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- using UnityEngine;
- using UnityEngine.UI;
- using UnityEngine.Events;
- using System;
- using System.Xml;
- using System.Text;
- using System.Collections;
- using System.Collections.Generic;
- using Object = UnityEngine.Object;
- public enum AchieveType
- {
- TotalPerson,
- ElfLevel,
- GardenLevel,
- AdAmt,
- SkillAmt,
- SignAmt,
- CloseAmt,
- ShareAmt,
- FlowerAmt,
- MiniGameAmt,
- TotalCoin,
- FlowerCoin,
- CurrentCoin,
- CostDiamond,
- }
- public class Achieve
- {
- #region 变量
- public string ID
- {
- get
- {
- return "Achieve" + ID_;
- }
- }
- public string Desc
- {
- get
- {
- return Language.GetStr("AchieveDesc", ID);
- }
- }
- public string Name
- {
- get
- {
- return Language.GetStr("AchieveName", ID);
- }
- }
- public Sprite Icon
- {
- get { return ManaReso.LoadSprite(Icon_, Folder.UI); }
- }
- public double CurrentValue
- {
- get { return CurrentValue_; }
- set
- {
- CurrentValue_ = value;
- Slider.value = (float)(CurrentValue_ / TargetValue);
- if (CurrentValue_ >= TargetValue)
- {
- ToComplete();
- }
- else
- {
- ToProcess(CurrentValue_);
- }
- }
- }
- public int ID_;
- public string Icon_;
- public double CurrentValue_;
- public int Index;
- public int Parent;
- public float Person;
- public float CoinPerson;
- public float DiamondOnce;
- public bool Lock = true;
- public bool Delete;
- public bool Complete;
- public double TargetValue;
- public Achieve PostAchieve;
- public AchieveType AchieveType;
- public Text Tit;
- public Text Lab;
- public Text BtnLab;
- public Slider Slider;
- public Image Image;
- public Button Button;
- public Transform AchieveItem;
- #endregion
- public Achieve(XmlAttributeCollection attribute)
- {
- Icon_ = attribute[11].Value;
- Delete = Auxiliary.BoolParse(attribute[7].Value, false);
- Parent = Auxiliary.IntParse(attribute[6].Value, -1);
- AchieveType = TypeParse(attribute[4].Value);
- ID_ = int.Parse(attribute[0].Value);
- Index = int.Parse(attribute[1].Value) - 1;
- TargetValue = double.Parse(attribute[5].Value);
- Person = Auxiliary.FloatParse(attribute[10].Value, 0);
- CoinPerson = Auxiliary.FloatParse(attribute[9].Value, 0);
- DiamondOnce = Auxiliary.FloatParse(attribute[8].Value, 0);
- ManaAchieve.AchieveDic.Add(ID_, this);
-
- if (Parent != -1)
- {
- ManaAchieve.AchieveDic[Parent].PostAchieve = this;
- }
- }
- public void Regist()
- {
- AchieveItem = ManaReso.GetAchieveItem();
- Dictionary<string, Transform> dic = new Dictionary<string, Transform>();
- Auxiliary.CompileDic(AchieveItem, dic);
- Tit = dic["Tit"].GetComponent<Text>();
- Lab = dic["Lab"].GetComponent<Text>();
- Slider = dic["Slider"].GetComponent<Slider>();
- Image = dic["Icon"].GetComponent<Image>();
- Button = dic["Btn"].GetComponent<Button>();
- BtnLab = dic["BtnLab"].GetComponent<Text>();
- Lab.text = GetDescription(Desc, TargetValue);
- Image.sprite = Icon;
- AchieveItem.SetSiblingIndex(Index);
- Button.onClick.RemoveAllListeners();
- Button.onClick.AddListener(GetAward);
- ManaLan.Add(Tit, new LanStr("AchieveName", ID));
- if (Lock)
- {
- UpdateStatus();
-
- ManaAchieve.DeleDic.Add(AchieveType, UpdateStatus);
- }
- else
- {
- ToFinish();
- }
- }
- public void GetAward()
- {
- Lock = false;
- Complete = false;
- ManaAchieve.UpdateHint();
