Pack.cs 13 KB

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  1. using UnityEngine;
  2. using System;
  3. using System.Xml;
  4. using System.Text;
  5. using System.Collections;
  6. using System.Collections.Generic;
  7. public class Pack : SkillRoot
  8. {
  9. #region 变量
  10. #region 配置
  11. public override string ID
  12. {
  13. get
  14. {
  15. return "Pack" + ID_;
  16. }
  17. }
  18. public override string Name
  19. {
  20. get
  21. {
  22. return Language.GetStr("SkillName", ID);
  23. }
  24. }
  25. public int MinUseLv;
  26. public int MaxUseLv;
  27. public float Person;
  28. public float SkillCD;
  29. public float UseAmt;
  30. public float CoinPerson;
  31. public float DiamondOnce;
  32. public string CoinFml;
  33. public float Plus;
  34. public float PersonBuff;
  35. public float SkillCdBuff;
  36. public string Label;
  37. public string Anim;
  38. public string Flower;
  39. public string[] Flowers;
  40. public string[] Diamonds;
  41. public Current BuyCur;
  42. #endregion
  43. public override int Level
  44. {
  45. get; set;
  46. }
  47. public override SkillStatus ItemStatus
  48. {
  49. get { return ItemStatus_; }
  50. set
  51. {
  52. ItemStatus_ = value;
  53. if (ItemStatus_ == SkillStatus.Buy)
  54. {
  55. ItemBtn.interactable = true;
  56. SkillItem.SetActive(true);
  57. ManaLan.Add(ItemBtnLab, new LanStr("UI", "Fe_BtnLab3"), "\n", Auxiliary.ImageParse(BuyCur), UseAmt.ToString("0"));
  58. }
  59. else if (ItemStatus_ == SkillStatus.Lock)
  60. {
  61. ItemBtn.interactable = false;
  62. SkillItem.SetActive(false);
  63. }
  64. }
  65. }
  66. #endregion
  67. public Pack(XmlAttributeCollection attribute)
  68. {
  69. #region 配置
  70. ID_ = int.Parse(attribute[0].Value);
  71. Icon_ = attribute[14].Value;
  72. Anim = attribute[15].Value;
  73. Label = attribute[16].Value;
  74. Flower = attribute[9].Value;
  75. CoinFml = attribute[7].Value;
  76. UseAmt = Auxiliary.FloatParse(attribute[12].Value,0);
  77. ItemIndex = Auxiliary.IntParse(attribute[3].Value,0);
  78. DiamondOnce = Auxiliary.FloatParse(attribute[8].Value,0);
  79. BuyCur = Auxiliary.CurrentParse(attribute[11].Value);
  80. SkillTab = SkillClassParse(attribute[2].Value);
  81. MinUseLv = MinLevelParse(attribute[10].Value);
  82. MaxUseLv = MaxLevelParse(attribute[10].Value);
  83. ValueBuffParse(out Person, out PersonBuff, attribute[5].Value);
  84. ValueBuffParse(out SkillCD, out SkillCdBuff, attribute[6].Value);
  85. ValueBuffParse(out CoinPerson, out Plus, attribute[4].Value);
  86. if (!string.IsNullOrEmpty(Flower))
  87. {
  88. Flowers = Flower.Split(' ')[0].Split(',');
  89. Diamonds = Flower.Split(' ')[1].Split(',');
  90. }
  91. #endregion
  92. SkillType = SkillType.Pack;
  93. }
  94. public override void AnnulA()
  95. {
  96. ManaCenter.SkillPlus -= Plus;
  97. ManaCenter.SkillPerson -= Person;
  98. ManaCenter.SkillPersonBuff -= PersonBuff;
  99. ManaCenter.SkillCoinPerson -= CoinPerson;
  100. if (!SkillCD.Equal(0))
  101. {
  102. for (int j = 0; j < ManaCenter.SkillList.Count; j++)
  103. {
  104. ManaCenter.SkillList[j].ReceiveCool(-SkillCD, false, false);
  105. }
  106. }
  107. if (!SkillCdBuff.Equal(0))
  108. {
  109. for (int j = 0; j < ManaCenter.SkillList.Count; j++)
  110. {
  111. ManaCenter.SkillList[j].ReceiveCool(-SkillCdBuff, false, true);
  112. }
  113. }
  114. }
  115. public override void Reactive()
  116. {
  117. //for (int i = 0; i < Level; i++)
  118. //{
  119. // AnnulA();
  120. //}
  121. }
  122. public override void RegistValue(bool firstRegist, float elapse, List<List<Skill>> useList, XmlAttributeCollection attribute)
  123. {
  124. if (!firstRegist)
  125. {
  126. return;
  127. }
  128. if (Application.platform == RuntimePlatform.IPhonePlayer) //todo 暂时关闭
  129. {
  130. if (BuyCur == Current.Cash)
  131. {
  132. return;
  133. }
  134. }
