ManaAchieve.cs 13 KB

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  1. using UnityEngine;
  2. using UnityEngine.UI;
  3. using UnityEngine.Events;
  4. using System;
  5. using System.Xml;
  6. using System.Text;
  7. using System.Collections;
  8. using System.Collections.Generic;
  9. using Object = UnityEngine.Object;
  10. public enum AchieveType
  11. {
  12. TotalPerson,
  13. ElfLevel,
  14. GardenLevel,
  15. AdAmt,
  16. SkillAmt,
  17. SignAmt,
  18. ShareAmt,
  19. FlowerAmt,
  20. MiniGameAmt,
  21. TotalCoin,
  22. FlowerCoin,
  23. CurrentCoin,
  24. }
  25. public class Achieve
  26. {
  27. #region 变量
  28. public string ID
  29. {
  30. get
  31. {
  32. return "Achieve" + ID_;
  33. }
  34. }
  35. public string Desc
  36. {
  37. get
  38. {
  39. return Language.GetStr("AchieveDesc", ID);
  40. }
  41. }
  42. public string Name
  43. {
  44. get
  45. {
  46. return Language.GetStr("AchieveName", ID);
  47. }
  48. }
  49. public Sprite Icon
  50. {
  51. get { return ManaReso.Load<Sprite>(Icon_, Folder.UI); }
  52. }
  53. public int ID_;
  54. public bool Available = true;
  55. public string Icon_;
  56. public int Index;
  57. public int Parent;
  58. public bool Delete;
  59. public bool Availible;
  60. public float Person;
  61. public float CoinPerson;
  62. public float DiamondOnce;
  63. public double Value;
  64. public AchieveType Type;
  65. public List<Achieve> PostAchieveList = new List<Achieve>();
  66. public Text Tit;
  67. public Text Lab;
  68. public Text BtnLab;
  69. public Slider Slider;
  70. public Image Image;
  71. public Button Button;
  72. public Transform AchieveItem;
  73. #endregion
  74. public Achieve(XmlAttributeCollection attribute)
  75. {
  76. Icon_ = attribute[11].Value;
  77. Type = TypeParse(attribute[4].Value);
  78. Delete = Auxiliary.BoolParse(attribute[7].Value, false);
  79. Parent = Auxiliary.IntParse(attribute[6].Value, -1);
  80. ID_ = int.Parse(attribute[0].Value);
  81. Index = int.Parse(attribute[1].Value) - 1;
  82. Value = double.Parse(attribute[5].Value);
  83. Person = Auxiliary.FloatParse(attribute[10].Value, 0);
  84. CoinPerson = Auxiliary.FloatParse(attribute[9].Value, 0);
  85. DiamondOnce = Auxiliary.FloatParse(attribute[8].Value, 0);
  86. ManaAchieve.AchieveDic.Add(ID_, this);
  87. if (Parent != -1)
  88. {
  89. ManaAchieve.AchieveDic[Parent].PostAchieveList.Add(this);
  90. }
  91. }
  92. public void Regist()
  93. {
  94. AchieveItem = ManaReso.GetAchieveItem();
  95. Dictionary<string, Transform> dic = new Dictionary<string, Transform>();
  96. Auxiliary.CompileDic(AchieveItem, dic);
  97. Tit = dic["Tit"].GetComponent<Text>();
  98. Lab = dic["Lab"].GetComponent<Text>();
  99. Slider = dic["Slider"].GetComponent<Slider>();
  100. Image = dic["Icon"].GetComponent<Image>();
  101. Button = dic["Btn"].GetComponent<Button>();
  102. BtnLab = dic["BtnLab"].GetComponent<Text>();
  103. ManaLan.Add(Tit, new LanStr("AchieveName", ID));
  104. Lab.text = GetDescription(Desc, Value);
  105. Image.sprite = Icon;
  106. AchieveItem.SetSiblingIndex(Index);
  107. Button.onClick.RemoveAllListeners();
