Auxiliary.cs 35 KB

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  1. using LitJson;
  2. using MiniJSON;
  3. using ScottGarland;
  4. using DragonBones;
  5. using UnityEngine;
  6. using UnityEngine.UI;
  7. using UnityEngine.Events;
  8. using UnityEngine.Advertisements;
  9. using System;
  10. using System.IO;
  11. using System.Xml;
  12. using System.Linq;
  13. using System.Net.Mail;
  14. using System.Net;
  15. using System.Text;
  16. using System.Collections;
  17. using System.Diagnostics;
  18. using System.Collections.Generic;
  19. using System.ComponentModel.Design;
  20. using System.Security.Cryptography;
  21. using System.Runtime.Serialization.Formatters.Binary;
  22. using System.Security;
  23. using System.Text.RegularExpressions;
  24. using System.Security.Cryptography.Xml;
  25. using Sfs2X.Entities.Data;
  26. using Sfs2X.Requests;
  27. using Debug = UnityEngine.Debug;
  28. using Random = UnityEngine.Random;
  29. using Transform = UnityEngine.Transform;
  30. public enum Unit
  31. {
  32. Second
  33. }
  34. public class Amount
  35. {
  36. public static double 百 = 100;
  37. public static double 千 = 1000;
  38. public static double 万 = 10000;
  39. public static double 十万 = 100000;
  40. public static double 百万 = 1000000;
  41. public static double 千万 = 10000000;
  42. public static double 亿 = 100000000;
  43. public static double 十亿 = 1000000000;
  44. public static double 千亿 = 100000000000;
  45. public static double 兆 = 1000000000000;
  46. public static double 千兆 = 1000000000000000;
  47. public static double 京 = 10000000000000000;
  48. public static double 千京 = 10000000000000000000;
  49. public static BigInteger 垓 = new BigInteger("100000000000000000000");
  50. public static BigInteger 千垓 = new BigInteger("100000000000000000000000");
  51. }
  52. public class Auxiliary : Regist
  53. {
  54. #region 变量
  55. public string String1;
  56. public string String2;
  57. public Sprite Sprite;
  58. public TextAsset TextAsset;
  59. public Texture2D Texture;
  60. public Texture2D Texture1;
  61. public Texture2D Texture2;
  62. public Font Font;
  63. public GameObject Go;
  64. public List<Sprite> Sprites;
  65. public List<GameObject> GoList;
  66. public List<SpriteRenderer> SrList;
  67. public static bool AnyKeyUp;
  68. public static bool AnyKeyDown;
  69. public static Auxiliary Instance;
  70. public static MD5 MD5
  71. {
  72. get
  73. {
  74. if (_MD5 == null)
  75. {
  76. _MD5 = new MD5CryptoServiceProvider();
  77. }
  78. return _MD5;
  79. }
  80. set { _MD5 = value; }
  81. }
  82. public static DESCryptoServiceProvider Des
  83. {
  84. get
  85. {
  86. if (_Des == null)
  87. {
  88. _Des = new DESCryptoServiceProvider();
  89. _Des.IV = Encoding.UTF8.GetBytes("19283740");
  90. _Des.Key = Encoding.UTF8.GetBytes("93287123");
  91. }
  92. return _Des;
  93. }
  94. set { _Des = value; }
  95. }
  96. private static MD5 _MD5;
  97. private static DESCryptoServiceProvider _Des;
  98. #endregion
  99. public override bool RegistImmed()
  100. {
  101. if (base.RegistImmed())
  102. {
  103. return true;
  104. }
  105. enabled = true;
  106. return false;
  107. }
  108. private void Awake()
  109. {
  110. Instance = this;
  111. }
  112. private void Update()
  113. {
  114. #region 调试
  115. //if (Input.GetKeyDown(KeyCode.Escape))
  116. //{
  117. //}
  118. if (Input.GetKeyDown(KeyCode.Space))
  119. {
  120. RobotManager.AddRobot(1, 3);
  121. //Resources.UnloadAsset(ManaReso.Get("U_LoadingPanel"));
  122. //foreach (var VARIABLE in ChestMge.PlazaRoomChests)
  123. //{
  124. // VARIABLE.ShadowSR.material = UnityFactory.Materials[0];
  125. // VARIABLE.ChestSR.material = UnityFactory.Materials[0];
  126. //}
  127. //ManaSocial.CloseCommentPanel();
  128. //Debug.LogWarning(ManaServer.SerialNumber);
  129. //SFSManager.GardenSmartFox.EventManager.PlazaRoomEvent.CheckDefaultRoomStatus(1);
