TextPlus.cs 17 KB

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  1. using UnityEngine;
  2. using UnityEngine.UI;
  3. using System.Linq;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. using System.Text;
  7. public class ImageInfo
  8. {
  9. public int Left;
  10. public int Right;
  11. public SpriteInfo SpriteInfo;
  12. }
  13. public class TextPlus : Text
  14. {
  15. #region 变量
  16. public ImagePlus ImagePlus
  17. {
  18. get
  19. {
  20. if (ImagePlus_ == null)
  21. {
  22. ImagePlus_ = GetComponentInChildren<ImagePlus>();
  23. if (ImagePlus_ == null)
  24. {
  25. GameObject go = new GameObject("ImagePlus", typeof(ImagePlus));
  26. RectTransform tra = go.GetComponent<RectTransform>();
  27. tra.SetParent(rectTransform);
  28. }
  29. }
  30. return ImagePlus_;
  31. }
  32. set { ImagePlus_ = value; }
  33. }
  34. private ImagePlus ImagePlus_;
  35. public bool Draw;
  36. public bool SetY = false;
  37. public float Y = 0;
  38. public float LineHeight;
  39. public float MaxLineHeight = Mathf.Infinity;
  40. public float Scale = 1;
  41. public VertexHelper ToFill;
  42. public List<int> RemovePos = new List<int>();
  43. public List<int> ImageIndex = new List<int>();
  44. public List<int> RemoveIndex = new List<int>();
  45. public List<int> NewTextIndex = new List<int>();
  46. public List<Vector3> NewTextPos = new List<Vector3>();
  47. public List<UIVertex> TextVertex = new List<UIVertex>();
  48. public List<UIVertex> ImageVertex = new List<UIVertex>();
  49. #endregion
  50. protected override void OnPopulateMesh(VertexHelper toFill)
  51. {
  52. base.OnPopulateMesh(toFill);
  53. List<ImageInfo> imageList = GetImageList();
  54. if (imageList.Count == 0)
  55. {
  56. Draw = false;
  57. }
  58. else
  59. {
  60. Draw = true;
  61. }
  62. if (Draw)
  63. {
  64. Draw = false;
  65. ToFill = toFill;
  66. Initialize();
  67. for (int i = 0; i < imageList.Count; i++)
  68. {
  69. for (int j = imageList[i].Left; j <= imageList[i].Right; j++)
  70. {
  71. ClearChar(j);
  72. }
  73. RemoveChar(imageList[i]);
  74. CreateImage(imageList[i]);
  75. }
  76. for (int i = 0; i < RemovePos.Count; i++)
  77. {
  78. NewTextPos.RemoveAt(RemovePos[i] - i);
  79. }
  80. for (int i = 0; i < RemoveIndex.Count; i++)
  81. {
  82. NewTextIndex.RemoveAt(RemoveIndex[i] - i);
  83. }
  84. #region 调试
  85. //for (int i = 0; i < NewTextPos.Count; i+=6)
  86. //{
  87. // Debug.Log(NewTextPos[i] + " " + NewTextPos[i + 1] + " " + NewTextPos[i + 2] + " " + NewTextPos[i + 3] + " " + NewTextPos[i + 4] + " " + NewTextPos[i + 5]);
  88. //}
  89. //for (int i = 0; i < NewTextIndex.Count; i++)
  90. //{
  91. // Debug.Log(NewTextIndex[i]);
  92. //}
  93. //for (int i = 0; i < ImageIndex.Count; i++)
  94. //{
  95. // Debug.Log(ImageIndex[i]);
  96. //}
  97. #endregion
  98. Retract();
  99. for (int i = 0; i < ImageIndex.Count; i++)
  100. {
  101. UIVertex v0 = ImageVertex[0 + i*4];
  102. UIVertex v1 = ImageVertex[1 + i*4];
  103. UIVertex v2 = ImageVertex[2 + i*4];
