Manager.cs 36 KB

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  1. using LitJson;
  2. using UnityEngine;
  3. using UnityEngine.UI;
  4. using UnityEngine.Events;
  5. using UnityEngine.Analytics;
  6. using UnityEngine.EventSystems;
  7. using System;
  8. using System.Xml;
  9. using System.Collections;
  10. using System.Collections.Generic;
  11. public class Manager : Regist
  12. {
  13. #region Config
  14. #region 成就
  15. public static double PlayADsAmt
  16. {
  17. get { return playADsAmt; }
  18. set
  19. {
  20. playADsAmt = value;
  21. AchieveManager.UpdateStatus(AchieveType.PlayADsAmt, playADsAmt);
  22. }
  23. }
  24. private static double playADsAmt;
  25. public static double UseSkillAmt
  26. {
  27. get { return useSkillAmt; }
  28. set
  29. {
  30. useSkillAmt = value;
  31. AchieveManager.UpdateStatus(AchieveType.UseSkillAmt, useSkillAmt);
  32. }
  33. }
  34. private static double useSkillAmt;
  35. public static double SignAmt
  36. {
  37. get { return signAmt; }
  38. set
  39. {
  40. signAmt = value;
  41. AchieveManager.UpdateStatus(AchieveType.SignAmt, signAmt);
  42. }
  43. }
  44. private static double signAmt;
  45. public static double CloseAmt
  46. {
  47. get { return closeAmt; }
  48. set
  49. {
  50. closeAmt = value;
  51. AchieveManager.UpdateStatus(AchieveType.CloseAmt, closeAmt);
  52. }
  53. }
  54. private static double closeAmt;
  55. public static double ShareAmt
  56. {
  57. get { return shareAmt; }
  58. set
  59. {
  60. shareAmt = value;
  61. AchieveManager.UpdateStatus(AchieveType.ShareAmt, shareAmt);
  62. }
  63. }
  64. private static double shareAmt;
  65. public static double PlayMinigameAmt
  66. {
  67. get { return playMinigameAmt; }
  68. set
  69. {
  70. playMinigameAmt = value;
  71. AchieveManager.UpdateStatus(AchieveType.PlayMinigameAmt, playMinigameAmt);
  72. }
  73. }
  74. private static double playMinigameAmt;
  75. public static double AllElfLevel
  76. {
  77. get { return allElfLevel; }
  78. set
  79. {
  80. allElfLevel = value;
  81. AchieveManager.UpdateStatus(AchieveType.AllElfLevel, allElfLevel);
  82. }
  83. }
  84. private static double allElfLevel;
  85. public static double TotalCoin
  86. {
  87. get { return totalCoin; }
  88. set
  89. {
  90. totalCoin = value;
  91. AchieveManager.UpdateStatus(AchieveType.TotalCoin, totalCoin);
  92. }
  93. }
  94. private static double totalCoin;
  95. public static double TotalFlowerAwardCoin
  96. {
  97. get { return totalFlowerAwardCoin; }
  98. set
  99. {
  100. totalFlowerAwardCoin = value;
  101. AchieveManager.UpdateStatus(AchieveType.TotalFlowerAwardCoin, totalFlowerAwardCoin);
  102. }
  103. }
  104. private static double totalFlowerAwardCoin;
  105. public static double TotalVisitPerson
  106. {
  107. get { return totalVisitPerson; }
  108. set
  109. {
  110. totalVisitPerson = value;
  111. AchieveManager.UpdateStatus(AchieveType.TotalVisitPerson, totalVisitPerson);
  112. }
  113. }
  114. private static double totalVisitPerson;
  115. public static double TotalSpendDiamond
  116. {
  117. get { return totalSpendDiamond; }
  118. set
  119. {
  120. totalSpendDiamond = value;
  121. AchieveManager.UpdateStatus(AchieveType.TotalSpendDiamond, totalSpendDiamond);
  122. }
  123. }
  124. private static double totalSpendDiamond;
  125. public static double CreateRoomAmt
  126. {
  127. get { return createRoomAmt; }
  128. set
  129. {
  130. createRoomAmt = value;
  131. AchieveManager.UpdateStatus(AchieveType.CreateRoomAmt, createRoomAmt);
  132. }
  133. }
  134. private static double createRoomAmt;
  135. public static double CreateChestAmt
  136. {
  137. get { return createChestAmt; }
  138. set
  139. {
  140. createChestAmt = value;
  141. AchieveManager.UpdateStatus(AchieveType.CreateChestAmt, createChestAmt);
  142. }
  143. }
  144. private static double createChestAmt;
  145. public static double CreateLuckyChestAmt
  146. {
  147. get { return createLuckyChestAmt; }
  148. set
  149. {