  130. //ManaReso.Get<VerticalLayoutGroup>("R_Grid").CalculateLayoutInputVertical();
  131. //ManaReso.Get<VerticalLayoutGroup>("R_Grid").SetLayoutVertical();
  132. }
  133. if (Input.GetKeyDown(KeyCode.A))
  134. {
  135. URLRequestData urlData = new URLRequestData();
  136. urlData.Add("i", "");
  137. URLRequest.CreateURLRequest(false, ManaServer.NewBaseURL + "/user/rand", urlData, data => { Debug.Log(data.ToJson()); }, URLRequest.Method.POST);
  138. //ManaSocial.UpdatePage(true);
  139. //PlazaRoomMge.DownloadRoomData(0);
  140. //DatabaseManager.GetRoomList(-1);
  141. //ManaServer.NotificationIndex = ManaData.GetPlayerInt("NotificationIndex") + 1;
  142. //ManaCenter.OfflineLock = true;
  143. //ManaSign.ShowOfflinePanel();
  144. //ManaTutorial.EnterC1();
  145. }
  146. if (Input.GetKeyDown(KeyCode.S))
  147. {
  148. ManaTutorial.EnterD1();
  149. }
  150. if (Input.GetKeyDown(KeyCode.D))
  151. {
  152. //SFSManager.GardenSmartFox.PlazaRoomManager.BeginEnterPlazaRoom();
  153. }
  154. if (Input.GetKeyDown(KeyCode.Z))
  155. {
  156. //byte[] bytes = Encoding.UTF8.GetBytes(ManaData.PlayerDoc.OuterXml);
  157. //MD5 md5 = new MD5CryptoServiceProvider();
  158. //PlayerPrefs.SetString("config", ToString(md5.ComputeHash(bytes)));
  159. ManaCenter.MiniTimer = 0;
  160. //GardenSmartFoxManager.GardenSmartFox.PlazaRoomManager.OnEnterPlazaRoomButton();
  161. }
  162. if (Input.GetKeyDown(KeyCode.X))
  163. {
  164. //GardenSmartFoxManager.GardenSmartFox.ExtensionManager.PlazaRoomExtension.SendPublicMessage("123");
  165. //ManaPlayer.Player.PlayAnim("newAnimation");
  166. //StartCoroutine(ManaServer.DownloadAllAsset(new List<string>() { "http://or5zgoeui.bkt.clouddn.com/game_icon.png", "https://ss2.bdstatic.com/70cFvnSh_Q1YnxGkpoWK1HF6hhy/it/u=3853411417,2245648913&fm=26&gp=0.jpg" }, ManaServer.DownloadAllTexture));
  167. ManaMiniGame.GameTimer = 45;
  168. //Lottery.TempTypeList = new List<int>();
  169. //Lottery.TempValueList = new List<int>();
  170. //Lottery.TempLotteryList = new List<Lottery>();
  171. //Lottery.EnterAnimation();
  172. //ManaReso.Get("Bc_LotteryItem1").TweenForEuler();
  173. //ManaReso.Get("Bc_LotteryItem2").TweenForEuler();
  174. //ManaReso.Get("Bc_LotteryItem3").TweenForEuler();
  175. }
  176. if (Input.GetKeyDown(KeyCode.C))
  177. {
  178. //GardenSmartFoxManager.GardenSmartFox.PlazaRoomManager.SendExpression(ExpressionID.郁闷);
  179. //SFSObject sfsObject = new SFSObject();
  180. //sfsObject.PutInt(DataID.SenderID.GetHashString(), 0);
  181. //sfsObject.PutText(DataID.Message.GetHashString(), "123");
  182. //SFSObject parameter = GardenSmartFox.ConstructCommandParameter(CommandID.ReceivePublicMessage.GetHashCode(), sfsObject, -1);
  183. //GardenSmartFoxManager.GardenSmartFox.AddRequest(parameter, RequestType.Immediate);
  184. //GardenSmartFoxManager.GardenSmartFox.SmartFox.Send(new ExtensionRequest("0", sfsObject));
  185. //ManaPlayer.Player.PlayAnim("newAnimation1");
  186. //ManaReso.Get("C_Notify").TweenForCG();
  187. ManaMiniGame.Score += 400;
  188. //ManaSign.SignTime = new DateTime(2007, 1, 1);
  189. }
  190. if (Input.GetKeyDown(KeyCode.V))
  191. {
  192. //ManaData.PlayerDoc.SelectSingleNode("PlayerConfig").SelectSingleNode("Version").Attributes[0].Value = 6.ToString();
  193. //ManaData.PlayerNode.RemoveChild(ManaData.PlayerNode.SelectSingleNode("FlowerAmtList"));
  194. Debug.Log(ManaData.GetPlayerString("FlowerList"));
  195. Debug.Log(ManaData.GetPlayerString("FlowerAmtList"));
  196. //ManaPlayer.Player.PlayAnim("newAnimation2");
  197. //ManaPlayer.Player.Flip(PlayerDirection.Right);
  198. //ManaServer.MailReward mailReward = new ManaServer.MailReward("1", "pack", "4");
  199. //ManaServer.MailReward mailReward1 = new ManaServer.MailReward("1", "close", "2");
  200. //ManaServer.GetMainReward(mailReward);
  201. //ManaServer.GetMainReward(mailReward1);
  202. //ManaGarden.ElfTimer = 0;
  203. //ManaServer.Time = new DateTime(2007, 1, 1);
  204. }
