Garden.cs 14 KB

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  1. using UnityEngine;
  2. using UnityEngine.UI;
  3. using UnityEngine.EventSystems;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. public enum Direction
  7. {
  8. Left,
  9. Null,
  10. Right,
  11. }
  12. public class Garden : Regist, IDragHandler, IPointerClickHandler, IEndDragHandler, IBeginDragHandler
  13. {
  14. #region 变量
  15. public static int ValidPage;
  16. public static int Page;
  17. public static bool Flag1;
  18. public static bool Flag2;
  19. public static float RatioBk2;
  20. public static float RatioBk3;
  21. public static float RatioBk4;
  22. public static float RatioPlayer;
  23. public static float SlideSpeed;
  24. public static Garden Instance;
  25. public static Direction Direction;
  26. public static Transform Player;
  27. public static Transform GardenA;
  28. public static Transform GardenBk2;
  29. public static Transform GardenBk3;
  30. public static Transform GardenBk4;
  31. public static List<Vector3> PlayerPos;
  32. public static List<Vector3> GardenPosA;
  33. public static List<Vector3> GardenPosBk2;
  34. public static List<Vector3> GardenPosBk3;
  35. public static List<Vector3> GardenPosBk4;
  36. #endregion
  37. public override void RegistValueA()
  38. {
  39. Flag1 = true;
  40. Flag2 = true;
  41. Instance = this;
  42. Page = 0;
  43. SlideSpeed = 0.1f;
  44. RatioBk2 = 0.25f;
  45. RatioBk3 = 0.5f;
  46. RatioBk4 = 0.75f;
  47. RatioPlayer = 0.75f;
  48. #region Garden
  49. #region Cloud1
  50. Transform tra0 = ManaReso.Get("Cloud1");
  51. Tween tween = tra0.CreateTweenVec2D(new Vector3(-12, tra0.position.y, tra0.position.z), 50f, false, false, true, Curve.Linear);
  52. var tra1 = tra0;
  53. tween.OnForwardFinish += () =>
  54. {
  55. tra1.TweenForVec();
  56. };
  57. tra1.TweenForVec();
  58. #endregion
  59. #region Cloud2
  60. tra0 = ManaReso.Get("Cloud2");
  61. tween = tra0.CreateTweenVec2D(new Vector3(-12, tra1.position.y, tra1.position.z), 75f, false, false, true, Curve.Linear);
  62. Transform tra2 = tra0;
  63. tween.OnForwardFinish += () =>
  64. {
  65. tra2.TweenForVec();
  66. };
  67. tra2.TweenForVec();
  68. #endregion
  69. #region Cloud3
  70. tra0 = ManaReso.Get("Cloud3");
  71. tween = tra0.CreateTweenVec2D(new Vector3(-12, tra1.position.y, tra1.position.z), 100, false, false, true, Curve.Linear);
  72. tween.OnForwardFinish += () =>
  73. {
  74. tra0.TweenForVec();
  75. };
  76. tra0.TweenForVec();
  77. #endregion
  78. #region GardenA
  79. Move2D move2D = GardenA.CreateMove2D();
  80. move2D.OnForwardStart += () =>
  81. {
  82. Flag2 = false;
  83. };
  84. move2D.OnForwardFinish += () =>
  85. {
  86. Flag2 = true;
  87. };
  88. #endregion
  89. #region GardenMini
  90. tween = ManaReso.Get("GardenMini").CreateTweenVec2D
  91. (
  92. ManaReso.Get("PosTraMini").position,
  93. 0.5f,
  94. false,
  95. false,
  96. true,
  97. Curve.EaseOutQuad
  98. );
  99. tween.OnForwardStart += () =>
  100. {
  101. ManaMiniGame.GamePrepare();
  102. };
  103. tween.OnForwardFinish += () =>
  104. {
  105. ManaReso.SetActive("Player", false);
  106. ManaReso.SetActive("Cloud1", false);
  107. ManaReso.SetActive("Cloud2", false);
