill(attributeList[i]);
  480. }
  481. }
  482. else
  483. {
  484. throw new Exception(attributeList[i].Count.ToString());
  485. }
  486. #endregion
  487. SkillDic.Add(skillRoot.ID, skillRoot);
  488. SkillList.Add(skillRoot);
  489. }
  490. SkillList.Sort(SkillRoot.Sort);
  491. #endregion
  492. for (int i = 0; i < SkillList.Count; i++)
  493. {
  494. if (SkillList[i].SkillTab != SkillTab.Null)
  495. {
  496. ManaReso.GetSkillItem(SkillList[i]);
  497. }
  498. }
  499. #endregion
  500. }
  501. public override void RegistValueA()
  502. {
  503. ManaReso.Get<Graphic>("F_Elf").material = ManaReso.Load<Material>("GrayMat", Folder.UI);
  504. ManaReso.Get<Graphic>("F_Store").material = ManaReso.Load<Material>("GrayMat", Folder.UI);
  505. ManaReso.Get<Graphic>("F_Magic").material = ManaReso.Load<Material>("GrayMat", Folder.UI);
  506. ManaReso.Get<Graphic>("F_ElfLab").material = ManaReso.Load<Material>("GrayMat", Folder.UI);
  507. ManaReso.Get<Graphic>("F_StoreLab").material = ManaReso.Load<Material>("GrayMat", Folder.UI);
  508. ManaReso.Get<Graphic>("F_MagicLab").material = ManaReso.Load<Material>("GrayMat", Folder.UI);
  509. ManaReso.Get<Button>("F_Elf").interactable = false;
  510. ManaReso.Get<Button>("F_Store").interactable = false;
  511. ManaReso.Get<Button>("F_Magic").interactable = false;
  512. List<XmlAttributeCollection> attributeList = ManaData.GetSkillList();
  513. for (int i = 0; i < attributeList.Count; i++)
  514. {
  515. SkillRoot skillRoot = SkillDic[attributeList[i][0].Value];
  516. if (!(skillRoot is Skill))
  517. {
  518. skillRoot.RegistReference();
  519. skillRoot.RegistValue(true, Elapse, TempUseList, attributeList[i]);
  520. }
  521. }
  522. }
  523. public override void RegistValueB()
  524. {
  525. Instance = this;
  526. Coin = ManaData.GetPlayerDouble("Coin");
  527. Diamond = ManaData.GetPlayerDouble("Diamond");
  528. MiniTimer = ManaData.GetPlayerFloat("MiniTimer");
  529. CircleTimer = ManaData.GetPlayerFloat("CircleTimer");
  530. if (MiniTimer > 0)
  531. {
  532. ManaReso.Get("C_MiniGame").TweenForRect();
  533. }
  534. else
  535. {
  536. MiniLock = true;
  537. }
  538. ManaServer.ID = ManaData.GetPlayerString("ID");
  539. List<string> offlineList = ManaData.GetOfflineConfig();
  540. MaxCoin = Auxiliary.LongParse(offlineList[1], 999999999999999999);
  541. MaxTime = Auxiliary.LongParse(offlineList[2], 999999999999999999);
  542. OfflineFml = offlineList[0];
  543. List<double> dataList = ManaData.GetAchieveData();
  544. AdAmt = dataList[0];
  545. ElfLevel = dataList[4];
  546. SkillAmt = dataList[1];
  547. SignAmt = dataList[2];
  548. ShareAmt = dataList[3];
  549. FlowerCoin = dataList[6];
  550. TotalPerson = dataList[7];
  551. CostDiamond = dataList[8];
  552. MiniGameAmt = dataList[5];
  553. }
  554. public static void RegistSkill(bool firstRegist)
  555. {
  556. OfflineLock = false;
  557. ManaReso.SetActive("Ba_Lab2", false);
  558. if (ManaServer.Connect && ManaData.GetPlayerBool("QuitFlag"))
  559. {
  560. QuitTime = DateTime.Parse(ManaData.GetPlayerString("QuitTime"));
  561. Elapse = (float)ManaServer.Time.Subtract(QuitTime).TotalSeconds;
