ManaAnim.cs 38 KB

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  1. using UnityEngine;
  2. using UnityEngine.UI;
  3. using UnityEngine.Events;
  4. using System;
  5. using System.Collections;
  6. using System.Collections.Generic;
  7. public enum Curve
  8. {
  9. Linear,
  10. EaseOutQuad,
  11. }
  12. public delegate float ShakeFunctionF(float timer, float duration, int repeat, float start, float strength);
  13. public delegate Color ShakeFunctionC(float timer, float duration, int repeat, Color start, Color strength);
  14. public delegate Vector3 ShakeFunctionV(float timer, float duration, int repeat, Vector3 start, Vector3 strength);
  15. public delegate float CurveFunctionF(float timer, float duration, float start, float delta);
  16. public delegate Color CurveFunctionC(float timer, float duration, Color start, Color delta);
  17. public delegate Vector3 CurveFunctionV(float timer, float duration, Vector3 start, Vector3 delta);
  18. public class ManaAnim : Regist
  19. {
  20. #region 变量
  21. public static List<Anim> AnimList;
  22. public static List<Tween> TweenForList;
  23. public static List<Tween> TweenBacList;
  24. public static Dictionary<Curve, ShakeFunctionF> ShakeFunctionDicF;
  25. public static Dictionary<Curve, ShakeFunctionC> ShakeFunctionDicC;
  26. public static Dictionary<Curve, ShakeFunctionV> ShakeFunctionDicV;
  27. public static Dictionary<Curve, CurveFunctionF> CurveFunctionDicF;
  28. public static Dictionary<Curve, CurveFunctionC> CurveFunctionDicC;
  29. public static Dictionary<Curve, CurveFunctionV> CurveFunctionDicV;
  30. public static Dictionary<Transform, Move> MoveDic;
  31. public static Dictionary<Transform, Shake> ShakeDic;
  32. public static Dictionary<Transform, TweenSr> TweenSrDic;
  33. public static Dictionary<Transform, TweenCG> TweenCgDic;
  34. public static Dictionary<Transform, TweenGra> TweenGraDic;
  35. public static Dictionary<Transform, TweenVec> TweenVecDic;
  36. public static Dictionary<Transform, TweenText> TweenTextDic;
  37. public static Dictionary<Transform, TweenRect> TweenRectDic;
  38. public static Dictionary<Transform, TweenScale> TweenScaleDic;
  39. public static Dictionary<Transform, TweenAudio> TweenAudioDic;
  40. #endregion
  41. private void FixedUpdate()
  42. {
  43. for (int i = 0; i < AnimList.Count; i++)
  44. {
  45. if (AnimList[i].Do())
  46. {
  47. i--;
  48. }
  49. }
  50. for (int i = 0; i < TweenForList.Count; i++)
  51. {
  52. if (TweenForList[i].DoForward())
  53. {
  54. i--;
  55. }
  56. }
  57. for (int i = 0; i < TweenBacList.Count; i++)
  58. {
  59. if (TweenBacList[i].DoBackward())
  60. {
  61. i--;
  62. }
  63. }
  64. }
  65. public override void RegistValueA()
  66. {
  67. AnimList = new List<Anim>();
  68. TweenForList = new List<Tween>();
  69. TweenBacList = new List<Tween>();
  70. CurveFunctionDicF = new Dictionary<Curve, CurveFunctionF>();
  71. CurveFunctionDicC = new Dictionary<Curve, CurveFunctionC>();
  72. CurveFunctionDicV = new Dictionary<Curve, CurveFunctionV>();
  73. ShakeFunctionDicF = new Dictionary<Curve, ShakeFunctionF>();
  74. ShakeFunctionDicC = new Dictionary<Curve, ShakeFunctionC>();
  75. ShakeFunctionDicV = new Dictionary<Curve, ShakeFunctionV>();
  76. MoveDic = new Dictionary<Transform, Move>();
  77. ShakeDic = new Dictionary<Transform, Shake>();
  78. TweenSrDic = new Dictionary<Transform, TweenSr>();
  79. TweenCgDic = new Dictionary<Transform, TweenCG>();
  80. TweenGraDic = new Dictionary<Transform, TweenGra>();
  81. TweenVecDic = new Dictionary<Transform, TweenVec>();
  82. TweenTextDic = new Dictionary<Transform, TweenText>();
  83. TweenRectDic = new Dictionary<Transform, TweenRect>();
  84. TweenScaleDic = new Dictionary<Transform, TweenScale>();
  85. TweenAudioDic = new Dictionary<Transform, TweenAudio>();
  86. ShakeFunctionDicF.Add(Curve.Linear, ShakeLinear);
  87. ShakeFunctionDicF.Add(Curve.EaseOutQuad, ShakeEaseOutQuad);
  88. ShakeFunctionDicC.Add(Curve.Linear, ShakeLinear);
  89. ShakeFunctionDicC.Add(Curve.EaseOutQuad, ShakeEaseOutQuad);
  90. ShakeFunctionDicV.Add(Curve.Linear, ShakeLinear);
  91. ShakeFunctionDicV.Add(Curve.EaseOutQuad, ShakeEaseOutQuad);
  92. CurveFunctionDicF.Add(Curve.Linear, Linear);
  93. CurveFunctionDicF.Add(Curve.EaseOutQuad, EaseOutQuad);
  94. CurveFunctionDicC.Add(Curve.Linear, Linear);
  95. CurveFunctionDicC.Add(Curve.EaseOutQuad, EaseOutQuad);
  96. CurveFunctionDicV.Add(Curve.Linear, Linear);
  97. CurveFunctionDicV.Add(Curve.EaseOutQuad, EaseOutQuad);
  98. }
  99. #region 曲线
  100. public static float LinearTimer(float value, float duration, float start, float delta)