  135. Level = int.Parse(attribute[3].Value);
  136. ItemStatus_ = (SkillStatus)Enum.Parse(typeof(SkillStatus), attribute[2].Value);
  137. for (int i = 0; i < Level; i++)
  138. {
  139. UseA();
  140. }
  141. ItemBtn.onClick.RemoveAllListeners();
  142. ItemBtn.onClick.AddListener(OnClick);
  143. ItemLab.text = GetDescription(0);
  144. ManaLan.Add(ItemTit, new LanStr("SkillName", ID));
  145. ManaIAP.ProductActionDic.UniqueAdd(ID, PurchaseResult);
  146. ItemStatus = ItemStatus;
  147. }
  148. public override void RegistReference()
  149. {
  150. if (Application.platform == RuntimePlatform.IPhonePlayer) //todo 暂时关闭
  151. {
  152. if (BuyCur == Current.Cash)
  153. {
  154. return;
  155. }
  156. }
  157. base.RegistReference();
  158. }
  159. public override void UpdateStatus()
  160. {
  161. if (Application.platform == RuntimePlatform.IPhonePlayer) //todo 暂时关闭
  162. {
  163. if (BuyCur == Current.Cash)
  164. {
  165. return;
  166. }
  167. }
  168. if (!ManaCenter.Complete)
  169. {
  170. return;
  171. }
  172. ItemLab.text = GetDescription(0);
  173. if (MaxUseLv == MinUseLv)
  174. {
  175. ItemStatus = SkillStatus.Buy;
  176. }
  177. else
  178. {
  179. if (ManaCenter.Level > MaxUseLv || ManaCenter.Level < MinUseLv)
  180. {
  181. ItemStatus = SkillStatus.Lock;
  182. }
  183. else
  184. {
  185. ItemStatus = SkillStatus.Buy;
  186. }
  187. }
  188. }
  189. protected void UseB()
  190. {
  191. if (!string.IsNullOrEmpty(CoinFml))
  192. {
  193. double coin = Auxiliary.FmlParse(CoinFml, "l", ManaCenter.Level.ToString(), "c", ManaCenter.CoinPerson.ToString("0.000"));
  194. ManaCenter.AddCoin(coin, StaticsManager.ItemID.获得金币, StaticsManager.ConsumeModule.Shop);
  195. }
  196. ManaCenter.AddDiamond(DiamondOnce, StaticsManager.ItemID.获得钻石, StaticsManager.ConsumeModule.Charge);
  197. }
  198. protected void UseA()
  199. {
  200. if (!string.IsNullOrEmpty(Flower))
  201. {
  202. for (int i = 0; i < Flowers.Length; i++)
  203. {
  204. FlowerInfo flowerInfo = ManaGarden.FlowerInfoDic[int.Parse(Flowers[i])];
  205. if (!flowerInfo.Unlock)
  206. {
  207. flowerInfo.Unlock = true;
  208. }
  209. else
  210. {
  211. ManaCenter.AddDiamond(int.Parse(Diamonds[i]), StaticsManager.ItemID.获得钻石, StaticsManager.ConsumeModule.Charge);
  212. }
  213. }
  214. }
  215. ManaCenter.SkillPlus += Plus;
  216. ManaCenter.SkillPerson += Person;
  217. ManaCenter.SkillPersonBuff += PersonBuff;
  218. ManaCenter.SkillCoinPerson += CoinPerson;
  219. if (!SkillCD.Equal(0))
  220. {
  221. for (int i = 0; i < ManaCenter.SkillList.Count; i++)
  222. {
  223. ManaCenter.SkillList[i].ReceiveCool(SkillCD, false, false);
  224. }
  225. }
  226. if (!SkillCdBuff.Equal(0))
  227. {
  228. for (int i = 0; i < ManaCenter.SkillList.Count; i++)
  229. {
  230. ManaCenter.SkillList[i].ReceiveCool(SkillCdBuff, false, true);
  231. }
  232. }
  233. }
  234. protected void OnClick()
  235. {
  236. ManaAudio.PlayClip(Clip.BtnClip);
  237. ManaReso.Get("Fe_Info").TweenForCG();
  238. ManaReso.SetText("Fe_Tit", Name);
  239. ManaReso.SetSprite("Fe_Icon", ItemIcon.sprite);
  240. if (ItemStatus == SkillStatus.Buy)
  241. {
  242. ManaReso.SetText("Fe_Lab0", "");
  243. ManaReso.SetText("Fe_Lab1", GetDescription(0));
  244. ManaReso.SetText("Fe_BtnLab", string.Format("{0}({1}{2:0})", Language.GetStr("UI", "Fe_BtnLab3"), Auxiliary.ImageParse(BuyCur), UseAmt));
  245. ManaReso.SetButtonEvent
  246. (
  247. "Fe_Btn",
  248. () =>
  249. {
  250. Purchase();
  251. ManaReso.Get("Fe_Info").TweenBacCG();
  252. }
  253. );
  254. }
  255. }
  256. protected void Purchase()
  257. {
  258. ManaAudio.PlayClip(Clip.BtnClip);
  259. ManaCenter.Pay(ID, UseAmt, BuyCur, PurchaseResult, StaticsManager.ItemID.购买礼包, StaticsManager.ConsumeModule.Charge);
  260. }
  261. protected void PurchaseResult()
  262. {
  263. int tempDiamond = (int) DiamondOnce;