  205. if (Input.GetKeyDown(KeyCode.B))
  206. {
  207. //ManaPlayer.Player.PlayAnim("newAnimation3");
  208. //ManaPlayer.Player.Flip(PlayerDirection.Left);
  209. //foreach (var VARIABLE in ManaPlayer.CloseUnitDic)
  210. //{
  211. // VARIABLE.Value.Unlock();
  212. //}
  213. }
  214. //if (Input.GetKeyDown(KeyCode.M))
  215. //{
  216. // ManaReso.Get("G_Flower").SetActive(false);
  217. // Debug.Log(ManaGarden.Slot);
  218. //}
  219. //if (Input.GetKeyDown(KeyCode.N))
  220. //{
  221. // ManaCenter.Coin = 0;
  222. // ManaCenter.Diamond = 0;
  223. // foreach (var VARIABLE in ManaGarden.FlowerInfoDic)
  224. // {
  225. // VARIABLE.Value.Unlock = true;
  226. // }
  227. // foreach (var VARIABLE in ManaGarden.FlowerInfoDic)
  228. // {
  229. // VARIABLE.Value.Unlock = false;
  230. // }
  231. // ManaGarden.FlowerInfoDic.First().Value.Unlock = true;
  232. //}
  233. //if (Input.GetKeyDown(KeyCode.P))
  234. //{
  235. // ManaData.Level += 20;
  236. //}
  237. //if (Input.GetKeyDown(KeyCode.O))
  238. //{
  239. // for (int i = 0; i < ManaCenter.CoolList.Count; i++)
  240. // {
  241. // ManaCenter.CoolList[i].CoolTimer = 0;
  242. // }
  243. //}
  244. //if (Input.GetKeyDown(KeyCode.I))
  245. //{
  246. // ManaCenter.Coin += 1000;
  247. // ManaCenter.Diamond += 1000;
  248. //}
  249. //if (Input.GetKeyDown(KeyCode.U))
  250. //{
  251. // Data.SavePlayerConfig();
  252. // Data.SaveXml();
  253. //}
  254. //if (Input.GetKeyDown(KeyCode.Y))
  255. //{
  256. // Data.ResetPlayerConfig();
  257. // Data.SaveXml();
  258. //}
  259. //if (Input.GetKeyDown(KeyCode.T))
  260. //{
  261. // ManaData.Pause = !ManaData.Pause;
  262. //}
  263. #endregion
  264. #region 输入检测
  265. if (Input.GetKeyDown(KeyCode.Escape))
  266. {
  267. ManaMiniGame.Pause = true;
  268. Bubble.Show(Language.GetStr("Common", "QuitGame"), null, null, null, Application.Quit, () => { ManaMiniGame.Pause = false; });
  269. }
  270. if (AnyKeyUp)
  271. {
  272. if (Input.anyKey == false)
  273. {
  274. AnyKeyUp = false;
  275. }
  276. }
  277. if (Input.anyKeyDown)
  278. {
  279. AnyKeyDown = true;
  280. }
  281. if (AnyKeyDown)
  282. {
  283. if (Input.anyKey == false)
  284. {
  285. AnyKeyUp = true;
  286. AnyKeyDown = false;
  287. }
  288. }
  289. #endregion
  290. }
  291. private static void ResetAllCd()
  292. {
  293. for (int i = 0; i < ManaCenter.CoolList.Count; i++)
  294. {
  295. ManaCenter.CoolList[i].CoolTimer = 0;
  296. }
  297. }
  298. public static byte[] GetMD5(object obj)
  299. {
  300. MemoryStream memoryStream = new MemoryStream();
  301. BinaryFormatter binaryFormatter = new BinaryFormatter();
  302. binaryFormatter.Serialize(memoryStream, obj);
  303. byte[] bytes = memoryStream.GetBuffer();
  304. memoryStream.Dispose();
  305. return MD5.ComputeHash(bytes);
  306. }
  307. public static void EncryptXml(XmlDocument doc)
  308. {
  309. EncryptedXml encryptedXml = new EncryptedXml();
  310. XmlElement xmlElement = doc.DocumentElement;
  311. byte[] bytes = encryptedXml.EncryptData(xmlElement, Des, false);
  312. EncryptedData encryptedData = new EncryptedData();
  313. encryptedData.Type = EncryptedXml.XmlEncElementUrl;
  314. encryptedData.EncryptionMethod = new EncryptionMethod(EncryptedXml.XmlEncDESUrl);
  315. encryptedData.CipherData.CipherValue = bytes;
  316. EncryptedXml.ReplaceElement(xmlElement, encryptedData, false);
  317. }
  318. public static void DecryptXml(XmlDocument doc)
  319. {
  320. EncryptedXml encryptedXml = new EncryptedXml();
  321. XmlElement encryptXmlElement = (XmlElement)doc.GetElementsByTagName("EncryptedData")[0];
  322. EncryptedData encryptedData = new EncryptedData();
  323. encryptedData.LoadXml(encryptXmlElement);
  324. byte[] bytes = encryptedXml.DecryptData(encryptedData, Des);
  325. encryptedXml.ReplaceData(encryptXmlElement, bytes);
  326. }
  327. public static byte[] Encrypt(string str)
  328. {
  329. byte[] bytes = Encoding.UTF8.GetBytes(str);