  104. UIVertex v3 = ImageVertex[3 + i*4];
  105. v0.position = NewTextPos[0 + (ImageIndex[i] - i)*6];
  106. v1.position = NewTextPos[1 + (ImageIndex[i] - i)*6];
  107. v2.position = NewTextPos[2 + (ImageIndex[i] - i)*6];
  108. v3.position = NewTextPos[4 + (ImageIndex[i] - i)*6];
  109. ImageVertex[0 + i*4] = v0;
  110. ImageVertex[1 + i*4] = v1;
  111. ImageVertex[2 + i*4] = v2;
  112. ImageVertex[3 + i*4] = v3;
  113. NewTextPos.RemoveAt(0 + (ImageIndex[i] - i)*6);
  114. NewTextPos.RemoveAt(0 + (ImageIndex[i] - i)*6);
  115. NewTextPos.RemoveAt(0 + (ImageIndex[i] - i)*6);
  116. NewTextPos.RemoveAt(0 + (ImageIndex[i] - i)*6);
  117. NewTextPos.RemoveAt(0 + (ImageIndex[i] - i)*6);
  118. NewTextPos.RemoveAt(0 + (ImageIndex[i] - i)*6);
  119. NewTextIndex.RemoveAt(ImageIndex[i] - i);
  120. }
  121. for (int i = 0; i < NewTextIndex.Count; i++)
  122. {
  123. int index0 = 0 + NewTextIndex[i]*6;
  124. int index1 = 1 + NewTextIndex[i]*6;
  125. int index2 = 2 + NewTextIndex[i]*6;
  126. int index3 = 4 + NewTextIndex[i]*6;
  127. UIVertex v0 = TextVertex[index0];
  128. UIVertex v1 = TextVertex[index1];
  129. UIVertex v2 = TextVertex[index2];
  130. UIVertex v3 = TextVertex[index3];
  131. v0.position = NewTextPos[0 + i*6];
  132. v1.position = NewTextPos[1 + i*6];
  133. v2.position = NewTextPos[2 + i*6];
  134. v3.position = NewTextPos[4 + i*6];
  135. toFill.SetUIVertex(v0, 0 + NewTextIndex[i]*4);
  136. toFill.SetUIVertex(v1, 1 + NewTextIndex[i]*4);
  137. toFill.SetUIVertex(v2, 2 + NewTextIndex[i]*4);
  138. toFill.SetUIVertex(v3, 3 + NewTextIndex[i]*4);
  139. }
  140. ImagePlus.UpdateStatus(true, new VertexHelper(), ImageVertex);
  141. }
  142. else
  143. {
  144. ImagePlus.UpdateStatus(false, new VertexHelper(), null);
  145. }
  146. }
  147. protected void Initialize()
  148. {
  149. LineHeight = preferredHeight/cachedTextGenerator.lineCount;
  150. LineHeight *= Scale;
  151. LineHeight = Mathf.Min(LineHeight, MaxLineHeight);
  152. //Debug.Log(transform.name + " " + LineHeight);
  153. ImageIndex = new List<int>();
  154. RemovePos = new List<int>();
  155. RemoveIndex = new List<int>();
  156. NewTextIndex = new List<int>();
  157. NewTextPos = new List<Vector3>();
  158. ImageVertex = new List<UIVertex>();
  159. ToFill.GetUIVertexStream(TextVertex);
  160. for (int i = 0; i < text.Length; i++)
  161. {
  162. NewTextIndex.Add(i);
  163. }
  164. for (int i = 0; i < TextVertex.Count; i++)
  165. {
  166. NewTextPos.Add(TextVertex[i].position);
  167. }
  168. }
  169. protected void Move(int index1, int index2, float x, float y)
  170. {
  171. Vector3 offset = new Vector3(x, y, 0);
  172. for (int i = index1; i <= index2; i++)
  173. {
  174. NewTextPos[0 + i * 6] += offset;
  175. NewTextPos[1 + i * 6] += offset;
  176. NewTextPos[2 + i * 6] += offset;
  177. NewTextPos[3 + i * 6] += offset;
  178. NewTextPos[4 + i * 6] += offset;
  179. NewTextPos[5 + i * 6] += offset;
  180. }
  181. }
  182. protected void Retract()
  183. {