  108. Button.onClick.AddListener(GetAward);
  109. if (Available)
  110. {
  111. UpdateValue();
  112. ManaAchieve.DeleDic[Type] += UpdateValue;
  113. }
  114. else
  115. {
  116. ToComplete();
  117. }
  118. }
  119. public void GetAward()
  120. {
  121. ManaAchieve.AchieveDepth--;
  122. ManaDebug.Log(string.Format("获得钻石<color=red>{0}</color> 参观人次+<color=red>{1}</color> 每人次金币+<color=red>{2}</color>", DiamondOnce, Person, CoinPerson));
  123. ManaAudio.PlayClip(Clip.CurrentClip);
  124. ManaData.Diamond += DiamondOnce;
  125. ManaData.SkillPerson += Person;
  126. ManaData.SkillCoinPerson += CoinPerson;
  127. Available = false;
  128. ManaAchieve.DeleDic[Type] -= UpdateValue;
  129. if (Delete)
  130. {
  131. ManaReso.Save(AchieveItem);
  132. AchieveItem = null;
  133. if (PostAchieveList.Count > 0)
  134. {
  135. PostAchieveList[0].Regist();
  136. }
  137. }
  138. else
  139. {
  140. ToComplete();
  141. }
  142. }
  143. public AchieveType TypeParse(string str)
  144. {
  145. int integer = int.Parse(str);
  146. if (integer == 1)
  147. {
  148. return AchieveType.GardenLevel;
  149. }
  150. else if (integer == 2)
  151. {
  152. return AchieveType.CurrentCoin;
  153. }
  154. else if (integer == 3)
  155. {
  156. return AchieveType.TotalCoin;
  157. }
  158. else if (integer == 4)
  159. {
  160. return AchieveType.ElfLevel;
  161. }
  162. else if (integer == 5)
  163. {
  164. return AchieveType.FlowerAmt;
  165. }
  166. else if (integer == 6)
  167. {
  168. return AchieveType.TotalPerson;
  169. }
  170. else if (integer == 7)
  171. {
  172. return AchieveType.SkillAmt;
  173. }
  174. else if (integer == 8)
  175. {
  176. return AchieveType.AdAmt;
  177. }
  178. else if (integer == 9)
  179. {
  180. return AchieveType.SignAmt;
  181. }
  182. else if (integer == 10)
  183. {
  184. return AchieveType.ShareAmt;
  185. }
  186. else if (integer == 11)
  187. {
  188. return AchieveType.MiniGameAmt;
  189. }
  190. else if (integer == 12)
  191. {
  192. return AchieveType.FlowerCoin;
  193. }
  194. else
  195. {
  196. throw new Exception();
  197. }
  198. }
  199. public void UpdateValue()
  200. {
  201. double value;
  202. if (Type == AchieveType.AdAmt)
  203. {
  204. value = ManaData.AdAmt;
  205. }
  206. else if (Type == AchieveType.SkillAmt)
  207. {
  208. value = ManaData.SkillAmt;
  209. }
  210. else if (Type == AchieveType.SignAmt)
  211. {
  212. value = ManaData.SignAmt;
  213. }
  214. else if (Type == AchieveType.ShareAmt)
  215. {
  216. value = ManaData.ShareAmt;
  217. }
  218. else if (Type == AchieveType.FlowerAmt)
  219. {
  220. value = ManaGarden.MyFlower;
  221. }
  222. else if (Type == AchieveType.TotalPerson)
  223. {
  224. value = ManaData.TotalPerson;
  225. }
  226. else if (Type == AchieveType.ElfLevel)
  227. {
  228. value = ManaData.ElfLevel;
  229. }
  230. else if (Type == AchieveType.TotalCoin)
  231. {
  232. value = ManaData.TotalCoin;
  233. }
  234. else if (Type == AchieveType.MiniGameAmt)
  235. {
  236. value = ManaData.MiniGameAmt;
  237. }
  238. else if (Type == AchieveType.FlowerCoin)
  239. {
  240. value = ManaData.FlowerCoin;
  241. }
