Initializer.cs 3.2 KB

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  1. using LitJson;
  2. using UnityEngine;
  3. using UnityEngine.EventSystems;
  4. using System;
  5. using System.Xml;
  6. using System.Collections;
  7. using System.Collections.Generic;
  8. public class Initializer : MonoBehaviour
  9. {
  10. #region 变量
  11. public bool DebugMode;
  12. public GameObject DebugModeGo;
  13. public static bool Complete;
  14. public static Initializer Instance;
  15. public static Transform Transform;
  16. public static List<Regist> RegistList = new List<Regist>();
  17. #endregion
  18. private void Awake()
  19. {
  20. DontDestroyOnLoad(gameObject);
  21. ManaServer.Login(ManaData.LoginCallbackInitial);
  22. Instance = this;
  23. Transform = transform;
  24. if (DebugMode)
  25. {
  26. Instantiate(DebugModeGo, transform);
  27. }
  28. else
  29. {
  30. gameObject.AddComponent<Bundle>();
  31. }
  32. gameObject.AddComponent<ManaIAP>();
  33. gameObject.AddScript<Auxiliary>();
  34. gameObject.AddScript<ManaLan>();
  35. gameObject.AddScript<ManaReso>();
  36. gameObject.AddScript<ManaAnim>();
  37. gameObject.AddScript<ManaAudio>();
  38. gameObject.AddScript<ManaTutorial>();
  39. gameObject.AddScript<ManaAchieve>();
  40. gameObject.AddScript<ManaUI>();
  41. gameObject.AddScript<ManaInfo>();
  42. gameObject.AddScript<ManaSign>();
  43. gameObject.AddScript<ManaGarden>();
  44. gameObject.AddScript<ManaData>();
  45. gameObject.AddScript<ManaPlayer>();
  46. gameObject.AddScript<ManaServer>();
  47. gameObject.AddScript<ManaDebug>();
  48. gameObject.AddScript<ManaMiniGame>();
  49. StartCoroutine(IInitialize());
  50. }
  51. public static void Initialize()
  52. {
  53. ManaTutorial.TutorialA = Data.GetPlayerBool("TutorialA");
  54. ManaTutorial.TutorialB_ = Data.GetPlayerBool("TutorialB");
  55. ManaTutorial.TutorialC_ = Data.GetPlayerBool("TutorialC");
  56. ManaTutorial.TutorialIndexA = Data.GetPlayerInt("TutorialIndexA");
  57. ManaTutorial.TutorialIndexB = Data.GetPlayerInt("TutorialIndexB");
  58. ManaTutorial.TutorialIndexC = Data.GetPlayerInt("TutorialIndexC");
  59. for (int i = 0; i < RegistList.Count; i++)
  60. {
  61. RegistList[i].Instantiate();
  62. }
  63. for (int i = 0; i < RegistList.Count; i++)
  64. {
  65. RegistList[i].RegistReference();
  66. }
  67. for (int i = 0; i < RegistList.Count; i++)
  68. {
  69. RegistList[i].RegistValueA();
  70. }
  71. for (int i = 0; i < RegistList.Count; i++)
  72. {
  73. RegistList[i].RegistValueB();
  74. }
  75. for (int i = 0; i < RegistList.Count; i++)
  76. {
  77. RegistList[i].RegistValueC();
  78. RegistList[i].enabled = true;
  79. }
  80. Complete = true;
  81. ManaData.LoginCallbackInitial(new JsonData());
  82. ManaReso.Get("I_BlackMask").TweenForCG();
  83. ManaReso.SetActive("I_Lab", false);
  84. ManaIAP.Initialize();
  85. ManaVisit.Initialize();
  86. }
  87. public IEnumerator IInitialize()
  88. {
  89. while (!Logo.Complete)
  90. {
  91. yield return null;
  92. }
  93. while (!Bundle.Complete)
  94. {
  95. yield return null;
  96. }
  97. while (Data.DamageXml)
  98. {
  99. yield return null;
  100. }
  101. Initialize();
  102. }
  103. }