  184. StringBuilder sb = new StringBuilder();
  185. for (int i = 0; i < NewTextIndex.Count; i++)
  186. {
  187. sb.Append(text[NewTextIndex[i]]);
  188. }
  189. string newText = sb.ToString();
  190. List<int> endIndex = new List<int>();
  191. List<int> startIndex = new List<int>();
  192. List<List<int>> imageGroup = new List<List<int>>();
  193. imageGroup.Add(new List<int>());
  194. startIndex.Add(0);
  195. for (int i = 0; i < newText.Length; i++)
  196. {
  197. if (newText[i] == '\n')
  198. {
  199. endIndex.Add(i);
  200. startIndex.Add(i + 1);
  201. imageGroup.Add(new List<int>());
  202. }
  203. else if (newText[i] == '<')
  204. {
  205. ImageIndex.Add(i);
  206. }
  207. }
  208. endIndex.Add(-1);
  209. for (int i = 0; i < ImageIndex.Count; i++)
  210. {
  211. bool recycle = false;
  212. for (int j = 0; j < endIndex.Count; j++)
  213. {
  214. if (ImageIndex[i] < endIndex[j])
  215. {
  216. imageGroup[j].Add(ImageIndex[i]);
  217. recycle = true;
  218. break;
  219. }
  220. }
  221. if (recycle)
  222. {
  223. continue;
  224. }
  225. imageGroup.Back(0).Add(ImageIndex[i]);
  226. }
  227. for (int i = 0; i < imageGroup.Count; i++)
  228. {
  229. RetractLine(endIndex[i], imageGroup[i]);
  230. }
  231. float offset;
  232. if (alignment == TextAnchor.LowerCenter || alignment == TextAnchor.MiddleCenter || alignment == TextAnchor.UpperCenter)
  233. {
  234. for (int i = 0; i < startIndex.Count; i++)
  235. {
  236. if (i == startIndex.Count - 1)
  237. {
  238. offset = -GetWidth(startIndex[i], newText.Length - 1)/2;
  239. offset -= NewTextPos[0 + startIndex[i] * 6].x;
  240. Move(startIndex[i], newText.Length - 1, offset, 0);
  241. }
  242. else
  243. {
  244. offset = -GetWidth(startIndex[i], endIndex[i]-1)/2;
  245. offset -= NewTextPos[0 + startIndex[i]*6].x;
  246. Move(startIndex[i], endIndex[i]-1, offset, 0);
  247. }
  248. }
  249. }
  250. else if (alignment == TextAnchor.LowerRight || alignment == TextAnchor.MiddleRight || alignment == TextAnchor.UpperRight)
  251. {
  252. for (int i = 0; i < startIndex.Count; i++)
  253. {
  254. if (i == startIndex.Count - 1)
  255. {
  256. offset = cachedTextGenerator.rectExtents.xMax / 2 - NewTextPos[1 + (newText.Length - 1) * 6].x;
  257. Move(startIndex[i], newText.Length - 1, offset, 0);
  258. }
  259. else
  260. {
  261. offset = cachedTextGenerator.rectExtents.xMax/2 - NewTextPos[1 + (endIndex[i] - 1)*6].x;
  262. Move(startIndex[i], endIndex[i] - 1, offset, 0);
  263. }
  264. }
  265. }
  266. else if (alignment == TextAnchor.LowerLeft || alignment == TextAnchor.MiddleLeft || alignment == TextAnchor.UpperLeft)
  267. {
  268. }
  269. if (alignment == TextAnchor.LowerCenter || alignment == TextAnchor.LowerLeft || alignment == TextAnchor.LowerRight)
  270. {
  271. }
  272. else if (alignment == TextAnchor.MiddleCenter || alignment == TextAnchor.MiddleLeft || alignment == TextAnchor.MiddleRight)
  273. {
  274. }
  275. else if (alignment == TextAnchor.UpperCenter || alignment == TextAnchor.UpperLeft || alignment == TextAnchor.UpperRight)
