Bundle.cs 14 KB

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  1. using System;
  2. using UnityEngine;
  3. using UnityEngine.Events;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. using System.Diagnostics;
  7. using Debug = UnityEngine.Debug;
  8. using Object = UnityEngine.Object;
  9. public class Bundle : MonoBehaviour
  10. {
  11. #region
  12. public static Bundle Instance;
  13. public static bool Complete;
  14. public static bool Atlas2Complete;
  15. public static AssetBundle Atlas;
  16. public static AssetBundle Atlas2;
  17. public static AssetBundle UI;
  18. public static AssetBundle Effect;
  19. public static AssetBundle Audio;
  20. public static AssetBundle Scene;
  21. public static AssetBundle Config;
  22. public static AssetBundle Discard;
  23. public List<Object> UiList;
  24. public List<Object> AtlasList;
  25. public List<Sprite> Atlas2List;
  26. public List<Object> EffectList;
  27. public List<Object> AudioList;
  28. public List<Object> SceneList;
  29. public List<Object> ConfigList;
  30. public List<Object> DiscardList;
  31. #endregion
  32. public void Awake()
  33. {
  34. Instance = this;
  35. LoadAll
  36. (
  37. () => Complete = true
  38. );
  39. }
  40. public static T Load<T>(string goName, Folder folder) where T : Object
  41. {
  42. if (Initializer.Instance.DebugMode)
  43. {
  44. #region MyRegion
  45. if (folder == Folder.UI)
  46. {
  47. for (int i = 0; i < Instance.UiList.Count; i++)
  48. {
  49. if (Instance.UiList[i].name == goName)
  50. {
  51. return (T) Instance.UiList[i];
  52. }
  53. }
  54. }
  55. else if (folder == Folder.Audio)
  56. {
  57. for (int i = 0; i < Instance.AudioList.Count; i++)
  58. {
  59. if (Instance.AudioList[i].name == goName)
  60. {
  61. return (T) Instance.AudioList[i];
  62. }
  63. }
  64. }
  65. else if (folder == Folder.Config)
  66. {
  67. for (int i = 0; i < Instance.ConfigList.Count; i++)
  68. {
  69. if (Instance.ConfigList[i].name == goName)
  70. {
  71. return (T) Instance.ConfigList[i];
  72. }
  73. }
  74. }
  75. else if (folder == Folder.Effect)
  76. {
  77. for (int i = 0; i < Instance.EffectList.Count; i++)
  78. {
  79. if (Instance.EffectList[i].name == goName)
  80. {
  81. return (T) Instance.EffectList[i];
  82. }
  83. }
  84. }
  85. else if (folder == Folder.Scene)
  86. {
  87. for (int i = 0; i < Instance.SceneList.Count; i++)
  88. {
  89. if (Instance.SceneList[i].name == goName)
  90. {
  91. return (T) Instance.SceneList[i];
  92. }
  93. }
  94. }
  95. else if (folder == Folder.Atlas)
  96. {
  97. for (int i = 0; i < Instance.AtlasList.Count; i++)
  98. {
  99. if (Instance.AtlasList[i].name == goName)
  100. {
  101. return (T) Instance.AtlasList[i];
  102. }
  103. }
  104. }
  105. else if (folder == Folder.Discard)
  106. {
  107. for (int i = 0; i < Instance.DiscardList.Count; i++)
  108. {
  109. if (Instance.DiscardList[i].name == goName)
  110. {
  111. return (T)Instance.DiscardList[i];
  112. }
  113. }
  114. }
  115. #endregion
  116. }
  117. else
  118. {
  119. #region MyRegion
  120. if (folder == Folder.UI)
  121. {
  122. return UI.LoadAsset<T>(goName);
  123. }
  124. else if (folder == Folder.Audio)