  562. MiniTimer -= Elapse;
  563. ManaDebug.Log(string.Format("离线时间<color=red>{0}</color>", Elapse));
  564. if (Elapse <= 120)
  565. {
  566. Elapse = 0;
  567. }
  568. else
  569. {
  570. OfflineLock = true;
  571. }
  572. if (Elapse > MaxTime)
  573. {
  574. Elapse = (long)MaxTime;
  575. ManaReso.SetText("Ba_Lab2", Language.GetStr("UI", "Ba_Lab2"));
  576. ManaReso.SetActive("Ba_Lab2", true);
  577. }
  578. }
  579. TempUseList = new List<List<Skill>>();
  580. TempCoolList = new List<Skill>();
  581. if (Elapse > CircleTimer)
  582. {
  583. int circle = 1 + Mathf.FloorToInt((Elapse - CircleTimer) / CircleTime);
  584. for (int i = 0; i < circle; i++)
  585. {
  586. TempUseList.Add(new List<Skill>());
  587. }
  588. ManaDebug.Log(string.Format("离线周期<color=red>{0}</color>", circle));
  589. }
  590. List<XmlAttributeCollection> attributeList = ManaData.GetSkillList();
  591. for (int i = 0; i < attributeList.Count; i++)
  592. {
  593. SkillRoot skillRoot = SkillDic[attributeList[i][0].Value];
  594. if (skillRoot is Skill)
  595. {
  596. skillRoot.RegistReference();
  597. skillRoot.RegistValue(firstRegist, Elapse, TempUseList, attributeList[i]);
  598. }
  599. }
  600. }
  601. public static void RegistIncome()
  602. {
  603. double coin = 0;
  604. for (int i = 0; i < TempUseList.Count; i++)
  605. {
  606. for (int j = 0; j < TempCoolList.Count; j++)
  607. {
  608. TempCoolList[j].CoolTimer -= CircleTime;
  609. }
  610. for (int j = 0; j < TempUseList[i].Count; j++)
  611. {
  612. TempUseList[i][j].AnnulA();
  613. TempCoolList.Add(TempUseList[i][j]);
  614. }
  615. NewPerson = Person*(1 + SkillPersonBuff_) + SkillPerson;
  616. NewCoinPerson = CoinPerson + SkillCoinPerson;
  617. TotalPerson += NewPerson*CircleTime;
  618. coin += (NewPerson*NewCoinPerson*CircleTime)*(1 + SkillPlus);
  619. }
  620. CircleTimer = (Elapse - CircleTimer)%CircleTime;
  621. for (int j = 0; j < TempCoolList.Count; j++)
  622. {
  623. TempCoolList[j].CoolTimer -= CircleTime - CircleTimer;
  624. }
  625. coin = (long) Auxiliary.FmlParse(OfflineFml, "c", coin.ToString());
  626. if (coin > MaxCoin)
  627. {
  628. coin = MaxCoin;
  629. ManaReso.SetText("Ba_Lab2", Language.GetStr("UI", "Ba_Lab2"));
  630. ManaReso.SetActive("Ba_Lab2", true);
  631. }
  632. AddCoin(coin, StaticsManager.ItemID.获得金币, StaticsManager.ConsumeModule.Income);
  633. ManaReso.SetText("Ba_IconLab", Auxiliary.ShrinkNumberStr(coin));
  634. }
  635. public static void SwitchLanguage()
  636. {
  637. Coin = Coin;
  638. AddDiamond(0, StaticsManager.ItemID.None, StaticsManager.ConsumeModule.None);
  639. }
  640. public static void Pay(string id, double amt, Current current, UnityAction succeedCallback, StaticsManager.ItemID itemId, StaticsManager.ConsumeModule consumeModule, bool navigate = true, bool useBubbleTweenNavigate = true, UnityAction navigateCall = null)
  641. {
  642. if (ManaTutorial.PayExempt)
  643. {
  644. succeedCallback.Invoke();
  645. return;
  646. }
  647. amt = Auxiliary.ShrinkNumber(amt);
  648. if (current == Current.Free)
  649. {
  650. succeedCallback.Invoke();
  651. }
  652. else if (current == Current.AD)
  653. {