  276. {
  277. }
  278. }
  279. protected void RetractLine(int endIndex, List<int> imageIndex)
  280. {
  281. if (imageIndex.Count == 0)
  282. {
  283. return;
  284. }
  285. int rear;
  286. int front;
  287. if (imageIndex.Count == 1)
  288. {
  289. rear = endIndex - 1;
  290. front = imageIndex[0] + 1;
  291. if (endIndex == -1)
  292. {
  293. rear = NewTextIndex.Count - 1;
  294. }
  295. if (rear < front)
  296. {
  297. return;
  298. }
  299. Move(front, rear, -GetSpan(imageIndex[0], front), 0);
  300. }
  301. else
  302. {
  303. for (int i = 0; i < imageIndex.Count; i++)
  304. {
  305. if (endIndex == -1)
  306. {
  307. rear = NewTextIndex.Count - 1;
  308. }
  309. else
  310. {
  311. rear = endIndex - 1;
  312. }
  313. front = imageIndex.Back(i) + 1;
  314. if (rear < front)
  315. {
  316. continue;
  317. }
  318. Move(front, rear, -GetSpan(imageIndex.Back(i), front), 0);
  319. }
  320. }
  321. }
  322. protected void ClearChar(int index)
  323. {
  324. UIVertex v0 = TextVertex[0 + index*6];
  325. UIVertex v1 = TextVertex[1 + index*6];
  326. UIVertex v2 = TextVertex[2 + index*6];
  327. UIVertex v3 = TextVertex[4 + index*6];
  328. v0.uv0 = new Vector2();
  329. v1.uv0 = new Vector2();
  330. v2.uv0 = new Vector2();
  331. v3.uv0 = new Vector2();
  332. ToFill.SetUIVertex(v0, 0 + index * 4);
  333. ToFill.SetUIVertex(v1, 1 + index * 4);
  334. ToFill.SetUIVertex(v2, 2 + index * 4);
  335. ToFill.SetUIVertex(v3, 3 + index * 4);
  336. }
  337. protected void RemoveChar(ImageInfo imageInfo)
  338. {
  339. for (int i = imageInfo.Left + 1; i <= imageInfo.Right; i++)
  340. {
  341. RemoveIndex.Add(i);
  342. RemovePos.Add(0 + i*6);
  343. RemovePos.Add(1 + i*6);
  344. RemovePos.Add(2 + i*6);
  345. RemovePos.Add(3 + i*6);
  346. RemovePos.Add(4 + i*6);
  347. RemovePos.Add(5 + i*6);
  348. }
  349. }
  350. protected void CreateImage(ImageInfo imageInfo)
  351. {
  352. float height = LineHeight;
  353. float width = (height / imageInfo.SpriteInfo.Height) * imageInfo.SpriteInfo.Width;
  354. bool first = false;
  355. if (imageInfo.Left == 0)
  356. {
  357. first = true;
  358. }
  359. else if (!SameLine(imageInfo.Left-1, imageInfo.Left))
  360. {
  361. first = true;
  362. }
  363. UIVertex v0 = new UIVertex();
  364. UIVertex v1 = new UIVertex();
  365. UIVertex v2 = new UIVertex();
  366. UIVertex v3 = new UIVertex();
  367. v0.color = Color.white;
  368. v1.color = Color.white;
  369. v2.color = Color.white;
  370. v3.color = Color.white;
  371. v0.uv0 = imageInfo.SpriteInfo.UvList[0];
  372. v1.uv0 = imageInfo.SpriteInfo.UvList[1];
  373. v2.uv0 = imageInfo.SpriteInfo.UvList[2];
  374. v3.uv0 = imageInfo.SpriteInfo.UvList[3];
  375. if (first)
  376. {
  377. Vector3 middleLeft = (TextVertex[0 + imageInfo.Left*6].position + TextVertex[4 + imageInfo.Left*6].position)/2;
  378. v0.position = middleLeft + new Vector3(0, height/2);
  379. v1.position = middleLeft + new Vector3(width, height / 2);