  150. createLuckyChestAmt = value;
  151. AchieveManager.UpdateStatus(AchieveType.CreateLuckyChestAmt, createLuckyChestAmt);
  152. }
  153. }
  154. private static double createLuckyChestAmt;
  155. public static double CreateGuessColorChestAmt
  156. {
  157. get { return createGuessColorChestAmt; }
  158. set
  159. {
  160. createGuessColorChestAmt = value;
  161. AchieveManager.UpdateStatus(AchieveType.CreateGuessColorChestAmt, createGuessColorChestAmt);
  162. }
  163. }
  164. private static double createGuessColorChestAmt;
  165. public static double CreateGuessNumberChestAmt
  166. {
  167. get { return createGuessNumberChestAmt; }
  168. set
  169. {
  170. createGuessNumberChestAmt = value;
  171. AchieveManager.UpdateStatus(AchieveType.CreateGuessNumberChestAmt, createGuessNumberChestAmt);
  172. }
  173. }
  174. private static double createGuessNumberChestAmt;
  175. public static double GetChestAwardAmt
  176. {
  177. get { return getChestAwardAmt; }
  178. set
  179. {
  180. getChestAwardAmt = value;
  181. AchieveManager.UpdateStatus(AchieveType.GetChestAwardAmt, getChestAwardAmt);
  182. }
  183. }
  184. private static double getChestAwardAmt;
  185. #endregion
  186. public static string LevelTextPrefix = "Lv";
  187. public static Action<int> OnLevelChange;
  188. public static Action<double> OnCoinChange;
  189. public static Action<double> OnDiamondChange;
  190. public static int GardenLevel
  191. {
  192. get { return gardenLevel; }
  193. set
  194. {
  195. gardenLevel = value;
  196. if (!Inited)
  197. {
  198. return;
  199. }
  200. ResourceManager.SetText(ObjectLabel.C_LevelText, LevelTextPrefix + gardenLevel);
  201. VisitManager.UpdateVisitCost();
  202. AchieveManager.UpdateStatus(AchieveType.GardenLevel, gardenLevel);
  203. for (int i = 0; i < SkillList.Count; i++)
  204. {
  205. SkillList[i].UpdateStatus();
  206. }
  207. foreach (var kv in PlayerManager.CloseItemDictionary)
  208. {
  209. kv.Value.OnLevelChange();
  210. }
  211. if (OnLevelChange != null)
  212. {
  213. OnLevelChange.Invoke(gardenLevel);
  214. }
  215. if (gardenLevel >= TutorialManager.MemoryMinigameTutorialLevel)
  216. {
  217. if (TutorialManager.memoryMinigameTutorial)
  218. {
  219. TutorialManager.MemoryMinigameTutorial = true;
  220. }
  221. }
  222. if (GardenLevel < TutorialManager.DressroomTutorialLevel)
  223. {
  224. ResourceManager.Get<Image>(ObjectLabel.C_DressRoom).material = Lib.GrayMat;
  225. }
  226. else
  227. {
  228. ResourceManager.Get<Image>(ObjectLabel.C_DressRoom).material = null;
  229. }
  230. if (GardenManager.TotalUnlockFlower >= TutorialManager.MinFlowerForFindGame && gardenLevel >= TutorialManager.FindMinigameTutorialLevel)
  231. {
  232. if (TutorialManager.findMinigameTutorial)
  233. {
  234. TutorialManager.PlayFindGame();
  235. }
  236. }
  237. if (gardenLevel >= TutorialManager.CommentTutorialLevel)
  238. {
  239. ResourceManager.Get(ObjectLabel.C_CommentParent).TweenForCG();
  240. }
  241. if (gardenLevel >= TutorialManager.VisitTutorialLevel)
  242. {
  243. if (TutorialManager.visitTutorial)
  244. {
  245. TutorialManager.ClickVisitBtn();
  246. return;
  247. }
  248. else
  249. {
  250. ResourceManager.SetActive(ObjectLabel.C_Visit, true);
  251. }
  252. }
  253. if (gardenLevel >= TutorialManager.DressroomTutorialLevel)
  254. {
  255. if (TutorialManager.dressroomTutorial)
  256. {
  257. TutorialManager.ClickDressroomButton();
  258. return;
  259. }
  260. }
  261. if (gardenLevel >= TutorialManager.PlazaRoomTutorialLevel)
  262. {
  263. if (TutorialManager.plazaRoomTutorial)
  264. {
  265. TutorialManager.ClickPlazaRoomBtn();
  266. return;
  267. }
  268. else
  269. {
  270. ResourceManager.SetActive(ObjectLabel.C_EnterPlazaRoom, true);
  271. }
  272. }
  273. }
  274. }
  275. private static int gardenLevel;
  276. public static float Person
  277. {
  278. get { return person; }
  279. set
  280. {
  281. person = value;
