ManaPlayer.cs 6.8 KB

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  1. using DragonBones;
  2. #if UNITY_EDITOR
  3. using UnityEditor;
  4. #endif
  5. using UnityEngine;
  6. using UnityEngine.UI;
  7. using System;
  8. using System.Xml;
  9. using System.Text;
  10. using System.Linq;
  11. using System.Collections;
  12. using System.Diagnostics;
  13. using System.Collections.Generic;
  14. using Debug = UnityEngine.Debug;
  15. using Object = UnityEngine.Object;
  16. using Transform = UnityEngine.Transform;
  17. public class ManaPlayer : Regist
  18. {
  19. #region 变量
  20. public static bool Complete;
  21. public static Transform SeleTra;
  22. public static Player Player;
  23. public static Transform DressRoom;
  24. public static Transform PlayerPink;
  25. public static Transform PlayerBlond;
  26. public static Transform PlayerBrown;
  27. public static ManaPlayer Instance;
  28. public static List<int>BoughtCloseList = new List<int>();
  29. public static List<string> DressData = new List<string>();
  30. public static Dictionary<int, CloseUnit> CloseUnitDic = new Dictionary<int, CloseUnit>();
  31. public static Dictionary<string, int> CloseIDDic = new Dictionary<string, int>();
  32. public static Dictionary<string, Sprite> CloseSpriteDic = new Dictionary<string, Sprite>();
  33. #endregion
  34. public override void Instantiate()
  35. {
  36. #region Player
  37. if (!Complete)
  38. {
  39. UnityFactory.factory.LoadDragonBonesData(ManaReso.Load<TextAsset>("stand_ske", Folder.Config));
  40. UnityFactory.factory.LoadTextureAtlasData(ManaReso.Load<TextAsset>("stand_tex", Folder.Config), "stand_texture");
  41. Complete = true;
  42. }
  43. if (!ManaTutorial.TutorialA || ManaTutorial.TutorialIndexA != 1)
  44. {
  45. GetPlayer();
  46. DressData = ManaData.GetDressData();
  47. }
  48. else
  49. {
  50. PlayerPink = ManaReso.Get("Player", Folder.Scene, false, ManaReso.Get("PlayerPos3"), false, ObjType.Player);
  51. PlayerBlond = ManaReso.Get("Player", Folder.Scene, false, ManaReso.Get("PlayerPos2"), false, ObjType.Player);
  52. PlayerBrown = ManaReso.Get("Player", Folder.Scene, false, ManaReso.Get("PlayerPos1"), false, ObjType.Player);
  53. if (PlayerPink.GetComponent<Player>() == null)
  54. {
  55. PlayerPink.AddScript<Player>().BuildPink();
  56. //PlayerPink.transform.position = ManaReso.Get("PlayerPos3").position;
  57. }
  58. if (PlayerBlond.GetComponent<Player>() == null)
  59. {
  60. PlayerBlond.AddScript<Player>().BuildBlond();
  61. //PlayerPink.transform.position = ManaReso.Get("PlayerPos2").position;
  62. }
  63. if (PlayerBrown.GetComponent<Player>() == null)
  64. {
  65. PlayerBrown.AddScript<Player>().BuildBrown();
  66. //PlayerPink.transform.position = ManaReso.Get("PlayerPos1").position;
  67. }
  68. PlayerPink.localScale = new Vector3(0.8f, 0.8f, 0.8f);
  69. PlayerBlond.localScale = new Vector3(0.8f, 0.8f, 0.8f);
  70. PlayerBrown.localScale = new Vector3(0.8f, 0.8f, 0.8f);
  71. SeleTra = PlayerBlond;
  72. }
  73. #endregion
  74. #region DressRoom
  75. List<XmlAttributeCollection> attributeList = ManaData.GetDressRoomConfig();
  76. Player.JumpFrequency = float.Parse(attributeList[0][1].Value);
  77. DressRoom = ManaReso.Get("DressRoom", Folder.Discard, true, null, true, ObjType.DressRoom);
  78. DressRoom.SetActive(false);