  330. byte[] encryptBytes = Des.CreateEncryptor().TransformFinalBlock(bytes, 0, bytes.Length);
  331. return encryptBytes;
  332. }
  333. public static byte[] ToBytes(string str)
  334. {
  335. string[] strings = str.Split(' ');
  336. byte[] bytes = new byte[strings.Length];
  337. for (int i = 0; i < bytes.Length; i++)
  338. {
  339. bytes[i] = byte.Parse(strings[i]);
  340. }
  341. return bytes;
  342. }
  343. public static string Decrypt(string str)
  344. {
  345. byte[] encryptBytes = ToBytes(str);
  346. byte[] decryptBytes = Des.CreateDecryptor().TransformFinalBlock(encryptBytes, 0, encryptBytes.Length);
  347. return Encoding.UTF8.GetString(decryptBytes);
  348. }
  349. public static string ToString(byte[] bytes)
  350. {
  351. StringBuilder strB = new StringBuilder();
  352. for (int i = 0; i < bytes.Length; i++)
  353. {
  354. if (i == bytes.Length - 1)
  355. {
  356. strB.Append(bytes[i]);
  357. }
  358. else
  359. {
  360. strB.Append(bytes[i] + " ");
  361. }
  362. }
  363. return strB.ToString();
  364. }
  365. public static void CompileDic(Transform tra, Dictionary<string, Transform> dic, bool enableIgnore = true)
  366. {
  367. Transform[] transforms = tra.GetComponentsInChildren<Transform>(true);
  368. for (int i = 0; i < transforms.Length; i++)
  369. {
  370. if (enableIgnore)
  371. {
  372. if (transforms[i].GetComponent<IgnoreIndexing>())
  373. {
  374. continue;
  375. }
  376. }
  377. if (dic.ContainsKey(transforms[i].name))
  378. {
  379. throw new Exception(transforms[i].name);
  380. }
  381. else
  382. {
  383. dic.Add(transforms[i].name, transforms[i]);
  384. }
  385. }
  386. }
  387. public static string GetUnit(int value, Unit unit)
  388. {
  389. if (unit == Unit.Second)
  390. {
  391. if (ManaLan.CurrentLan == Lan.English)
  392. {
  393. if (value == 0 || value == 1)
  394. {
  395. return " Second";
  396. }
  397. else
  398. {
  399. return " Seconds";
  400. }
  401. }
  402. else if (ManaLan.CurrentLan == Lan.ChineseSimplified)
  403. {
  404. return "秒";
  405. }
  406. else if (ManaLan.CurrentLan == Lan.ChineseTraditional)
  407. {
  408. return "秒";
  409. }
  410. else
  411. {
  412. throw new Exception();
  413. }
  414. }
  415. else
  416. {
  417. throw new Exception();
  418. }
  419. }
  420. public static string GetStreamPath()
  421. {
  422. if (Application.isEditor)
  423. {
  424. return "file://" + Application.streamingAssetsPath;
  425. }
  426. else if (Application.platform == RuntimePlatform.IPhonePlayer)
  427. {
  428. return "file://" + Application.streamingAssetsPath;
  429. }
  430. else if (Application.isMobilePlatform)
  431. {
  432. return Application.streamingAssetsPath;
  433. }
  434. else
  435. {
  436. throw new Exception();
  437. }
  438. }
  439. public Coroutine DelayCall(UnityAction function, int frame)
  440. {
  441. return StartCoroutine(IDelayCall(function, frame));
  442. }
  443. public Coroutine DelayCall(UnityAction function, float time)
  444. {
  445. return StartCoroutine(IDelayCall(function, time));
  446. }
  447. public static IEnumerator IDelayCall(UnityAction function, int frame)
  448. {
  449. int count = 0;
  450. while (count < frame)
  451. {
  452. count++;
  453. yield return null;
  454. }
  455. function.Invoke();
  456. }
  457. public static IEnumerator IDelayCall(UnityAction function, float time)
  458. {
  459. yield return new WaitForSeconds(time);
  460. function.Invoke();
  461. }
  462. public static string FmlParse1(string str)
  463. {
  464. int index = 0;
  465. int openIndex = 0;
  466. bool flag = false;
  467. bool group = false;
  468. for (int i = 0; i < str.Length; i++)
  469. {
  470. if (group)
  471. {
  472. if (str[i] == '+' || str[i] == '-' || str[i] == '*' || str[i] == '/')
  473. {
  474. str = str.Replace(openIndex, i - 1, FmlParse2(str[index], str.Between(openIndex, index - 1), str.Between(index + 1, i - 1)));
  475. i = 0;