  101. {
  102. return (value - start) * duration / delta;
  103. }
  104. public static float EaseOutQuadTimer(float value, float duration, float start, float delta)
  105. {
  106. return ((2 - Mathf.Sqrt(4 - 4*(value - start)/delta))/2)*duration;
  107. }
  108. public static float ShakeLinear(float timer, float duration, int repeat, float start, float strength)
  109. {
  110. float sliceTime = duration/(4*repeat);
  111. for (int i = 0; i < repeat*4; i += 4)
  112. {
  113. if (timer > duration)
  114. {
  115. return start;
  116. }
  117. if (timer <= (i + 1) * sliceTime)
  118. {
  119. timer -= (i)*sliceTime;
  120. return Linear(timer, sliceTime, start, strength/(i/4 + 1));
  121. }
  122. else if (timer <= (i + 3)*sliceTime)
  123. {
  124. timer -= (i + 1)*sliceTime;
  125. return Linear(timer, 2*sliceTime, start + strength/(i/4 + 1), -2*strength/(i/4 + 1));
  126. }
  127. else if (timer <= (i + 4)*sliceTime)
  128. {
  129. timer -= (i + 3)*sliceTime;
  130. return Linear(timer, sliceTime, start - strength/(i/4 + 1), strength/(i/4 + 1));
  131. }
  132. }
  133. throw new Exception();
  134. }
  135. public static Color ShakeLinear(float timer, float duration, int repeat, Color start, Color strength)
  136. {
  137. float sliceTime = duration / (4 * repeat);
  138. for (int i = 0; i < repeat * 4; i += 4)
  139. {
  140. if (timer > duration)
  141. {
  142. return start;
  143. }
  144. if (timer <= (i + 1) * sliceTime)
  145. {
  146. timer -= (i) * sliceTime;
  147. return Linear(timer, sliceTime, start, strength / (i / 4 + 1));
  148. }
  149. else if (timer <= (i + 3) * sliceTime)
  150. {
  151. timer -= (i + 1) * sliceTime;
  152. return Linear(timer, 2 * sliceTime, start + strength / (i / 4 + 1), -2 * strength / (i / 4 + 1));
  153. }
  154. else if (timer <= (i + 4) * sliceTime)
  155. {
  156. timer -= (i + 3) * sliceTime;
  157. return Linear(timer, sliceTime, start - strength / (i / 4 + 1), strength / (i / 4 + 1));
  158. }
  159. }
  160. throw new Exception();
  161. }
  162. public static Vector3 ShakeLinear(float timer, float duration, int repeat, Vector3 start, Vector3 strength)
  163. {
  164. float sliceTime = duration / (4 * repeat);
  165. for (int i = 0; i < repeat * 4; i += 4)
  166. {
  167. if (timer > duration)
  168. {
  169. return start;
  170. }
  171. if (timer <= (i + 1) * sliceTime)
  172. {
  173. timer -= (i) * sliceTime;
  174. return Linear(timer, sliceTime, start, strength / (i / 4 + 1));
  175. }
  176. else if (timer <= (i + 3) * sliceTime)
  177. {
  178. timer -= (i + 1) * sliceTime;
  179. return Linear(timer, 2 * sliceTime, start + strength / (i / 4 + 1), -2 * strength / (i / 4 + 1));
  180. }
  181. else if (timer <= (i + 4) * sliceTime)
  182. {
  183. timer -= (i + 3) * sliceTime;
  184. return Linear(timer, sliceTime, start - strength / (i / 4 + 1), strength / (i / 4 + 1));
  185. }
  186. }
  187. throw new Exception();
  188. }
  189. public static float ShakeEaseOutQuad(float timer, float duration, int repeat, float start, float strength)
  190. {
  191. float sliceTime = duration / (4 * repeat);
  192. for (int i = 0; i < repeat * 4; i += 4)
  193. {
  194. if (timer > duration)
  195. {
  196. return start;
  197. }
  198. if (timer <= (i + 1) * sliceTime)
  199. {
  200. timer -= (i) * sliceTime;
  201. return EaseOutQuad(timer, sliceTime, start, strength / (i / 4 + 1));
  202. }
  203. else if (timer <= (i + 3) * sliceTime)
  204. {
  205. timer -= (i + 1) * sliceTime;
  206. return EaseOutQuad(timer, 2 * sliceTime, start + strength / (i / 4 + 1), -2 * strength / (i / 4 + 1));
  207. }
  208. else if (timer <= (i + 4) * sliceTime)
  209. {
  210. timer -= (i + 3) * sliceTime;
  211. return EaseOutQuad(timer, sliceTime, start - strength / (i / 4 + 1), strength / (i / 4 + 1));
  212. }
  213. }
  214. throw new Exception();
  215. }
  216. public static Color ShakeEaseOutQuad(float timer, float duration, int repeat, Color start, Color strength)
  217. {
  218. float sliceTime = duration / (4 * repeat);
  219. for (int i = 0; i < repeat * 4; i += 4)
  220. {
  221. if (timer > duration)
  222. {
  223. return start;
  224. }
  225. if (timer <= (i + 1) * sliceTime)
  226. {
  227. timer -= (i) * sliceTime;
  228. return EaseOutQuad(timer, sliceTime, start, strength / (i / 4 + 1));
  229. }
  230. else if (timer <= (i + 3) * sliceTime)
  231. {
  232. timer -= (i + 1) * sliceTime;
  233. return EaseOutQuad(timer, 2 * sliceTime, start + strength / (i / 4 + 1), -2 * strength / (i / 4 + 1));
  234. }
  235. else if (timer <= (i + 4) * sliceTime)
  236. {