  108. ManaReso.SetActive("Cloud3", false);
  109. ManaReso.SetActive("GardenA", false);
  110. ManaReso.SetActive("GardenBk1", false);
  111. ManaReso.SetActive("GardenBk2", false);
  112. ManaReso.SetActive("GardenBk3", false);
  113. ManaReso.SetActive("GardenBk4", false);
  114. };
  115. tween.OnBackwardStart += () =>
  116. {
  117. ManaReso.SetActive("Player", true);
  118. ManaReso.SetActive("Cloud1", true);
  119. ManaReso.SetActive("Cloud2", true);
  120. ManaReso.SetActive("Cloud3", true);
  121. ManaReso.SetActive("GardenA", true);
  122. ManaReso.SetActive("GardenBk1", true);
  123. ManaReso.SetActive("GardenBk2", true);
  124. ManaReso.SetActive("GardenBk3", true);
  125. ManaReso.SetActive("GardenBk4", true);
  126. };
  127. tween.OnBackwardFinish += () =>
  128. {
  129. for (int i = 0; i < ManaMiniGame.IdleList.Count; i++)
  130. {
  131. ManaReso.Save(ManaMiniGame.IdleList[i]);
  132. }
  133. for (int i = 0; i < ManaMiniGame.OpList.Count; i++)
  134. {
  135. ManaReso.Save(ManaMiniGame.OpList[i]);
  136. }
  137. };
  138. #endregion
  139. #endregion
  140. }
  141. public override void RegistReference()
  142. {
  143. if (Initializer.Tutorial)
  144. {
  145. TutorialRegistReference();
  146. }
  147. else
  148. {
  149. RegularRegistReference();
  150. }
  151. }
  152. public override void TutorialToRegular()
  153. {
  154. Player = ManaReso.Get("Player");
  155. PlayerPos = new List<Vector3>()
  156. {
  157. global::Player.ChildDic["PlayerTra1"].position,
  158. global::Player.ChildDic["PlayerTra2"].position,
  159. };
  160. }
  161. private void TutorialRegistReference()
  162. {
  163. GardenBk2 = ManaReso.Get("GardenBk2");
  164. GardenBk3 = ManaReso.Get("GardenBk3");
  165. GardenBk4 = ManaReso.Get("GardenBk4");
  166. GardenA = ManaReso.Get("GardenA");
  167. GardenPosBk2 = new List<Vector3>()
  168. {
  169. ManaReso.Get("PageTra21").position,
  170. ManaReso.Get("PageTra22").position,
  171. };
  172. GardenPosBk3 = new List<Vector3>()
  173. {
  174. ManaReso.Get("PageTra31").position,
  175. ManaReso.Get("PageTra32").position,
  176. };
  177. GardenPosBk4 = new List<Vector3>()
  178. {
  179. ManaReso.Get("PageTra41").position,
  180. ManaReso.Get("PageTra42").position,
  181. };
  182. GardenPosA = new List<Vector3>()
  183. {
  184. ManaReso.Get("PageTraA").position,
  185. ManaReso.Get("PageTraB").position,
  186. };
  187. }
  188. private void RegularRegistReference()
  189. {
  190. GardenBk2 = ManaReso.Get("GardenBk2");
  191. GardenBk3 = ManaReso.Get("GardenBk3");
  192. GardenBk4 = ManaReso.Get("GardenBk4");
  193. Player = ManaReso.Get("Player");
  194. GardenA = ManaReso.Get("GardenA");
  195. GardenPosBk2 = new List<Vector3>()
  196. {
  197. ManaReso.Get("PageTra21").position,
  198. ManaReso.Get("PageTra22").position,
  199. };
  200. GardenPosBk3 = new List<Vector3>()
  201. {
  202. ManaReso.Get("PageTra31").position,
  203. ManaReso.Get("PageTra32").position,
  204. };
  205. GardenPosBk4 = new List<Vector3>()
  206. {
  207. ManaReso.Get("PageTra41").position,
  208. ManaReso.Get("PageTra42").position,
  209. };
  210. GardenPosA = new List<Vector3>()
  211. {
  212. ManaReso.Get("PageTraA").position,