  282. ResourceManager.SetText(ObjectLabel.F_PersonLab, (IncomeDisplayTime*(person * (1 + skillPersonBuff) + skillPerson)).ToString("0"));
  283. }
  284. }
  285. private static float person;
  286. public static float SkillPerson
  287. {
  288. get { return skillPerson; }
  289. set
  290. {
  291. skillPerson = value;
  292. TweenOutline tween = ResourceManager.Get(ObjectLabel.F_PersonLab).GetTweenOutline();
  293. if (skillPerson.Equal(0))
  294. {
  295. tween.Pause();
  296. tween.Target.enabled = false;
  297. }
  298. else
  299. {
  300. if (tween.InPause)
  301. {
  302. tween.Resume();
  303. tween.Target.enabled = true;
  304. }
  305. else
  306. {
  307. tween.StartForward();
  308. }
  309. }
  310. ResourceManager.SetText(ObjectLabel.F_PersonLab, (IncomeDisplayTime * (person * (1 + skillPersonBuff) + skillPerson)).ToString("0"));
  311. }
  312. }
  313. public static float skillPerson;
  314. public static float CoinPerson
  315. {
  316. get { return coinPerson; }
  317. set
  318. {
  319. coinPerson = value;
  320. ResourceManager.SetText(ObjectLabel.F_CoinPersonLab, (coinPerson + skillCoinPerson).ToString("0"));
  321. }
  322. }
  323. private static float coinPerson;
  324. public static float SkillPersonBuff
  325. {
  326. get { return skillPersonBuff; }
  327. set
  328. {
  329. skillPersonBuff = value;
  330. ResourceManager.SetText(ObjectLabel.F_PersonLab, (IncomeDisplayTime * (person * (1 + skillPersonBuff) + skillPerson)).ToString("0"));
  331. }
  332. }
  333. public static float skillPersonBuff;
  334. public static float SkillCoinPerson
  335. {
  336. get { return skillCoinPerson; }
  337. set
  338. {
  339. skillCoinPerson = value;
  340. TweenOutline tween = ResourceManager.Get(ObjectLabel.F_CoinPersonLab).GetTweenOutline();
  341. if (skillCoinPerson.Equal(0))
  342. {
  343. tween.Pause();
  344. tween.Target.enabled = false;
  345. }
  346. else
  347. {
  348. if (tween.InPause)
  349. {
  350. tween.Resume();
  351. tween.Target.enabled = true;
  352. }
  353. else
  354. {
  355. tween.StartForward();
  356. }
  357. }
  358. ResourceManager.SetText(ObjectLabel.F_CoinPersonLab, (coinPerson + skillCoinPerson).ToString("0"));
  359. }
  360. }
  361. public static float skillCoinPerson;
  362. public static double Coin
  363. {
  364. get { return coin; }
  365. set
  366. {
  367. coin = value;
  368. ResourceManager.SetText(ObjectLabel.F_CoinLab, Auxiliary.ShrinkNumberStr(coin));
  369. ResourceManager.SetText(ObjectLabel.C_CoinLab, Auxiliary.ShrinkNumberStr(coin));
  370. ResourceManager.SetText(ObjectLabel.P_CoinLab, Auxiliary.ShrinkNumberStr(coin));
  371. AchieveManager.UpdateStatus(AchieveType.CurrentCoin, coin);
  372. OnCoinChange.SafeInvoke(coin);
  373. }
  374. }
  375. public static double coin;
  376. public static double Diamond
  377. {
  378. get { return diamond; }
  379. set
  380. {
  381. diamond = value;
  382. ResourceManager.SetText(ObjectLabel.F_DiamondLab, Auxiliary.ShrinkNumberStr(diamond));
  383. ResourceManager.SetText(ObjectLabel.P_DiamondLab, Auxiliary.ShrinkNumberStr(diamond));
  384. OnDiamondChange.SafeInvoke(diamond);
  385. }
  386. }
  387. public static double diamond;
  388. public static float SkillPlus;
  389. public static float CurrentPerson;
  390. public static float CurrentCoinPerson;
  391. public static bool MinigameFlag;
  392. public static bool UploadConfigFlag;
  393. public static bool LoginFlag;
  394. public static bool OfflineFlag;
  395. public static bool ReactiveFlag;
  396. public static bool DownloadConfigFlag;
  397. public static bool SceneSwitchFlag;
  398. public static bool Inited;
  399. public static bool IsFirstFrame = true;
  400. public static bool InBackground;
  401. public static float IncomeDisplayTime = 60f;
  402. public static float IncomeCircleTime = 10;
  403. public static float IncomeCircleTimer;
  404. public static float OfflineTime;
  405. public static string OfflineIncomeFml;
  406. public static double OfflineMaxCoin;
  407. public static double OfflineMaxTime;
  408. public static double OfflineMinTime = 120f;