  237. timer -= (i + 3) * sliceTime;
  238. return EaseOutQuad(timer, sliceTime, start - strength / (i / 4 + 1), strength / (i / 4 + 1));
  239. }
  240. }
  241. throw new Exception();
  242. }
  243. public static Vector3 ShakeEaseOutQuad(float timer, float duration, int repeat, Vector3 start, Vector3 strength)
  244. {
  245. float sliceTime = duration / (4 * repeat);
  246. for (int i = 0; i < repeat * 4; i += 4)
  247. {
  248. if (timer > duration)
  249. {
  250. return start;
  251. }
  252. if (timer <= (i + 1) * sliceTime)
  253. {
  254. timer -= (i) * sliceTime;
  255. return EaseOutQuad(timer, sliceTime, start, strength / (i / 4 + 1));
  256. }
  257. else if (timer <= (i + 3) * sliceTime)
  258. {
  259. timer -= (i + 1) * sliceTime;
  260. return EaseOutQuad(timer, 2 * sliceTime, start + strength / (i / 4 + 1), -2 * strength / (i / 4 + 1));
  261. }
  262. else if (timer <= (i + 4) * sliceTime)
  263. {
  264. timer -= (i + 3) * sliceTime;
  265. return EaseOutQuad(timer, sliceTime, start - strength / (i / 4 + 1), strength / (i / 4 + 1));
  266. }
  267. }
  268. throw new Exception();
  269. }
  270. public static float Linear(float timer, float duration, float start, float delta)
  271. {
  272. if (Math.Abs(duration) < 0.0005f)
  273. {
  274. return delta + start;
  275. }
  276. else
  277. {
  278. return delta * timer / duration + start;
  279. }
  280. }
  281. public static Color Linear(float timer, float duration, Color start, Color delta)
  282. {
  283. return new Color(Linear(timer, duration, start.r, delta.r), Linear(timer, duration, start.g, delta.g), Linear(timer, duration, start.b, delta.b), Linear(timer, duration, start.a, delta.a));
  284. }
  285. public static Vector3 Linear(float timer, float duration, Vector3 start, Vector3 delta)
  286. {
  287. return new Vector3(Linear(timer, duration, start.x, delta.x), Linear(timer, duration, start.y, delta.y), Linear(timer, duration, start.z, delta.z));
  288. }
  289. public static float EaseOutQuad(float timer, float duration, float start, float delta)
  290. {
  291. if (Math.Abs(duration) < 0.0005f)
  292. {
  293. return delta + start;
  294. }
  295. else
  296. {
  297. timer /= duration;
  298. return -delta * timer * (timer - 2) + start;
  299. }
  300. }
  301. public static Color EaseOutQuad(float timer, float duration, Color start, Color delta)
  302. {
  303. return new Color(EaseOutQuad(timer, duration, start.r, delta.r), EaseOutQuad(timer, duration, start.g, delta.g), EaseOutQuad(timer, duration, start.b, delta.b), EaseOutQuad(timer, duration, start.a, delta.a));
  304. }
  305. public static Vector3 EaseOutQuad(float timer, float duration, Vector3 start, Vector3 delta)
  306. {
  307. return new Vector3(EaseOutQuad(timer, duration, start.x, delta.x), EaseOutQuad(timer, duration, start.y, delta.y), EaseOutQuad(timer, duration, start.z, delta.z));
  308. }
  309. #endregion
  310. #region 播放动画
  311. public static void Move(Transform target, Vector3 destination, float duration, bool local, Curve curve)
  312. {
  313. Move move;
  314. if (MoveDic.TryGetValue(target, out move))
  315. {
  316. move.StartMove(destination, duration, local, curve);
  317. }
  318. else
  319. {
  320. move = CreateMove(target);
  321. move.StartMove(destination, duration, local, curve);
  322. }
  323. }
  324. public static void Shake(Transform target, float duration, int repeat, Vector3 strength, Curve curve)
  325. {
  326. Shake shake;
  327. if (ShakeDic.TryGetValue(target, out shake))
  328. {
  329. shake.StartShake(repeat, duration, strength, curve);
  330. }
  331. else
  332. {
  333. shake = CreateShake(target);
  334. shake.StartShake(repeat, duration, strength, curve);
  335. }
  336. }
  337. public static void TweenForSr(Transform target)
  338. {
  339. TweenSr tweenSr;
  340. if (TweenSrDic.TryGetValue(target, out tweenSr))
  341. {
  342. tweenSr.StartForward();
  343. }
  344. else
  345. {
  346. throw new Exception();
  347. }
  348. }
  349. public static void TweenForCG(Transform target)
  350. {
  351. TweenCG tweenCG;
  352. if (TweenCgDic.TryGetValue(target, out tweenCG))
  353. {
  354. tweenCG.StartForward();
  355. }
  356. else
  357. {
  358. throw new Exception();
  359. }
  360. }
  361. public static void TweenForGra(Transform target)
  362. {
  363. TweenGra tweenGra;
  364. if (TweenGraDic.TryGetValue(target, out tweenGra))
  365. {
  366. tweenGra.StartForward();
  367. }
  368. else
  369. {
  370. throw new Exception();
  371. }
  372. }
  373. public static void TweenForVec(Transform target)
  374. {
  375. TweenVec tweenVec;