  476. group = false;
  477. }
  478. else if (i == str.Length - 1)
  479. {
  480. str = str.Replace(openIndex, i, FmlParse2(str[index], str.Between(openIndex, index - 1), str.Between(index + 1, i)));
  481. break;
  482. }
  483. }
  484. else
  485. {
  486. if (str[i] == '+' || str[i] == '-')
  487. {
  488. flag = true;
  489. openIndex = i + 1;
  490. }
  491. else if (str[i] == '*' || str[i] == '/')
  492. {
  493. index = i;
  494. group = true;
  495. if (!flag)
  496. {
  497. openIndex = 0;
  498. }
  499. }
  500. }
  501. }
  502. group = false;
  503. for (int i = 0; i < str.Length; i++)
  504. {
  505. if (group)
  506. {
  507. if (str[i] == '+' || str[i] == '-')
  508. {
  509. str = str.Replace(0, i - 1, FmlParse2(str[index], str.Between(0, index - 1), str.Between(index + 1, i - 1)));
  510. i = -1;
  511. group = false;
  512. }
  513. else if (i == str.Length - 1)
  514. {
  515. return FmlParse2(str[index], str.Between(0, index - 1), str.Between(index + 1, i));
  516. }
  517. }
  518. else
  519. {
  520. if (str[i] == '+' || str[i] == '-')
  521. {
  522. index = i;
  523. group = true;
  524. }
  525. }
  526. }
  527. return str;
  528. }
  529. public static string FmlParse2(char op, string str1, string str2)
  530. {
  531. double var1 = double.Parse(str1);
  532. double var2 = double.Parse(str2);
  533. if (op == '+')
  534. {
  535. return (var1 + var2).ToString();
  536. }
  537. else if (op == '-')
  538. {
  539. return (var1 - var2).ToString();
  540. }
  541. else if (op == '*')
  542. {
  543. return (var1 * var2).ToString();
  544. }
  545. else if (op == '/')
  546. {
  547. return (var1 / var2).ToString();
  548. }
  549. else
  550. {
  551. throw new Exception(op.ToString());
  552. }
  553. }
  554. public static double FmlParse(string str, params string[] strings)
  555. {
  556. for (int i = 0; i < strings.Length; i += 2)
  557. {
  558. if (str.Contains(strings[i]))
  559. {
  560. str = str.Replace(strings[i], strings[i + 1]);
  561. }
  562. else
  563. {
  564. //Debug.Log("No such var " + strings[i + 1]);
  565. }
  566. }
  567. int openIndex = 0;
  568. for (int i = 0; i < str.Length; i++)
  569. {
  570. if (str[i] == '(')
  571. {
  572. openIndex = i;
  573. }
  574. else if (str[i] == ')')
  575. {
  576. str = str.Replace(openIndex, i, FmlParse1(str.Between(openIndex + 1, i - 1)));
  577. i = -1;
  578. }
  579. }
  580. return double.Parse(FmlParse1(str));
  581. }
  582. public static string OmitNumberStr(int accuray, string str)
  583. {
  584. int index = str.IndexOf('.');
  585. if (index == -1)
  586. {
  587. return str;
  588. }
  589. if (accuray == 0)
  590. {
  591. return str.Substring(0, index);
  592. }
  593. else
  594. {
  595. for (int i = index + 1; i < index + accuray + 1; i++)
  596. {
  597. if (str[i] != '0')
  598. {
  599. return str.Substring(0, index + accuray + 1);
  600. }
  601. }
  602. return str.Substring(0, index);
  603. }
  604. }
  605. public static double ShrinkNumber(double value, int accuracy = 1)
  606. {
  607. if (ManaLan.CurrentLan == Lan.English)
  608. {
  609. if (value < Amount.千)
  610. {
  611. return value;
  612. }
  613. else if (value < Amount.百万)
  614. {
  615. string str = (value / Amount.千).ToString("F" + (accuracy + 1));
  616. return double.Parse(OmitNumberStr(accuracy, str)) * Amount.千;
  617. }
  618. else if (value < Amount.十亿)
  619. {
  620. string str = (value / Amount.百万).ToString("F" + (accuracy + 1));
  621. return double.Parse(OmitNumberStr(accuracy, str)) * Amount.百万;
  622. }
  623. else if (value < Amount.兆)
  624. {
  625. string str = (value / Amount.十亿).ToString("F" + (accuracy + 1));
  626. return double.Parse(OmitNumberStr(accuracy, str)) * Amount.十亿;
  627. }
  628. else if (value < Amount.千兆)
  629. {
  630. string str = (value / Amount.兆).ToString("F" + (accuracy + 1));
  631. return double.Parse(OmitNumberStr(accuracy, str)) * Amount.兆;
  632. }
  633. else
  634. {