  213. ManaReso.Get("PageTraB").position,
  214. };
  215. PlayerPos = new List<Vector3>()
  216. {
  217. global::Player.ChildDic["PlayerTra1"].position,
  218. global::Player.ChildDic["PlayerTra2"].position,
  219. };
  220. }
  221. public void OnDrag(PointerEventData eventData)
  222. {
  223. if (Flag1 && Flag2)
  224. {
  225. if (Direction == Direction.Null)
  226. {
  227. if (eventData.delta.x > 0)
  228. {
  229. Direction = Direction.Right;
  230. }
  231. else
  232. {
  233. Direction = Direction.Left;
  234. }
  235. }
  236. if (Direction == Direction.Left)
  237. {
  238. if (eventData.delta.x > 0)
  239. {
  240. Return();
  241. }
  242. else
  243. {
  244. #region MyRegion
  245. float rawDeltaX = eventData.position.x - eventData.pressPosition.x;
  246. if (Page < ValidPage - 1)
  247. {
  248. float tempX = Mathf.Clamp(eventData.delta.x / 10, -2, 2) * SlideSpeed;
  249. Player.Translate(Player.right * tempX * RatioPlayer, Space.World);
  250. GardenA.Translate(GardenA.right * tempX, Space.World);
  251. GardenBk2.Translate(GardenBk2.right * tempX * RatioBk2, Space.World);
  252. GardenBk3.Translate(GardenBk3.right * tempX * RatioBk3, Space.World);
  253. GardenBk4.Translate(GardenBk4.right * tempX * RatioBk4, Space.World);
  254. if (rawDeltaX < -300)
  255. {
  256. NextPage();
  257. }
  258. }
  259. else
  260. {
  261. float ratio = Mathf.Abs(GardenA.position.x - GardenPosA[ValidPage - 1].x)/0.7f;
  262. float speed = Mathf.Lerp(SlideSpeed, 0, ratio);
  263. float tempX = Mathf.Clamp(eventData.delta.x / 10, -2, 2) * speed;
  264. GardenA.Translate(GardenA.right * tempX, Space.World);
  265. //if (GardenA.position.x - GardenPosA[ValidPage - 1].x < -0.7f)
  266. //{
  267. // GardenA.SetX(GardenPosA[ValidPage - 1].x - 0.7f);
  268. // Return();
  269. //}
  270. }
  271. #endregion
  272. }
  273. }
  274. else if (Direction == Direction.Right)
  275. {
  276. if (eventData.delta.x < 0)
  277. {
  278. Return();
  279. }
  280. else
  281. {
  282. #region MyRegion
  283. float rawDeltaX = eventData.position.x - eventData.pressPosition.x;
  284. if (Page > 0)
  285. {
  286. float tempX = Mathf.Clamp(eventData.delta.x / 10, -2, 2) * SlideSpeed;
  287. Player.Translate(Player.right * tempX * RatioPlayer, Space.World);
  288. GardenA.Translate(GardenA.right * tempX, Space.World);
  289. GardenBk2.Translate(GardenBk2.right * tempX * RatioBk2, Space.World);
  290. GardenBk3.Translate(GardenBk3.right * tempX * RatioBk3, Space.World);
  291. GardenBk4.Translate(GardenBk4.right * tempX * RatioBk4, Space.World);
  292. if (rawDeltaX > 300)
  293. {
  294. PrevPage();
  295. }
  296. }
  297. else
  298. {
  299. float ratio = Mathf.Abs(GardenA.position.x - GardenPosA[0].x) / 0.7f;
  300. float speed = Mathf.Lerp(SlideSpeed, 0, ratio);
  301. float tempX = Mathf.Clamp(eventData.delta.x / 10, -2, 2) * speed;
  302. GardenA.Translate(GardenA.right * tempX, Space.World);
  303. //if (GardenA.position.x - GardenPosA[0].x > 0.7f)
  304. //{
  305. // GardenA.SetX(GardenPosA[0].x + 0.7f);
  306. // Return();
  307. //}
  308. }
  309. #endregion
  310. }
  311. }
  312. }
  313. }
  314. public void OnEndDrag(PointerEventData eventData)
  315. {
  316. if (Flag1 && Flag2)
