PlazaRoom.cs 6.9 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System.Diagnostics;
  4. using System.Linq;
  5. using DragonBones;
  6. using UnityEngine;
  7. using UnityEngine.EventSystems;
  8. using Debug = UnityEngine.Debug;
  9. using Transform = UnityEngine.Transform;
  10. public class PlazaRoomLabel
  11. {
  12. public static string PlayerLeftDownBorder = "PlayerLeftDownBorder";
  13. public static string PlayerRightTopBorder = "PlayerRightTopBorder";
  14. public static string PlazaRoomDefaultPosition = "PlazaRoomDefaultPosition";
  15. public static string PlazaRoomSky = "PlazaRoomSky";
  16. public static string PlazaRoomCameraLeftBorder = "PlazaRoomCameraLeftBorder";
  17. public static string PlazaRoomCameraRightBorder = "PlazaRoomCameraRightBorder";
  18. public static string PlazaRoomChestPos = "PlazaRoomChestPos";
  19. public static string PlazaRoom = "PlazaRoom";
  20. public static string PhonoGraph = "PhonoGraph";
  21. public static string PlazaRoomCloud1 = "PlazaRoomCloud1";
  22. public static string PlazaRoomCloud2 = "PlazaRoomCloud2";
  23. public static string PlazaRoomCloud3 = "PlazaRoomCloud3";
  24. }
  25. public class PlazaRoom : MonoBehaviour, IPointerClickHandler
  26. {
  27. private class StarCreater
  28. {
  29. public float StarSpawnTime = 0;
  30. public float StarSpawnTimer = 0;
  31. public float MinStarSpawnTime = 0.1f;
  32. public float MaxStarSpawnTime = 0.3f;
  33. public float LeftStarBorder = 0;
  34. public float RightStarBorder = 16;
  35. public float UpStarBorder = 4.6f;
  36. public float DownStarBorder = 0;
  37. public Vector3 MinStarScale = new Vector3(0.5f, 0.5f, 0.5f);
  38. public Vector3 MaxStarScale = new Vector3(1, 1, 1);
  39. public void Update()
  40. {
  41. StarSpawnTimer += Time.deltaTime;
  42. if (StarSpawnTimer >= StarSpawnTime)
  43. {
  44. StarSpawnTime = Random.Range(MinStarSpawnTime, MaxStarSpawnTime);
  45. StarSpawnTimer = 0;
  46. Transform star = ResourceManager.Get(ResourceLabel.PlazaRoomStar, Folder.Scene, false, ResourceManager.Get(PlazaRoomLabel.PlazaRoom), false, ObjType.PlazaRoomStar, typeof(PlazaRoomStar));
  47. star.GetComponent<PlazaRoomStar>().Show();
  48. star.localScale = Vector3.Lerp(MinStarScale, MaxStarScale, Random.Range(0f, 1f));
  49. star.SetX(Random.Range(LeftStarBorder, RightStarBorder));
  50. star.SetY(Random.Range(DownStarBorder, UpStarBorder));
  51. }
  52. }
  53. }
  54. #region Config
  55. public static bool Initialized;
  56. private static string PhonoGraphAnimName = "newAnimation";
  57. private static Vector3 HitPosOffset = new Vector3(0, 0, -3);
  58. private static List<StarCreater> StarCreaters = new List<StarCreater>();
  59. public static Dictionary<Transform, List<Transform>> ControllDepthDictionary = new Dictionary<Transform, List<Transform>>();
  60. #endregion
  61. public static void Initialize()
  62. {
  63. if (Initialized)
  64. return;
  65. else
  66. Initialized = true;
  67. LoadScene();
  68. InitCloud();
  69. }
  70. private static void InitCloud()
  71. {
  72. #region Cloud1
  73. Transform tra = ResourceManager.Get(PlazaRoomLabel.PlazaRoomCloud1);
  74. //tra.GetComponent<SpriteRenderer>().sprite = ManaReso.LoadSprite("云朵", Folder.Scene);
  75. TweenRoot tween = tra.CreateTweenVec2D(new Vector3(-21, tra.localPosition.y, tra.localPosition.z), 115f, true, false, true, Curve.Linear);
  76. tween.Repeat = true;
  77. tween.StartForward();
  78. #endregion