- ManaCenter.AddDiamond(DiamondOnce, StaticsManager.ItemID.获得钻石, StaticsManager.ConsumeModule.Achieve);
- ManaCenter.SkillPerson += Person;
- ManaCenter.SkillCoinPerson += CoinPerson;
- ManaAudio.PlayClip(Clip.CurrentClip);
- ManaAchieve.DeleDic.Remove(AchieveType);
- if (Delete)
- {
- ManaReso.Save(AchieveItem);
- AchieveItem = null;
- if (PostAchieve != null)
- {
- PostAchieve.Regist();
- }
- }
- else
- {
- ToFinish();
- }
- }
- public void UpdateStatus()
- {
- if (AchieveType == AchieveType.TotalPerson)
- {
- UpdateStatus(ManaCenter.TotalPerson);
- }
- else if (AchieveType == AchieveType.ElfLevel)
- {
- UpdateStatus(ManaCenter.ElfLevel);
- }
- else if (AchieveType == AchieveType.GardenLevel)
- {
- UpdateStatus(ManaCenter.Level);
- }
- else if (AchieveType == AchieveType.AdAmt)
- {
- UpdateStatus(ManaCenter.AdAmt);
- }
- else if (AchieveType == AchieveType.SkillAmt)
- {
- UpdateStatus(ManaCenter.SkillAmt);
- }
- else if (AchieveType == AchieveType.SignAmt)
- {
- UpdateStatus(ManaCenter.SignAmt);
- }
- else if (AchieveType == AchieveType.ShareAmt)
- {
- UpdateStatus(ManaCenter.ShareAmt);
- }
- else if (AchieveType == AchieveType.FlowerAmt)
- {
- UpdateStatus(ManaGarden.MyFlower);
- }
- else if (AchieveType == AchieveType.MiniGameAmt)
- {
- UpdateStatus(ManaCenter.MiniGameAmt);
- }
- else if (AchieveType == AchieveType.TotalCoin)
- {
- UpdateStatus(ManaCenter.TotalCoin);
- }
- else if (AchieveType == AchieveType.FlowerCoin)
- {
- UpdateStatus(ManaCenter.FlowerCoin);
- }
- else if (AchieveType == AchieveType.CurrentCoin)
- {
- UpdateStatus(ManaCenter.Coin);
- }
- else if (AchieveType == AchieveType.CostDiamond)
- {
- UpdateStatus(ManaCenter.CostDiamond);
- }
- else if (AchieveType == AchieveType.CloseAmt)
- {
- UpdateStatus(ManaCenter.CloseAmt);
- }
- else
- {
- throw new Exception();
- }
- }
- public void UpdateStatus(double value)
- {
- CurrentValue = value;
- }
- public void ToFinish()
- {
- Slider.value = 1;
- Complete = false;
- Button.interactable = false;
- Button.image.material = null;
- ManaLan.Add(BtnLab, new LanStr("Object", "AchieveItem_BtnLab2"));
- }
- public void ToProcess(double value)
- {
- Complete = false;
- Button.interactable = false;
- Button.image.material = Lib.GrayMat;
- ManaAchieve.UpdateHint();
- List<object> objList = new List<object>();
-
- objList.Add(new LanStr("Object", "AchieveItem_BtnLab0"));
- objList.Add("\n");
- if (!DiamondOnce.Equal(0))
- {
- objList.Add("<(钻石)>" + DiamondOnce.ToString("0") + " ");
- }
- if (!CoinPerson.Equal(0))
- {
- objList.Add(new LanStr("Common", "CoinPerson"));
- objList.Add("+");
- objList.Add(CoinPerson.ToString("0") + " ");
- }
- if (!Person.Equal(0))
- {
- objList.Add(new LanStr("Common", "Person"));
- objList.Add("+");
- objList.Add(Person.ToString("0") + " ");
- }
- ManaLan.Add(BtnLab, objList.ToArray());
- }
- public void ToComplete()
- {
- if (Complete)
- {
- return;
- }
- Complete = true;
- Button.interactable = true;
- Button.image.material = null;
- ManaAchieve.UpdateHint();
- List<object> objList = new List<object>();
- objList.Add(new LanStr("Object", "AchieveItem_BtnLab1"));
- objList.Add("\n");
- if (!DiamondOnce.Equal(0))
- {
- objList.Add("<(钻石)>" + DiamondOnce.ToString("0") + " ");
- }
- if (!CoinPerson.Equal(0))
- {