  242. else if (Type == AchieveType.CurrentCoin)
  243. {
  244. value = ManaData.Coin;
  245. }
  246. else if (Type == AchieveType.GardenLevel)
  247. {
  248. value = ManaData.Level;
  249. }
  250. else
  251. {
  252. throw new Exception();
  253. }
  254. UpdateValue(value);
  255. }
  256. public void UpdateValue(double value)
  257. {
  258. Slider.value = (float)(value / Value);
  259. if (value >= Value)
  260. {
  261. ToAvailible();
  262. }
  263. else
  264. {
  265. ToProcess(value);
  266. }
  267. }
  268. public void ToProcess(double value)
  269. {
  270. Availible = false;
  271. List<object> objList = new List<object>();
  272. objList.Add(new LanStr("Object", "AchieveItem_BtnLab0"));
  273. objList.Add("\n");
  274. if (!DiamondOnce.Equal(0))
  275. {
  276. objList.Add("<(钻石)>" + DiamondOnce.ToString("0"));
  277. }
  278. if (!CoinPerson.Equal(0))
  279. {
  280. objList.Add(new LanStr("Common", "CoinPerson"));
  281. objList.Add("+");
  282. objList.Add(CoinPerson.ToString("0") + " ");
  283. }
  284. if (!Person.Equal(0))
  285. {
  286. objList.Add(new LanStr("Common", "Person"));
  287. objList.Add("+");
  288. objList.Add(Person.ToString("0") + " ");
  289. }
  290. Button.image.material = ManaReso.Load<Material>("GrayMat", Folder.Effect);
  291. Button.interactable = false;
  292. ManaLan.Add(BtnLab, objList.ToArray());
  293. }
  294. public void ToAvailible()
  295. {
  296. if (!Availible)
  297. {
  298. ManaAchieve.AchieveDepth++;
  299. }
  300. Availible = true;
  301. List<object> objList = new List<object>();
  302. objList.Add(new LanStr("Object", "AchieveItem_BtnLab1"));
  303. objList.Add("\n");
  304. if (!DiamondOnce.Equal(0))
  305. {
  306. objList.Add("<(钻石)>" + DiamondOnce.ToString("0"));
  307. }
  308. if (!CoinPerson.Equal(0))
  309. {
  310. objList.Add(new LanStr("Common", "CoinPerson"));
  311. objList.Add("+");
  312. objList.Add(CoinPerson.ToString("0") + " ");
  313. }
  314. if (!Person.Equal(0))
  315. {
  316. objList.Add(new LanStr("Common", "Person"));
  317. objList.Add("+");
  318. objList.Add(Person.ToString("0") + " ");
  319. }
  320. Button.image.material = null;
  321. Button.interactable = true;
  322. ManaLan.Add(BtnLab, objList.ToArray());
  323. }
  324. public void ToComplete()
  325. {
  326. Slider.value = 1;
  327. Availible = false;
  328. Button.image.material = null;
  329. Button.interactable = false;
  330. ManaLan.Add(BtnLab, new LanStr("Object", "AchieveItem_BtnLab2"));
  331. }
  332. public static string GetDescription(string desc, double value)
  333. {
  334. return desc.Replace("[&value&]", value.ToString("0"));
  335. }
  336. }
  337. public class ManaAchieve : Regist
  338. {
  339. #region 变量
  340. public static int AchieveDepth
  341. {
  342. get { return AchieveDepth_; }
  343. set
  344. {
  345. AchieveDepth_ = value;
  346. if (ManaTutorial.TutorialA)
  347. {
  348. return;
  349. }
  350. Outline outline = ManaReso.Get<Outline>("C_Achieve");
  351. if (outline != null)
  352. {
  353. if (AchieveDepth_ == 0)
  354. {
  355. outline.enabled = false;
  356. }
  357. else if (AchieveDepth_ > 0)
  358. {