  376. if (TweenVecDic.TryGetValue(target, out tweenVec))
  377. {
  378. tweenVec.StartForward();
  379. }
  380. else
  381. {
  382. throw new Exception();
  383. }
  384. }
  385. public static void TweenForText(Transform target)
  386. {
  387. TweenText tweenText;
  388. if (TweenTextDic.TryGetValue(target, out tweenText))
  389. {
  390. tweenText.StartForward();
  391. }
  392. else
  393. {
  394. throw new Exception();
  395. }
  396. }
  397. public static void TweenForRect(Transform target)
  398. {
  399. TweenRect tweenRect;
  400. if (TweenRectDic.TryGetValue(target, out tweenRect))
  401. {
  402. tweenRect.StartForward();
  403. }
  404. else
  405. {
  406. throw new Exception();
  407. }
  408. }
  409. public static void TweenForScale(Transform target)
  410. {
  411. TweenScale tweenScale;
  412. if (TweenScaleDic.TryGetValue(target, out tweenScale))
  413. {
  414. tweenScale.StartForward();
  415. }
  416. else
  417. {
  418. throw new Exception();
  419. }
  420. }
  421. public static void TweenForAudio(Transform target)
  422. {
  423. TweenAudio tween;
  424. if (TweenAudioDic.TryGetValue(target, out tween))
  425. {
  426. tween.StartForward();
  427. }
  428. else
  429. {
  430. throw new Exception();
  431. }
  432. }
  433. public static void TweenBacSr(Transform target)
  434. {
  435. TweenSr tweenSr;
  436. if (TweenSrDic.TryGetValue(target, out tweenSr))
  437. {
  438. tweenSr.StartBackward();
  439. }
  440. else
  441. {
  442. throw new Exception();
  443. }
  444. }
  445. public static void TweenBacCG(Transform target)
  446. {
  447. TweenCG tweenCG;
  448. if (TweenCgDic.TryGetValue(target, out tweenCG))
  449. {
  450. tweenCG.StartBackward();
  451. }
  452. else
  453. {
  454. throw new Exception();
  455. }
  456. }
  457. public static void TweenBacGra(Transform target)
  458. {
  459. TweenGra tweenGra;
  460. if (TweenGraDic.TryGetValue(target, out tweenGra))
  461. {
  462. tweenGra.StartBackward();
  463. }
  464. else
  465. {
  466. throw new Exception(target.name);
  467. }
  468. }
  469. public static void TweenBacVec(Transform target)
  470. {
  471. TweenVec tweenVec;
  472. if (TweenVecDic.TryGetValue(target, out tweenVec))
  473. {
  474. tweenVec.StartBackward();
  475. }
  476. else
  477. {
  478. throw new Exception(target.name);
  479. }
  480. }
  481. public static void TweenBacText(Transform target)
  482. {
  483. TweenText tweenText;
  484. if (TweenTextDic.TryGetValue(target, out tweenText))
  485. {
  486. tweenText.StartBackward();
  487. }
  488. else
  489. {
  490. throw new Exception();
  491. }
  492. }
  493. public static void TweenBacRect(Transform target)
  494. {
  495. TweenRect tweenRect;
  496. if (TweenRectDic.TryGetValue(target, out tweenRect))
  497. {
  498. tweenRect.StartBackward();
  499. }
  500. else
  501. {
  502. throw new Exception();
  503. }
  504. }
  505. public static void TweenBacScale(Transform target)
  506. {
  507. TweenScale tweenScale;
  508. if (TweenScaleDic.TryGetValue(target, out tweenScale))
  509. {
  510. tweenScale.StartBackward();
  511. }
  512. else
  513. {
  514. throw new Exception();
  515. }
  516. }
  517. public static void TweenBacAudio(Transform target)
  518. {
  519. TweenAudio tween;
  520. if (TweenAudioDic.TryGetValue(target, out tween))
  521. {
  522. tween.StartBackward();
  523. }
  524. else
  525. {
  526. throw new Exception();
  527. }
  528. }
  529. public static void TweenConForSr(Transform target)
  530. {
  531. TweenSr tweenSr;
  532. if (TweenSrDic.TryGetValue(target, out tweenSr))
  533. {
  534. tweenSr.ConfineForward();
  535. }
  536. else
  537. {
  538. throw new Exception();
  539. }
  540. }
  541. public static void TweenConForCG(Transform target)
  542. {
  543. TweenCG tweenCG;
  544. if (TweenCgDic.TryGetValue(target, out tweenCG))
  545. {
  546. tweenCG.ConfineForward();
  547. }
  548. else
  549. {
  550. throw new Exception();
  551. }
  552. }
  553. public static void TweenConForGra(Transform target)
  554. {
  555. TweenGra tweenGra;
  556. if (TweenGraDic.TryGetValue(target, out tweenGra))
  557. {
  558. tweenGra.ConfineForward();
  559. }
  560. else
  561. {
  562. throw new Exception();
  563. }
  564. }
  565. public static void TweenConForVec(Transform target)
  566. {
  567. TweenVec tweenVec;
  568. if (TweenVecDic.TryGetValue(target, out tweenVec))
  569. {
  570. tweenVec.ConfineForward();
  571. }
  572. else
  573. {
  574. throw new Exception();
  575. }
  576. }
  577. public static void TweenConForText(Transform target)
  578. {
  579. TweenText tweenText;