  264. string tempFlower = "";
  265. if (!string.IsNullOrEmpty(Flower))
  266. {
  267. for (int i = 0; i < Flowers.Length; i++)
  268. {
  269. FlowerInfo flowerInfo = ManaGarden.FlowerInfoDic[int.Parse(Flowers[i])];
  270. if (flowerInfo.Unlock == false)
  271. {
  272. tempFlower += string.Format("{0}{1}{2} ", Language.GetStr("UI", "J_Info0"), "<(花朵)>", flowerInfo.Name);
  273. }
  274. else
  275. {
  276. tempDiamond += int.Parse(Diamonds[i]);
  277. }
  278. }
  279. }
  280. StringBuilder sb = new StringBuilder();
  281. if (!string.IsNullOrEmpty(CoinFml))
  282. {
  283. sb.AppendFormat("{0}{1}{2} ", Language.GetStr("UI", "J_Info0"), "<(金币)>", Auxiliary.FmlParse(CoinFml, "l", ManaCenter.Level.ToString(), "c", ManaCenter.CoinPerson.ToString("0.000")).ToString("0"));
  284. }
  285. if (!tempDiamond.Equal(0))
  286. {
  287. sb.AppendFormat("{0}{1}{2} ", Language.GetStr("UI", "J_Info0"), "<(钻石)>", tempDiamond);
  288. }
  289. if (!string.IsNullOrEmpty(tempFlower))
  290. {
  291. sb.Append(tempFlower);
  292. }
  293. string str = sb.ToString();
  294. if (!string.IsNullOrEmpty(str))
  295. {
  296. ManaInfo.Show(str, 10f);
  297. }
  298. Level++;
  299. ManaAudio.PlayClip(Clip.SkillClip);
  300. if (BuyCur == Current.Cash)
  301. {
  302. ManaServer.Save();
  303. }
  304. UseA();
  305. UseB();
  306. }
  307. #region 解读器
  308. protected int MinLevelParse(string str)
  309. {
  310. if (string.IsNullOrEmpty(str))
  311. {
  312. return 0;
  313. }
  314. else
  315. {
  316. return Auxiliary.IntParse(str.Split(',')[0],0);
  317. }
  318. }
  319. protected int MaxLevelParse(string str)
  320. {
  321. if (string.IsNullOrEmpty(str))
  322. {
  323. return 0;
  324. }
  325. else
  326. {
  327. return Auxiliary.IntParse(str.Split(',')[1],0);
  328. }
  329. }
  330. protected override string GetDescription(int offset)
  331. {
  332. string[] strings = Desc.Split('[', ']');
  333. StringBuilder stringBuilder = new StringBuilder();
  334. for (int i = 0; i < strings.Length; i++)
  335. {
  336. if (strings[i].Contains("lv"))
  337. {
  338. }
  339. else if (strings[i].Contains("&coin&"))
  340. {
  341. #region MyRegion
  342. if (!string.IsNullOrEmpty(CoinFml))
  343. {
  344. stringBuilder.Append(Auxiliary.FmlParse(CoinFml, "l", ManaCenter.Level.ToString(), "c", ManaCenter.CoinPerson.ToString("0.000")).ToString("0"));
  345. }
  346. #endregion
  347. }
  348. else if (strings[i].Contains("&flower&"))
  349. {
  350. #region MyRegion
  351. if (!string.IsNullOrEmpty(Flower))
  352. {
  353. for (int j = 0; j < Flowers.Length; j++)
  354. {
  355. stringBuilder.Append(Language.GetStr("FlowerName", "Flower" + Flowers[j]));
  356. if (j != Flowers.Length - 1)
  357. {
  358. stringBuilder.Append(",");
  359. }
  360. }
  361. }
  362. #endregion
  363. }
  364. else if (strings[i].Contains("&replace&"))
  365. {
  366. #region MyRegion
  367. if (!string.IsNullOrEmpty(Flower))
  368. {
  369. for (int j = 0; j < Diamonds.Length; j++)
  370. {
  371. stringBuilder.Append(int.Parse(Diamonds[j]));
  372. if (j != Diamonds.Length - 1)
  373. {
  374. stringBuilder.Append(",");
  375. }
  376. }
  377. }
  378. #endregion
  379. }
  380. else if (strings[i].Contains("&diamond&"))
  381. {
  382. #region MyRegion
  383. if (!DiamondOnce.Equal(0))
  384. {
  385. stringBuilder.Append(DiamondOnce.ToString("0"));
  386. }
  387. #endregion
  388. }
  389. else if (strings[i].Contains("&coin_person&"))
  390. {
  391. #region MyRegion
  392. if (!Plus.Equal(0))
  393. {
  394. stringBuilder.Append(string.Format("{0:0}%", Plus*100));
  395. }
  396. else if (!CoinPerson.Equal(0))
  397. {
  398. stringBuilder.Append(CoinPerson.ToString("0"));
  399. }
  400. #endregion
  401. }
  402. else
  403. {
  404. stringBuilder.Append(strings[i]);
  405. }
  406. }
  407. return stringBuilder.ToString();
  408. }
  409. #endregion
  410. }