  635. string str = (value / Amount.千兆).ToString("F" + (accuracy + 1));
  636. return double.Parse(OmitNumberStr(accuracy, str)) * Amount.千兆;
  637. }
  638. }
  639. else if (ManaLan.CurrentLan == Lan.ChineseSimplified || ManaLan.CurrentLan == Lan.ChineseTraditional)
  640. {
  641. if (value < Amount.万)
  642. {
  643. return value;
  644. }
  645. else if (value < Amount.千万)
  646. {
  647. string str = (value / Amount.万).ToString("F" + (accuracy + 1));
  648. return double.Parse(OmitNumberStr(accuracy, str)) * Amount.万;
  649. }
  650. else if (value < Amount.亿)
  651. {
  652. string str = (value / Amount.千万).ToString("F" + (accuracy + 1));
  653. return double.Parse(OmitNumberStr(accuracy, str)) * Amount.千万;
  654. }
  655. else if (value < Amount.千亿)
  656. {
  657. string str = (value / Amount.亿).ToString("F" + (accuracy + 1));
  658. return double.Parse(OmitNumberStr(accuracy, str)) * Amount.亿;
  659. }
  660. else if (value < Amount.兆)
  661. {
  662. string str = (value / Amount.千亿).ToString("F" + (accuracy + 1));
  663. return double.Parse(OmitNumberStr(accuracy, str)) * Amount.千亿;
  664. }
  665. else if (value < Amount.千兆)
  666. {
  667. string str = (value / Amount.兆).ToString("F" + (accuracy + 1));
  668. return double.Parse(OmitNumberStr(accuracy, str)) * Amount.兆;
  669. }
  670. else if (value < Amount.京)
  671. {
  672. string str = (value / Amount.千兆).ToString("F" + (accuracy + 1));
  673. return double.Parse(OmitNumberStr(accuracy, str)) * Amount.千兆;
  674. }
  675. else if (value < Amount.千京)
  676. {
  677. string str = (value / Amount.京).ToString("F" + (accuracy + 1));
  678. return double.Parse(OmitNumberStr(accuracy, str)) * Amount.京;
  679. }
  680. else if (new BigInteger(value.ToString("0")) < Amount.垓)
  681. {
  682. string str = (value / Amount.千京).ToString("F" + (accuracy + 1));
  683. return double.Parse(OmitNumberStr(accuracy, str)) * Amount.千京;
  684. }
  685. else if (new BigInteger(value.ToString("0")) < Amount.千垓)
  686. {
  687. string str = (new BigInteger(value.ToString("0")) / Amount.垓).ToString();
  688. return double.Parse(OmitNumberStr(0, str)) * Amount.千京 * 10;
  689. }
  690. else
  691. {
  692. string str = (new BigInteger(value.ToString("0")) / Amount.千垓).ToString();
  693. return double.Parse(OmitNumberStr(0, str)) * Amount.千京 * 10000;
  694. }
  695. }
  696. else
  697. {
  698. throw new Exception();
  699. }
  700. }
  701. public static string ShrinkNumberStr(double value, int accuracy = 1)
  702. {
  703. if (ManaLan.CurrentLan == Lan.English)
  704. {
  705. if (value < Amount.千)
  706. {
  707. return value.ToString("0");
  708. }
  709. else if (value < Amount.百万)
  710. {
  711. string str = (value / Amount.千).ToString("F" + (accuracy + 1));
  712. return OmitNumberStr(accuracy, str) + "K";
  713. }
  714. else if (value < Amount.十亿)
  715. {
  716. string str = (value / Amount.百万).ToString("F" + (accuracy + 1));
  717. return OmitNumberStr(accuracy, str) + "M";
  718. }
  719. else if (value < Amount.兆)
  720. {
  721. string str = (value / Amount.十亿).ToString("F" + (accuracy + 1));
  722. return OmitNumberStr(accuracy, str) + "B";
  723. }
  724. else if (value < Amount.千兆)
  725. {
  726. string str = (value / Amount.兆).ToString("F" + (accuracy + 1));
  727. return OmitNumberStr(accuracy, str) + "T";
  728. }
  729. else
  730. {
  731. string str = (value / Amount.兆).ToString("F" + (accuracy + 1));
  732. return OmitNumberStr(accuracy, str) + "T";
  733. }
  734. }
  735. else if (ManaLan.CurrentLan == Lan.ChineseSimplified)
  736. {
  737. if (value < Amount.万)
  738. {
  739. return value.ToString("0");
  740. }
  741. else if (value < Amount.千万)
  742. {
  743. string str = (value / Amount.万).ToString("F" + (accuracy + 1));
  744. return OmitNumberStr(accuracy, str) + "万";
  745. }
  746. else if (value < Amount.亿)
  747. {
  748. string str = (value/Amount.千万).ToString("F" + (accuracy + 1));