  580. if (TweenTextDic.TryGetValue(target, out tweenText))
  581. {
  582. tweenText.ConfineForward();
  583. }
  584. else
  585. {
  586. throw new Exception();
  587. }
  588. }
  589. public static void TweenConForRect(Transform target)
  590. {
  591. TweenRect tweenRect;
  592. if (TweenRectDic.TryGetValue(target, out tweenRect))
  593. {
  594. tweenRect.ConfineForward();
  595. }
  596. else
  597. {
  598. throw new Exception();
  599. }
  600. }
  601. public static void TweenConForScale(Transform target)
  602. {
  603. TweenScale tweenScale;
  604. if (TweenScaleDic.TryGetValue(target, out tweenScale))
  605. {
  606. tweenScale.ConfineForward();
  607. }
  608. else
  609. {
  610. throw new Exception();
  611. }
  612. }
  613. public static void TweenConForAudio(Transform target)
  614. {
  615. TweenAudio tween;
  616. if (TweenAudioDic.TryGetValue(target, out tween))
  617. {
  618. tween.ConfineForward();
  619. }
  620. else
  621. {
  622. throw new Exception();
  623. }
  624. }
  625. public static void TweenConBacSr(Transform target)
  626. {
  627. TweenSr tweenSr;
  628. if (TweenSrDic.TryGetValue(target, out tweenSr))
  629. {
  630. tweenSr.ConfineBackward();
  631. }
  632. else
  633. {
  634. throw new Exception();
  635. }
  636. }
  637. public static void TweenConBacCG(Transform target)
  638. {
  639. TweenCG tweenCG;
  640. if (TweenCgDic.TryGetValue(target, out tweenCG))
  641. {
  642. tweenCG.ConfineBackward();
  643. }
  644. else
  645. {
  646. throw new Exception();
  647. }
  648. }
  649. public static void TweenConBacGra(Transform target)
  650. {
  651. TweenGra tweenGra;
  652. if (TweenGraDic.TryGetValue(target, out tweenGra))
  653. {
  654. tweenGra.ConfineBackward();
  655. }
  656. else
  657. {
  658. throw new Exception(target.name);
  659. }
  660. }
  661. public static void TweenConBacVec(Transform target)
  662. {
  663. TweenVec tweenVec;
  664. if (TweenVecDic.TryGetValue(target, out tweenVec))
  665. {
  666. tweenVec.ConfineBackward();
  667. }
  668. else
  669. {
  670. throw new Exception(target.name);
  671. }
  672. }
  673. public static void TweenConBacText(Transform target)
  674. {
  675. TweenText tweenText;
  676. if (TweenTextDic.TryGetValue(target, out tweenText))
  677. {
  678. tweenText.ConfineBackward();
  679. }
  680. else
  681. {
  682. throw new Exception();
  683. }
  684. }
  685. public static void TweenConBacRect(Transform target)
  686. {
  687. TweenRect tweenRect;
  688. if (TweenRectDic.TryGetValue(target, out tweenRect))
  689. {
  690. tweenRect.ConfineBackward();
  691. }
  692. else
  693. {
  694. throw new Exception();
  695. }
  696. }
  697. public static void TweenConBacScale(Transform target)
  698. {
  699. TweenScale tweenScale;
  700. if (TweenScaleDic.TryGetValue(target, out tweenScale))
  701. {
  702. tweenScale.ConfineBackward();
  703. }
  704. else
  705. {
  706. throw new Exception();
  707. }
  708. }
  709. public static void TweenConBacAudio(Transform target)
  710. {
  711. TweenAudio tween;
  712. if (TweenAudioDic.TryGetValue(target, out tween))
  713. {
  714. tween.ConfineBackward();
  715. }
  716. else
  717. {
  718. throw new Exception();
  719. }
  720. }
  721. #endregion
  722. #region 得到动画
  723. public static Move GetMove(Transform target)
  724. {
  725. Move move;
  726. if (MoveDic.TryGetValue(target, out move))
  727. {
  728. return move;
  729. }
  730. else
  731. {
  732. throw new Exception();
  733. }
  734. }
  735. public static Shake GetShake(Transform target)
  736. {
  737. Shake shake;
  738. if (ShakeDic.TryGetValue(target, out shake))
  739. {
  740. return shake;
  741. }
  742. else
  743. {
  744. throw new Exception();
  745. }
  746. }
  747. public static TweenSr GetTweenSr(Transform target)
  748. {
  749. TweenSr tweenSr;
  750. if (TweenSrDic.TryGetValue(target, out tweenSr))
  751. {
  752. return tweenSr;
  753. }
  754. else
  755. {
  756. throw new Exception();
  757. }
  758. }
  759. public static TweenCG GetTweenCG(Transform target)
  760. {
  761. TweenCG tweenCG;
  762. if (TweenCgDic.TryGetValue(target, out tweenCG))
  763. {
  764. return tweenCG;
  765. }
  766. else
  767. {
  768. throw new Exception();
  769. }
  770. }
  771. public static TweenGra GetTweenGra(Transform target)
  772. {
  773. TweenGra tweenGra;
  774. if (TweenGraDic.TryGetValue(target, out tweenGra))
  775. {
  776. return tweenGra;
  777. }
  778. else
  779. {
  780. throw new Exception();
  781. }
  782. }
  783. public static TweenVec GetTweenVec(Transform target)
  784. {
  785. TweenVec tweenVec;