  359. outline.enabled = true;
  360. ManaReso.Get("C_Achieve").TweenForOutline();
  361. }
  362. else
  363. {
  364. throw new Exception();
  365. }
  366. }
  367. }
  368. }
  369. public static int AchieveDepth_;
  370. public static UnityAction<double> TotalPerson;
  371. public static UnityAction<double> AdAmt;
  372. public static UnityAction<double> SkillAmt;
  373. public static UnityAction<double> SignAmt;
  374. public static UnityAction<double> ShareAmt;
  375. public static UnityAction<double> FlowerAmt;
  376. public static UnityAction<double> MiniGameAmt;
  377. public static UnityAction<double> ElfLevel;
  378. public static UnityAction<double> GardenLevel;
  379. public static UnityAction<double> TotalCoin;
  380. public static UnityAction<double> FlowerCoin;
  381. public static UnityAction<double> CurrentCoin;
  382. public static Dictionary<int, Achieve> AchieveDic = new Dictionary<int, Achieve>();
  383. public static Dictionary<AchieveType, UnityAction<double>> DeleDic = new Dictionary<AchieveType, UnityAction<double>>();
  384. public static ManaAchieve Instance;
  385. #endregion
  386. public override void RegistValueA()
  387. {
  388. Instance = this;
  389. DeleDic.Add(AchieveType.TotalPerson, TotalPerson);
  390. DeleDic.Add(AchieveType.ElfLevel, ElfLevel);
  391. DeleDic.Add(AchieveType.GardenLevel, GardenLevel);
  392. DeleDic.Add(AchieveType.TotalCoin, TotalCoin);
  393. DeleDic.Add(AchieveType.FlowerCoin, FlowerCoin);
  394. DeleDic.Add(AchieveType.CurrentCoin, CurrentCoin);
  395. DeleDic.Add(AchieveType.AdAmt, AdAmt);
  396. DeleDic.Add(AchieveType.SkillAmt, SkillAmt);
  397. DeleDic.Add(AchieveType.SignAmt, SignAmt);
  398. DeleDic.Add(AchieveType.ShareAmt, ShareAmt);
  399. DeleDic.Add(AchieveType.FlowerAmt, FlowerAmt);
  400. DeleDic.Add(AchieveType.MiniGameAmt, MiniGameAmt);
  401. List<XmlAttributeCollection> attributeList = Data.GetAchieveConfig();
  402. for (int i = 0; i < attributeList.Count; i++)
  403. {
  404. new Achieve(attributeList[i]);
  405. }
  406. List<int> achieveList = Data.GetAchieveList();
  407. for (int i = 0; i < achieveList.Count; i++)
  408. {
  409. AchieveDic[achieveList[i]].Available = false;
  410. }
  411. foreach (var kv in AchieveDic)
  412. {
  413. if (kv.Value.Available)
  414. {
  415. if (kv.Value.Parent == -1 || !AchieveDic[kv.Value.Parent].Available)
  416. {
  417. kv.Value.Regist();
  418. }
  419. }
  420. else
  421. {
  422. if (kv.Value.Delete == false)
  423. {
  424. kv.Value.Regist();
  425. }
  426. }
  427. }
  428. }
  429. public override void RegistValueB()
  430. {
  431. AchieveDepth = AchieveDepth;
  432. }
  433. public static void UpdateStatus(AchieveType type, double value)
  434. {
  435. DeleDic[type].SafeInvoke(value);
  436. }
  437. public static void Reload()
  438. {
  439. foreach (var kv in AchieveDic)
  440. {
  441. if (kv.Value.AchieveItem != null)
  442. {
  443. ManaReso.Save(kv.Value.AchieveItem, true);
  444. }
  445. }
  446. DeleDic = new Dictionary<AchieveType, UnityAction<double>>();
  447. AchieveDic = new Dictionary<int, Achieve>();
  448. Instance.RegistValueA();
  449. }
  450. }