Garden.cs 12 KB

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  1. using UnityEngine;
  2. using UnityEngine.UI;
  3. using UnityEngine.EventSystems;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. public enum Direction
  7. {
  8. Left,
  9. Null,
  10. Right,
  11. }
  12. public class Garden : Regist, IDragHandler, IPointerClickHandler, IEndDragHandler, IBeginDragHandler
  13. {
  14. #region 变量
  15. public static int Page
  16. {
  17. get
  18. {
  19. return ManaGarden.PageList.Count - 1;
  20. }
  21. }
  22. public static int CurPage;
  23. public static bool Flag1 = true;
  24. public static bool Flag2 = true;
  25. public static float SlideSensi = 0.1f;
  26. public static float Ratio2 = 0.25f;
  27. public static float Ratio3 = 0.5f;
  28. public static float Ratio4 = 0.75f;
  29. public static float RatioPlayer = 0.75f;
  30. public static Garden Instance;
  31. public static Direction Direction;
  32. public static Transform Player;
  33. public static Transform Garden2;
  34. public static Transform Garden3;
  35. public static Transform Garden4;
  36. public static Transform GardenPage;
  37. public static List<Vector3> PagePos = new List<Vector3>();
  38. public static List<Vector3> PlayerPos = new List<Vector3>();
  39. public static List<Vector3> GardenPos2 = new List<Vector3>();
  40. public static List<Vector3> GardenPos3 = new List<Vector3>();
  41. public static List<Vector3> GardenPos4 = new List<Vector3>();
  42. #endregion
  43. public override void RegistValueA()
  44. {
  45. Instance = this;
  46. #region Item
  47. ManaReso.Get("Bird0").CreateTweenSr(0, 1, 2f, false, true, Curve.EaseOutQuad, false, true);
  48. ManaReso.Get("Tree1").CreateTweenSr(0, 1, 2f, false, true, Curve.EaseOutQuad);
  49. ManaReso.Get("Tree2").CreateTweenSr(0, 1, 2f, false, true, Curve.EaseOutQuad);
  50. ManaReso.Get("Rainbow").CreateTweenSr(0, 1, 2f, false, true, Curve.EaseOutQuad);
  51. #endregion
  52. #region Cloud1
  53. Transform tra = ManaReso.Get("Cloud1");
  54. TweenRoot tween = tra.CreateTweenVec2D(new Vector3(-12, tra.position.y, tra.position.z), 50f, false, false, true, Curve.Linear);
  55. tween.Repeat = true;
  56. tween.StartForward();
  57. #endregion
  58. #region Cloud2
  59. tra = ManaReso.Get("Cloud2");
  60. tween = tra.CreateTweenVec2D(new Vector3(-12, tra.position.y, tra.position.z), 75f, false, false, true, Curve.Linear);
  61. tween.Repeat = true;
  62. tween.StartForward();
  63. #endregion
  64. #region Cloud3
  65. tra = ManaReso.Get("Cloud3");
  66. tween = tra.CreateTweenVec2D(new Vector3(-12, tra.position.y, tra.position.z), 100, false, false, true, Curve.Linear);
  67. tween.Repeat = true;
  68. tween.StartForward();
  69. #endregion
  70. #region Garden
  71. transform.CreateTweenSr(0, 1, 0.25f, false, true, Curve.EaseOutQuad, false, true);
  72. #endregion
  73. #region GardenMini
  74. ManaReso.Get("GardenMini").CreateTweenVec2D
  75. (
  76. ManaReso.Get("MiniPos").position,
  77. 0.5f,
  78. false,
  79. false,
  80. true,
  81. Curve.EaseOutQuad
  82. );
  83. #endregion
  84. #region GardenPage
  85. Move2D move2D = GardenPage.CreateMove2D();
  86. move2D.OnForwardStart += () =>
  87. {
  88. Flag2 = false;
  89. };
  90. move2D.OnForwardFinish += () =>
  91. {
  92. Flag2 = true;
  93. };
  94. #endregion
  95. }
  96. public override void RegistReference()
  97. {
  98. Garden2 = ManaReso.Get("Garden2");
  99. Garden3 = ManaReso.Get("Garden3");
  100. Garden4 = ManaReso.Get("Garden4");
  101. GardenPage = ManaReso.Get("GardenPage");
  102. GardenPos2.Add(ManaReso.Get("Pos21").position);
