DropDiamond.cs 570 B

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  1. using UnityEngine;
  2. using UnityEngine.EventSystems;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. public class DropDiamond : Drop
  6. {
  7. protected override void Awake()
  8. {
  9. base.Awake();
  10. ObjType = ObjType.DropDiamond;
  11. }
  12. public override void OnPointerClick(PointerEventData eventData)
  13. {
  14. base.OnPointerClick(eventData);
  15. int diamond = Random.Range(1, 6);
  16. Award.BonusDiamond += diamond;
  17. ManaReso.GetHudText("+" + diamond, Color.red, 18, transform, ManaReso.Get("A_HudParent"), true);
  18. }
  19. }