  654. ManaIAP.PlayAD(succeedCallback);
  655. }
  656. else if (current == Current.Cash)
  657. {
  658. ManaIAP.Purchase(id);
  659. }
  660. else if (current == Current.Coin)
  661. {
  662. #region MyRegion
  663. if (Coin >= amt)
  664. {
  665. Coin -= amt;
  666. succeedCallback.Invoke();
  667. StaticsManager.GetInstance().UseItem(itemId, StaticsManager.ItemType.金币, "1", consumeModule);
  668. }
  669. else
  670. {
  671. ManaReso.Get("Fe_Info").TweenBacCG();
  672. if (navigate)
  673. {
  674. Bubble.Show
  675. (
  676. Language.GetStr("Common", "ShortCoin"),
  677. Language.GetStr("Common", "NavigateCoin"),
  678. ManaReso.LoadSprite("金币", Folder.UI),
  679. () =>
  680. {
  681. navigateCall.SafeInvoke();
  682. if (useBubbleTweenNavigate)
  683. {
  684. TweenRoot tween = ManaReso.Get("K_Bubble0").GetTweenScale();
  685. tween.AddEventOnetime
  686. (
  687. EventType.BackwardFinish,
  688. () =>
  689. {
  690. ManaUI.NavigateBuyCoin();
  691. }
  692. );
  693. }
  694. else
  695. {
  696. TweenRoot tween = ManaReso.Get("F_Manage0").GetTweenVec();
  697. tween.AddEventOnetime
  698. (
  699. EventType.ForwardFinish,
  700. () =>
  701. {
  702. ManaUI.NavigateBuyCoin();
  703. }
  704. );
  705. }
  706. }
  707. );
  708. }
  709. else
  710. {
  711. Bubble.Show
  712. (
  713. Language.GetStr("Common", "ShortCoin"),
  714. null,
  715. ManaReso.LoadSprite("金币", Folder.UI)
  716. );
  717. }
  718. }
  719. #endregion
  720. }
  721. else if (current == Current.Diamond)
  722. {
  723. #region MyRegion
  724. if (Diamond >= amt)
  725. {
  726. Diamond -= amt;
  727. CostDiamond += amt;
  728. succeedCallback.Invoke();
  729. StaticsManager.GetInstance().PurchaseItem(itemId, StaticsManager.ItemType.钻石, "1", amt.ToString("0"), consumeModule);
  730. }
  731. else
  732. {
  733. ManaReso.Get("Fe_Info").TweenBacCG();
  734. if (navigate)
  735. {
  736. Bubble.Show
  737. (
  738. Language.GetStr("Common", "ShortDiamond"),
  739. Language.GetStr("Common", "NavigateDiamond"),
  740. ManaReso.LoadSprite("钻石", Folder.UI),
  741. () =>
  742. {
  743. navigateCall.SafeInvoke();
  744. if (useBubbleTweenNavigate)
  745. {
  746. TweenRoot tween = ManaReso.Get("K_Bubble0").GetTweenScale();
  747. tween.AddEventOnetime
  748. (
  749. EventType.BackwardFinish,
  750. () =>
  751. {
  752. ManaUI.NavigateBuyDiamond();
  753. }
  754. );
  755. }
  756. else
  757. {
  758. TweenRoot tween = ManaReso.Get("F_Manage0").GetTweenVec();
  759. tween.AddEventOnetime
  760. (
  761. EventType.ForwardFinish,
  762. () =>
  763. {
  764. ManaUI.NavigateBuyDiamond();
  765. }
  766. );
  767. }
  768. }
  769. );
  770. }
  771. else
  772. {
  773. Bubble.Show
  774. (
  775. Language.GetStr("Common", "ShortDiamond"),
  776. null,
  777. ManaReso.LoadSprite("钻石", Folder.UI)
  778. );
  779. }
  780. }
  781. #endregion
  782. }
  783. else
  784. {
  785. throw new Exception(current.ToString());
  786. }
  787. }
  788. public static void LoginCallbackInitial(JsonData jsonData)
  789. {
  790. if (!Initializer.Complete || !ManaServer.Complete || Complete)
  791. {
  792. return;
  793. }
  794. ManaServer.SetPackLock();