  79. List<int> dressList = ManaData.GetDressList();
  80. for (int i = 0; i < dressList.Count; i++)
  81. {
  82. BoughtCloseList.Add(dressList[i]);
  83. }
  84. #endregion
  85. }
  86. public override void RegistValueA()
  87. {
  88. Instance = this;
  89. ManaReso.Get("DressRoom").CreateTweenSr(0, 1, 0.25f, false, true, Curve.EaseOutQuad);
  90. }
  91. public static void InitializeDressRoom()
  92. {
  93. if (Initializer.Instance.DebugMode)
  94. {
  95. #if UNITY_EDITOR
  96. string assetPath = AssetDatabase.GetAssetPath(ManaReso.Load<Texture2D>("stand_texture", Folder.Scene));
  97. Object[] objects = AssetDatabase.LoadAllAssetsAtPath(assetPath);
  98. for (int i = 0; i < objects.Length; i++)
  99. {
  100. Sprite sprite = objects[i] as Sprite;
  101. if (sprite != null)
  102. {
  103. CloseSpriteDic.Add(sprite.name, sprite);
  104. }
  105. }
  106. #endif
  107. }
  108. else
  109. {
  110. Object[] objects = Bundle.Scene.LoadAssetWithSubAssets("stand_texture", typeof(Sprite));
  111. for (int i = 0; i < objects.Length; i++)
  112. {
  113. Sprite sprite = (Sprite)objects[i];
  114. CloseSpriteDic.Add(sprite.name, sprite);
  115. }
  116. }
  117. List<XmlAttributeCollection> attributeList = ManaData.GetDressRoomConfig();
  118. for (int i = 1; i < attributeList.Count; i++)
  119. {
  120. new CloseUnit(attributeList[i]);
  121. }
  122. for (int i = 0; i < BoughtCloseList.Count; i++)
  123. {
  124. //Debug.Log(BoughtCloseList[i]);
  125. CloseUnitDic[BoughtCloseList[i]].Unlock();
  126. }
  127. }
  128. public Player GetPlayer(XmlNode xmlNode = null)
  129. {
  130. List<string> DressData = new List<string>();
  131. if (xmlNode == null)
  132. {
  133. DressData = ManaData.GetDressData();
  134. }
  135. else
  136. {
  137. DressData = ManaData.GetDressData(xmlNode);
  138. }
  139. Transform tra = ManaReso.Get("Player", Folder.Scene, false, transform, false, ObjType.Player);
  140. tra.SetParent(ManaReso.Get("GardenNormal"));
  141. Player = tra.GetComponent<Player>();
  142. if (Player == null)
  143. {
  144. Player = tra.AddScript<Player>();
  145. Player.Build();
  146. }
  147. BuildPlayer(DressData);
  148. Player.SetAllCollider(true);
  149. Player.UAC.armature.flipX = false;
  150. Player.transform.position = ManaReso.Get("PlayerPosTra").position;
  151. tra.localScale = new Vector3(0.5f, 0.5f, 0.5f);
  152. ManaReso.TraDic.Add(tra.name, tra);
  153. return Player;
  154. }
  155. public static void BuildPlayer(List<string> dressData, Player player = null)
  156. {
  157. if (player == null)
  158. {
  159. player = Player;
  160. }
  161. player.ChangeClose(BodyPart.Head, dressData[0]);
  162. player.ChangeClose(BodyPart.Dress, dressData[1]);
  163. player.ChangeClose(BodyPart.Shoe, dressData[2]);
  164. player.ChangeClose(BodyPart.Headwear, dressData[3]);
  165. player.ChangeClose(BodyPart.Top, dressData[4]);
  166. player.ChangeClose(BodyPart.Eye, dressData[5]);
  167. player.ChangeClose(BodyPart.Mouse, dressData[6]);
  168. player.ChangeClose(BodyPart.Wing, dressData[7]);
  169. player.ChangeClose(BodyPart.LeftLongSleeve, dressData[8]);
  170. player.ChangeClose(BodyPart.LeftShortSleeve, dressData[9]);
  171. player.ChangeClose(BodyPart.RightLongSleeve, dressData[10]);
  172. player.ChangeClose(BodyPart.RightShortSleeve, dressData[11]);
  173. }
  174. }