  79. #region Cloud2
  80. tra = ResourceManager.Get(PlazaRoomLabel.PlazaRoomCloud2);
  81. //tra.GetComponent<SpriteRenderer>().sprite = ManaReso.LoadSprite("云朵", Folder.Scene);
  82. tween = tra.CreateTweenVec2D(new Vector3(-21, tra.localPosition.y, tra.localPosition.z), 157.5f, true, false, true, Curve.Linear);
  83. tween.Repeat = true;
  84. tween.StartForward();
  85. #endregion
  86. #region Cloud3
  87. tra = ResourceManager.Get(PlazaRoomLabel.PlazaRoomCloud3);
  88. //tra.GetComponent<SpriteRenderer>().sprite = ManaReso.LoadSprite("云朵", Folder.Scene);
  89. tween = tra.CreateTweenVec2D(new Vector3(-21, tra.localPosition.y, tra.localPosition.z), 200f, true, false, true, Curve.Linear);
  90. tween.Repeat = true;
  91. tween.StartForward();
  92. #endregion
  93. }
  94. private static void LoadScene()
  95. {
  96. StarCreaters.Add(new StarCreater());
  97. StarCreaters.Add(new StarCreater());
  98. Transform tra = ResourceManager.Get(PlazaRoomLabel.PlazaRoom, Folder.Scene, true, null, true);
  99. tra.AddComponent<PlazaRoom>();
  100. UnityFactory.factory.LoadDragonBonesData(ResourceManager.Load<TextAsset>(ResourceLabel.PhonoGraphSke, Folder.Config));
  101. UnityFactory.factory.LoadTextureAtlasData(ResourceManager.Load<TextAsset>(ResourceLabel.PhonoGraphTex, Folder.Config), ResourceLabel.PhonoGraphTexture);
  102. UnityArmatureComponent uac = UnityFactory.factory.BuildArmatureComponent(PlazaRoomLabel.PhonoGraph);
  103. uac.transform.parent = ResourceManager.Get(PlazaRoomLabel.PhonoGraph);
  104. uac.anim.Play(PhonoGraphAnimName);
  105. uac.transform.localPosition = new Vector3();
  106. }
  107. public void Update()
  108. {
  109. CreateStarThread();
  110. ControllDepthThread();
  111. }
  112. public void CreateStarThread()
  113. {
  114. foreach (var starCreater in StarCreaters)
  115. {
  116. starCreater.Update();
  117. }
  118. }
  119. public void ControllDepthThread()
  120. {
  121. foreach (var v in SFSManager.GardenSmartFox.PlazaRoomController.UserInstanceDictionary.Values)
  122. {
  123. if (v.Player.transform.hasChanged)
  124. {
  125. ResetDepth();
  126. break;
  127. }
  128. }
  129. }
  130. public void ResetDepth()
  131. {
  132. Dictionary<Transform, List<Transform>> tempDictionary = new Dictionary<Transform, List<Transform>>();
  133. foreach (var plazaRoomPlayer in SFSManager.GardenSmartFox.PlazaRoomController.UserInstanceDictionary.Values)
  134. {
  135. tempDictionary.Add(plazaRoomPlayer.Player.transform, new List<Transform> {plazaRoomPlayer.MessageBox, plazaRoomPlayer.NickNameTransform});
  136. }
  137. foreach (var kv in ControllDepthDictionary)
  138. {
  139. tempDictionary.Add(kv.Key, kv.Value);
  140. }
  141. List<Transform> transforms = tempDictionary.Keys.ToList();
  142. transforms.MySort((transform0, transform1) => transform0.position.z > transform1.position.z);
  143. for (int i = 0; i < transforms.Count; i++)
  144. {
  145. for (int j = 0; j < tempDictionary[transforms[i]].Count; j++)
  146. {
  147. tempDictionary[transforms[i]][j].SetAsLastSibling();
  148. }
  149. }
  150. }
  151. public void OnPointerClick(PointerEventData eventData)
  152. {
  153. SFSManager.GardenSmartFox.PlazaRoomController.MoveTo(HitPositionToDestination(eventData.pointerCurrentRaycast.worldPosition));
  154. }
  155. public static Vector3 HitPositionToDestination(Vector3 hitPosition)
  156. {
  157. return hitPosition + HitPosOffset;
  158. }
  159. }