  317. {
  318. Return();
  319. }
  320. Flag1 = true;
  321. Direction = Direction.Null;
  322. }
  323. public void OnBeginDrag(PointerEventData eventData)
  324. {
  325. Direction = Direction.Null;
  326. }
  327. public void OnPointerClick(PointerEventData eventData)
  328. {
  329. if (!eventData.hovered.Contains(eventData.rawPointerPress))
  330. {
  331. return;
  332. }
  333. if (eventData.rawPointerPress.transform.name.Contains("Slot"))
  334. {
  335. Slot slot = eventData.rawPointerPress.GetComponent<Slot>();
  336. if (slot.Valid == false)
  337. {
  338. return;
  339. }
  340. ManaReso.Get("G_Flower").TweenForCG();
  341. //FlowerInfo flowerInfo = null;
  342. //FlowerCard flowerCard = ManaReso.Get<FlowerCard>("H_FlowerCard");
  343. //for (int i = 0; i < ManaGarden.FlowerInfoList.Count; i++)
  344. //{
  345. // FlowerInfo temp = ManaGarden.FlowerInfoList[i];
  346. // if (temp.Plant == false && temp.Unlock)
  347. // {
  348. // flowerInfo = temp;
  349. // flowerCard.Add(temp);
  350. // }
  351. //}
  352. //if (flowerInfo == null)
  353. //{
  354. // ManaReso.Get("G_Flower").TweenForCG();
  355. //}
  356. //else
  357. //{
  358. // ManaGarden.ShowPlantCard(slot, flowerInfo);
  359. // Auxiliary.Instance.DelayCall
  360. // (
  361. // () =>
  362. // {
  363. // flowerCard.Select(0);
  364. // flowerCard.LeftBorder = ManaReso.Get("H_Grid").position.x - Mathf.Abs(flowerCard.ItemList.Last(0).position.x - ManaReso.Get("H_Scrr").position.x);
  365. // flowerCard.RightBorder = ManaReso.Get("H_Grid").position.x + Mathf.Abs(flowerCard.ItemList[0].position.x - ManaReso.Get("H_Scrr").position.x);
  366. // ManaReso.Get<ContentSizeFitter>("H_Grid").enabled = false;
  367. // ManaReso.Get<HorizontalLayoutGroup>("H_Grid").enabled = false;
  368. // },
  369. // 1
  370. // );
  371. //}
  372. }
  373. }
  374. private void Return()
  375. {
  376. Flag1 = false;
  377. Player.Move2D(PlayerPos[Page], 0.25f, false, Curve.EaseOutQuad);
  378. GardenA.Move2D(GardenPosA[Page], 0.25f, false, Curve.EaseOutQuad);
  379. GardenBk2.Move2D(GardenPosBk2[Page], 0.25f, false, Curve.EaseOutQuad);
  380. GardenBk3.Move2D(GardenPosBk3[Page], 0.25f, false, Curve.EaseOutQuad);
  381. GardenBk4.Move2D(GardenPosBk4[Page], 0.25f, false, Curve.EaseOutQuad);
  382. }
  383. private void PrevPage()
  384. {
  385. Page--;
  386. Flag1 = false;
  387. Player.Move2D(PlayerPos[Page], 0.5f, false, Curve.EaseOutQuad);
  388. GardenA.Move2D(GardenPosA[Page], 0.5f, false, Curve.EaseOutQuad);
  389. GardenBk2.Move2D(GardenPosBk2[Page], 0.5f, false, Curve.EaseOutQuad);
  390. GardenBk3.Move2D(GardenPosBk3[Page], 0.5f, false, Curve.EaseOutQuad);
  391. GardenBk4.Move2D(GardenPosBk4[Page], 0.5f, false, Curve.EaseOutQuad);
  392. }
  393. private void NextPage()
  394. {
  395. Page++;
  396. Flag1 = false;
  397. Player.Move2D(PlayerPos[Page], 0.5f, false, Curve.EaseOutQuad);
  398. GardenA.Move2D(GardenPosA[Page], 0.5f, false, Curve.EaseOutQuad);
  399. GardenBk2.Move2D(GardenPosBk2[Page], 0.5f, false, Curve.EaseOutQuad);
  400. GardenBk3.Move2D(GardenPosBk3[Page], 0.5f, false, Curve.EaseOutQuad);
  401. GardenBk4.Move2D(GardenPosBk4[Page], 0.5f, false, Curve.EaseOutQuad);
  402. }
  403. }