  409. public static float InputDetectTime = 60f;
  410. public static float InputDetectTimer;
  411. public static float LoginTime = 10f;
  412. public static float LoginTimer;
  413. public static float MinigameCDTimer;
  414. public static float UploadConfigTime = 60f;
  415. public static float UploadConfigTimer;
  416. public static Manager Instance;
  417. public static DateTime LastQuitTime;
  418. public static List<Skill> UsingSkillList = new List<Skill>();
  419. public static List<Skill> CoolSkillList = new List<Skill>();
  420. public static List<Skill> OfflineCoolSkillList = new List<Skill>();
  421. public static List<List<Skill>> OfflineUsingSkillList = new List<List<Skill>>();
  422. public static List<SkillRoot> SkillList = new List<SkillRoot>();
  423. public static Dictionary<string, SkillRoot> SkillDictionary = new Dictionary<string, SkillRoot>();
  424. #endregion
  425. private void Update()
  426. {
  427. LoginThread();
  428. if (TutorialManager.NewplayerTutorial)
  429. {
  430. return;
  431. }
  432. InputDetectThread();
  433. ProcessSkillThread();
  434. MinigameCDThread();
  435. UploadConfigThread();
  436. IncomeCircleThread();
  437. }
  438. private void InputDetectThread()
  439. {
  440. if (Auxiliary.AnyKeyUp)
  441. {
  442. InputDetectTimer = 0;
  443. ResourceManager.Get(ObjectLabel.C_Group).TweenForCG();
  444. }
  445. else
  446. {
  447. InputDetectTimer += Time.deltaTime;
  448. if (InputDetectTimer >= InputDetectTime)
  449. {
  450. InputDetectTimer = 0;
  451. ResourceManager.Get(ObjectLabel.C_Group).TweenBacCG();
  452. }
  453. }
  454. }
  455. private void ProcessSkillThread()
  456. {
  457. for (int i = 0; i < UsingSkillList.Count; i++)
  458. {
  459. if (UsingSkillList[i].DoUpdate())
  460. {
  461. UsingSkillList.RemoveAt(i--);
  462. }
  463. }
  464. for (int i = 0; i < CoolSkillList.Count; i++)
  465. {
  466. if (CoolSkillList[i].DoCD())
  467. {
  468. CoolSkillList.RemoveAt(i--);
  469. }
  470. }
  471. }
  472. private void MinigameCDThread()
  473. {
  474. if (!MinigameFlag)
  475. {
  476. MinigameCDTimer -= Time.deltaTime;
  477. ResourceManager.SetText(ObjectLabel.C_MiniGameLab, Mathf.CeilToInt(MinigameCDTimer).ToString());
  478. if (MinigameCDTimer < 0)
  479. {
  480. MinigameFlag = true;
  481. ResourceManager.Get(ObjectLabel.C_MiniGame).TweenBacRect();
  482. ResourceManager.SetText(ObjectLabel.C_MiniGameLab, "");
  483. StaticsManager.GetInstance().RewardItem(StaticsManager.ItemID.获得小游戏, StaticsManager.ItemType.小游戏, "1", StaticsManager.ConsumeModule.None);
  484. }
  485. }
  486. }
  487. private void UploadConfigThread()
  488. {
  489. if (DownloadConfigFlag)
  490. {
  491. return;
  492. }
  493. UploadConfigTimer += Time.deltaTime;
  494. if (UploadConfigTimer >= UploadConfigTime)
  495. {
  496. UploadConfigTimer = 0;
  497. HttpManager.UploadConfig();
  498. }
  499. }
  500. private void LoginThread()
  501. {
  502. LoginTimer += Time.deltaTime;
  503. if (LoginTimer >= LoginTime)
  504. {
  505. LoginTimer = 0;
  506. HttpManager.Login();
  507. StaticsManager.GetInstance().Online();
  508. }
  509. }
  510. private void IncomeCircleThread()
  511. {
  512. IncomeCircleTimer -= Time.deltaTime;
  513. if (IncomeCircleTimer < 0)
  514. {
  515. IncomeCircleTimer = IncomeCircleTime;
  516. CurrentPerson = Person * (1 + SkillPersonBuff) + SkillPerson;
  517. CurrentCoinPerson = CoinPerson + SkillCoinPerson;
  518. TotalVisitPerson += CurrentPerson * IncomeCircleTime;
  519. float temp = (CurrentPerson * CurrentCoinPerson * IncomeCircleTime) * (1 + SkillPlus);
  520. AddCoin(temp, StaticsManager.ItemID.获得金币, StaticsManager.ConsumeModule.Income);
  521. ResourceManager.Get(ObjectLabel.C_IncomeLab).TweenReForGra();
  522. ResourceManager.Get(ObjectLabel.C_IncomeLab).TweenReForVec();
  523. ResourceManager.SetText(ObjectLabel.C_IncomeLab, "+" + Auxiliary.ShrinkNumberStr(temp, 0));
  524. }
  525. }