  125. {
  126. return Audio.LoadAsset<T>(goName);
  127. }
  128. else if (folder == Folder.Config)
  129. {
  130. return Config.LoadAsset<T>(goName);
  131. }
  132. else if (folder == Folder.Effect)
  133. {
  134. return Effect.LoadAsset<T>(goName);
  135. }
  136. else if (folder == Folder.Scene)
  137. {
  138. return Scene.LoadAsset<T>(goName);
  139. }
  140. else if (folder == Folder.Atlas)
  141. {
  142. return Atlas.LoadAsset<T>(goName);
  143. }
  144. else if (folder == Folder.Discard)
  145. {
  146. return Discard.LoadAsset<T>(goName);
  147. }
  148. #endregion
  149. }
  150. throw new Exception();
  151. }
  152. public static void LoadAtlas2Sprite()
  153. {
  154. if (Atlas2Complete)
  155. {
  156. return;
  157. }
  158. Atlas2Complete = true;
  159. if (Initializer.Instance.DebugMode)
  160. {
  161. for (int i = 0; i < Instance.Atlas2List.Count; i++)
  162. {
  163. ManaReso.ObjDic.UniqueAdd(Instance.Atlas2List[i].name, Instance.Atlas2List[i]);
  164. }
  165. }
  166. else
  167. {
  168. #region MyRegion
  169. Sprite[] sprites = Atlas2.LoadAllAssets<Sprite>();
  170. for (int i = 0; i < sprites.Length; i++)
  171. {
  172. ManaReso.ObjDic.UniqueAdd(sprites[i].name, sprites[i]);
  173. }
  174. #endregion
  175. }
  176. }
  177. public static AssetBundleRequest LoadAsync<T>(string goName, Folder folder)
  178. {
  179. if (folder == Folder.UI)
  180. {
  181. return UI.LoadAssetAsync<T>(goName);
  182. }
  183. else if (folder == Folder.Audio)
  184. {
  185. return Audio.LoadAssetAsync<T>(goName);
  186. }
  187. else if (folder == Folder.Config)
  188. {
  189. return Config.LoadAssetAsync<T>(goName);
  190. }
  191. else if (folder == Folder.Effect)
  192. {
  193. return Effect.LoadAssetAsync<T>(goName);
  194. }
  195. else if (folder == Folder.Scene)
  196. {
  197. return Scene.LoadAssetAsync<T>(goName);
  198. }
  199. else if (folder == Folder.Atlas)
  200. {
  201. return Atlas.LoadAssetAsync<T>(goName);
  202. }
  203. else if (folder == Folder.Discard)
  204. {
  205. return Discard.LoadAssetAsync<T>(goName);
  206. }
  207. else
  208. {
  209. throw new Exception();
  210. }
  211. }
  212. public static AssetBundleRequest LoadAllAsync<T>(Folder folder)
  213. {
  214. if (folder == Folder.Atlas2)
  215. {
  216. return Atlas2.LoadAllAssetsAsync<T>();
  217. }
  218. else
  219. {
  220. throw new Exception();
  221. }
  222. }
  223. public static string GetStreamPath()
  224. {
  225. if (Application.isEditor)
  226. // return "file://" + System.Environment.CurrentDirectory.Replace("\\", "/"); // Use the build output folder directly.
  227. return "file://" + Application.streamingAssetsPath + "/Bundle/Windows/";//user local stream
  228. else if (Application.isWebPlayer)
  229. return System.IO.Path.GetDirectoryName(Application.absoluteURL).Replace("\\", "/") + "/StreamingAssets";
  230. else if (Application.platform == RuntimePlatform.IPhonePlayer)
  231. return "file://" + Application.streamingAssetsPath + "/Bundle/IOS/";
  232. else if (Application.isMobilePlatform || Application.isConsolePlatform)
  233. return Application.streamingAssetsPath + "/Bundle/Android/";
  234. else // For standalone player.
