TweenVec.cs 4.7 KB

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  1. using UnityEngine;
  2. using System;
  3. using System.Collections;
  4. public class TweenVec : Tween
  5. {
  6. #region
  7. public override bool InOrigin
  8. {
  9. get
  10. {
  11. if (Local)
  12. {
  13. if (Target.localPosition.Equal(Origin))
  14. {
  15. _InOrigin = true;
  16. }
  17. else
  18. {
  19. _InOrigin = false;
  20. }
  21. }
  22. else
  23. {
  24. if (Target.position.Equal(Origin))
  25. {
  26. _InOrigin = true;
  27. }
  28. else
  29. {
  30. _InOrigin = false;
  31. }
  32. }
  33. return _InOrigin;
  34. }
  35. set
  36. {
  37. _InOrigin = value;
  38. if (_InOrigin)
  39. {
  40. if (Local)
  41. {
  42. Target.localPosition = Origin;
  43. }
  44. else
  45. {
  46. Target.position = Origin;
  47. }
  48. BackwardFinish();
  49. }
  50. }
  51. }
  52. public override bool InDestination
  53. {
  54. get
  55. {
  56. if (Local)
  57. {
  58. if (Target.localPosition.Equal(Destination))
  59. {
  60. _InDestination = true;
  61. }
  62. else
  63. {
  64. _InDestination = false;
  65. }
  66. }
  67. else
  68. {
  69. if (Target.position.Equal(Destination))
  70. {
  71. _InDestination = true;
  72. }
  73. else
  74. {
  75. _InDestination = false;
  76. }
  77. }
  78. return _InDestination;
  79. }
  80. set
  81. {
  82. _InDestination = value;
  83. if (_InDestination)
  84. {
  85. if (Local)
  86. {
  87. Target.localPosition = Destination;
  88. }
  89. else
  90. {
  91. Target.position = Destination;
  92. }
  93. ForwardFinish();
  94. }
  95. }
  96. }
  97. public bool Local;
  98. public Vector3 Delta;
  99. public Vector3 Origin;
  100. public Vector3 Destination;
  101. public Transform Target;
  102. public CurveFunctionV Func;
  103. #endregion
  104. public TweenVec(Transform target, Vector3 origin, Vector3 destination, float duration, bool local, bool originActive, bool destActive, Curve curve, bool cg = false) : base(cg, curve, target)
  105. {
  106. CanvasGroup = target.GetComponent<CanvasGroup>();
  107. Curve = curve;
  108. Func = ManaAnim.CurveFuncDicV[curve];
  109. Target = target;
  110. InForward = false;
  111. InBackward = false;
  112. Local = local;
  113. Delta = destination - origin;
  114. Origin = origin;
  115. Duration = duration;
  116. DestActive = destActive;
  117. Destination = destination;
  118. OriginActive = originActive;
  119. }
  120. public override void StartForward()
  121. {
  122. base.StartForward();
  123. if (InBackward)
  124. {
  125. Timer = ManaAnim.GetTimerVec(Target.position, Duration, Origin, Delta, Curve);
  126. }
  127. }
  128. public override void StartBackward()
  129. {
  130. base.StartBackward();
  131. if (InForward)
  132. {
  133. Timer = ManaAnim.GetTimerVec(Target.position, Duration, Destination, -Delta, Curve);
  134. }
  135. }
  136. public override bool DoForward()
  137. {
  138. Timer += Time.fixedDeltaTime;
  139. if (Timer > Duration)
  140. {
  141. InForward = false;
  142. InDestination = true;
  143. if (OnForwardFinish != null)
  144. {
  145. OnForwardFinish.Invoke();
  146. }
  147. return true;
  148. }
  149. else
  150. {
  151. if (Local)
  152. {
  153. Target.localPosition = Func(Timer, Duration, Origin, Delta);
  154. }
  155. else
  156. {
  157. Target.position = Func(Timer, Duration, Origin, Delta);
  158. }
  159. return false;
  160. }
  161. }
  162. public override bool DoBackward()
  163. {
  164. Timer += Time.fixedDeltaTime;
  165. if (Timer > Duration)
  166. {
  167. InBackward = false;
  168. InOrigin = true;
  169. if (OnBackwardFinish != null)
  170. {
  171. OnBackwardFinish.Invoke();
  172. }
  173. return true;
  174. }
  175. else
  176. {
  177. if (Local)
  178. {
  179. Target.localPosition = Func(Timer, Duration, Destination, -Delta);
  180. }
  181. else
  182. {
  183. Target.position = Func(Timer, Duration, Destination, -Delta);
  184. }
  185. return false;
  186. }
  187. }
  188. }