MiniGameManager.cs 62 KB

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  1. using UnityEngine;
  2. using UnityEngine.UI;
  3. using UnityEngine.Serialization;
  4. using System;
  5. using System.Xml;
  6. using System.Text;
  7. using System.Collections;
  8. using System.Collections.Generic;
  9. using Random = UnityEngine.Random;
  10. public class MinigameAward
  11. {
  12. #region Config
  13. public static int DropCoin;
  14. public static int DropDiamond;
  15. public static string DisplayContent;
  16. public int Rate; //小游戏评级
  17. public int Score;
  18. public float MinScore = 1;
  19. public float MaxScore = Mathf.Infinity;
  20. public int CoinAward;
  21. public int DiamondAward;
  22. public bool HaveDiamondFlag;
  23. public static int UnlockFlowerID;
  24. public static bool UnlockFlowerFlag;
  25. public static bool HaveNewFlowerFlag;
  26. #region 配置
  27. public int MinDiamondAward;
  28. public int MaxDiamondAward;
  29. public string CoinAwardFml;
  30. public string UnlockFlowerFml;
  31. public string DiamondAwardFml;
  32. public static string FlowerIDRateFml; //根据花的ID计算获得的概率
  33. public static string FlowerAmtRateFml; //根据花的数量计算获得的概率
  34. public List<float> RateStandard = new List<float>();
  35. public List<float> UnlockFlowerRate = new List<float>();
  36. #endregion
  37. #endregion
  38. public void GetAward(int score)
  39. {
  40. #region 获得奖励
  41. #region Rate
  42. Score = (int)Mathf.Clamp(score, MinScore, MaxScore);
  43. if (Score < RateStandard[1])
  44. {
  45. Rate = 0;
  46. }
  47. else if (Score < RateStandard[2])
  48. {
  49. Rate = 1;
  50. }
  51. else
  52. {
  53. Rate = 2;
  54. }
  55. #endregion
  56. #region Reset
  57. UnlockFlowerFlag = false;
  58. HaveDiamondFlag = false;
  59. #endregion
  60. StringBuilder sb = new StringBuilder();
  61. #region Coin
  62. CoinAward = (int)Auxiliary.FmlParse(CoinAwardFml, "s", Score.ToString(), "l", Mathf.Clamp(Manager.GardenLevel, 1, 9999).ToString());
  63. CoinAward = (int)(CoinAward * (1 + Manager.SkillPlus) + DropCoin);
  64. CoinAward = (int) Mathf.Clamp(CoinAward, 1, Mathf.Infinity);
  65. ResourceManager.Get<Text>(ObjectLabel.Da_CoinLab).text = CoinAward.ToString();
  66. ResourceManager.Get<Text>(ObjectLabel.Da_CoinLab).Resize(true, false);
  67. ResourceManager.Get<ContentSizeFitter>(ObjectLabel.Da_CoinGroup).enabled = true;
  68. ResourceManager.SetActive(ObjectLabel.Da_CoinLab, true);
  69. Manager.AddCoin(CoinAward, StaticsManager.ItemID.获得金币, StaticsManager.ConsumeModule.MiniGame);
  70. sb.AppendFormat("{0}{1}{2} ", Language.GetStr(LanguageLabel.UI__J_Info0), TransferLabel.CoinSprite, CoinAward);
  71. #endregion
  72. #region Diamond
  73. float diamondRate = (float)Auxiliary.FmlParse(DiamondAwardFml, "l", Mathf.Clamp(Manager.GardenLevel, 1, 1000).ToString());
  74. if (Random.Range(0, 1f) <= diamondRate)
  75. {
  76. HaveDiamondFlag = true;
  77. DiamondAward = (int)(Mathf.Lerp(MinDiamondAward, MaxDiamondAward, Random.Range(0, 1f)) + DropDiamond);
  78. ResourceManager.Get<Text>(ObjectLabel.Da_DiamondLab).text = DiamondAward.ToString();
  79. ResourceManager.Get<Text>(ObjectLabel.Da_DiamondLab).Resize(true, false);
  80. ResourceManager.Get<ContentSizeFitter>(ObjectLabel.Da_DiamondGroup).enabled = true;
  81. ResourceManager.SetActive(ObjectLabel.Da_DiamondLab, true);
  82. Manager.AddDiamond(DiamondAward, StaticsManager.ItemID.获得钻石, StaticsManager.ConsumeModule.MiniGame);
  83. ResourceManager.SetActive(ObjectLabel.Da_Diamond, true);
  84. sb.AppendFormat("{0}{1}{2} ", Language.GetStr(LanguageLabel.UI__J_Info0), TransferLabel.DiamondSprite, DiamondAward);
  85. }
  86. else
  87. {
  88. if (DropDiamond > 0)
  89. {
  90. HaveDiamondFlag = true;
  91. DiamondAward = DropDiamond;
  92. ResourceManager.Get<Text>(ObjectLabel.Da_DiamondLab).text = DiamondAward.ToString();
  93. ResourceManager.Get<Text>(ObjectLabel.Da_DiamondLab).Resize(true, false);
  94. ResourceManager.Get<ContentSizeFitter>(ObjectLabel.Da_DiamondGroup).enabled = true;
  95. ResourceManager.SetActive(ObjectLabel.Da_DiamondLab, true);
  96. Manager.AddDiamond(DiamondAward, StaticsManager.ItemID.获得钻石, StaticsManager.ConsumeModule.MiniGame);
  97. ResourceManager.SetActive(ObjectLabel.Da_Diamond, true);
  98. sb.AppendFormat("{0}{1}{2} ", Language.GetStr(LanguageLabel.UI__J_Info0), TransferLabel.DiamondSprite, DiamondAward);
  99. }
  100. else
  101. {
  102. DiamondAward = 0;
  103. }
  104. }
  105. #endregion
  106. #region Flower
  107. if (TutorialManager.NewplayerTutorial)
  108. {
  109. UnlockFlowerFlag = true;
  110. FlowerInfo flowerInfo = GardenManager.FlowerInfoDictionary[1];
  111. ResourceManager.SetActive(ObjectLabel.Da_FlowerIcon, true);
  112. ResourceManager.Get<Image>(ObjectLabel.Da_FlowerIcon).sprite = flowerInfo.Icon;
  113. ResourceManager.Get<Image>(ObjectLabel.Da_FlowerIcon).Resize(true, 0.25f, 0.25f);
  114. ResourceManager.SetText(ObjectLabel.Da_FlowerLab, flowerInfo.Name);
  115. sb.AppendFormat("{0}{1}{2}", Language.GetStr(LanguageLabel.UI__J_Info0), TransferLabel.FlowerSprite, flowerInfo.Name);
  116. }
  117. else
  118. {
  119. if (!HaveNewFlowerFlag)
  120. {
  121. UnlockFlowerFlag = true;
  122. if (Random.Range(0, 1f) <= UnlockFlowerRate[Rate])
  123. {
  124. FlowerInfo flowerInfo = GardenManager.FlowerInfoDictionary[UnlockFlowerID];
  125. flowerInfo.Add();
  126. ResourceManager.SetActive(ObjectLabel.Da_Flower, true);
  127. ResourceManager.Get<Image>(ObjectLabel.Da_FlowerIcon).sprite = flowerInfo.Icon;
  128. ResourceManager.Get<Image>(ObjectLabel.Da_FlowerIcon).Resize(true, 0.25f, 0.25f);
  129. ResourceManager.SetText(ObjectLabel.Da_FlowerLab, flowerInfo.Name);
  130. sb.AppendFormat("{0}{1}{2}", Language.GetStr(LanguageLabel.UI__J_Info0), TransferLabel.FlowerSprite, flowerInfo.Name);
  131. }
  132. else
  133. {
  134. ResourceManager.SetActive(ObjectLabel.Da_Flower, false);
  135. ResourceManager.SetText(ObjectLabel.Da_FlowerLab, Language.GetStr(LanguageLabel.UI__Da_HigherScore));
  136. }
  137. }
  138. }
  139. #endregion
  140. DisplayContent = sb.ToString();
  141. DropCoin = 0;
  142. DropDiamond = 0;
  143. #endregion
  144. ResourceManager.SetActive(ObjectLabel.Da_Info, true);
  145. Auxiliary.Instance.DelayCall
  146. (
  147. () =>
  148. {
  149. ResourceManager.Get<Text>(ObjectLabel.Da_CoinLab).SetLayoutDirty();
  150. ResourceManager.Get<Text>(ObjectLabel.Da_DiamondLab).SetLayoutDirty();
  151. ResourceManager.Get<ContentSizeFitter>(ObjectLabel.Da_CoinGroup).enabled = false;
  152. ResourceManager.Get<ContentSizeFitter>(ObjectLabel.Da_DiamondGroup).enabled = false;
  153. SetupAnimation();
  154. },
  155. 2
  156. );
  157. }
  158. public static int SelectUnlockFlowerID(List<int> flowerIDs)
  159. {
  160. for (int i = 0; i < flowerIDs.Count; i++)
  161. {
  162. FlowerInfo flowerInfo = GardenManager.FlowerInfoDictionary[flowerIDs[i]];
  163. float flowerIDRate = (float)Auxiliary.FmlParse(FlowerIDRateFml, "i", flowerIDs[i].ToString());
  164. if (Random.Range(0f, 1f) <= flowerIDRate)
  165. {
  166. float flowerAmtRate = (float)Auxiliary.FmlParse(FlowerAmtRateFml, "a", flowerInfo.amount.ToString());
  167. if (Random.Range(0f, 1f) <= flowerAmtRate)
  168. {
  169. return flowerIDs[i];
  170. }
  171. }
  172. }
  173. return flowerIDs.Random(1)[0];
  174. }