  526. public static void AddCoin(double amt, StaticsManager.ItemID itemId, StaticsManager.ConsumeModule consumeModule)
  527. {
  528. Coin += amt;
  529. if (amt > 0)
  530. {
  531. TotalCoin += amt;
  532. StaticsManager.GetInstance().RewardItem(itemId, StaticsManager.ItemType.金币, amt.ToString("0"), consumeModule);
  533. }
  534. }
  535. public static void AddDiamond(double amt, StaticsManager.ItemID itemId, StaticsManager.ConsumeModule consumeModule)
  536. {
  537. Diamond += amt;
  538. if (amt > 0)
  539. {
  540. StaticsManager.GetInstance().RewardItem(itemId, StaticsManager.ItemType.钻石, amt.ToString("0"), consumeModule);
  541. }
  542. }
  543. public override void Reactive()
  544. {
  545. foreach (var kv in SkillDictionary)
  546. {
  547. kv.Value.Reactive();
  548. }
  549. InitAllSkill(false);
  550. GetOfflineIncome();
  551. SignManager.ShowPanels();
  552. }
  553. public override void InstantiatePrefabs()
  554. {
  555. #region 生成技能条
  556. #region 读技能配置
  557. List<XmlAttributeCollection> attributeList = ConfigManager.GetSkillConfig();
  558. for (int i = 0; i < attributeList.Count; i++)
  559. {
  560. SkillRoot skillRoot;
  561. #region MyRegion
  562. if (attributeList[i].Count == 18)
  563. {
  564. skillRoot = new Pack(attributeList[i]);
  565. }
  566. else if (attributeList[i].Count == 24)
  567. {
  568. skillRoot = new Ability(attributeList[i]);
  569. }
  570. else if (attributeList[i].Count == 34)
  571. {
  572. if (string.IsNullOrEmpty(attributeList[i][4].Value))
  573. {
  574. skillRoot = new Skill(attributeList[i]);
  575. }
  576. else
  577. {
  578. skillRoot = new BigSkill(attributeList[i]);
  579. }
  580. }
  581. else
  582. {
  583. throw new Exception(attributeList[i].Count.ToString());
  584. }
  585. #endregion
  586. SkillDictionary.Add(skillRoot.FullID, skillRoot);
  587. SkillList.Add(skillRoot);
  588. }
  589. SkillList.Sort(SkillRoot.Sort);
  590. #endregion
  591. for (int i = 0; i < SkillList.Count; i++)
  592. {
  593. if (SkillList[i].SkillTab != SkillTab.Null)
  594. {
  595. ResourceManager.GetSkillItem(SkillList[i]);
  596. }
  597. }
  598. #endregion
  599. }
  600. public override void FirstInit()
  601. {
  602. ResourceManager.Get<Graphic>(ObjectLabel.F_Elf).material = Lib.GrayMat;
  603. ResourceManager.Get<Graphic>(ObjectLabel.F_Store).material = Lib.GrayMat;
  604. ResourceManager.Get<Graphic>(ObjectLabel.F_Magic).material = Lib.GrayMat;
  605. ResourceManager.Get<Graphic>(ObjectLabel.F_ElfLab).material = Lib.GrayMat;
  606. ResourceManager.Get<Graphic>(ObjectLabel.F_StoreLab).material = Lib.GrayMat;
  607. ResourceManager.Get<Graphic>(ObjectLabel.F_MagicLab).material = Lib.GrayMat;
  608. ResourceManager.Get<Button>(ObjectLabel.F_Elf).interactable = false;
  609. ResourceManager.Get<Button>(ObjectLabel.F_Store).interactable = false;
  610. ResourceManager.Get<Button>(ObjectLabel.F_Magic).interactable = false;
  611. List<XmlAttributeCollection> attributeList = ConfigManager.GetSkillList();
  612. for (int i = 0; i < attributeList.Count; i++)
  613. {
  614. SkillRoot skillRoot = SkillDictionary[attributeList[i][0].Value];
  615. if (!(skillRoot is Skill))
  616. {
  617. skillRoot.RegistReference();
  618. skillRoot.Init(true, OfflineTime, OfflineUsingSkillList, attributeList[i]);
  619. }
  620. }
  621. }
  622. public override void SecondInit()
  623. {
  624. Instance = this;
  625. Coin = ConfigManager.GetDoubleFormConfig(PlayerConfigLabel.Coin);
  626. Diamond = ConfigManager.GetDoubleFormConfig(PlayerConfigLabel.Diamond);
  627. MinigameCDTimer = ConfigManager.GetFloatFormConfig(PlayerConfigLabel.MiniTimer);
  628. IncomeCircleTimer = ConfigManager.GetFloatFormConfig(PlayerConfigLabel.CircleTimer);
  629. if (MinigameCDTimer > 0)
  630. {
  631. ResourceManager.Get(ObjectLabel.C_MiniGame).TweenForRect();
  632. }
  633. else
  634. {
  635. MinigameFlag = true;
  636. }
  637. HttpManager.ID = ConfigManager.GetStringFormConfig(PlayerConfigLabel.ID);
  638. HttpManager.SerialNumber = ConfigManager.GetStringFormConfig(PlayerConfigLabel.SerialNumber);