- objList.Add(new LanStr("Common", "CoinPerson"));
- objList.Add("+");
- objList.Add(CoinPerson.ToString("0") + " ");
- }
- if (!Person.Equal(0))
- {
- objList.Add(new LanStr("Common", "Person"));
- objList.Add("+");
- objList.Add(Person.ToString("0") + " ");
- }
- ManaLan.Add(BtnLab, objList.ToArray());
- }
- public AchieveType TypeParse(string str)
- {
- int integer = int.Parse(str);
- if (integer == 1)
- {
- return AchieveType.GardenLevel;
- }
- else if (integer == 2)
- {
- return AchieveType.CurrentCoin;
- }
- else if (integer == 3)
- {
- return AchieveType.TotalCoin;
- }
- else if (integer == 4)
- {
- return AchieveType.ElfLevel;
- }
- else if (integer == 5)
- {
- return AchieveType.FlowerAmt;
- }
- else if (integer == 6)
- {
- return AchieveType.TotalPerson;
- }
- else if (integer == 7)
- {
- return AchieveType.SkillAmt;
- }
- else if (integer == 8)
- {
- return AchieveType.AdAmt;
- }
- else if (integer == 9)
- {
- return AchieveType.SignAmt;
- }
- else if (integer == 10)
- {
- return AchieveType.ShareAmt;
- }
- else if (integer == 11)
- {
- return AchieveType.MiniGameAmt;
- }
- else if (integer == 12)
- {
- return AchieveType.FlowerCoin;
- }
- else if (integer == 13)
- {
- return AchieveType.CostDiamond;
- }
- else if (integer == 14)
- {
- return AchieveType.CloseAmt;
- }
- else
- {
- throw new Exception();
- }
- }
- public static string GetDescription(string desc, double value)
- {
- return desc.Replace("[&value&]", Auxiliary.ShrinkNumberStr(value, 0));
- }
- }
- public class ManaAchieve : Regist
- {
- #region 变量
- public static Dictionary<int, Achieve> AchieveDic = new Dictionary<int, Achieve>();
- public static Dictionary<AchieveType, UnityAction<double>> DeleDic = new Dictionary<AchieveType, UnityAction<double>>();
- public static ManaAchieve Instance;
- #endregion
- public override void RegistValueA()
- {
- Instance = this;
- List<XmlAttributeCollection> attributeList = ManaData.GetAchieveConfig();
- for (int i = 0; i < attributeList.Count; i++)
- {
- new Achieve(attributeList[i]);
- }
- List<int> achieveList = ManaData.GetAchieveList();
- for (int i = 0; i < achieveList.Count; i++)
- {
- AchieveDic[achieveList[i]].Lock = false;
- }
- foreach (var kv in AchieveDic)
- {
- if (kv.Value.Lock)
- {
- if (kv.Value.Parent == -1 || !AchieveDic[kv.Value.Parent].Lock)
- {
- kv.Value.Regist();
- }
- }
- else
- {
- if (!kv.Value.Delete)
- {
- kv.Value.Regist();
- }
- }
- }
- }
- public override void RegistValueB()
- {
- UpdateHint();
- }
- public static void UpdateHint()
- {
- if (ManaTutorial.TutorialA)
- {
- return;
- }
- TweenOutline tween = ManaReso.Get<Outline>("C_Achieve").GetTweenOutline();
- if (tween == null)
- {
- return;
- }
- foreach (var kv in AchieveDic)
- {
- if (kv.Value.Complete)
- {
- if (tween.InPause)
- {
- tween.Resume();
- tween.Target.enabled = true;
- }
- else
- {
- tween.StartForward();
- }
- return;
- }
- }
- tween.Target.enabled = false;
- tween.Pause();
- }
- public static void UpdateStatus(AchieveType type, double value)
- {
- UnityAction<double> action;
- if (DeleDic.TryGetValue(type, out action))
- {
- DeleDic[type].SafeInvoke(value);
- }
- }
- }
- #region DebugList
- //状态的转换(进行中->待领取->已完成)
- //成就的存档(进行中 已完成)
- #endregion
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