  749. return OmitNumberStr(accuracy, str) + "千万";
  750. }
  751. else if (value < Amount.千亿)
  752. {
  753. string str = (value / Amount.亿).ToString("F" + (accuracy + 1));
  754. return OmitNumberStr(accuracy, str) + "亿";
  755. }
  756. else if (value < Amount.兆)
  757. {
  758. string str = (value / Amount.千亿).ToString("F" + (accuracy + 1));
  759. return OmitNumberStr(accuracy, str) + "千亿";
  760. }
  761. else if (value < Amount.千兆)
  762. {
  763. string str = (value / Amount.兆).ToString("F" + (accuracy + 1));
  764. return OmitNumberStr(accuracy, str) + "兆";
  765. }
  766. else if (value < Amount.京)
  767. {
  768. string str = (value / Amount.千兆).ToString("F" + (accuracy + 1));
  769. return OmitNumberStr(accuracy, str) + "千兆";
  770. }
  771. else if (value < Amount.千京)
  772. {
  773. string str = (value / Amount.京).ToString("F" + (accuracy + 1));
  774. return OmitNumberStr(accuracy, str) + "京";
  775. }
  776. else if (new BigInteger(value.ToString("0")) < Amount.垓)
  777. {
  778. string str = (value / Amount.千京).ToString("F" + (accuracy + 1));
  779. return OmitNumberStr(accuracy, str) + "千京";
  780. }
  781. else if (new BigInteger(value.ToString("0")) < Amount.千垓)
  782. {
  783. string str = (new BigInteger(value.ToString("0")) / Amount.垓).ToString();
  784. return OmitNumberStr(0, str) + "垓";
  785. }
  786. else
  787. {
  788. string str = (new BigInteger(value.ToString("0")) / Amount.千垓).ToString();
  789. return OmitNumberStr(0, str) + "千垓";
  790. }
  791. }
  792. else if (ManaLan.CurrentLan == Lan.ChineseTraditional)
  793. {
  794. if (value < Amount.万)
  795. {
  796. return value.ToString("0");
  797. }
  798. else if (value < Amount.千万)
  799. {
  800. string str = (value / Amount.万).ToString("F" + (accuracy + 1));
  801. return OmitNumberStr(accuracy, str) + "萬";
  802. }
  803. else if (value < Amount.亿)
  804. {
  805. string str = (value / Amount.千万).ToString("F" + (accuracy + 1));
  806. return OmitNumberStr(accuracy, str) + "千萬";
  807. }
  808. else if (value < Amount.千亿)
  809. {
  810. string str = (value / Amount.亿).ToString("F" + (accuracy + 1));
  811. return OmitNumberStr(accuracy, str) + "億";
  812. }
  813. else if (value < Amount.兆)
  814. {
  815. string str = (value / Amount.千亿).ToString("F" + (accuracy + 1));
  816. return OmitNumberStr(accuracy, str) + "千億";
  817. }
  818. else if (value < Amount.千兆)
  819. {
  820. string str = (value / Amount.兆).ToString("F" + (accuracy + 1));
  821. return OmitNumberStr(accuracy, str) + "兆";
  822. }
  823. else if (value < Amount.京)
  824. {
  825. string str = (value / Amount.千兆).ToString("F" + (accuracy + 1));
  826. return OmitNumberStr(accuracy, str) + "千兆";
  827. }
  828. else if (value < Amount.千京)
  829. {
  830. string str = (value / Amount.京).ToString("F" + (accuracy + 1));
  831. return OmitNumberStr(accuracy, str) + "京";
  832. }
  833. else if (new BigInteger(value.ToString("0")) < Amount.垓)
  834. {
  835. string str = (value / Amount.千京).ToString("F" + (accuracy + 1));
  836. return OmitNumberStr(accuracy, str) + "千京";
  837. }
  838. else if (new BigInteger(value.ToString("0")) < Amount.千垓)
  839. {
  840. string str = (new BigInteger(value.ToString("0")) / Amount.垓).ToString();
  841. return OmitNumberStr(0, str) + "垓";
  842. }
  843. else
  844. {
  845. string str = (new BigInteger(value.ToString("0")) / Amount.千垓).ToString();
  846. return OmitNumberStr(0, str) + "千垓";
  847. }
  848. }
  849. else
  850. {
  851. throw new Exception();
  852. }
  853. }
  854. public static string ImageParse(Current current)
  855. {
  856. if (current == Current.Coin)
  857. {
  858. return "<(金币)>";
  859. }
  860. else if (current == Current.Diamond)
  861. {
  862. return "<(钻石)>";
  863. }
  864. else if (current == Current.Cash)
  865. {
  866. return Language.GetStr("Common", "Cash");
  867. }
  868. else
  869. {
  870. throw new Exception(current.ToString());
  871. }
  872. }
  873. public static Current CurrentParse(string str)