  175. public void SetupAnimation()
  176. {
  177. #region 构造动画
  178. #region Reset
  179. ResourceManager.Get(ObjectLabel.Da_Info).TweenForCG();
  180. ResourceManager.SetText(ObjectLabel.Da_Tit, Language.GetStr(LanguageLabel.UI__Da_Tit1));
  181. ResourceManager.SetText(ObjectLabel.Da_CoinLab, "0");
  182. ResourceManager.SetText(ObjectLabel.Da_DiamondLab, "0");
  183. ResourceManager.SetActive(ObjectLabel.Da_Lab, false);
  184. ResourceManager.SetActive(ObjectLabel.Da_Quit, false);
  185. ResourceManager.SetActive(ObjectLabel.Da_Cancel, false);
  186. ResourceManager.SetActive(ObjectLabel.Da_CoinLab, false);
  187. ResourceManager.SetActive(ObjectLabel.Da_ScoreTit, false);
  188. ResourceManager.SetActive(ObjectLabel.Da_ScoreLab, false);
  189. ResourceManager.SetActive(ObjectLabel.Da_GetAward, false);
  190. ResourceManager.SetActive(ObjectLabel.Da_DiamondLab, false);
  191. ResourceManager.SetActive(ObjectLabel.Da_VGroup, true);
  192. ResourceManager.SetActive(ObjectLabel.Da_HGroup1, false);
  193. ResourceManager.SetActive(ObjectLabel.Da_FlowerGroup, false);
  194. ResourceManager.SetActive(ObjectLabel.Da_DiamondGroup, false);
  195. if (UnlockFlowerFlag)
  196. {
  197. ResourceManager.SetActive(ObjectLabel.Da_FlowerGroup, true);
  198. }
  199. if (HaveDiamondFlag)
  200. {
  201. ResourceManager.SetActive(ObjectLabel.Da_DiamondGroup, true);
  202. }
  203. Auxiliary.Instance.DelayCall
  204. (
  205. () =>
  206. {
  207. ResourceManager.Get<VerticalLayoutGroup>(ObjectLabel.Da_VGroup).enabled = false;
  208. ResourceManager.SetActive(ObjectLabel.Da_CoinGroup, false);
  209. ResourceManager.SetActive(ObjectLabel.Da_FlowerGroup, false);
  210. ResourceManager.SetActive(ObjectLabel.Da_DiamondGroup, false);
  211. },
  212. 1
  213. );
  214. float timeCoin = Mathf.Lerp(0, 1.5f, Mathf.Clamp01(CoinAward / 15f));
  215. float timeScore = Mathf.Lerp(0, 1.5f, Mathf.Clamp01(Score / 50f));
  216. float timeDiamond = Mathf.Lerp(0, 1.5f, Mathf.Clamp01(DiamondAward / 15f));
  217. float time = Mathf.Max(timeCoin, timeDiamond);
  218. ResourceManager.Get(ObjectLabel.Da_CoinLab).CreateTweenNumber(0, CoinAward, time, false, true, Curve.EaseOutQuad);
  219. ResourceManager.Get(ObjectLabel.Da_ScoreLab).CreateTweenNumber(0, Score, timeScore, false, true, Curve.EaseOutQuad);
  220. ResourceManager.Get(ObjectLabel.Da_DiamondLab).CreateTweenNumber(0, DiamondAward, time, false, true, Curve.EaseOutQuad);
  221. #endregion
  222. #region 花
  223. TweenRoot tween;
  224. if (UnlockFlowerFlag)
  225. {
  226. tween = ResourceManager.Get(ObjectLabel.Da_CoinLab).GetTweenNumber();
  227. tween.AddEventOnetime
  228. (
  229. EventType.ForwardFinish,
  230. () =>
  231. {
  232. ResourceManager.Get(ObjectLabel.Da_FlowerGroup).TweenReForScale();
  233. }
  234. );
  235. }
  236. #endregion
  237. #region 按钮
  238. if (UnlockFlowerFlag)
  239. {
  240. tween = ResourceManager.Get(ObjectLabel.Da_FlowerGroup).GetTweenScale();
  241. tween.AddEventOnetime
  242. (
  243. EventType.ForwardFinish,
  244. () =>
  245. {
  246. ResourceManager.Get(ObjectLabel.Da_GetAward).TweenReForCG();
  247. }
  248. );
  249. }
  250. else
  251. {
  252. tween = ResourceManager.Get(ObjectLabel.Da_CoinLab).GetTweenNumber();
  253. tween.AddEventOnetime
  254. (
  255. EventType.ForwardFinish,
  256. () =>
  257. {
  258. ResourceManager.Get(ObjectLabel.Da_GetAward).TweenReForCG();
  259. }
  260. );
  261. }
  262. if (TutorialManager.NewplayerTutorial)
  263. {
  264. tween = ResourceManager.Get(ObjectLabel.Da_GetAward).GetTweenCG();
  265. tween.AddEventOnetime
  266. (
  267. EventType.ForwardFinish,
  268. () =>
  269. {
  270. Tutorial.HightScreen(ResourceManager.Get(ObjectLabel.Da_Arrow0), ResourceManager.Get(ObjectLabel.Da_Arrow1), ResourceManager.Get(ObjectLabel.Da_GetAward));
  271. }
  272. );
  273. }
  274. ResourceManager.AddButtonEventOnetime
  275. (
  276. ObjectLabel.Da_GetAward,
  277. () =>
  278. {
  279. ResourceManager.Get(ObjectLabel.Da_VGroup).GetComponent<VerticalLayoutGroup>().enabled = true;
  280. }
  281. );
  282. #endregion
  283. #region 得分
  284. if (Rate == 0)
  285. {
  286. tween = ResourceManager.Get(ObjectLabel.Da_Star1).GetTweenScale();
  287. }
  288. else if (Rate == 1)
  289. {
  290. tween = ResourceManager.Get(ObjectLabel.Da_Star2).GetTweenScale();
  291. }
  292. else if (Rate == 2)
  293. {
  294. tween = ResourceManager.Get(ObjectLabel.Da_Star3).GetTweenScale();
  295. }
  296. tween.AddEventOnetime
  297. (
  298. EventType.ForwardFinish,
  299. () =>
  300. {
  301. ResourceManager.Get(ObjectLabel.Da_ScoreTit).TweenReForFont();
  302. }
  303. );
  304. tween = ResourceManager.Get(ObjectLabel.Da_ScoreTit).GetTweenFont();
  305. tween.InOrigin = true;
  306. tween.AddEventOnetime
  307. (
  308. EventType.ForwardFinish,
  309. () =>
  310. {
  311. ResourceManager.Get(ObjectLabel.Da_ScoreLab).TweenReForNumber();
  312. }
  313. );
  314. #endregion
  315. #region 五角星
  316. tween = ResourceManager.Get(ObjectLabel.Da_Star3).GetTweenScale();
  317. tween.InOrigin = true;
  318. tween = ResourceManager.Get(ObjectLabel.Da_Star2).GetTweenScale();
  319. tween.InOrigin = true;
  320. tween = ResourceManager.Get(ObjectLabel.Da_Star1).GetTweenScale();
  321. tween.InOrigin = true;
  322. tween = ResourceManager.Get(ObjectLabel.Da_Info).GetTweenCG();
  323. tween.AddEventOnetime
  324. (
  325. EventType.ForwardFinish,
  326. () =>
  327. {
  328. ResourceManager.Get(ObjectLabel.Da_Star1).TweenReForScale();
  329. ResourceManager.SetActive(ObjectLabel.Da_HGroup1, true);
  330. }
  331. );
  332. if (Rate == 0)
  333. {
  334. ResourceManager.SetActive(ObjectLabel.Da_Star2, false);
  335. ResourceManager.SetActive(ObjectLabel.Da_Star3, false);
  336. }
  337. else if (Rate == 1)
  338. {
  339. ResourceManager.SetActive(ObjectLabel.Da_Star2, true);
  340. ResourceManager.SetActive(ObjectLabel.Da_Star3, false);
  341. tween = ResourceManager.Get(ObjectLabel.Da_Star1).GetTweenScale();
  342. tween.AddEventOnetime
  343. (
  344. EventType.ForwardFinish,
  345. () =>
  346. {
  347. ResourceManager.Get(ObjectLabel.Da_Star2).TweenReForScale();
  348. }
  349. );
  350. }
  351. else if (Rate == 2)
  352. {
  353. ResourceManager.SetActive(ObjectLabel.Da_Star2, true);
  354. ResourceManager.SetActive(ObjectLabel.Da_Star3, true);
  355. tween = ResourceManager.Get(ObjectLabel.Da_Star1).GetTweenScale();
  356. tween.AddEventOnetime
  357. (
  358. EventType.ForwardFinish,
  359. () =>
  360. {
  361. ResourceManager.Get(ObjectLabel.Da_Star2).TweenReForScale();
  362. }
  363. );
  364. tween = ResourceManager.Get(ObjectLabel.Da_Star2).GetTweenScale();
  365. tween.AddEventOnetime
  366. (
  367. EventType.ForwardFinish,
  368. () =>
  369. {
  370. ResourceManager.Get(ObjectLabel.Da_Star3).TweenReForScale();
  371. }
  372. );
  373. }
  374. #endregion
  375. #region 金币钻石
  376. tween = ResourceManager.Get(ObjectLabel.Da_ScoreLab).GetTweenNumber();
  377. tween.AddEventOnetime
  378. (
  379. EventType.ForwardFinish,
  380. () =>
  381. {
  382. ResourceManager.Get(ObjectLabel.Da_CoinGroup).TweenReForScale();
  383. if (HaveDiamondFlag)
  384. {
  385. ResourceManager.Get(ObjectLabel.Da_DiamondGroup).TweenReForScale();
  386. }
  387. }
  388. );
  389. tween = ResourceManager.Get(ObjectLabel.Da_CoinGroup).GetTweenScale();
  390. tween.AddEventOnetime