  786. if (TweenVecDic.TryGetValue(target, out tweenVec))
  787. {
  788. return tweenVec;
  789. }
  790. else
  791. {
  792. throw new Exception();
  793. }
  794. }
  795. public static TweenText GetTweenText(Transform target)
  796. {
  797. TweenText tweenText;
  798. if (TweenTextDic.TryGetValue(target, out tweenText))
  799. {
  800. return tweenText;
  801. }
  802. else
  803. {
  804. throw new Exception();
  805. }
  806. }
  807. public static TweenRect GetTweenRect(Transform target)
  808. {
  809. TweenRect tweenRect;
  810. if (TweenRectDic.TryGetValue(target, out tweenRect))
  811. {
  812. return tweenRect;
  813. }
  814. else
  815. {
  816. throw new Exception();
  817. }
  818. }
  819. public static TweenScale GetTweenScale(Transform target)
  820. {
  821. TweenScale tweenScale;
  822. if (TweenScaleDic.TryGetValue(target, out tweenScale))
  823. {
  824. return tweenScale;
  825. }
  826. else
  827. {
  828. throw new Exception();
  829. }
  830. }
  831. public static TweenAudio GetTweenAudio(Transform target)
  832. {
  833. TweenAudio tween;
  834. if (TweenAudioDic.TryGetValue(target, out tween))
  835. {
  836. return tween;
  837. }
  838. else
  839. {
  840. throw new Exception();
  841. }
  842. }
  843. #endregion
  844. #region 创建动画
  845. public static Move CreateMove(Transform target)
  846. {
  847. if (MoveDic.ContainsKey(target))
  848. {
  849. Move move = MoveDic[target];
  850. move = new Move(target);
  851. return move;
  852. }
  853. else
  854. {
  855. Move move = new Move(target);
  856. MoveDic.Add(target, move);
  857. return move;
  858. }
  859. }
  860. public static Shake CreateShake(Transform target)
  861. {
  862. if (ShakeDic.ContainsKey(target))
  863. {
  864. Shake shake = ShakeDic[target];
  865. shake = new Shake(target);
  866. return shake;
  867. }
  868. else
  869. {
  870. Shake shake = new Shake(target);
  871. ShakeDic.Add(target, shake);
  872. return shake;
  873. }
  874. }
  875. public static TweenSr CreateTweenSr(Transform target, Color origin, Color destination, float duration, bool originActive, bool destActive, Curve curve)
  876. {
  877. if (TweenSrDic.ContainsKey(target))
  878. {
  879. SpriteRenderer sr = target.GetComponent<SpriteRenderer>();
  880. TweenSr tween = TweenSrDic[target];
  881. tween = new TweenSr(sr, origin, destination, duration, originActive, destActive, curve);
  882. return tween;
  883. }
  884. else
  885. {
  886. SpriteRenderer sr = target.GetComponent<SpriteRenderer>();
  887. TweenSr tween = new TweenSr(sr, origin, destination, duration, originActive, destActive, curve);
  888. TweenSrDic.Add(target, tween);
  889. return tween;
  890. }
  891. }
  892. public static TweenSr CreateTweenSr(Transform target, Color destination, float duration, bool originActive, bool destActive, Curve curve)
  893. {
  894. if (TweenSrDic.ContainsKey(target))
  895. {
  896. SpriteRenderer sr = target.GetComponent<SpriteRenderer>();
  897. TweenSr tween = TweenSrDic[target];
  898. tween = new TweenSr(sr, sr.color, destination, duration, originActive, destActive, curve);
  899. return tween;
  900. }
  901. else
  902. {
  903. SpriteRenderer sr = target.GetComponent<SpriteRenderer>();
  904. TweenSr tween = new TweenSr(sr, sr.color, destination, duration, originActive, destActive, curve);
  905. TweenSrDic.Add(target, tween);
  906. return tween;
  907. }
  908. }
  909. public static TweenCG CreateTweenCG(Transform target, float origin, float destination, float duration, bool originActive, bool destActive, Curve curve)
  910. {
  911. if (TweenCgDic.ContainsKey(target))
  912. {
  913. CanvasGroup cg = target.GetComponent<CanvasGroup>();
  914. TweenCG tween = TweenCgDic[target];
  915. tween = new TweenCG(cg, origin, destination, duration, originActive, destActive, curve);
  916. return tween;
  917. }
  918. else
  919. {
  920. CanvasGroup cg = target.GetComponent<CanvasGroup>();
  921. TweenCG tween = new TweenCG(cg, origin, destination, duration, originActive, destActive, curve);
  922. TweenCgDic.Add(target, tween);
  923. return tween;
  924. }
  925. }
  926. public static TweenCG CreateTweenCG(Transform target, float destination, float duration, bool originActive, bool destActive, Curve curve)
  927. {
  928. if (TweenCgDic.ContainsKey(target))
  929. {
  930. CanvasGroup cg = target.GetComponent<CanvasGroup>();
  931. TweenCG tween = TweenCgDic[target];
  932. tween = new TweenCG(cg, cg.alpha, destination, duration, originActive, destActive, curve);
  933. return tween;
  934. }
  935. else
  936. {
  937. CanvasGroup cg = target.GetComponent<CanvasGroup>();