  874. {
  875. if (string.IsNullOrEmpty(str))
  876. {
  877. return Current.Free;
  878. }
  879. else
  880. {
  881. int number = int.Parse(str);
  882. if (number == 1)
  883. {
  884. return Current.Coin;
  885. }
  886. else if (number == 2)
  887. {
  888. return Current.Diamond;
  889. }
  890. else if (number == 3)
  891. {
  892. return Current.Cash;
  893. }
  894. else if (number == 4)
  895. {
  896. return Current.Other;
  897. }
  898. else if (number == 5)
  899. {
  900. return Current.AD;
  901. }
  902. else
  903. {
  904. throw new Exception(number.ToString());
  905. }
  906. }
  907. }
  908. public static int IntParse(string str, int defaultValue)
  909. {
  910. if (string.IsNullOrEmpty(str))
  911. {
  912. return defaultValue;
  913. }
  914. else
  915. {
  916. return int.Parse(str);
  917. }
  918. }
  919. public static long LongParse(string str, long defaultValue)
  920. {
  921. if (string.IsNullOrEmpty(str))
  922. {
  923. return defaultValue;
  924. }
  925. else
  926. {
  927. return long.Parse(str);
  928. }
  929. }
  930. public static bool BoolParse(string str, bool defaultValue)
  931. {
  932. if (string.IsNullOrEmpty(str))
  933. {
  934. return defaultValue;
  935. }
  936. else
  937. {
  938. return Convert.ToBoolean(int.Parse(str));
  939. }
  940. }
  941. public static float FloatParse(string str, float defaultValue)
  942. {
  943. if (string.IsNullOrEmpty(str))
  944. {
  945. return defaultValue;
  946. }
  947. else
  948. {
  949. return float.Parse(str);
  950. }
  951. }
  952. public static double DoubleParse(string str, double defaultValue)
  953. {
  954. if (string.IsNullOrEmpty(str))
  955. {
  956. return defaultValue;
  957. }
  958. else
  959. {
  960. return float.Parse(str);
  961. }
  962. }
  963. public static Vector3 VectorParse(char cah, string str, Vector3 defaultValue)
  964. {
  965. if (string.IsNullOrEmpty(str))
  966. {
  967. return defaultValue;
  968. }
  969. else
  970. {
  971. string[] strings = str.Split(',');
  972. if (strings.Length == 2)
  973. {
  974. Vector2 result = new Vector2();
  975. result.x = float.Parse(strings[0]);
  976. result.y = float.Parse(strings[1]);
  977. return result;
  978. }
  979. else if (strings.Length == 3)
  980. {
  981. Vector3 result = new Vector3();
  982. result.x = float.Parse(strings[0]);
  983. result.y = float.Parse(strings[1]);
  984. result.z = float.Parse(strings[2]);
  985. return result;
  986. }
  987. else
  988. {
  989. Debug.Log(str);
  990. throw new Exception();
  991. }
  992. }
  993. }
  994. public static List<int> IntListParse(char cah, string str, List<int> defaultValue)
  995. {
  996. if (string.IsNullOrEmpty(str))
  997. {
  998. return defaultValue;
  999. }
  1000. else
  1001. {
  1002. string[] strings = str.Split(cah);
  1003. List<int> list = new List<int>();
  1004. for (int i = 0; i < strings.Length; i++)
  1005. {
  1006. list.Add(int.Parse(strings[i]));
  1007. }
  1008. return list;
  1009. }
  1010. }
  1011. public static List<string> StringListParse(char cah, string str, List<string> defaultValue)
  1012. {
  1013. if (string.IsNullOrEmpty(str))
  1014. {
  1015. return defaultValue;
  1016. }
  1017. else
  1018. {
  1019. string[] strings = str.Split(cah);
  1020. List<string> list = new List<string>();
  1021. for (int i = 0; i < strings.Length; i++)
  1022. {
  1023. list.Add(strings[i]);
  1024. }
  1025. return list;
  1026. }
  1027. }
  1028. public static List<double> DoubleListParse(char cah, string str, List<double> defaultValue)
  1029. {
  1030. if (string.IsNullOrEmpty(str))
  1031. {
  1032. return defaultValue;
  1033. }
  1034. else
  1035. {
  1036. string[] strings = str.Split(cah);
  1037. List<double> list = new List<double>();
  1038. for (int i = 0; i < strings.Length; i++)
  1039. {
  1040. list.Add(double.Parse(strings[i]));
  1041. }
  1042. return list;
  1043. }
  1044. }
  1045. }