TweenSr.cs 4.6 KB

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  1. using UnityEngine;
  2. using System.Collections;
  3. public class TweenSr : Tween
  4. {
  5. #region 变量
  6. public override bool InOrigin
  7. {
  8. get
  9. {
  10. if (Target.color == Origin)
  11. {
  12. _InOrigin = true;
  13. }
  14. else
  15. {
  16. _InOrigin = false;
  17. }
  18. return _InOrigin;
  19. }
  20. set
  21. {
  22. _InOrigin = value;
  23. if (_InOrigin)
  24. {
  25. Target.color = Origin;
  26. if (Group)
  27. {
  28. for (int i = 0; i < Targets.Length; i++)
  29. {
  30. Targets[i].SetAlpha(Target.color.a * Targets[i].color.a);
  31. }
  32. }
  33. FinishBackward();
  34. }
  35. }
  36. }
  37. public override bool InDestination
  38. {
  39. get
  40. {
  41. if (Target.color == Destination)
  42. {
  43. _InDestination = true;
  44. }
  45. else
  46. {
  47. _InDestination = false;
  48. }
  49. return _InDestination;
  50. }
  51. set
  52. {
  53. _InDestination = value;
  54. if (_InDestination)
  55. {
  56. Target.color = Destination;
  57. if (Group)
  58. {
  59. for (int i = 0; i < Targets.Length; i++)
  60. {
  61. Targets[i].SetAlpha(Target.color.a * Targets[i].color.a);
  62. }
  63. }
  64. FinishForward();
  65. }
  66. }
  67. }
  68. protected bool Group;
  69. protected Color Delta;
  70. protected Color Origin;
  71. protected Color Destination;
  72. protected SpriteRenderer Target;
  73. protected SpriteRenderer[] Targets;
  74. protected CurveFunctionC Func;
  75. #endregion
  76. public TweenSr(SpriteRenderer target, Color origin, Color destination, float duration, bool originActive, bool destActive, Curve curve,bool cg = false,bool group=false) : base(cg,target)
  77. {
  78. Func = ManaAnim.CurveFuncDicC[curve];
  79. Target = target;
  80. InForward = false;
  81. InBackward = false;
  82. Delta = destination - origin;
  83. Origin = origin;
  84. Group = group;
  85. Duration = duration;
  86. DestActive = destActive;
  87. Destination = destination;
  88. OriginActive = originActive;
  89. }
  90. public override void StartForward()
  91. {
  92. base.StartForward();
  93. if (Group)
  94. {
  95. Targets = Target.GetComponentsInChildren<SpriteRenderer>();
  96. }
  97. if (InBackward)
  98. {
  99. Timer = Duration - Timer;
  100. }
  101. else
  102. {
  103. Target.color = Origin;
  104. }
  105. }
  106. public override void StartBackward()
  107. {
  108. base.StartBackward();
  109. if (Group)
  110. {
  111. Targets = Target.GetComponentsInChildren<SpriteRenderer>();
  112. }
  113. if (InForward)
  114. {
  115. Timer = Duration - Timer;
  116. }
  117. else
  118. {
  119. Target.color = Destination;
  120. }
  121. }
  122. public override bool DoForward()
  123. {
  124. Timer += Time.fixedDeltaTime;
  125. if (Timer > Duration)
  126. {
  127. FinishForward();
  128. Timer = 0;
  129. InForward = false;
  130. InDestination = true;
  131. if (OnForwardFinish != null)
  132. {
  133. OnForwardFinish.Invoke();
  134. }
  135. ManaAnim.TweenForList.Remove(this);
  136. return true;
  137. }
  138. else
  139. {
  140. Target.color = Func(Timer, Duration, Origin, Delta);
  141. if (Group)
  142. {
  143. for (int i = 0; i < Targets.Length; i++)
  144. {
  145. Targets[i].SetAlpha(Target.color.a * Targets[i].color.a);
  146. }
  147. }
  148. return false;
  149. }
  150. }
  151. public override bool DoBackward()
  152. {
  153. Timer += Time.fixedDeltaTime;
  154. if (Timer > Duration)
  155. {
  156. FinishBackward();
  157. Timer = 0;
  158. InBackward = false;
  159. InOrigin = true;
  160. if (OnBackwardFinish != null)
  161. {
  162. OnBackwardFinish.Invoke();
  163. }
  164. ManaAnim.TweenBacList.Remove(this);
  165. return true;
  166. }
  167. else
  168. {
  169. Target.color = Func(Timer, Duration, Destination, new Color(-Delta.r, -Delta.g, -Delta.b, -Delta.a));
  170. if (Group)
  171. {
  172. for (int i = 0; i < Targets.Length; i++)
  173. {
  174. Targets[i].SetAlpha(Target.color.a * Targets[i].color.a);
  175. }
  176. }
  177. return false;
  178. }
  179. }
  180. }