  391. (
  392. EventType.ForwardFinish,
  393. () =>
  394. {
  395. ResourceManager.Get(ObjectLabel.Da_CoinLab).TweenReForNumber();
  396. }
  397. );
  398. if (HaveDiamondFlag)
  399. {
  400. tween = ResourceManager.Get(ObjectLabel.Da_DiamondGroup).GetTweenScale();
  401. tween.AddEventOnetime
  402. (
  403. EventType.ForwardFinish,
  404. () =>
  405. {
  406. ResourceManager.Get(ObjectLabel.Da_DiamondLab).TweenReForNumber();
  407. }
  408. );
  409. }
  410. #endregion
  411. #endregion
  412. }
  413. public MinigameAward(XmlAttributeCollection attribute)
  414. {
  415. Flower.AwardCoinFml = attribute[8].Value;
  416. DropGold.CoinFml = attribute[7].Value;
  417. Star.MinigameCD = float.Parse(attribute[9].Value);
  418. Star.Time = float.Parse(attribute[11].Value);
  419. string[] strings = attribute[10].Value.Split(',');
  420. GardenManager.MinCreateStarTime = float.Parse(strings[0]);
  421. GardenManager.MaxCreateStarTime = float.Parse(strings[1]);
  422. GardenManager.CreateStarTimer = Mathf.Lerp(GardenManager.MinCreateStarTime, GardenManager.MaxCreateStarTime, Random.Range(0f, 1f));
  423. CoinAwardFml = attribute[1].Value;
  424. UnlockFlowerFml = attribute[4].Value;
  425. DiamondAwardFml = attribute[3].Value;
  426. FlowerIDRateFml = attribute[12].Value;
  427. FlowerAmtRateFml = attribute[13].Value;
  428. strings = attribute[2].Value.Split(',');
  429. MinDiamondAward = int.Parse(strings[0]);
  430. MaxDiamondAward = int.Parse(strings[1]);
  431. strings = attribute[5].Value.Split(',');
  432. UnlockFlowerRate = new List<float>()
  433. {
  434. float.Parse(strings[0]),
  435. float.Parse(strings[1]),
  436. float.Parse(strings[2]),
  437. };
  438. strings = attribute[6].Value.Split(',');
  439. RateStandard = new List<float>()
  440. {
  441. float.Parse(strings[0]),
  442. float.Parse(strings[1]),
  443. float.Parse(strings[2]),
  444. };
  445. }
  446. }
  447. public class MiniGameManager : Regist
  448. {
  449. public enum MiniGameType
  450. {
  451. Punch, //打地鼠
  452. Memory, //记住花的消失顺序
  453. Find, //找落单的花
  454. }
  455. #region Config
  456. public static int Score
  457. {
  458. get { return score; }
  459. set
  460. {
  461. score = value;
  462. ResourceManager.SetText(ObjectLabel.D_ScoreLab, ScoreTextPrefix + score);
  463. }
  464. }
  465. private static int score;
  466. public static string ScoreTextPrefix;
  467. public static bool Game
  468. {
  469. get { return game; }
  470. set
  471. {
  472. game = value;
  473. if (game)
  474. {
  475. ResourceManager.SetText(ObjectLabel.D_StatusLab, Language.GetStr(LanguageLabel.UI__D_StatusLab1));
  476. }
  477. else
  478. {
  479. ResourceManager.SetText(ObjectLabel.D_StatusLab, Language.GetStr(LanguageLabel.UI__D_StatusLab0));
  480. }
  481. }
  482. }
  483. private static bool game;
  484. public static bool Pause
  485. {
  486. get { return pause; }
  487. set
  488. {
  489. pause = value;
  490. if (Game)
  491. {
  492. if (pause)
  493. {
  494. ResourceManager.SetText(ObjectLabel.D_StatusLab, Language.GetStr(LanguageLabel.UI__D_StatusLab2));
  495. }
  496. else
  497. {
  498. ResourceManager.SetText(ObjectLabel.D_StatusLab, Language.GetStr(LanguageLabel.UI__D_StatusLab1));
  499. }
  500. }
  501. else if (IsPrepare)
  502. {
  503. if (pause)
  504. {
  505. PrepareText.GetStreamScale().Pause();
  506. }
  507. else
  508. {
  509. PrepareText.GetStreamScale().Resume();
  510. }
  511. }
  512. }
  513. }
  514. private static bool pause;
  515. public static bool Panalty
  516. {
  517. get { return panalty; }
  518. set
  519. {
  520. panalty = value;
  521. if (Game)
  522. {
  523. if (panalty)
  524. {
  525. ResourceManager.SetText(ObjectLabel.D_StatusLab, Language.GetStr(LanguageLabel.UI__D_StatusLab3));
  526. }
  527. else
  528. {
  529. ResourceManager.SetText(ObjectLabel.D_StatusLab, Language.GetStr(LanguageLabel.UI__D_StatusLab1));
  530. }
  531. }
  532. }
  533. }
  534. private static bool panalty;
  535. public static float GameTimer
  536. {
  537. get { return gameTimer; }
  538. set
  539. {
  540. gameTimer = value;
  541. MinigameTimerText.text = (GameTime-gameTimer).ToString("0.0");
  542. MinigameTimerBk.fillAmount = gameTimer/GameTime;
  543. MinigameTimerBk.material.SetFloat(MaterialLabel.TimerMatFill, MinigameTimerBk.fillAmount);
  544. }
  545. }
  546. private static float gameTimer;
  547. public static Text PrepareText;
  548. public static Text MinigameTimerText;
  549. public static Image MinigameTimerBk;
  550. public static Transform DisplayGrid;
  551. public static Transform MinigameTimerParent;
  552. public static Transform MinigameBeginButtonParent;
  553. public static Transform PunchGameStatusParent;
  554. public static Transform MemoryGameStatusParent;
  555. public static Transform FindGameStatusParent;
  556. public static Transform PunchGameOperateParent;
  557. public static Transform MemoryGameOperateParent;
  558. public static Transform FindGameOperateParent;
  559. public static Transform FindGameCorrectButtonParent;
  560. public static List<Drop> DropAwardList = new List<Drop>();
  561. public static List<Flower> MinigameIdleFlowerList = new List<Flower>();
  562. public static Dictionary<int, Flower> MinigameFlowerDictionary = new Dictionary<int, Flower>();
  563. public static int PunchCorrectScore = 15;
  564. public static int PunchGameSlotAmt = 9;
  565. public static List<int> PunchGameSlotIDs = new List<int> { 0, 1, 2, 3, 4, 5, 6, 7, 8 };
  566. public static List<Flower> PunchGameOperateList = new List<Flower>();
  567. public static int MaxFadeAmt = 6;
  568. public static int FindCorrectScore = 40;
  569. public static List<int> FindGameSlotIDs = new List<int> {0, 1, 2, 3, 4, 5, 6, 7, 8};
  570. public static List<int> FindGameIndexList = new List<int>();
  571. public static List<int> FindGameFlowerIDs = new List<int>();
  572. public static int MemoryCorrectScore = 20;
  573. public static float MemoryGameDecreaseRate = 0.3f;
  574. public static List<int> MemoryGameSlotIDs = new List<int> { 0, 1, 3, 4, 6, 7 };
  575. public static List<Flower> MemoryGameFadeList = new List<Flower>();
  576. public static int MiniGameIndex; //从上一次掉落钻石开始计起 进行了几次小游戏
  577. public static bool IsPrepare;
  578. public static bool HaveNewFlowerFlag;
  579. public static bool PlayNewflowerEffectFlag;
  580. public static float CreateOperateTime = 1.5f;
  581. public static float CreateOperateTimer;
  582. public static float OperateDecreaseRate = 0.03f;
  583. public static float CurrentCreateOperateTime;
  584. public static bool PunchGameTutorialFlag = true;
  585. public static int DropGoldMinIndex = 3;
  586. public static int DropGoldMaxIndex = 6;
  587. public static int DropDiamondMinIndex = 5;
  588. public static int DropDiamondMaxIndex = 9;
  589. public static float DropDiamondRate = 0.01f;
  590. public static float DropDiamondOffsetTime = 5;
  591. public static float DropGoldTimer;
  592. public static float DropDiamondTimer;
  593. public static bool CreateDropDiamondFlag;
  594. public static float FlowerFadeTime = 2f;
  595. public static float FlowerFadeTimer;
  596. public static float CurrentFlowerFadeTime;
  597. public static float PanaltyTime = 1f;
  598. public static float PanaltyTimer;
  599. public static float PrepareTime = 3;