  639. List<string> offlineList = ConfigManager.GetOfflineConfig();
  640. OfflineMaxCoin = Auxiliary.StringToLong(offlineList[1], 999999999999999999);
  641. OfflineMaxTime = Auxiliary.StringToLong(offlineList[2], 999999999999999999);
  642. OfflineIncomeFml = offlineList[0];
  643. List<double> dataList = ConfigManager.GetAchieveValues();
  644. PlayADsAmt = dataList[0];
  645. AllElfLevel = dataList[4];
  646. UseSkillAmt = dataList[1];
  647. SignAmt = dataList[2];
  648. ShareAmt = dataList[3];
  649. TotalFlowerAwardCoin = dataList[6];
  650. TotalVisitPerson = dataList[7];
  651. TotalSpendDiamond = dataList[8];
  652. PlayMinigameAmt = dataList[5];
  653. CreateRoomAmt = dataList[9];
  654. CreateChestAmt = dataList[10];
  655. CreateLuckyChestAmt = dataList[11];
  656. CreateGuessColorChestAmt = dataList[12];
  657. CreateGuessNumberChestAmt = dataList[13];
  658. GetChestAwardAmt = dataList[14];
  659. }
  660. public static void InitAllSkill(bool firstRegist)
  661. {
  662. OfflineFlag = false;
  663. ResourceManager.SetActive(ObjectLabel.Ba_Lab2, false);
  664. if (HttpManager.IsConnect && ConfigManager.GetBoolFormConfig(PlayerConfigLabel.QuitFlag))
  665. {
  666. LastQuitTime = DateTime.Parse(ConfigManager.GetStringFormConfig(PlayerConfigLabel.QuitTime));
  667. OfflineTime = (float)HttpManager.CurrentDateTime.Subtract(LastQuitTime).TotalSeconds;
  668. MinigameCDTimer -= OfflineTime;
  669. if (OfflineTime <= OfflineMinTime)
  670. {
  671. OfflineTime = 0;
  672. }
  673. else
  674. {
  675. OfflineFlag = true;
  676. }
  677. if (OfflineTime > OfflineMaxTime)
  678. {
  679. OfflineTime = (long)OfflineMaxTime;
  680. ResourceManager.SetText(ObjectLabel.Ba_Lab2, Language.GetStr(LanguageLabel.UI__Ba_Lab2));
  681. ResourceManager.SetActive(ObjectLabel.Ba_Lab2, true);
  682. }
  683. }
  684. OfflineUsingSkillList = new List<List<Skill>>();
  685. OfflineCoolSkillList = new List<Skill>();
  686. if (OfflineTime > IncomeCircleTimer)
  687. {
  688. int circle = 1 + Mathf.FloorToInt((OfflineTime - IncomeCircleTimer) / IncomeCircleTime);
  689. for (int i = 0; i < circle; i++)
  690. {
  691. OfflineUsingSkillList.Add(new List<Skill>());
  692. }
  693. }
  694. List<XmlAttributeCollection> attributeList = ConfigManager.GetSkillList();
  695. for (int i = 0; i < attributeList.Count; i++)
  696. {
  697. SkillRoot skillRoot = SkillDictionary[attributeList[i][0].Value];
  698. if (skillRoot is Skill)
  699. {
  700. skillRoot.RegistReference();
  701. skillRoot.Init(firstRegist, OfflineTime, OfflineUsingSkillList, attributeList[i]);
  702. }
  703. }
  704. }
  705. public static void GetOfflineIncome()
  706. {
  707. double coin = 0;
  708. for (int i = 0; i < OfflineUsingSkillList.Count; i++)
  709. {
  710. for (int j = 0; j < OfflineCoolSkillList.Count; j++)
  711. {
  712. OfflineCoolSkillList[j].CoolTimer -= IncomeCircleTime;
  713. }
  714. for (int j = 0; j < OfflineUsingSkillList[i].Count; j++)
  715. {
  716. OfflineUsingSkillList[i][j].AnnulEffect();
  717. OfflineCoolSkillList.Add(OfflineUsingSkillList[i][j]);
  718. }
  719. CurrentPerson = Person*(1 + skillPersonBuff) + SkillPerson;
  720. CurrentCoinPerson = CoinPerson + SkillCoinPerson;
  721. TotalVisitPerson += CurrentPerson*IncomeCircleTime;
  722. coin += (CurrentPerson*CurrentCoinPerson*IncomeCircleTime)*(1 + SkillPlus);
  723. }
  724. IncomeCircleTimer = (OfflineTime - IncomeCircleTimer)%IncomeCircleTime;
  725. for (int j = 0; j < OfflineCoolSkillList.Count; j++)
  726. {
  727. OfflineCoolSkillList[j].CoolTimer -= IncomeCircleTime - IncomeCircleTimer;
  728. }
  729. coin = (long) Auxiliary.FmlParse(OfflineIncomeFml, "c", coin.ToString());
  730. if (coin > OfflineMaxCoin)
  731. {
  732. coin = OfflineMaxCoin;
  733. ResourceManager.SetText(ObjectLabel.Ba_Lab2, Language.GetStr(LanguageLabel.UI__Ba_Lab2));
  734. ResourceManager.SetActive(ObjectLabel.Ba_Lab2, true);
  735. }
  736. AddCoin(coin, StaticsManager.ItemID.获得金币, StaticsManager.ConsumeModule.Income);