  235. return "file://" + Application.streamingAssetsPath;
  236. //return "file://" + Application.streamingAssetsPath + "/Bundle/Windows/";
  237. }
  238. public void LoadAll(UnityAction callback)
  239. {
  240. StartCoroutine(ILoadAll(callback));
  241. }
  242. public static IEnumerator ILoadAll(UnityAction callback)
  243. {
  244. yield return LoadConfig();
  245. ManaReso.AddAsyncLoad<TextAsset>("PlayerConfig", Folder.Config, () => { ManaData.PlayerDoc = ManaData.PlayerDoc; });
  246. yield return LoadDiscard();
  247. yield return LoadUI();
  248. if (!Logo.Complete && !Initializer.Instance.DebugMode)
  249. {
  250. ManaReso.AddAsyncLoad("Canvas", 1, Folder.UI, ObjType.Canvas);
  251. ManaReso.AddAsyncLoad("GroupA", 1, Folder.UI, ObjType.GroupA, true);
  252. ManaReso.AddAsyncLoad("GroupB", 1, Folder.UI, ObjType.GroupB, true);
  253. ManaReso.AddAsyncLoad("GroupC", 1, Folder.UI, ObjType.GroupC, true);
  254. ManaReso.AddAsyncLoad("GroupD", 1, Folder.UI, ObjType.GroupD, true);
  255. ManaReso.AddAsyncLoad("EventSystem", 1, Folder.UI, ObjType.EventSystem);
  256. ManaReso.AddAsyncLoad("MainCamera", 1, Folder.UI, ObjType.MainCamera);
  257. ManaReso.AddAsyncLoad("SkillItem", 31, Folder.UI, ObjType.SkillItem, true);
  258. ManaReso.AddAsyncLoad("SignItem", 21, Folder.UI, ObjType.SignItem, true);
  259. ManaReso.AddAsyncLoad("FlowerItem", 17, Folder.UI, ObjType.FlowerItem, true);
  260. ManaReso.AddAsyncLoad("AchieveItem", 2, Folder.UI, ObjType.AchieveItem, true);
  261. }
  262. yield return LoadScene();
  263. if (!Logo.Complete && !Initializer.Instance.DebugMode)
  264. {
  265. //if (ManaData.GetPlayerBool("TutorialA") && ManaData.GetPlayerInt("TutorialIndexA") == 1)
  266. //{
  267. // ManaReso.AddAsyncPlayer("PlayerPink");
  268. // ManaReso.AddAsyncPlayer("PlayerBlond");
  269. // ManaReso.AddAsyncPlayer("PlayerBrown");
  270. //}
  271. //else
  272. //{
  273. // ManaReso.AddAsyncPlayer(ManaData.GetPlayerString("Player"));
  274. //}
  275. ManaReso.AddAsyncLoad("Flower", 9, Folder.Scene, ObjType.Flower);
  276. ManaReso.AddAsyncLoad("Page", 2, Folder.Scene, ObjType.Page);
  277. ManaReso.AddAsyncLoad("Garden", 1, Folder.Discard, ObjType.Garden);
  278. }
  279. yield return LoadAudio();
  280. if (!Logo.Complete && !Initializer.Instance.DebugMode)
  281. {
  282. ManaReso.AddAsyncLoad("Music", 1, Folder.Audio, ObjType.Music);
  283. }
  284. yield return LoadAtlas2();
  285. if (!Logo.Complete && !Initializer.Instance.DebugMode)
  286. {
  287. ManaReso.AddAsyncLoad<TextAsset>("skill_config", Folder.Config);
  288. ManaReso.AddAsyncLoad<TextAsset>("pack_config", Folder.Config);
  289. ManaReso.AddAsyncLoad<TextAsset>("ability_config", Folder.Config);
  290. ManaReso.AddAsyncLoad<TextAsset>("achieve_config", Folder.Config);
  291. ManaReso.AddAsyncLoad<TextAsset>("visit_config", Folder.Config);
  292. ManaReso.AddAsyncLoad<TextAsset>("award_config", Folder.Config);
  293. ManaReso.AddAsyncLoad<TextAsset>("flower_config", Folder.Config);
  294. ManaReso.AddAsyncLoad<TextAsset>("offline_config", Folder.Config);
  295. ManaReso.AddAsyncLoad<TextAsset>("signin_config", Folder.Config);
  296. ManaReso.AddAsyncLoad<TextAsset>("English", Folder.Config);
  297. ManaReso.AddAsyncLoad<TextAsset>("ChineseSimplified", Folder.Config);
  298. ManaReso.AddAsyncLoad<TextAsset>("ChineseTraditional", Folder.Config);
  299. ManaReso.AddAsyncLoad<AudioClip>("BtnClip", Folder.Audio);
  300. ManaReso.AddAsyncLoad<AudioClip>("SkillClip", Folder.Audio);