  103. GardenPos2.Add(ManaReso.Get("Pos22").position);
  104. GardenPos3.Add(ManaReso.Get("Pos31").position);
  105. GardenPos3.Add(ManaReso.Get("Pos32").position);
  106. GardenPos4.Add(ManaReso.Get("Pos41").position);
  107. GardenPos4.Add(ManaReso.Get("Pos42").position);
  108. if (!ManaTutorial.TutorialA)
  109. {
  110. Player = ManaReso.Get("Player");
  111. PlayerPos.Add(ManaPlayer.Player.ChildDic["Pos1"].position);
  112. PlayerPos.Add(ManaPlayer.Player.ChildDic["Pos2"].position);
  113. }
  114. }
  115. public override void TutorialToRegular()
  116. {
  117. Player = ManaReso.Get("Player");
  118. PlayerPos.Add(ManaPlayer.Player.ChildDic["Pos1"].position);
  119. PlayerPos.Add(ManaPlayer.Player.ChildDic["Pos2"].position);
  120. }
  121. public void OnDrag(PointerEventData eventData)
  122. {
  123. if (Flag1 && Flag2)
  124. {
  125. if (Direction == Direction.Null)
  126. {
  127. if (eventData.delta.x > 0)
  128. {
  129. Direction = Direction.Right;
  130. }
  131. else
  132. {
  133. Direction = Direction.Left;
  134. }
  135. }
  136. if (Direction == Direction.Left)
  137. {
  138. if (eventData.delta.x > 0)
  139. {
  140. Return();
  141. }
  142. else
  143. {
  144. #region MyRegion
  145. float rawDeltaX = eventData.position.x - eventData.pressPosition.x;
  146. if (CurPage < Page - 1)
  147. {
  148. float tempX = Mathf.Clamp(eventData.delta.x / 10, -2, 2);
  149. if (Page == 1)
  150. {
  151. tempX *= SlideSensi;
  152. }
  153. else
  154. {
  155. tempX *= SlideSensi / (Page - 1);
  156. }
  157. Player.Translate(Player.right * tempX * RatioPlayer, Space.World);
  158. Garden2.Translate(Garden2.right * tempX * Ratio2, Space.World);
  159. Garden3.Translate(Garden3.right * tempX * Ratio3, Space.World);
  160. Garden4.Translate(Garden4.right * tempX * Ratio4, Space.World);
  161. GardenPage.Translate(GardenPage.right * tempX, Space.World);
  162. if (rawDeltaX < -300)
  163. {
  164. NextPage();
  165. }
  166. }
  167. else
  168. {
  169. float ratio = Mathf.Abs(GardenPage.position.x - PagePos.Last(1).x)/0.7f;
  170. float sensi = Mathf.Lerp(SlideSensi, 0, ratio);
  171. float tempX = Mathf.Clamp(eventData.delta.x / 10, -2, 2) * sensi;
  172. GardenPage.Translate(GardenPage.right * tempX, Space.World);
  173. }
  174. #endregion
  175. }
  176. }
  177. else if (Direction == Direction.Right)
  178. {
  179. if (eventData.delta.x < 0)
  180. {
  181. Return();
  182. }
  183. else
  184. {
  185. #region MyRegion
  186. float rawDeltaX = eventData.position.x - eventData.pressPosition.x;
  187. if (CurPage > 0)
  188. {
  189. float tempX = Mathf.Clamp(eventData.delta.x / 10, -2, 2);
  190. if (Page == 1)
  191. {
  192. tempX *= SlideSensi;
  193. }
  194. else
  195. {
  196. tempX *= SlideSensi / (Page - 1);
  197. }
  198. Player.Translate(Player.right * tempX * RatioPlayer, Space.World);
  199. Garden2.Translate(Garden2.right * tempX * Ratio2, Space.World);
  200. Garden3.Translate(Garden3.right * tempX * Ratio3, Space.World);
  201. Garden4.Translate(Garden4.right * tempX * Ratio4, Space.World);
  202. GardenPage.Translate(GardenPage.right * tempX, Space.World);
  203. if (rawDeltaX > 300)
  204. {
  205. PrevPage();
  206. }
  207. }
  208. else
  209. {
  210. float ratio = Mathf.Abs(GardenPage.position.x - PagePos[0].x) / 0.7f;
  211. float sensi = Mathf.Lerp(SlideSensi, 0, ratio);
  212. float tempX = Mathf.Clamp(eventData.delta.x / 10, -2, 2) * sensi;
  213. GardenPage.Translate(GardenPage.right * tempX, Space.World);
  214. }
  215. #endregion
  216. }
  217. }
  218. }
  219. }