  600. public static float PrepareTimer;
  601. public static float GameTime = 45f;
  602. public static float MinMinigameCD = 180;
  603. public static float MaxMinigameCD = 300;
  604. public static MiniGameType miniGameType;
  605. public static List<Transform> D_MemoryGameBtns = new List<Transform>();
  606. public static List<Transform> D_MemoryGameIcons = new List<Transform>();
  607. public static List<Transform> D_MemoryGameTicks = new List<Transform>();
  608. public static List<Transform> D_MemoryGameArrows = new List<Transform>();
  609. public static List<Transform> D_FindGameBtns = new List<Transform>();
  610. public static List<Transform> D_FindGameIcons = new List<Transform>();
  611. public static List<Transform> D_FindGameArrows = new List<Transform>();
  612. public static List<Transform> MinigameSlots = new List<Transform>();
  613. public static MinigameAward MinigameAward;
  614. #endregion
  615. private void Update()
  616. {
  617. if (Pause)
  618. {
  619. return;
  620. }
  621. if (Game)
  622. {
  623. PunchGameThread();
  624. MemoryGameThread();
  625. FindGameThread();
  626. }
  627. if (IsPrepare)
  628. {
  629. PrepareThread();
  630. }
  631. }
  632. private void PunchGameThread()
  633. {
  634. if (miniGameType != MiniGameType.Punch)
  635. {
  636. return;
  637. }
  638. GameTimer += Time.deltaTime;
  639. if (GameTimer >= GameTime)
  640. {
  641. GameOver();
  642. return;
  643. }
  644. if (Panalty)
  645. {
  646. PanaltyTimer -= Time.deltaTime;
  647. if (PanaltyTimer <= 0)
  648. {
  649. Panalty = false;
  650. }
  651. }
  652. if (MinigameIdleFlowerList.Count > 0)
  653. {
  654. CreateOperateTimer -= Time.deltaTime;
  655. if (CreateOperateTimer <= 0)
  656. {
  657. CurrentCreateOperateTime -= CurrentCreateOperateTime * OperateDecreaseRate;
  658. CreateOperateTimer = CurrentCreateOperateTime;
  659. CreatePunchGameOperate();
  660. }
  661. }
  662. DropAwardThread();
  663. }
  664. private void MemoryGameThread()
  665. {
  666. if (miniGameType != MiniGameType.Memory)
  667. {
  668. return;
  669. }
  670. GameTimer += Time.deltaTime;
  671. if (GameTimer >= GameTime)
  672. {
  673. GameOver();
  674. return;
  675. }
  676. if (Panalty)
  677. {
  678. PanaltyTimer -= Time.deltaTime;
  679. if (PanaltyTimer <= 0)
  680. {
  681. Panalty = false;
  682. }
  683. }
  684. if (MemoryGameFadeList.Count < MaxFadeAmt)
  685. {
  686. FlowerFadeTimer -= Time.deltaTime;
  687. if (FlowerFadeTimer <= 0)
  688. {
  689. FlowerFadeTimer = CurrentFlowerFadeTime;
  690. MemoryGameFadeNext();
  691. }
  692. }
  693. DropAwardThread();
  694. }
  695. private void FindGameThread()
  696. {
  697. if (miniGameType != MiniGameType.Find)
  698. {
  699. return;
  700. }
  701. GameTimer += Time.deltaTime;
  702. if (GameTimer >= GameTime)
  703. {
  704. GameOver();
  705. return;
  706. }
  707. if (Panalty)
  708. {
  709. PanaltyTimer -= Time.deltaTime;
  710. if (PanaltyTimer <= 0)
  711. {
  712. Panalty = false;
  713. }
  714. }
  715. DropAwardThread();
  716. }
  717. private void DropAwardThread()
  718. {
  719. DropGoldTimer -= Time.deltaTime;
  720. if (DropGoldTimer < 0)
  721. {
  722. DropGoldTimer = Random.Range(DropGoldMinIndex, DropGoldMaxIndex);
  723. DropAwardList.Add(ResourceManager.GetDrop(ObjType.DropGold));
  724. }
  725. if (CreateDropDiamondFlag)
  726. {
  727. DropDiamondTimer -= Time.deltaTime;
  728. if (DropDiamondTimer < 0)
  729. {
  730. CreateDropDiamondFlag = false;
  731. DropAwardList.Add(ResourceManager.GetDrop(ObjType.DropDiamond));
  732. }
  733. }
  734. }
  735. private void PrepareThread()
  736. {
  737. PrepareTimer -= Time.deltaTime;
  738. if (PrepareTimer <= 0)
  739. {
  740. IsPrepare = false;
  741. GameBegin();
  742. }
  743. }
  744. public override void FirstInit()
  745. {
  746. MinigameAward = new MinigameAward(ConfigManager.GetAwardConfig());
  747. MiniGameIndex = ConfigManager.GetIntFormConfig(PlayerConfigLabel.MiniGameIndex);
  748. }
  749. public override void RegistReference()
  750. {
  751. DisplayGrid = ResourceManager.Get(ObjectLabel.D_Grid);
  752. MinigameBeginButtonParent = ResourceManager.Get(ObjectLabel.D_Begin);
  753. MinigameTimerParent = ResourceManager.Get(ObjectLabel.D_Timer);
  754. PunchGameStatusParent = ResourceManager.Get(ObjectLabel.D_Status1);
  755. MemoryGameStatusParent = ResourceManager.Get(ObjectLabel.D_Status2);
  756. FindGameStatusParent = ResourceManager.Get(ObjectLabel.D_Status3);
  757. PunchGameOperateParent = ResourceManager.Get(ObjectLabel.D_Operate1);
  758. MemoryGameOperateParent = ResourceManager.Get(ObjectLabel.D_Operate2);
  759. FindGameOperateParent = ResourceManager.Get(ObjectLabel.D_Operate3);
  760. MinigameTimerText = ResourceManager.Get<Text>(ObjectLabel.D_TimerLab);
  761. PrepareText = ResourceManager.Get<Text>(ObjectLabel.D_PrepareLab);
  762. MinigameTimerBk = ResourceManager.Get<Image>(ObjectLabel.D_TimerIcon);
  763. MinigameSlots.Add(ResourceManager.Get(GardenLabel.MinigameSlot1));
  764. MinigameSlots.Add(ResourceManager.Get(GardenLabel.MinigameSlot2));
  765. MinigameSlots.Add(ResourceManager.Get(GardenLabel.MinigameSlot3));
  766. MinigameSlots.Add(ResourceManager.Get(GardenLabel.MinigameSlot4));
  767. MinigameSlots.Add(ResourceManager.Get(GardenLabel.MinigameSlot5));
  768. MinigameSlots.Add(ResourceManager.Get(GardenLabel.MinigameSlot6));
  769. MinigameSlots.Add(ResourceManager.Get(GardenLabel.MinigameSlot7));
  770. MinigameSlots.Add(ResourceManager.Get(GardenLabel.MinigameSlot8));
  771. MinigameSlots.Add(ResourceManager.Get(GardenLabel.MinigameSlot9));
  772. D_MemoryGameBtns.Add(ResourceManager.Get(ObjectLabel.D_FlowerBtn1));
  773. D_MemoryGameBtns.Add(ResourceManager.Get(ObjectLabel.D_FlowerBtn2));
  774. D_MemoryGameBtns.Add(ResourceManager.Get(ObjectLabel.D_FlowerBtn3));
  775. D_MemoryGameBtns.Add(ResourceManager.Get(ObjectLabel.D_FlowerBtn4));
  776. D_MemoryGameBtns.Add(ResourceManager.Get(ObjectLabel.D_FlowerBtn5));
  777. D_MemoryGameBtns.Add(ResourceManager.Get(ObjectLabel.D_FlowerBtn6));
  778. D_MemoryGameTicks.Add(ResourceManager.Get(ObjectLabel.D_FlowerTick1));
  779. D_MemoryGameTicks.Add(ResourceManager.Get(ObjectLabel.D_FlowerTick2));
  780. D_MemoryGameTicks.Add(ResourceManager.Get(ObjectLabel.D_FlowerTick3));
  781. D_MemoryGameTicks.Add(ResourceManager.Get(ObjectLabel.D_FlowerTick4));
  782. D_MemoryGameTicks.Add(ResourceManager.Get(ObjectLabel.D_FlowerTick5));
  783. D_MemoryGameTicks.Add(ResourceManager.Get(ObjectLabel.D_FlowerTick6));
  784. D_MemoryGameIcons.Add(ResourceManager.Get(ObjectLabel.D_FlowerIcon1));
  785. D_MemoryGameIcons.Add(ResourceManager.Get(ObjectLabel.D_FlowerIcon2));
  786. D_MemoryGameIcons.Add(ResourceManager.Get(ObjectLabel.D_FlowerIcon3));
  787. D_MemoryGameIcons.Add(ResourceManager.Get(ObjectLabel.D_FlowerIcon4));
  788. D_MemoryGameIcons.Add(ResourceManager.Get(ObjectLabel.D_FlowerIcon5));
  789. D_MemoryGameIcons.Add(ResourceManager.Get(ObjectLabel.D_FlowerIcon6));
  790. D_MemoryGameArrows.Add(ResourceManager.Get(ObjectLabel.D_FlowerArrow1));
  791. D_MemoryGameArrows.Add(ResourceManager.Get(ObjectLabel.D_FlowerArrow2));
  792. D_MemoryGameArrows.Add(ResourceManager.Get(ObjectLabel.D_FlowerArrow3));
  793. D_MemoryGameArrows.Add(ResourceManager.Get(ObjectLabel.D_FlowerArrow4));
