Initializer.cs 4.8 KB

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  1. using LitJson;
  2. using UnityEngine;
  3. using UnityEngine.UI;
  4. using UnityEngine.EventSystems;
  5. using System;
  6. using System.Xml;
  7. using System.Collections;
  8. using System.Collections.Generic;
  9. public class Initializer : MonoBehaviour
  10. {
  11. #region 变量
  12. public bool DebugMode;
  13. public GameObject DebugModeGo;
  14. public static bool Complete;
  15. public static Initializer Instance;
  16. public static Transform Transform;
  17. public static List<Regist> RegistList = new List<Regist>();
  18. #endregion
  19. private void Awake()
  20. {
  21. if (Application.platform == RuntimePlatform.IPhonePlayer)
  22. {
  23. DataEyeGA.Init("C5790DBD2CFE97BD18C7BE9A95482C05", DataEyeGA.PlatformType.IOS, "Official", "IOS");
  24. }
  25. else if (Application.isMobilePlatform)
  26. {
  27. DataEyeGA.Init("ADE884FAAF61A2CB45B02431A70932B8", DataEyeGA.PlatformType.ADR, "Official", "Android");
  28. }
  29. else if (Application.isEditor)
  30. {
  31. DataEyeGA.Init("ADE884FAAF61A2CB45B02431A70932B8", DataEyeGA.PlatformType.WP, "Official", "Windows");
  32. }
  33. Application.targetFrameRate = 60;
  34. DontDestroyOnLoad(gameObject);
  35. ManaServer.Login(ManaCenter.LoginCallbackInitial);
  36. Instance = this;
  37. Transform = transform;
  38. if (DebugMode)
  39. {
  40. Instantiate(DebugModeGo, transform);
  41. }
  42. else
  43. {
  44. gameObject.AddComponent<Bundle>();
  45. }
  46. gameObject.AddComponent<ManaIAP>();
  47. gameObject.AddComponent<ManaDebug>();
  48. gameObject.AddScript<Auxiliary>();
  49. gameObject.AddScript<ManaData>();
  50. gameObject.AddScript<ManaReso>();
  51. gameObject.AddScript<ManaTutorial>();
  52. gameObject.AddScript<ManaLan>();
  53. gameObject.AddScript<ManaAnim>();
  54. gameObject.AddScript<ManaAudio>();
  55. gameObject.AddScript<ManaAchieve>();
  56. gameObject.AddScript<ManaUI>();
  57. gameObject.AddScript<ManaSign>();
  58. gameObject.AddScript<ManaCenter>();
  59. gameObject.AddScript<ManaGarden>();
  60. gameObject.AddScript<ManaPlayer>();
  61. gameObject.AddScript<ManaServer>();
  62. gameObject.AddScript<ManaMiniGame>();
  63. gameObject.AddScript<ManaInfo>();
  64. StartCoroutine(IInitialize());
  65. }
  66. public static void Initialize()
  67. {
  68. GameObject.Find("I_Lab").GetComponent<Text>().text = "Error code : 1";
  69. ManaTutorial.TutorialA = ManaData.GetPlayerBool("TutorialA");
  70. ManaTutorial.TutorialB_ = ManaData.GetPlayerBool("TutorialB");
  71. ManaTutorial.TutorialC_ = ManaData.GetPlayerBool("TutorialC");
  72. ManaTutorial.TutorialD_ = ManaData.GetPlayerBool("TutorialD");
  73. ManaTutorial.TutorialE_ = ManaData.GetPlayerBool("TutorialE");
  74. ManaTutorial.TutorialIndexA = ManaData.GetPlayerInt("TutorialIndexA");
  75. ManaTutorial.TutorialIndexB = ManaData.GetPlayerInt("TutorialIndexB");
  76. ManaTutorial.TutorialIndexC = ManaData.GetPlayerInt("TutorialIndexC");
  77. ManaTutorial.TutorialIndexD = ManaData.GetPlayerInt("TutorialIndexD");
  78. ManaTutorial.TutorialIndexE = ManaData.GetPlayerInt("TutorialIndexE");
  79. Bundle.LoadAtlas2Sprite();
  80. for (int i = 0; i < RegistList.Count; i++)
  81. {
  82. RegistList[i].Instantiate();
  83. }
  84. GameObject.Find("I_Lab").GetComponent<Text>().text = "Error code : 2";
  85. for (int i = 0; i < RegistList.Count; i++)
  86. {
  87. RegistList[i].RegistReference();
  88. }
  89. GameObject.Find("I_Lab").GetComponent<Text>().text = "Error code : 3";
  90. for (int i = 0; i < RegistList.Count; i++)
  91. {
  92. RegistList[i].RegistValueA();
  93. }
  94. GameObject.Find("I_Lab").GetComponent<Text>().text = "Error code : 4";
  95. for (int i = 0; i < RegistList.Count; i++)
  96. {
  97. RegistList[i].RegistValueB();
  98. }
  99. GameObject.Find("I_Lab").GetComponent<Text>().text = "Error code : 5";
  100. for (int i = 0; i < RegistList.Count; i++)
  101. {
  102. RegistList[i].RegistValueC();
  103. RegistList[i].enabled = true;
  104. }
  105. GameObject.Find("I_Lab").GetComponent<Text>().text = "Error code : 6";
  106. Complete = true;
  107. ManaCenter.LoginCallbackInitial(new JsonData());
  108. ManaIAP.Initialize();
  109. ManaVisit.Initialize();
  110. ManaPlayer.InitializeDressRoom();
  111. ManaReso.Get("I_BlackMask").TweenForCG();
  112. ManaReso.SetActive("I_Lab", false);
  113. ManaReso.Release();
  114. }
  115. public IEnumerator IInitialize()
  116. {
  117. while (!Logo.Complete)
  118. {
  119. yield return null;
  120. }
  121. while (!Bundle.Complete)
  122. {
  123. yield return null;
  124. }
  125. while (ManaData.DamageLock)
  126. {
  127. yield return null;
  128. }
  129. Initialize();
  130. }
  131. }