  737. ResourceManager.SetText(ObjectLabel.Ba_IconLab, Auxiliary.ShrinkNumberStr(coin));
  738. }
  739. public static void SwitchLanguage()
  740. {
  741. Coin = Coin;
  742. AddDiamond(0, StaticsManager.ItemID.None, StaticsManager.ConsumeModule.None);
  743. }
  744. public static void Pay(string id, double amt, Current current, UnityAction succeedCallback, StaticsManager.ItemID itemId, StaticsManager.ConsumeModule consumeModule, bool navigate = true, bool useBubbleTweenNavigate = true, UnityAction navigateCall = null)
  745. {
  746. if (TutorialManager.PayExempt)
  747. {
  748. succeedCallback.Invoke();
  749. return;
  750. }
  751. amt = Auxiliary.ShrinkNumber(amt);
  752. if (current == Current.Free)
  753. {
  754. succeedCallback.Invoke();
  755. }
  756. else if (current == Current.AD)
  757. {
  758. IAPManager.PlayAD(succeedCallback);
  759. }
  760. else if (current == Current.Cash)
  761. {
  762. IAPManager.TryPurchase(id);
  763. }
  764. else if (current == Current.Coin)
  765. {
  766. #region MyRegion
  767. if (Coin >= amt)
  768. {
  769. Coin -= amt;
  770. succeedCallback.Invoke();
  771. StaticsManager.GetInstance().UseItem(itemId, StaticsManager.ItemType.金币, "1", consumeModule);
  772. }
  773. else
  774. {
  775. ResourceManager.Get(ObjectLabel.Fe_Info).TweenBacCG();
  776. if (navigate)
  777. {
  778. Bubble.Show
  779. (
  780. Language.GetStr(LanguageLabel.Common__ShortCoin),
  781. Language.GetStr(LanguageLabel.Common__NavigateCoin),
  782. null,
  783. Lib.GoldSprite,
  784. () =>
  785. {
  786. navigateCall.SafeInvoke();
  787. if (useBubbleTweenNavigate)
  788. {
  789. TweenRoot tween = ResourceManager.Get(ObjectLabel.K_Bubble0).GetTweenScale();
  790. tween.AddEventOnetime
  791. (
  792. EventType.BackwardFinish,
  793. () =>
  794. {
  795. UIManager.NavigateToBuyCoin();
  796. }
  797. );
  798. }
  799. else
  800. {
  801. TweenRoot tween = ResourceManager.Get(ObjectLabel.F_Manage0).GetTweenVec();
  802. tween.AddEventOnetime
  803. (
  804. EventType.ForwardFinish,
  805. () =>
  806. {
  807. UIManager.NavigateToBuyCoin();
  808. }
  809. );
  810. }
  811. }
  812. );
  813. }
  814. else
  815. {
  816. Bubble.Show
  817. (
  818. Language.GetStr(LanguageLabel.Common__ShortCoin),
  819. null,
  820. null,
  821. Lib.GoldSprite
  822. );
  823. }
  824. }
  825. #endregion
  826. }
  827. else if (current == Current.Diamond)
  828. {
  829. #region MyRegion
  830. if (Diamond >= amt)
  831. {
  832. Diamond -= amt;
  833. TotalSpendDiamond += amt;
  834. succeedCallback.Invoke();
  835. StaticsManager.GetInstance().PurchaseItem(itemId, StaticsManager.ItemType.钻石, "1", amt.ToString("0"), consumeModule);
  836. }
  837. else
  838. {
  839. ResourceManager.Get(ObjectLabel.Fe_Info).TweenBacCG();
  840. if (navigate)
  841. {
  842. Bubble.Show
  843. (
  844. Language.GetStr(LanguageLabel.Common__ShortDiamond),
  845. Language.GetStr(LanguageLabel.Common__NavigateDiamond),
  846. null,
  847. Lib.DiamondSprite,
  848. () =>
  849. {
  850. navigateCall.SafeInvoke();
  851. if (useBubbleTweenNavigate)
  852. {
  853. TweenRoot tween = ResourceManager.Get(ObjectLabel.K_Bubble0).GetTweenScale();
  854. tween.AddEventOnetime
  855. (
  856. EventType.BackwardFinish,
  857. () =>
  858. {
  859. UIManager.NavigateToBuyDiamond();
  860. }
  861. );
  862. }
  863. else
  864. {
  865. TweenRoot tween = ResourceManager.Get(ObjectLabel.F_Manage0).GetTweenVec();
  866. tween.AddEventOnetime
  867. (
  868. EventType.ForwardFinish,
  869. () =>
  870. {
  871. UIManager.NavigateToBuyDiamond();
  872. }
  873. );
  874. }
  875. }
  876. );
  877. }
  878. else
  879. {
  880. Bubble.Show
  881. (
  882. Language.GetStr(LanguageLabel.Common__ShortDiamond),
  883. null,
  884. null,
  885. Lib.DiamondSprite
  886. );
  887. }
  888. }
  889. #endregion
  890. }
  891. else
  892. {
  893. throw new Exception(current.ToString());
  894. }
  895. }
  896. public static void FirstTimeLoginCallback(JsonData jsonData)
  897. {