  794. D_MemoryGameArrows.Add(ResourceManager.Get(ObjectLabel.D_FlowerArrow5));
  795. D_MemoryGameArrows.Add(ResourceManager.Get(ObjectLabel.D_FlowerArrow6));
  796. D_FindGameBtns.Add(ResourceManager.Get(ObjectLabel.D_FlowerBtn7));
  797. D_FindGameBtns.Add(ResourceManager.Get(ObjectLabel.D_FlowerBtn8));
  798. D_FindGameBtns.Add(ResourceManager.Get(ObjectLabel.D_FlowerBtn9));
  799. D_FindGameIcons.Add(ResourceManager.Get(ObjectLabel.D_FlowerIcon7));
  800. D_FindGameIcons.Add(ResourceManager.Get(ObjectLabel.D_FlowerIcon8));
  801. D_FindGameIcons.Add(ResourceManager.Get(ObjectLabel.D_FlowerIcon9));
  802. D_FindGameArrows.Add(ResourceManager.Get(ObjectLabel.D_FlowerArrow7));
  803. D_FindGameArrows.Add(ResourceManager.Get(ObjectLabel.D_FlowerArrow8));
  804. D_FindGameArrows.Add(ResourceManager.Get(ObjectLabel.D_FlowerArrow9));
  805. }
  806. public static void GetNewFlower()
  807. {
  808. bool newFlowerFlag = ConfigManager.GetBoolFormConfig(PlayerConfigLabel.NewFlowerFlag);
  809. if (newFlowerFlag)
  810. {
  811. List<int> unlockedFlowerIDList = GardenManager.UnlockedFlowerIDList;
  812. if (GardenManager.FirstUnlockFlowerID != -1)
  813. unlockedFlowerIDList.Add(GardenManager.FirstUnlockFlowerID);
  814. MinigameAward.UnlockFlowerID = MinigameAward.SelectUnlockFlowerID(unlockedFlowerIDList);
  815. MinigameAward.HaveNewFlowerFlag = false;
  816. }
  817. else
  818. {
  819. MinigameAward.HaveNewFlowerFlag = true;
  820. }
  821. }
  822. public static void ResetNewFlowerFlag()
  823. {
  824. float flowerRate = (float) Auxiliary.FmlParse(MinigameAward.UnlockFlowerFml, "l", Manager.GardenLevel.ToString(), "f", GardenManager.TotalUnlockFlower.ToString());
  825. if (Random.Range(0, 1f) <= flowerRate)
  826. {
  827. ConfigManager.SaveBoolToConfig(PlayerConfigLabel.NewFlowerFlag, true);
  828. }
  829. else
  830. {
  831. ConfigManager.SaveBoolToConfig(PlayerConfigLabel.NewFlowerFlag, false);
  832. }
  833. }
  834. public static void SelectMinigameType()
  835. {
  836. PunchGameOperateParent.SetActive(false);
  837. MemoryGameOperateParent.SetActive(false);
  838. FindGameOperateParent.SetActive(false);
  839. bool memoryGameAvailable = Manager.GardenLevel >= TutorialManager.MemoryMinigameTutorialLevel;
  840. bool findGameAvailable = GardenManager.TotalUnlockFlower >= TutorialManager.MinFlowerForFindGame && Manager.GardenLevel >= TutorialManager.FindMinigameTutorialLevel;
  841. float punchGameThreshold;
  842. float memoryGameThreshold;
  843. float findGameThreshold;
  844. if (memoryGameAvailable && findGameAvailable)
  845. {
  846. punchGameThreshold = 0.33f;
  847. memoryGameThreshold = 0.66f;
  848. findGameThreshold = 1f;
  849. }
  850. else if (memoryGameAvailable)
  851. {
  852. punchGameThreshold = 0.5f;
  853. memoryGameThreshold = 1;
  854. findGameThreshold = 0;
  855. }
  856. else if (findGameAvailable)
  857. {
  858. punchGameThreshold = 0.5f;
  859. memoryGameThreshold = 0;
  860. findGameThreshold = 1;
  861. }
  862. else
  863. {
  864. punchGameThreshold = 1;
  865. memoryGameThreshold = 0;
  866. findGameThreshold = 0;
  867. }
  868. float posibility = Random.Range(0f, 1f);
  869. if (posibility <= punchGameThreshold)
  870. {
  871. miniGameType = MiniGameType.Punch;
  872. }
  873. else if (posibility <= memoryGameThreshold)
  874. {
  875. miniGameType = MiniGameType.Memory;
  876. }
  877. else if (posibility <= findGameThreshold)
  878. {
  879. miniGameType = MiniGameType.Find;
  880. }
  881. if (TutorialManager.MemoryMinigameTutorial)
  882. {
  883. miniGameType = MiniGameType.Memory;
  884. }
  885. if (TutorialManager.FindMinigameTutorial)
  886. {
  887. miniGameType = MiniGameType.Find;
  888. }
  889. }
  890. public static void GameEnter()
  891. {
  892. if (TutorialManager.NewplayerTutorial)
  893. {
  894. MinigameAward.UnlockFlowerID = 1;
  895. MinigameAward.HaveNewFlowerFlag = true;
  896. SelectMinigameType();
  897. }
  898. else
  899. {
  900. if (!HaveNewFlowerFlag)
  901. {
  902. SelectMinigameType();
  903. HaveNewFlowerFlag = true;
  904. }
  905. }
  906. GetNewFlower();
  907. if (TutorialManager.MemoryMinigameTutorial)
  908. {
  909. SelectMinigameType();
  910. }
  911. if (miniGameType == MiniGameType.Punch)
  912. {
  913. EnterPunchGame();
  914. }
  915. if (miniGameType == MiniGameType.Memory)
  916. {
  917. EnterMemoryGame();
  918. }
  919. if (miniGameType == MiniGameType.Find)
  920. {
  921. EnterFindGame();
  922. }
  923. ScoreTextPrefix = Language.GetStr(LanguageLabel.UI__D_ScoreLab);
  924. MinigameTimerBk.fillAmount = 0;
  925. MinigameTimerText.text = GameTime.ToString("0");
  926. ResourceManager.Get(ObjectLabel.C_MiniGame).TweenBacCG();
  927. }
  928. public static void GameBegin()
  929. {
  930. ConfigManager.SaveBoolToConfig(PlayerConfigLabel.NewFlowerFlag, false);
  931. Game = true;
  932. MiniGameIndex++;
  933. Score = 0;
  934. CreateOperateTimer = CreateOperateTime;
  935. FlowerFadeTimer = FlowerFadeTime;
  936. DropGoldTimer = Random.Range(DropGoldMinIndex, DropGoldMaxIndex);
  937. GameTimer = 0;
  938. CurrentCreateOperateTime = CreateOperateTime;
  939. CurrentFlowerFadeTime = FlowerFadeTime;
  940. DropDiamondTimer = Random.Range(0f, GameTime - DropDiamondOffsetTime);
  941. StaticsManager.GetInstance().UseItem(StaticsManager.ItemID.开始小游戏, StaticsManager.ItemType.小游戏, "1", StaticsManager.ConsumeModule.None);
  942. if (miniGameType == MiniGameType.Punch)
  943. {
  944. for (int i = 0; i < MinigameIdleFlowerList.Count; i++)
  945. {
  946. MinigameIdleFlowerList[i].GameBegin();
  947. }
  948. }
  949. if (miniGameType == MiniGameType.Memory)
  950. {
  951. MemoryGameRoundReset();
  952. }
  953. if (miniGameType == MiniGameType.Find)
  954. {
  955. FindGameRoundBegin(true);
  956. }
  957. if (Random.Range(DropDiamondMinIndex, DropDiamondMaxIndex) <= MiniGameIndex)
  958. {
  959. MiniGameIndex = 0;
  960. CreateDropDiamondFlag = true;
  961. }
  962. else
  963. {
  964. if (Random.Range(0, 1f) <= DropDiamondRate)
  965. {
  966. CreateDropDiamondFlag = true;
  967. }
  968. else
  969. {
  970. CreateDropDiamondFlag = false;
  971. }
  972. }
  973. }
  974. public static void GamePrepare()
  975. {
  976. IsPrepare = true;
  977. PrepareTimer = PrepareTime;
  978. ResourceManager.Get(ObjectLabel.D_Begin).SetActive(false);
  979. ResourceManager.Get(ObjectLabel.D_DescA).SetActive(false);
  980. ResourceManager.Get(ObjectLabel.D_DescB).SetActive(false);
  981. ResourceManager.Get(ObjectLabel.D_DescC).SetActive(false);
  982. if (miniGameType == MiniGameType.Punch)
  983. {
  984. ResourceManager.Get(ObjectLabel.D_Rip1).SetActive(true);
  985. ResourceManager.Get(ObjectLabel.D_Water1).SetActive(true);
  986. ResourceManager.Get(ObjectLabel.D_Fertilize1).SetActive(true);
  987. }
  988. if (miniGameType == MiniGameType.Memory)
  989. {
  990. ResourceManager.Get(ObjectLabel.D_Mask).TweenForGra();
  991. ResourceManager.SetActive(ObjectLabel.D_FlowerBtn1, true);
  992. ResourceManager.SetActive(ObjectLabel.D_FlowerBtn2, true);
  993. ResourceManager.SetActive(ObjectLabel.D_FlowerBtn3, true);
  994. ResourceManager.SetActive(ObjectLabel.D_FlowerBtn4, true);
  995. ResourceManager.SetActive(ObjectLabel.D_FlowerBtn5, true);
  996. ResourceManager.SetActive(ObjectLabel.D_FlowerBtn6, true);
  997. float deltaSIzeX = 1.0625f;