  301. ManaReso.AddAsyncLoad<AudioClip>("ErrorClip", Folder.Audio);
  302. ManaReso.AddAsyncLoad<AudioClip>("DropClip", Folder.Audio);
  303. ManaReso.AddAsyncLoad<AudioClip>("CloseClip", Folder.Audio);
  304. ManaReso.AddAsyncLoad<AudioClip>("FlowerClip", Folder.Audio);
  305. ManaReso.AddAsyncLoad<AudioClip>("BubbleClip", Folder.Audio);
  306. ManaReso.AddAsyncLoad<AudioClip>("CurrentClip", Folder.Audio);
  307. ManaReso.AddAsyncLoad<AudioClip>("MiniEndClip", Folder.Audio);
  308. ManaReso.AddAsyncLoad<TextAsset>("stand_tex", Folder.Config);
  309. ManaReso.AddAsyncLoad<TextAsset>("stand_ske", Folder.Config);
  310. ManaReso.AddAsyncLoad<Texture2D>("stand_texture", Folder.Scene);
  311. ManaReso.AddAsyncLoad<TextAsset>("Closet_tex", Folder.Config);
  312. ManaReso.AddAsyncLoad<TextAsset>("Closet_ske", Folder.Config);
  313. ManaReso.AddAsyncLoad<Texture2D>("Closet_texture", Folder.Scene);
  314. ManaReso.AddAsyncLoadAtlas2();
  315. }
  316. yield return LoadAtlas();
  317. yield return LoadEffect();
  318. if (callback != null)
  319. {
  320. callback.Invoke();
  321. }
  322. }
  323. public static IEnumerator LoadUI()
  324. {
  325. WWW www = new WWW(GetStreamPath() + "ui");
  326. yield return www;
  327. if (string.IsNullOrEmpty(www.error))
  328. {
  329. UI = www.assetBundle;
  330. }
  331. else
  332. {
  333. Debug.Log(www.error);
  334. }
  335. }
  336. public static IEnumerator LoadAtlas()
  337. {
  338. WWW www = new WWW(GetStreamPath() + "atlas");
  339. yield return www;
  340. if (string.IsNullOrEmpty(www.error))
  341. {
  342. Atlas = www.assetBundle;
  343. }
  344. else
  345. {
  346. Debug.Log(www.error);
  347. }
  348. }
  349. public static IEnumerator LoadAtlas2()
  350. {
  351. WWW www = new WWW(GetStreamPath() + "atlas2");
  352. yield return www;
  353. if (string.IsNullOrEmpty(www.error))
  354. {
  355. Atlas2 = www.assetBundle;
  356. }
  357. else
  358. {
  359. Debug.Log(www.error);
  360. }
  361. }
  362. public static IEnumerator LoadAudio()
  363. {
  364. WWW www = new WWW(GetStreamPath() + "audio");
  365. yield return www;
  366. if (string.IsNullOrEmpty(www.error))
  367. {
  368. Audio = www.assetBundle;
  369. }
  370. else
  371. {
  372. Debug.Log(www.error);
  373. }
  374. }
  375. public static IEnumerator LoadConfig()
  376. {
  377. WWW www = new WWW(GetStreamPath() + "config");
  378. yield return www;
  379. if (string.IsNullOrEmpty(www.error))
  380. {
  381. Config = www.assetBundle;
  382. }
  383. else
  384. {
  385. Debug.Log(www.error);
  386. }
  387. }
  388. public static IEnumerator LoadEffect()
  389. {
  390. WWW www = new WWW(GetStreamPath() + "effect");
  391. yield return www;
  392. if (string.IsNullOrEmpty(www.error))
  393. {
  394. Effect = www.assetBundle;
  395. }
  396. else
  397. {
  398. Debug.Log(www.error);
  399. }
  400. }
  401. public static IEnumerator LoadScene()
  402. {
  403. WWW www = new WWW(GetStreamPath() + "scene");
  404. yield return www;
  405. if (string.IsNullOrEmpty(www.error))
  406. {
  407. Scene = www.assetBundle;
  408. }
  409. else
  410. {
  411. Debug.Log(www.error);
  412. }
  413. }
  414. public static IEnumerator LoadDiscard()
  415. {
  416. WWW www = new WWW(GetStreamPath() + "discard");
  417. yield return www;
  418. if (string.IsNullOrEmpty(www.error))
  419. {
  420. Discard = www.assetBundle;
  421. }
  422. else
  423. {
  424. Debug.Log(www.error);
  425. }
  426. }
  427. }