  898. if (!Initializer.Inited || !HttpManager.Inited || Inited)
  899. {
  900. return;
  901. }
  902. HttpManager.GetBuyPackLimitFlag();
  903. if (HttpManager.IsConnect)
  904. {
  905. if (ConfigManager.GetStringFormConfig(PlayerConfigLabel.ID) == PlayerConfigLabel.DefaultID)
  906. {
  907. HttpManager.ID = HttpManager.LoginCallbackData["o"].ToString();
  908. ResourceManager.SetText(ObjectLabel.L_UserLab, HttpManager.ID);
  909. }
  910. if (ConfigManager.GetStringFormConfig(PlayerConfigLabel.SerialNumber) == PlayerConfigLabel.DefaultSerialNumber)
  911. {
  912. HttpManager.SerialNumber = HttpManager.LoginCallbackData["i"].ToString();
  913. }
  914. }
  915. InitAllSkill(true);
  916. GetOfflineIncome();
  917. SignManager.ShowPanels();
  918. Analytics.SetUserId(HttpManager.ID);
  919. Inited = true;
  920. GardenLevel = GardenLevel;
  921. }
  922. public static void ReactiveLoginCallback(JsonData jsonData)
  923. {
  924. LoginFlag = false;
  925. for (int i = 0; i < Initializer.RegistList.Count; i++)
  926. {
  927. Initializer.RegistList[i].Reactive();
  928. }
  929. }
  930. public static void SwitchConfig(string id)
  931. {
  932. ResourceManager.SetText(ObjectLabel.La_Lab, Language.GetStr(LanguageLabel.UI__L_Downloading));
  933. ResourceManager.SetActive(ObjectLabel.La_Lab, true);
  934. ResourceManager.SetActive(ObjectLabel.La_Mask, true);
  935. HttpManager.GetConfigByID(id, SwitchConfigCallback);
  936. }
  937. public static void SwitchConfigCallback(JsonData jsonData)
  938. {
  939. if (jsonData.Inst_Object.Keys.Contains("l"))
  940. {
  941. ResourceManager.Get(ObjectLabel.La_Info).TweenBacCG();
  942. ResourceManager.SetText(ObjectLabel.La_Lab, Language.GetStr(LanguageLabel.UI__La_Lab0));
  943. ConfigManager.ConfigDocument.LoadXml(jsonData["l"].ToString());
  944. ConfigManager.ConfigRootNode = ConfigManager.ConfigDocument.SelectSingleNode(PlayerConfigLabel.RootNode);
  945. ResourceManager.SetText(ObjectLabel.L_UserLab, ConfigManager.GetStringFormConfig(PlayerConfigLabel.ID));
  946. HttpManager.ID = ConfigManager.GetStringFormConfig(PlayerConfigLabel.ID);
  947. HttpManager.SerialNumber = ConfigManager.GetStringFormConfig(PlayerConfigLabel.SerialNumber);
  948. Bubble.Show(null, Language.GetStr(LanguageLabel.UI__La_Lab0), null, null, () => { Application.Quit(); }, null, false);
  949. UploadConfigFlag = true;
  950. DownloadConfigFlag = true;
  951. ConfigManager.SaveConfigDocumentToDisk();
  952. PlayerPrefs.SetString(Lib.ConfigPrefs, "");
  953. }
  954. else
  955. {
  956. ResourceManager.SetText(ObjectLabel.La_Lab, Language.GetStr(LanguageLabel.UI__La_Lab1));
  957. ResourceManager.SetActive(ObjectLabel.La_Mask, false);
  958. }
  959. }
  960. public void OnApplicationQuit()
  961. {
  962. if (!UploadConfigFlag)
  963. {
  964. VisitManager.ReverseConfigData();
  965. ConfigManager.SaveConfigDocument();
  966. ConfigManager.SaveConfigDocumentToDisk();
  967. }
  968. }
  969. public void OnApplicationPause(bool pause)
  970. {
  971. if (pause)
  972. {
  973. InBackground = true;
  974. if (DownloadConfigFlag)
  975. {
  976. return;
  977. }
  978. VisitManager.ReverseConfigData();
  979. ConfigManager.SaveConfigDocument();
  980. ConfigManager.SaveConfigDocumentToDisk();
  981. }
  982. else
  983. {
  984. StaticsManager.GetInstance().StartSession();
  985. InBackground = false;
  986. if (IsFirstFrame)
  987. {
  988. IsFirstFrame = false;
  989. }
  990. else
  991. {
  992. if (TutorialManager.NewplayerTutorial)
  993. {
  994. return;
  995. }
  996. if (!Initializer.Inited)
  997. {
  998. return;
  999. }
  1000. if (DownloadConfigFlag)
  1001. {
  1002. return;
  1003. }
  1004. VisitManager.RecoverConfigData();
  1005. if (LoginFlag)
  1006. {
  1007. return;
  1008. }
  1009. if (ReactiveFlag)
  1010. {
  1011. ReactiveFlag = false;
  1012. return;
  1013. }
  1014. LoginFlag = true;
  1015. HttpManager.Login(ReactiveLoginCallback);
  1016. HttpManager.GetMailAwardData();
  1017. }
  1018. }
  1019. }
  1020. }