  220. public void OnEndDrag(PointerEventData eventData)
  221. {
  222. if (Flag1 && Flag2)
  223. {
  224. Return();
  225. }
  226. Flag1 = true;
  227. Direction = Direction.Null;
  228. }
  229. public void OnBeginDrag(PointerEventData eventData)
  230. {
  231. Direction = Direction.Null;
  232. }
  233. public void OnPointerClick(PointerEventData eventData)
  234. {
  235. if (!eventData.hovered.Contains(eventData.rawPointerPress))
  236. {
  237. return;
  238. }
  239. if (eventData.rawPointerPress.transform.name.Contains("Slot"))
  240. {
  241. if (ManaVisit.InVisit)
  242. {
  243. return;
  244. }
  245. Slot slot = eventData.rawPointerPress.GetComponentInParent<Slot>();
  246. if (slot.Lock == false)
  247. {
  248. Toast.Show(1.5f, Language.GetStr("Common", "UnlockSlot"));
  249. }
  250. else
  251. {
  252. ManaReso.Get("G_Flower").TweenForCG();
  253. }
  254. }
  255. }
  256. public static void Return()
  257. {
  258. Flag1 = false;
  259. float ratio;
  260. if (Page == 1)
  261. {
  262. ratio = 0;
  263. }
  264. else
  265. {
  266. ratio = CurPage / (Page - 1f);
  267. }
  268. Vector3 playerPos = Vector3.Lerp(PlayerPos[0], PlayerPos[1], ratio);
  269. Vector3 gardenPos2 = Vector3.Lerp(GardenPos2[0], GardenPos2[1], ratio);
  270. Vector3 gardenPos3 = Vector3.Lerp(GardenPos3[0], GardenPos3[1], ratio);
  271. Vector3 gardenPos4 = Vector3.Lerp(GardenPos4[0], GardenPos4[1], ratio);
  272. Player.Move2D(playerPos, 0.5f, false, Curve.EaseOutQuad);
  273. Garden2.Move2D(gardenPos2, 0.5f, false, Curve.EaseOutQuad);
  274. Garden3.Move2D(gardenPos3, 0.5f, false, Curve.EaseOutQuad);
  275. Garden4.Move2D(gardenPos4, 0.5f, false, Curve.EaseOutQuad);
  276. GardenPage.Move2D(PagePos[CurPage], 0.5f, false, Curve.EaseOutQuad);
  277. }
  278. public static void PrevPage()
  279. {
  280. CurPage--;
  281. Flag1 = false;
  282. float ratio = CurPage / (Page - 1f);
  283. Vector3 playerPos = Vector3.Lerp(PlayerPos[0], PlayerPos[1], ratio);
  284. Vector3 gardenPos2 = Vector3.Lerp(GardenPos2[0], GardenPos2[1], ratio);
  285. Vector3 gardenPos3 = Vector3.Lerp(GardenPos3[0], GardenPos3[1], ratio);
  286. Vector3 gardenPos4 = Vector3.Lerp(GardenPos4[0], GardenPos4[1], ratio);
  287. Player.Move2D(playerPos, 0.5f, false, Curve.EaseOutQuad);
  288. Garden2.Move2D(gardenPos2, 0.5f, false, Curve.EaseOutQuad);
  289. Garden3.Move2D(gardenPos3, 0.5f, false, Curve.EaseOutQuad);
  290. Garden4.Move2D(gardenPos4, 0.5f, false, Curve.EaseOutQuad);
  291. GardenPage.Move2D(PagePos[CurPage], 0.5f, false, Curve.EaseOutQuad);
  292. }
  293. public static void NextPage()
  294. {
  295. CurPage++;
  296. Flag1 = false;
  297. float ratio = CurPage / (Page - 1f);
  298. Vector3 playerPos = Vector3.Lerp(PlayerPos[0], PlayerPos[1], ratio);
  299. Vector3 gardenPos2 = Vector3.Lerp(GardenPos2[0], GardenPos2[1], ratio);
  300. Vector3 gardenPos3 = Vector3.Lerp(GardenPos3[0], GardenPos3[1], ratio);
  301. Vector3 gardenPos4 = Vector3.Lerp(GardenPos4[0], GardenPos4[1], ratio);
  302. Player.Move2D(playerPos, 0.5f, false, Curve.EaseOutQuad);
  303. Garden2.Move2D(gardenPos2, 0.5f, false, Curve.EaseOutQuad);
  304. Garden3.Move2D(gardenPos3, 0.5f, false, Curve.EaseOutQuad);
  305. Garden4.Move2D(gardenPos4, 0.5f, false, Curve.EaseOutQuad);
  306. GardenPage.Move2D(PagePos[CurPage], 0.5f, false, Curve.EaseOutQuad);
  307. }
  308. public static void ResetPage()
  309. {
  310. Garden2.position = GardenPos2[0];
  311. Garden3.position = GardenPos3[0];
  312. Garden4.position = GardenPos4[0];
  313. GardenPage.position = PagePos[0];
  314. }
  315. }