  938. TweenCG tween = new TweenCG(cg, cg.alpha, destination, duration, originActive, destActive, curve);
  939. TweenCgDic.Add(target, tween);
  940. return tween;
  941. }
  942. }
  943. public static TweenGra CreateTweenGra(Transform target, Color origin, Color destination, float duration, bool originActive, bool destActive, Curve curve)
  944. {
  945. if (TweenGraDic.ContainsKey(target))
  946. {
  947. Graphic graphic = target.GetComponent<Graphic>();
  948. TweenGra tween = TweenGraDic[target];
  949. tween = new TweenGra(graphic, origin, destination, duration, originActive, destActive, curve);
  950. return tween;
  951. }
  952. else
  953. {
  954. Graphic graphic = target.GetComponent<Graphic>();
  955. TweenGra tween = new TweenGra(graphic, origin, destination, duration, originActive, destActive, curve);
  956. TweenGraDic.Add(target, tween);
  957. return tween;
  958. }
  959. }
  960. public static TweenGra CreateTweenGra(Transform target, Color destination, float duration, bool originActive, bool destActive, Curve curve)
  961. {
  962. if (TweenGraDic.ContainsKey(target))
  963. {
  964. Graphic graphic = target.GetComponent<Graphic>();
  965. TweenGra tween = TweenGraDic[target];
  966. tween = new TweenGra(graphic, graphic.color, destination, duration, originActive, destActive, curve);
  967. return tween;
  968. }
  969. else
  970. {
  971. Graphic graphic = target.GetComponent<Graphic>();
  972. TweenGra tween = new TweenGra(graphic, graphic.color, destination, duration, originActive, destActive, curve);
  973. TweenGraDic.Add(target, tween);
  974. return tween;
  975. }
  976. }
  977. public static TweenVec CreateTweenVec(Transform target, Vector3 origin, Vector3 destination, float duration, bool local, bool originActive, bool destActive, Curve curve)
  978. {
  979. origin.z = target.position.z;
  980. destination.z = target.position.z;
  981. if (TweenVecDic.ContainsKey(target))
  982. {
  983. TweenVec tween = TweenVecDic[target];
  984. tween = new TweenVec(target, origin, destination, duration, local, originActive, destActive, curve);
  985. return tween;
  986. }
  987. else
  988. {
  989. TweenVec tween = new TweenVec(target, origin, destination, duration, local, originActive, destActive, curve);
  990. TweenVecDic.Add(target, tween);
  991. return tween;
  992. }
  993. }
  994. public static TweenVec CreateTweenVec(Transform target, Vector3 destination, float duration, bool local, bool originActive, bool destActive, Curve curve)
  995. {
  996. destination.z = target.position.z;
  997. if (TweenVecDic.ContainsKey(target))
  998. {
  999. TweenVec tween = TweenVecDic[target];
  1000. if (local)
  1001. {
  1002. tween = new TweenVec(target, target.localPosition, destination, duration, local, originActive, destActive, curve);
  1003. }
  1004. else
  1005. {
  1006. tween = new TweenVec(target, target.position, destination, duration, local, originActive, destActive, curve);
  1007. }
  1008. return tween;
  1009. }
  1010. else
  1011. {
  1012. TweenVec tween;
  1013. if (local)
  1014. {
  1015. tween = new TweenVec(target, target.localPosition, destination, duration, local, originActive, destActive, curve);
  1016. }
  1017. else
  1018. {
  1019. tween = new TweenVec(target, target.position, destination, duration, local, originActive, destActive, curve);
  1020. }
  1021. TweenVecDic.Add(target, tween);
  1022. return tween;
  1023. }
  1024. }
  1025. public static TweenText CreateTweenText(Transform target, float origin, float destination, float duration, bool originActive, bool destActive, Curve curve)
  1026. {
  1027. if (TweenRectDic.ContainsKey(target))
  1028. {
  1029. Text text = target.GetComponent<Text>();
  1030. TweenText tween = TweenTextDic[target];
  1031. tween = new TweenText(text, origin, destination, duration, originActive, destActive, curve);
  1032. return tween;
  1033. }
  1034. else
  1035. {
  1036. Text text = target.GetComponent<Text>();
  1037. TweenText tween = new TweenText(text, origin, destination, duration, originActive, destActive, curve);
  1038. TweenTextDic.Add(target, tween);
  1039. return tween;
  1040. }
  1041. }
  1042. public static TweenText CreateTweenText(Transform target, float destination, float duration, bool originActive, bool destActive, Curve curve)
  1043. {
  1044. if (TweenRectDic.ContainsKey(target))
  1045. {
  1046. Text text = target.GetComponent<Text>();
  1047. TweenText tween = TweenTextDic[target];
  1048. tween = new TweenText(text, text.fontSize, destination, duration, originActive, destActive, curve);
  1049. return tween;