  998. float deltaSIzeY = 1.0625f;
  999. ResourceManager.SetSprite(ObjectLabel.D_FlowerIcon1, MinigameFlowerDictionary[0].FlowerInfo.Icon).Resize(true, deltaSIzeX, deltaSIzeY);
  1000. ResourceManager.SetSprite(ObjectLabel.D_FlowerIcon2, MinigameFlowerDictionary[1].FlowerInfo.Icon).Resize(true, deltaSIzeX, deltaSIzeY);
  1001. ResourceManager.SetSprite(ObjectLabel.D_FlowerIcon3, MinigameFlowerDictionary[3].FlowerInfo.Icon).Resize(true, deltaSIzeX, deltaSIzeY);
  1002. ResourceManager.SetSprite(ObjectLabel.D_FlowerIcon4, MinigameFlowerDictionary[4].FlowerInfo.Icon).Resize(true, deltaSIzeX, deltaSIzeY);
  1003. ResourceManager.SetSprite(ObjectLabel.D_FlowerIcon5, MinigameFlowerDictionary[6].FlowerInfo.Icon).Resize(true, deltaSIzeX, deltaSIzeY);
  1004. ResourceManager.SetSprite(ObjectLabel.D_FlowerIcon6, MinigameFlowerDictionary[7].FlowerInfo.Icon).Resize(true, deltaSIzeX, deltaSIzeY);
  1005. }
  1006. PrepareText.StreamForScale();
  1007. }
  1008. public static void GameEnd()
  1009. {
  1010. PrepareText.GetStreamScale().InOrigin = true;
  1011. if (Game)
  1012. {
  1013. Manager.MinigameFlag = false;
  1014. Manager.MinigameCDTimer = Mathf.Lerp(MinMinigameCD, MaxMinigameCD, Random.Range(0, 1f));
  1015. ResetNewFlowerFlag();
  1016. }
  1017. ResourceManager.Get(ObjectLabel.C_MiniGame).TweenForCG();
  1018. if (Manager.MinigameCDTimer > 0)
  1019. {
  1020. ResourceManager.Get(ObjectLabel.C_MiniGame).TweenForRect();
  1021. }
  1022. Score = 0;
  1023. Pause = false;
  1024. Game = false;
  1025. Panalty = false;
  1026. IsPrepare = false;
  1027. GameTimer = GameTime;
  1028. for (int i = 0; i < PunchGameOperateList.Count; i++)
  1029. {
  1030. PunchGameOperateList[i].GameOver();
  1031. }
  1032. for (int i = 0; i < MinigameIdleFlowerList.Count; i++)
  1033. {
  1034. MinigameIdleFlowerList[i].GameOver();
  1035. }
  1036. for (int i = 0; i < DropAwardList.Count; i++)
  1037. {
  1038. DropAwardList[i].Retrieve();
  1039. DropAwardList.RemoveAt(i--);
  1040. }
  1041. }
  1042. public static void GameOver()
  1043. {
  1044. AudioManager.PlayClip(AudioLabel.MinigameEnd);
  1045. MinigameAward.GetAward(Score);
  1046. Manager.PlayMinigameAmt++;
  1047. HaveNewFlowerFlag = false;
  1048. GameEnd();
  1049. }
  1050. public static void OnFindGameButtonClick(int id, int btnIndex)
  1051. {
  1052. if (!Game)
  1053. {
  1054. return;
  1055. }
  1056. if (Panalty)
  1057. {
  1058. return;
  1059. }
  1060. if (FindGameFlowerIDs[0] == id)
  1061. {
  1062. Flower flower = MinigameIdleFlowerList.Find(tempFlower => { return tempFlower.ID == id; });
  1063. ResourceManager.GetHudText($"+{FindCorrectScore}", Color.white, 90, flower.ChildDic[FlowerLabel.ScorePos], ResourceManager.Get(ObjectLabel.D_HudParent), true);
  1064. Score += FindCorrectScore;
  1065. flower.PlayFlashLight();
  1066. AudioManager.PlayClip(AudioLabel.ClickButton);
  1067. FindGameRoundEnd();
  1068. }
  1069. else
  1070. {
  1071. Panalty = true;
  1072. PanaltyTimer = PanaltyTime;
  1073. D_FindGameIcons[btnIndex].TweenForGra();
  1074. D_FindGameBtns[btnIndex].Shake(0.5f, 3, new Vector3(20f, 0, 0), Curve.EaseOutQuad);
  1075. AudioManager.PlayClip(AudioLabel.Error);
  1076. }
  1077. }
  1078. public static void OnMemoryGameClick(int index, int slotIndex)
  1079. {
  1080. if (Panalty || !MemoryGameFadeList.Valid())
  1081. {
  1082. return;
  1083. }
  1084. if (FindGameIndexList.Count == 0)
  1085. {
  1086. return;
  1087. }
  1088. if (slotIndex == FindGameIndexList[0])
  1089. {
  1090. D_MemoryGameBtns[index].GetComponent<Image>().material = Lib.GrayMat;
  1091. D_MemoryGameBtns[index].GetComponent<Button>().interactable = false;
  1092. D_MemoryGameIcons[index].GetComponent<Image>().material = Lib.GrayMat;
  1093. D_MemoryGameTicks[index].SetActive(true);
  1094. FindGameIndexList.RemoveAt(0);
  1095. Flower flower = MinigameFlowerDictionary[slotIndex];
  1096. ResourceManager.GetHudText($"+{MemoryCorrectScore}", Color.white, 90, flower.ChildDic[FlowerLabel.ScorePos], ResourceManager.Get(ObjectLabel.D_HudParent), true);
  1097. Score += MemoryCorrectScore;
  1098. flower.PlayFlashLight();
  1099. if (!MinigameAward.HaveNewFlowerFlag && MinigameAward.UnlockFlowerID == flower.ID && !PlayNewflowerEffectFlag)
  1100. {
  1101. flower.PlayNewFlowerEffec();
  1102. PlayNewflowerEffectFlag = true;
  1103. }
  1104. AudioManager.PlayClip(AudioLabel.ClickButton);
  1105. TweenRoot tween = flower.FlowerIcon.TweenBacSr();
  1106. if (FindGameIndexList.Count == 0)
  1107. {
  1108. tween.AddEventOnetime
  1109. (
  1110. EventType.BackwardFinish,
  1111. () =>
  1112. {
  1113. MemoryGameRoundEnd();
  1114. MemoryGameRoundReset();
  1115. MemoryGameRoundBegin();
  1116. }
  1117. );
  1118. }
  1119. }
  1120. else
  1121. {
  1122. Panalty = true;
  1123. PanaltyTimer = PanaltyTime;
  1124. D_MemoryGameIcons[index].TweenForGra();
  1125. D_MemoryGameBtns[index].Shake(0.5f, 3, new Vector3(20f, 0, 0), Curve.EaseOutQuad);
  1126. AudioManager.PlayClip(AudioLabel.Error);
  1127. }
  1128. }
  1129. public static void CreatePunchGameOperate()
  1130. {
  1131. AudioManager.PlayClip(AudioLabel.Bubble);
  1132. if (TutorialManager.NewplayerTutorial && PunchGameTutorialFlag)
  1133. {
  1134. Pause = true;
  1135. PunchGameTutorialFlag = false;
  1136. Flower flower = MinigameIdleFlowerList[4];
  1137. flower.CreateOp(PunchGameOperateList.Count, OpType.Water);
  1138. PunchGameOperateList.Add(flower);
  1139. MinigameIdleFlowerList.Remove(flower);
  1140. Tutorial.HightScreen(ResourceManager.Get(ObjectLabel.D_WaterArrow0), ResourceManager.Get(ObjectLabel.D_WaterArrow1), ResourceManager.Get(ObjectLabel.D_Water1));
  1141. Tutorial.SetArea(PunchGameOperateList[0].OperateIcon.transform, 0.1f, 0.125f);
  1142. ResourceManager.AddButtonEventOnetime
  1143. (
  1144. ObjectLabel.D_Water2,
  1145. () =>
  1146. {
  1147. Pause = false;
  1148. Tutorial.HightDisable();
  1149. }
  1150. );
  1151. }
  1152. else
  1153. {
  1154. Flower flower = MinigameIdleFlowerList[Random.Range(0, MinigameIdleFlowerList.Count)];
  1155. flower.CreateOp(PunchGameOperateList.Count);
  1156. PunchGameOperateList.Add(flower);
  1157. MinigameIdleFlowerList.Remove(flower);
  1158. }
  1159. }
  1160. public static void OnPunchGameClick(OpType opType)
  1161. {
  1162. if (Panalty || !PunchGameOperateList.Valid())
  1163. {
  1164. return;
  1165. }
  1166. if (PunchGameOperateList[0].Operate(opType))
  1167. {
  1168. MinigameIdleFlowerList.Add(PunchGameOperateList[0]);
  1169. PunchGameOperateList.Remove(PunchGameOperateList[0]);
  1170. if (PunchGameOperateList.Count >= 2)
  1171. {
  1172. PunchGameOperateList[0].SetFirstOp();
  1173. PunchGameOperateList[1].SetSecondOp();
  1174. }
  1175. else if (PunchGameOperateList.Count >= 1)
  1176. {
  1177. PunchGameOperateList[0].SetFirstOp();
  1178. }
  1179. }
  1180. else
  1181. {
  1182. Panalty = true;
  1183. PanaltyTimer = PanaltyTime;
  1184. }
  1185. }
  1186. public static void EnterPunchGame()
  1187. {
  1188. PunchGameOperateParent.SetActive(true);
  1189. MinigameTimerParent.SetParent(PunchGameStatusParent);
  1190. DisplayGrid.SetParent(PunchGameStatusParent);
  1191. MinigameBeginButtonParent.SetParent(PunchGameOperateParent);
  1192. PrepareText.SetParent(ResourceManager.Get(ObjectLabel.D_PrepareLayout1));