  795. if (ManaServer.Connect)
  796. {
  797. if (ManaData.GetPlayerString("ID") == "Default")
  798. {
  799. ManaServer.ID = ManaServer.JsonData["o"].ToString();
  800. ManaReso.SetText("L_UserLab", ManaServer.ID);
  801. }
  802. }
  803. RegistSkill(true);
  804. RegistIncome();
  805. ManaSign.ShowOfflineReward();
  806. Analytics.SetUserId(ManaServer.ID);
  807. Complete = true;
  808. Level = Level;
  809. }
  810. public static void LoginCallbackReactive(JsonData jsonData)
  811. {
  812. LoginLock = false;
  813. for (int i = 0; i < Initializer.RegistList.Count; i++)
  814. {
  815. Initializer.RegistList[i].Reactive();
  816. }
  817. }
  818. public static void Download(string id)
  819. {
  820. ManaReso.SetText("La_Lab", "连接中");
  821. ManaReso.SetActive("La_Lab", true);
  822. ManaReso.SetActive("La_Mask", true);
  823. ManaServer.Download(id, DownloadCallback);
  824. }
  825. public static void DownloadCallback(JsonData jsonData)
  826. {
  827. if (jsonData.Inst_Object.Keys.Contains("l"))
  828. {
  829. ManaReso.Get("La_Info").TweenBacCG();
  830. ManaReso.SetText("La_Lab", Language.GetStr("UI", "La_Lab0"));
  831. ManaData.PlayerDoc.LoadXml(jsonData["l"].ToString());
  832. ManaData.PlayerNode = ManaData.PlayerDoc.SelectSingleNode("PlayerConfig");
  833. ManaReso.SetText("L_UserLab", ManaData.GetPlayerString("ID"));
  834. ManaServer.ID = ManaData.GetPlayerString("ID");
  835. Bubble.Show(null, Language.GetStr("UI", "La_Lab0"), null, () => { Application.Quit(); }, null, false);
  836. SaveLock = true;
  837. DownloadLock = true;
  838. ManaData.SaveXml();
  839. }
  840. else
  841. {
  842. ManaReso.SetText("La_Lab", Language.GetStr("UI", "La_Lab1"));
  843. ManaReso.SetActive("La_Mask", false);
  844. }
  845. }
  846. public void OnApplicationQuit()
  847. {
  848. if (!SaveLock)
  849. {
  850. ManaVisit.DataReverse();
  851. ManaData.SavePlayerConfig();
  852. ManaData.SaveXml();
  853. }
  854. }
  855. public void OnApplicationPause(bool pause)
  856. {
  857. if (pause)
  858. {
  859. Background = true;
  860. if (DownloadLock)
  861. {
  862. return;
  863. }
  864. ManaVisit.DataReverse();
  865. ManaData.SavePlayerConfig();
  866. ManaData.SaveXml();
  867. }
  868. else
  869. {
  870. StaticsManager.GetInstance().StartSession();
  871. Background = false;
  872. if (FirstFrame)
  873. {
  874. FirstFrame = false;
  875. }
  876. else
  877. {
  878. if (!Initializer.Complete)
  879. {
  880. return;
  881. }
  882. if (DownloadLock)
  883. {
  884. return;
  885. }
  886. ManaVisit.DataRecover();
  887. if (LoginLock)
  888. {
  889. return;
  890. }
  891. if (ReactiveLock)
  892. {
  893. ReactiveLock = false;
  894. return;
  895. }
  896. LoginLock = true;
  897. ManaServer.Login(LoginCallbackReactive);
  898. ManaServer.MailRequest();
  899. }
  900. }
  901. }
  902. }
  903. #region DebugList
  904. //离线期间的收入
  905. //{
  906. // 技能等级大于1时
  907. // 有单个临时加成时
  908. // 有单个永久加成时
  909. // 有多个临时加成时
  910. // 有多个永久加成时
  911. //}
  912. //离线期间的使用时间
  913. //离线期间的冷却时间
  914. //离线期间从使用变为冷却
  915. //技能的存档
  916. //技能的效果
  917. //技能的Reactive
  918. //技能升级后的效果
  919. //技能结束后的效果
  920. #endregion