  1050. }
  1051. else
  1052. {
  1053. Text text = target.GetComponent<Text>();
  1054. TweenText tween = new TweenText(text, text.fontSize, destination, duration, originActive, destActive, curve);
  1055. TweenTextDic.Add(target, tween);
  1056. return tween;
  1057. }
  1058. }
  1059. public static TweenRect CreateTweenRect(Transform target, Vector2 origin, Vector2 destination, float duration, bool originActive, bool destActive, Curve curve)
  1060. {
  1061. if (TweenRectDic.ContainsKey(target))
  1062. {
  1063. RectTransform rectTra = target.GetComponent<RectTransform>();
  1064. TweenRect tween = TweenRectDic[target];
  1065. tween = new TweenRect(rectTra, origin, destination, duration, originActive, destActive, curve);
  1066. return tween;
  1067. }
  1068. else
  1069. {
  1070. RectTransform rectTra = target.GetComponent<RectTransform>();
  1071. TweenRect tween = new TweenRect(rectTra, origin, destination, duration, originActive, destActive, curve);
  1072. TweenRectDic.Add(target, tween);
  1073. return tween;
  1074. }
  1075. }
  1076. public static TweenRect CreateTweenRect(Transform target, Vector2 destination, float duration, bool originActive, bool destActive, Curve curve)
  1077. {
  1078. if (TweenRectDic.ContainsKey(target))
  1079. {
  1080. RectTransform rectTra = target.GetComponent<RectTransform>();
  1081. TweenRect tween = TweenRectDic[target];
  1082. tween = new TweenRect(rectTra, rectTra.rect.size, destination, duration, originActive, destActive, curve);
  1083. return tween;
  1084. }
  1085. else
  1086. {
  1087. RectTransform rectTra = target.GetComponent<RectTransform>();
  1088. TweenRect tween = new TweenRect(rectTra, rectTra.rect.size, destination, duration, originActive, destActive, curve);
  1089. TweenRectDic.Add(target, tween);
  1090. return tween;
  1091. }
  1092. }
  1093. public static TweenScale CreateTweenScale(Transform target, Vector3 origin, Vector3 destination, float duration, bool originActive, bool destActive, Curve curve)
  1094. {
  1095. if (TweenScaleDic.ContainsKey(target))
  1096. {
  1097. TweenScale tween = TweenScaleDic[target];
  1098. tween = new TweenScale(target, origin, destination, duration, originActive, destActive, curve);
  1099. return tween;
  1100. }
  1101. else
  1102. {
  1103. TweenScale tween = new TweenScale(target, origin, destination, duration, originActive, destActive, curve);
  1104. TweenScaleDic.Add(target, tween);
  1105. return tween;
  1106. }
  1107. }
  1108. public static TweenScale CreateTweenScale(Transform target, Vector3 destination, float duration, bool originActive, bool destActive, Curve curve)
  1109. {
  1110. if (TweenScaleDic.ContainsKey(target))
  1111. {
  1112. TweenScale tween = TweenScaleDic[target];
  1113. tween = new TweenScale(target, target.lossyScale, destination, duration, originActive, destActive, curve);
  1114. return tween;
  1115. }
  1116. else
  1117. {
  1118. TweenScale tween = new TweenScale(target, target.lossyScale, destination, duration, originActive, destActive, curve);
  1119. TweenScaleDic.Add(target, tween);
  1120. return tween;
  1121. }
  1122. }
  1123. public static TweenAudio CreateTweenAudio(Transform target, float origin, float destination, float duration, bool originActive, bool destActive, Curve curve)
  1124. {
  1125. if (TweenAudioDic.ContainsKey(target))
  1126. {
  1127. TweenAudio tween = TweenAudioDic[target];
  1128. tween = new TweenAudio(target.GetComponent<AudioSource>(), origin, destination, duration, originActive, destActive, curve);
  1129. return tween;
  1130. }
  1131. else
  1132. {
  1133. TweenAudio tween = new TweenAudio(target.GetComponent<AudioSource>(), origin, destination, duration, originActive, destActive, curve);
  1134. TweenAudioDic.Add(target, tween);
  1135. return tween;
  1136. }
  1137. }
  1138. public static TweenAudio CreateTweenAudio(Transform target, float destination, float duration, bool originActive, bool destActive, Curve curve)
  1139. {
  1140. if (TweenAudioDic.ContainsKey(target))
  1141. {
  1142. AudioSource audio = target.GetComponent<AudioSource>();
  1143. TweenAudio tween = TweenAudioDic[target];
  1144. tween = new TweenAudio(audio , audio.volume, destination, duration, originActive, destActive, curve);
  1145. return tween;
  1146. }
  1147. else
  1148. {
  1149. AudioSource audio = target.GetComponent<AudioSource>();
  1150. TweenAudio tween = new TweenAudio(audio, audio.volume, destination, duration, originActive, destActive, curve);
  1151. TweenAudioDic.Add(target, tween);
  1152. return tween;
  1153. }
  1154. }
  1155. #endregion
  1156. }