  1193. ResourceManager.SetActive(ObjectLabel.D_Rip1, false);
  1194. ResourceManager.SetActive(ObjectLabel.D_Water1, false);
  1195. ResourceManager.SetActive(ObjectLabel.D_Fertilize1, false);
  1196. ResourceManager.SetActive(ObjectLabel.D_Begin, true);
  1197. ResourceManager.SetActive(ObjectLabel.D_DescA, true);
  1198. if (MinigameAward.HaveNewFlowerFlag)
  1199. {
  1200. for (int i = 0; i < PunchGameSlotAmt; i++)
  1201. {
  1202. while (true)
  1203. {
  1204. FlowerInfo flowerInfo = GardenManager.FlowerInfoDictionary.Random();
  1205. if (flowerInfo.Unlock)
  1206. {
  1207. MinigameIdleFlowerList.Add(ResourceManager.GetFlower(flowerInfo, MinigameSlots[i]));
  1208. break;
  1209. }
  1210. }
  1211. }
  1212. }
  1213. else
  1214. {
  1215. List<int> idList = new List<int>();
  1216. idList = new List<int>(PunchGameSlotIDs);
  1217. int specialSlotID = idList.Random(1, true, true)[0];
  1218. Flower flower = ResourceManager.GetFlower(GardenManager.FlowerInfoDictionary[MinigameAward.UnlockFlowerID], MinigameSlots[specialSlotID]);
  1219. flower.PlayNewFlowerEffec();
  1220. MinigameIdleFlowerList.Add(flower);
  1221. for (int i = 0; i < idList.Count; i++)
  1222. {
  1223. while (true)
  1224. {
  1225. FlowerInfo flowerInfo = GardenManager.FlowerInfoDictionary.Random();
  1226. if (flowerInfo.Unlock)
  1227. {
  1228. flower = ResourceManager.GetFlower(flowerInfo, MinigameSlots[idList[i]]);
  1229. MinigameIdleFlowerList.Add(flower);
  1230. break;
  1231. }
  1232. }
  1233. }
  1234. }
  1235. }
  1236. public static void EnterMemoryGame()
  1237. {
  1238. MemoryGameOperateParent.SetActive(true);
  1239. MinigameTimerParent.SetParent(MemoryGameStatusParent);
  1240. DisplayGrid.SetParent(MemoryGameStatusParent);
  1241. MinigameBeginButtonParent.SetParent(MemoryGameOperateParent);
  1242. PrepareText.SetParent(ResourceManager.Get(ObjectLabel.D_PrepareLayout2));
  1243. ResetMemoryGameButtons();
  1244. ResourceManager.Get(ObjectLabel.D_Mask).TweenBacGra();
  1245. ResourceManager.SetActive(ObjectLabel.D_FlowerBtn1, false);
  1246. ResourceManager.SetActive(ObjectLabel.D_FlowerBtn2, false);
  1247. ResourceManager.SetActive(ObjectLabel.D_FlowerBtn3, false);
  1248. ResourceManager.SetActive(ObjectLabel.D_FlowerBtn4, false);
  1249. ResourceManager.SetActive(ObjectLabel.D_FlowerBtn5, false);
  1250. ResourceManager.SetActive(ObjectLabel.D_FlowerBtn6, false);
  1251. ResourceManager.SetActive(ObjectLabel.D_Begin, true);
  1252. ResourceManager.SetActive(ObjectLabel.D_DescB, true);
  1253. List<int> idList = new List<int>(MemoryGameSlotIDs);
  1254. MinigameFlowerDictionary = new Dictionary<int, Flower>();
  1255. Flower flower;
  1256. if (MinigameAward.HaveNewFlowerFlag)
  1257. {
  1258. for (int i = 0; i < idList.Count; i++)
  1259. {
  1260. while (true)
  1261. {
  1262. FlowerInfo flowerInfo = GardenManager.FlowerInfoDictionary.Random();
  1263. if (flowerInfo.Unlock)
  1264. {
  1265. flower = ResourceManager.GetFlower(flowerInfo, MinigameSlots[idList[i]]);
  1266. MinigameIdleFlowerList.Add(flower);
  1267. MinigameFlowerDictionary.Add(idList[i], flower);
  1268. break;
  1269. }
  1270. }
  1271. }
  1272. }
  1273. else
  1274. {
  1275. int specialSlotID = idList.Random(1, true, true)[0];
  1276. flower = ResourceManager.GetFlower(GardenManager.FlowerInfoDictionary[MinigameAward.UnlockFlowerID], MinigameSlots[specialSlotID]);
  1277. flower.PlayNewFlowerEffec();
  1278. MinigameIdleFlowerList.Add(flower);
  1279. MinigameFlowerDictionary.Add(specialSlotID, flower);
  1280. for (int i = 0; i < idList.Count; i++)
  1281. {
  1282. while (true)
  1283. {
  1284. FlowerInfo flowerInfo = GardenManager.FlowerInfoDictionary.Random();
  1285. if (flowerInfo.Unlock)
  1286. {
  1287. flower = ResourceManager.GetFlower(flowerInfo, MinigameSlots[idList[i]]);
  1288. MinigameIdleFlowerList.Add(flower);
  1289. MinigameFlowerDictionary.Add(idList[i], flower);
  1290. break;
  1291. }
  1292. }
  1293. }
  1294. }
  1295. for (int i = 0; i < MinigameIdleFlowerList.Count; i++)
  1296. {
  1297. MinigameIdleFlowerList[i].FlowerIcon.CreateTweenSr(1, 0, 0.25f, true, false, Curve.EaseOutQuad, false, true);
  1298. }
  1299. }
  1300. public static void EnterFindGame()
  1301. {
  1302. FindGameOperateParent.SetActive(true);
  1303. ResourceManager.SetActive(ObjectLabel.D_Begin, true);
  1304. ResourceManager.SetActive(ObjectLabel.D_DescC, true);
  1305. ResourceManager.SetActive(ObjectLabel.D_FlowerBtn7, false);
  1306. ResourceManager.SetActive(ObjectLabel.D_FlowerBtn8, false);
  1307. ResourceManager.SetActive(ObjectLabel.D_FlowerBtn9, false);
  1308. MinigameBeginButtonParent.SetParent(FindGameOperateParent);
  1309. MinigameTimerParent.SetParent(FindGameStatusParent);
  1310. DisplayGrid.SetParent(FindGameStatusParent);
  1311. PrepareText.SetParent(ResourceManager.Get(ObjectLabel.D_PrepareLayout3));
  1312. FindGameRoundReset(true);
  1313. }
  1314. public static void MemoryGameRoundEnd()
  1315. {
  1316. ResourceManager.Get(ObjectLabel.D_Mask).TweenForGra();
  1317. }
  1318. public static void MemoryGameRoundReset()
  1319. {
  1320. for (int i = 0; i < MemoryGameFadeList.Count; i++)
  1321. {
  1322. MinigameIdleFlowerList.Add(MemoryGameFadeList[i]);
  1323. }
  1324. CurrentFlowerFadeTime -= CurrentFlowerFadeTime * MemoryGameDecreaseRate;
  1325. FlowerFadeTimer = CurrentFlowerFadeTime;
  1326. MemoryGameFadeList = new List<Flower>();
  1327. FindGameIndexList = new List<int>();
  1328. List<int> randomList = new List<int>(MemoryGameSlotIDs);
  1329. for (int i = 0; i < randomList.Count; i++)
  1330. {
  1331. FindGameIndexList.Add(randomList.Random(1, true, true)[0]);
  1332. i--;
  1333. }
  1334. ResetMemoryGameButtons();
  1335. }
  1336. public static void MemoryGameRoundBegin()
  1337. {
  1338. ResourceManager.Get(ObjectLabel.D_Mask).TweenBacGra();
  1339. if (TutorialManager.MemoryMinigameTutorial)
  1340. {
  1341. TutorialManager.PlayMemoryGame();
  1342. }
  1343. }
  1344. public static void ResetMemoryGameButtons()
  1345. {
  1346. ResourceManager.Get<Image>(ObjectLabel.D_FlowerBtn1).material = null;
  1347. ResourceManager.Get<Image>(ObjectLabel.D_FlowerBtn2).material = null;
  1348. ResourceManager.Get<Image>(ObjectLabel.D_FlowerBtn3).material = null;
  1349. ResourceManager.Get<Image>(ObjectLabel.D_FlowerBtn4).material = null;
  1350. ResourceManager.Get<Image>(ObjectLabel.D_FlowerBtn5).material = null;
  1351. ResourceManager.Get<Image>(ObjectLabel.D_FlowerBtn6).material = null;
  1352. ResourceManager.Get<Button>(ObjectLabel.D_FlowerBtn1).interactable = true;
  1353. ResourceManager.Get<Button>(ObjectLabel.D_FlowerBtn2).interactable = true;
  1354. ResourceManager.Get<Button>(ObjectLabel.D_FlowerBtn3).interactable = true;
  1355. ResourceManager.Get<Button>(ObjectLabel.D_FlowerBtn4).interactable = true;
  1356. ResourceManager.Get<Button>(ObjectLabel.D_FlowerBtn5).interactable = true;
  1357. ResourceManager.Get<Button>(ObjectLabel.D_FlowerBtn6).interactable = true;
  1358. ResourceManager.Get<Image>(ObjectLabel.D_FlowerIcon1).material = null;
  1359. ResourceManager.Get<Image>(ObjectLabel.D_FlowerIcon2).material = null;
  1360. ResourceManager.Get<Image>(ObjectLabel.D_FlowerIcon3).material = null;
  1361. ResourceManager.Get<Image>(ObjectLabel.D_FlowerIcon4).material = null;