  380. v2.position = middleLeft + new Vector3(width, -height / 2);
  381. v3.position = middleLeft + new Vector3(0, -height / 2);
  382. ImageVertex.Add(v0);
  383. ImageVertex.Add(v1);
  384. ImageVertex.Add(v2);
  385. ImageVertex.Add(v3);
  386. }
  387. else
  388. {
  389. Vector3 middleRight = (TextVertex[1 + (imageInfo.Left - 1) * 6].position + TextVertex[2 + (imageInfo.Left - 1) * 6].position) / 2;
  390. if (SetY)
  391. {
  392. middleRight.y = Y;
  393. }
  394. v0.position = middleRight + new Vector3(0, height / 2);
  395. v1.position = middleRight + new Vector3(width, height / 2);
  396. v2.position = middleRight + new Vector3(width, -height / 2);
  397. v3.position = middleRight + new Vector3(0, -height / 2);
  398. ImageVertex.Add(v0);
  399. ImageVertex.Add(v1);
  400. ImageVertex.Add(v2);
  401. ImageVertex.Add(v3);
  402. }
  403. NewTextPos[0 + imageInfo.Left*6] = v0.position;
  404. NewTextPos[1 + imageInfo.Left*6] = v1.position;
  405. NewTextPos[2 + imageInfo.Left*6] = v2.position;
  406. NewTextPos[3 + imageInfo.Left*6] = v2.position;
  407. NewTextPos[4 + imageInfo.Left*6] = v3.position;
  408. NewTextPos[5 + imageInfo.Left*6] = v0.position;
  409. }
  410. protected bool SameLine(int index1, int index2)
  411. {
  412. //if (text[index1] == '\n' || text[index2] == '\n')
  413. //{
  414. // return false;
  415. //}
  416. if (Mathf.Abs(GetCenter(index1).y - GetCenter(index2).y) < LineHeight/4)
  417. {
  418. return true;
  419. }
  420. else
  421. {
  422. return false;
  423. }
  424. }
  425. protected float GetSpan(int index1, int index2)
  426. {
  427. return (NewTextPos[0 + index2*6].x - NewTextPos[1 + index1*6].x);
  428. }
  429. protected float GetWidth(int index1, int index2)
  430. {
  431. return (NewTextPos[1 + index2 * 6].x - NewTextPos[0 + index1 * 6].x);
  432. }
  433. protected float GetHeight(int index1, int index2)
  434. {
  435. return (NewTextPos[0 + index1 * 6].y - NewTextPos[2 + index2 * 6].y);
  436. }
  437. protected Vector3 GetCenter(int index)
  438. {
  439. return (TextVertex[0 + index*6].position + TextVertex[3 + index*6].position)/2;
  440. }
  441. protected List<ImageInfo> GetImageList()
  442. {
  443. List<ImageInfo> imageList = new List<ImageInfo>();
  444. ImageInfo imageInfo = new ImageInfo();
  445. for (int i = 0; i < text.Length; i++)
  446. {
  447. if (text[i] == '<')
  448. {
  449. if (i + 1 != text.Length)
  450. {
  451. if (text[i + 1] == '(')
  452. {
  453. imageInfo = new ImageInfo();
  454. imageInfo.Left = i;
  455. }
  456. }
  457. }
  458. else if (text[i] == ')')
  459. {
  460. if (i + 1 != text.Length)
  461. {
  462. if (text[i + 1] == '>')
  463. {
  464. imageInfo.Right = i + 1;
  465. string imageName = text.Between(imageInfo.Left + 2, imageInfo.Right - 2);
  466. if (SpriteAsset.SpriteInfoDic.TryGetValue(imageName, out imageInfo.SpriteInfo))
  467. {
  468. imageList.Add(imageInfo);
  469. }
  470. }
  471. }
  472. }
  473. }
  474. return imageList;
  475. }
  476. }