  1362. ResourceManager.Get<Image>(ObjectLabel.D_FlowerIcon5).material = null;
  1363. ResourceManager.Get<Image>(ObjectLabel.D_FlowerIcon6).material = null;
  1364. ResourceManager.SetActive(ObjectLabel.D_FlowerTick1, false);
  1365. ResourceManager.SetActive(ObjectLabel.D_FlowerTick2, false);
  1366. ResourceManager.SetActive(ObjectLabel.D_FlowerTick3, false);
  1367. ResourceManager.SetActive(ObjectLabel.D_FlowerTick4, false);
  1368. ResourceManager.SetActive(ObjectLabel.D_FlowerTick5, false);
  1369. ResourceManager.SetActive(ObjectLabel.D_FlowerTick6, false);
  1370. }
  1371. public static void MemoryGameFadeNext()
  1372. {
  1373. for (int i = 0; i < FindGameIndexList.Count; i++)
  1374. {
  1375. Flower flower = MinigameFlowerDictionary[FindGameIndexList[i]];
  1376. if (MemoryGameFadeList.UniqueAdd(flower))
  1377. {
  1378. MinigameIdleFlowerList.Remove(flower);
  1379. flower.PlayFlashLight();
  1380. flower.StopNewFlowerEffec();
  1381. PlayNewflowerEffectFlag = false;
  1382. flower.FlowerIcon.TweenForSr();
  1383. if (MemoryGameFadeList.Count == MaxFadeAmt)
  1384. {
  1385. MemoryGameRoundBegin();
  1386. }
  1387. break;
  1388. }
  1389. }
  1390. }
  1391. public static int GetMemoryGameButtonIndex(int slotIndex)
  1392. {
  1393. if (slotIndex == 0)
  1394. {
  1395. return 0;
  1396. }
  1397. else if (slotIndex == 1)
  1398. {
  1399. return 1;
  1400. }
  1401. else if (slotIndex == 3)
  1402. {
  1403. return 2;
  1404. }
  1405. else if (slotIndex == 4)
  1406. {
  1407. return 3;
  1408. }
  1409. else if (slotIndex == 6)
  1410. {
  1411. return 4;
  1412. }
  1413. else if (slotIndex == 7)
  1414. {
  1415. return 5;
  1416. }
  1417. else
  1418. {
  1419. throw new Exception();
  1420. }
  1421. }
  1422. public static void FindGameRoundEnd()
  1423. {
  1424. if (MinigameIdleFlowerList[0].ID == MinigameAward.UnlockFlowerID)
  1425. {
  1426. MinigameIdleFlowerList[0].StopNewFlowerEffec();
  1427. }
  1428. for (int i = 0; i < MinigameIdleFlowerList.Count; i++)
  1429. {
  1430. MinigameIdleFlowerList[i].FlowerIcon.TweenForSr();
  1431. }
  1432. ResourceManager.Get(ObjectLabel.D_FlowerBtn7).TweenBacCG();
  1433. ResourceManager.Get(ObjectLabel.D_FlowerBtn8).TweenBacCG();
  1434. ResourceManager.Get(ObjectLabel.D_FlowerBtn9).TweenBacCG();
  1435. Auxiliary.Instance.DelayCall
  1436. (
  1437. () =>
  1438. {
  1439. if (Game)
  1440. {
  1441. FindGameRoundReset();
  1442. FindGameRoundBegin();
  1443. }
  1444. },
  1445. 1.5f
  1446. );
  1447. }
  1448. public static void FindGameRoundReset(bool firstRound = false)
  1449. {
  1450. ExtList.ForEach(MinigameIdleFlowerList, flower => { flower.FlowerIcon.SetAlpha(1); flower.FlowerIcon.SetActive(true); flower.RetrieveFlower();});
  1451. MinigameIdleFlowerList = new List<Flower>();
  1452. FindGameFlowerIDs = new List<int>();
  1453. List<int> slotIDs = new List<int>(FindGameSlotIDs);
  1454. FlowerInfo flowerInfo;
  1455. if (firstRound && !MinigameAward.HaveNewFlowerFlag)
  1456. {
  1457. flowerInfo = GardenManager.FlowerInfoDictionary[MinigameAward.UnlockFlowerID];
  1458. }
  1459. else
  1460. {
  1461. flowerInfo = GardenManager.FlowerInfoDictionary.Random(false, flowerIndo => { return flowerIndo.Unlock; });
  1462. }
  1463. FindGameFlowerIDs.Add(flowerInfo.ID);
  1464. MinigameIdleFlowerList.Add(ResourceManager.GetFlower(flowerInfo, MinigameSlots[slotIDs.Random(1, true, true)[0]]));
  1465. while (slotIDs.Count > 0)
  1466. {
  1467. flowerInfo = GardenManager.FlowerInfoDictionary.Random(false, info => { return info.Unlock && info.ID != FindGameFlowerIDs[0]; });
  1468. if (slotIDs.Count == 1)
  1469. {
  1470. if (!FindGameFlowerIDs.Contains(flowerInfo.ID))
  1471. {
  1472. continue;
  1473. }
  1474. }
  1475. else
  1476. {
  1477. FindGameFlowerIDs.UniqueAdd(flowerInfo.ID);
  1478. }
  1479. int amt = Mathf.Min(Random.Range(2, 9), slotIDs.Count);
  1480. for (int i = 0; i < amt; i++)
  1481. {
  1482. MinigameIdleFlowerList.Add(ResourceManager.GetFlower(flowerInfo, MinigameSlots[slotIDs.Random(1, true, true)[0]]));
  1483. }
  1484. }
  1485. for (int i = 0; i < MinigameIdleFlowerList.Count; i++)
  1486. {
  1487. MinigameIdleFlowerList[i].FlowerIcon.CreateTweenSr(1, 0, 0.25f, true, false, Curve.EaseOutQuad, false, true).AlphaOnly = true;
  1488. MinigameIdleFlowerList[i].FlowerIcon.GetTweenSr().InDestination = true;
  1489. }
  1490. List<int> idList = new List<int>()
  1491. {
  1492. FindGameFlowerIDs[0],
  1493. };
  1494. if (FindGameFlowerIDs.Count == 2)
  1495. {
  1496. idList.Add(FindGameFlowerIDs[1]);
  1497. idList.Add(FindGameFlowerIDs[1]);
  1498. idList.RemoveAt(0);
  1499. idList.Insert(Random.Range(0, 3), FindGameFlowerIDs[0]);
  1500. }
  1501. else if (FindGameFlowerIDs.Count > 2)
  1502. {
  1503. idList.AddRange(FindGameFlowerIDs.Random(2, true, false, id => { return id != idList[0]; }));
  1504. idList = idList.Disturb();
  1505. }
  1506. else
  1507. {
  1508. throw new Exception();
  1509. }
  1510. float deltaSIzeX = 1.0625f;
  1511. float deltaSIzeY = 1.0625f;
  1512. ResourceManager.SetSprite(ObjectLabel.D_FlowerIcon7, GardenManager.FlowerInfoDictionary[idList[0]].Icon).Resize(true, deltaSIzeX, deltaSIzeY);
  1513. ResourceManager.SetSprite(ObjectLabel.D_FlowerIcon8, GardenManager.FlowerInfoDictionary[idList[1]].Icon).Resize(true, deltaSIzeX, deltaSIzeY);
  1514. ResourceManager.SetSprite(ObjectLabel.D_FlowerIcon9, GardenManager.FlowerInfoDictionary[idList[2]].Icon).Resize(true, deltaSIzeX, deltaSIzeY);
  1515. for (int i = 0; i < idList.Count; i++)
  1516. {
  1517. int id = idList[i];
  1518. int index = i;
  1519. if (firstRound && TutorialManager.FindMinigameTutorial && id == FindGameFlowerIDs[0])
  1520. {
  1521. FindGameCorrectButtonParent = D_FindGameBtns[i];
  1522. Button button = FindGameCorrectButtonParent.GetComponent<Button>();
  1523. button.onClick.RemoveAllListeners();
  1524. button.onClick.AddListener(() => { OnFindGameButtonClick(id, index); TutorialManager.EndClickCorrectButton(); });
  1525. }
  1526. else
  1527. {
  1528. Button button = D_FindGameBtns[i].GetComponent<Button>();
  1529. button.onClick.RemoveAllListeners();
  1530. button.onClick.AddListener(() => { OnFindGameButtonClick(id, index); });
  1531. }
  1532. }
  1533. }
  1534. public static void FindGameRoundBegin(bool firstRound = false)
  1535. {
  1536. if (firstRound && !MinigameAward.HaveNewFlowerFlag)
  1537. {
  1538. MinigameIdleFlowerList[0].PlayNewFlowerEffec();
  1539. }
  1540. ResourceManager.Get(ObjectLabel.D_FlowerBtn7).TweenReForCG();
  1541. ResourceManager.Get(ObjectLabel.D_FlowerBtn8).TweenReForCG();
  1542. ResourceManager.Get(ObjectLabel.D_FlowerBtn9).TweenReForCG();
  1543. for (int i = 0; i < MinigameIdleFlowerList.Count; i++)
  1544. {
  1545. MinigameIdleFlowerList[i].FlowerIcon.TweenBacSr();
  1546. }
  1547. if (firstRound && TutorialManager.FindMinigameTutorial)
  1548. {
  1549. TutorialManager.ShowCorrectButton(FindGameCorrectButtonParent.GetChild(1), FindGameCorrectButtonParent);
  1550. }
  1551. }
  1552. public void OnApplicationPause(bool pause)
  1553. {
  1554. if (!pause)
  1555. {
  1556. if (!TutorialManager.NewplayerTutorial)
  1557. {
  1558. if (Game || IsPrepare)
  1559. {
  1560. ResourceManager.Get<Button>(ObjectLabel.D_Quit).onClick.Invoke();
  1561. }
  1562. }
  1563. }
  1564. }
  1565. }